mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
677 lines
26 KiB
C++
677 lines
26 KiB
C++
#include "Entity/Sprite.hpp"
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#include "Base/Vector2i.hpp"
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#include "Core.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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CSprite::CSprite(const Reference< CSprite > & o)
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: Reference(o)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowAll() const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->ShowSprite(m_ID, SQMOD_UNKNOWN);
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}
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else
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{
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LogWrn(_SC("Attempting to <show sprite to all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowFor(const Reference< CPlayer > & player) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->ShowSprite(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <show sprite to player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <show sprite to player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowRange(SQInt32 first, SQInt32 last) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->ShowSprite(m_ID, first);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <show sprite to range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <show sprite to range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideAll() const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->HideSprite(m_ID, SQMOD_UNKNOWN);
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}
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else
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{
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LogWrn(_SC("Attempting to <hide sprite from all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideFor(const Reference< CPlayer > & player) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->HideSprite(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <hide sprite from player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <hide sprite from player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideRange(SQInt32 first, SQInt32 last) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->HideSprite(m_ID, first);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <hide sprite from range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <hide sprite from range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAll(const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveSprite(m_ID, SQMOD_UNKNOWN, pos.x, pos.y);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite position for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAllEx(SQInt32 x, SQInt32 y) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->MoveSprite(m_ID, SQMOD_UNKNOWN, x, y);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite position for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->MoveSprite(m_ID, player, pos.x, pos.y);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite position for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite position for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->MoveSprite(m_ID, player, x, y);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite position for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite position for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->MoveSprite(m_ID, first, pos.x, pos.y);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <set sprite position for range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite position for range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAll(const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpriteCenter(m_ID, SQMOD_UNKNOWN, pos.x, pos.y);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite center for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAllEx(SQInt32 x, SQInt32 y) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpriteCenter(m_ID, SQMOD_UNKNOWN, x, y);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite center for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterFor(const Reference< CPlayer > & player, const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->SetSpriteCenter(m_ID, player, pos.x, pos.y);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite center for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite center for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->SetSpriteCenter(m_ID, player, x, y);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite center for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite center for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->SetSpriteCenter(m_ID, first, pos.x, pos.y);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <set sprite center for range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite center for range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationAll(SQFloat rot) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->RotateSprite(m_ID, SQMOD_UNKNOWN, rot);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite rotation for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationFor(const Reference< CPlayer > & player, SQFloat rot) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->RotateSprite(m_ID, player, rot);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite rotation for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite rotation for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationRange(SQInt32 first, SQInt32 last, SQFloat rot) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->RotateSprite(m_ID, first, rot);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <set sprite rotation for range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite rotation for range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaAll(Uint8 alpha) const
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpriteAlpha(m_ID, SQMOD_UNKNOWN, alpha);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite alpha for all> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaFor(const Reference< CPlayer > & player, Uint8 alpha) const
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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_Func->SetSpriteAlpha(m_ID, player, alpha);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <set sprite alpha for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite alpha for player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaRange(SQInt32 first, SQInt32 last, Uint8 alpha) const
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{
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if (VALID_ENTITY(m_ID) && (first <= last))
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{
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for (; first <= last; ++first)
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{
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if (Reference< CPlayer >::Verify(first))
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{
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_Func->SetSpriteAlpha(m_ID, first, alpha);
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}
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}
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}
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else if (first > last)
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{
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LogWrn(_SC("Attempting to <set sprite alpha for range> using an invalid argument: %d > %d"), first, last);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sprite alpha for range> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const SQChar * CSprite::GetFilePath() const
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{
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if (VALID_ENTITY(m_ID))
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{
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return RefType::Get(m_ID).Path.c_str();
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}
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else
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{
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LogWrn(_SC("Attempting to <get sprite file path> using an invalid reference: %d"), m_ID);
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}
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return _SC("");
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload)
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_CS(const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSprite > CreateBaseSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSprite > CreateBaseSprite_CF(SQInt32 index, const SQChar * file,
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const Vector2i & pos, const Vector2i & rot,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload)
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_ES(const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel,
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SQInt32 header, SqObj & payload)
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{
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return _Core->NewSprite(SQMOD_UNKNOWN, file, xp, yp, xr, yr, angle, alpha, rel,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSprite CreateSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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SQFloat angle, SQInt32 alpha, bool rel)
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSprite CreateSprite_EF(SQInt32 index, const SQChar * file,
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SQInt32 xp, SQInt32 yp,
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SQInt32 xr, SQInt32 yr,
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|
SQFloat angle, SQInt32 alpha, bool rel,
|
|
SQInt32 header, SqObj & payload)
|
|
{
|
|
return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
|
|
header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSprite CreateSprite_CS(const SQChar * file,
|
|
const Vector2i & pos, const Vector2i & rot,
|
|
SQFloat angle, SQInt32 alpha, bool rel)
|
|
{
|
|
return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
|
|
SQMOD_CREATE_DEFAULT, NullData());
|
|
}
|
|
|
|
CSprite CreateSprite_CS(const SQChar * file,
|
|
const Vector2i & pos, const Vector2i & rot,
|
|
SQFloat angle, SQInt32 alpha, bool rel,
|
|
SQInt32 header, SqObj & payload)
|
|
{
|
|
return _Core->NewSprite(SQMOD_UNKNOWN, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
|
|
header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSprite CreateSprite_CF(SQInt32 index, const SQChar * file,
|
|
const Vector2i & pos, const Vector2i & rot,
|
|
SQFloat angle, SQInt32 alpha, bool rel)
|
|
{
|
|
return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
|
|
SQMOD_CREATE_DEFAULT, NullData());
|
|
}
|
|
|
|
CSprite CreateSprite_CF(SQInt32 index, const SQChar * file,
|
|
const Vector2i & pos, const Vector2i & rot,
|
|
SQFloat angle, SQInt32 alpha, bool rel,
|
|
SQInt32 header, SqObj & payload)
|
|
{
|
|
return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
|
|
header, payload);
|
|
}
|
|
|
|
// ================================================================================================
|
|
bool Register_CSprite(HSQUIRRELVM vm)
|
|
{
|
|
// Attempt to register the base reference type before the actual implementation
|
|
if (!Register_Reference< CSprite >(vm, _SC("BaseSprite")))
|
|
{
|
|
LogFtl("Unable to register the base class <BaseSprite> for <CSprite> type");
|
|
// Registration failed
|
|
return false;
|
|
}
|
|
// Typedef the base reference type for simplicity
|
|
typedef Reference< CSprite > RefType;
|
|
// Output debugging information
|
|
LogDbg("Beginning registration of <CSprite> type");
|
|
// Attempt to register the actual reference that implements all of the entity functionality
|
|
Sqrat::RootTable(vm).Bind(_SC("CSprite"), Sqrat::DerivedClass< CSprite, RefType >(vm, _SC("CSprite"))
|
|
/* Constructors */
|
|
.Ctor()
|
|
.Ctor< SQInt32 >()
|
|
/* Properties */
|
|
.Prop(_SC("path"), &CSprite::GetFilePath)
|
|
/* Functions */
|
|
.Func(_SC("show_all"), &CSprite::ShowAll)
|
|
.Func(_SC("show_for"), &CSprite::ShowFor)
|
|
.Func(_SC("show_range"), &CSprite::ShowRange)
|
|
.Func(_SC("hide_all"), &CSprite::HideAll)
|
|
.Func(_SC("hide_for"), &CSprite::HideFor)
|
|
.Func(_SC("hide_range"), &CSprite::HideRange)
|
|
/* Overloads */
|
|
.Overload< void (CSprite::*)(const Vector2i &) const >
|
|
(_SC("set_position_all"), &CSprite::SetPositionAll)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32) const >
|
|
(_SC("set_position_all"), &CSprite::SetPositionAllEx)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2i &) const >
|
|
(_SC("set_position_for"), &CSprite::SetPositionFor)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQInt32, SQInt32) const >
|
|
(_SC("set_position_for"), &CSprite::SetPositionForEx)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2i &) const >
|
|
(_SC("set_position_range"), &CSprite::SetPositionRange)
|
|
.Overload< void (CSprite::*)(const Vector2i &) const >
|
|
(_SC("set_center_all"), &CSprite::SetCenterAll)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32) const >
|
|
(_SC("set_center_all"), &CSprite::SetCenterAllEx)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2i &) const >
|
|
(_SC("set_center_for"), &CSprite::SetCenterFor)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQInt32, SQInt32) const >
|
|
(_SC("set_center_for"), &CSprite::SetCenterForEx)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2i &) const >
|
|
(_SC("set_center_range"), &CSprite::SetCenterRange)
|
|
.Overload< void (CSprite::*)(SQFloat) const >
|
|
(_SC("set_rotation_all"), &CSprite::SetRotationAll)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQFloat) const >
|
|
(_SC("set_rotation_for"), &CSprite::SetRotationFor)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32, SQFloat) const >
|
|
(_SC("set_rotation_range"), &CSprite::SetRotationRange)
|
|
.Overload< void (CSprite::*)(Uint8) const >
|
|
(_SC("set_alpha_all"), &CSprite::SetAlphaAll)
|
|
.Overload< void (CSprite::*)(const Reference< CPlayer > &, Uint8) const >
|
|
(_SC("set_alpha_for"), &CSprite::SetAlphaFor)
|
|
.Overload< void (CSprite::*)(SQInt32, SQInt32, Uint8) const >
|
|
(_SC("set_alpha_range"), &CSprite::SetAlphaRange)
|
|
);
|
|
// Output debugging information
|
|
LogDbg("Registration of <CSprite> type was successful");
|
|
// Output debugging information
|
|
LogDbg("Beginning registration of <Sprite functions> type");
|
|
// Register global functions related to this entity type
|
|
Sqrat::RootTable(vm)
|
|
/* Create BaseSprite [E]xtended [S]ubstitute */
|
|
.Overload< RefType (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
|
(_SC("CreateBaseSprite_ES"), &CreateBaseSprite_ES)
|
|
.Overload< RefType (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
|
(_SC("CreateBaseSprite_ES"), &CreateBaseSprite_ES)
|
|
/* Create BaseSprite [E]xtended [F]Full */
|
|
.Overload< RefType (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
|
(_SC("CreateBaseSprite_EF"), &CreateBaseSprite_EF)
|
|
.Overload< RefType (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
|
(_SC("CreateBaseSprite_EF"), &CreateBaseSprite_EF)
|
|
/* Create BaseSprite [C]ompact [S]ubstitute */
|
|
.Overload< RefType (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
|
(_SC("CreateBaseSprite_CS"), &CreateBaseSprite_CS)
|
|
.Overload< RefType (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
|
(_SC("CreateBaseSprite_CS"), &CreateBaseSprite_CS)
|
|
/* Create BaseSprite [C]ompact [F]ull */
|
|
.Overload< RefType (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
|
(_SC("CreateBaseSprite_CF"), &CreateBaseSprite_CF)
|
|
.Overload< RefType (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
|
(_SC("CreateBaseSprite_CF"), &CreateBaseSprite_CF)
|
|
/* Create CSprite [E]xtended [S]ubstitute */
|
|
.Overload< CSprite (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
|
(_SC("CreateSprite_ES"), &CreateSprite_ES)
|
|
.Overload< CSprite (*)(const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
|
(_SC("CreateSprite_ES"), &CreateSprite_ES)
|
|
/* Create CSprite [E]xtended [F]Full */
|
|
.Overload< CSprite (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel) >
|
|
(_SC("CreateSprite_EF"), &CreateSprite_EF)
|
|
.Overload< CSprite (*)(SQInt32, const SQChar *, SQInt32, SQInt32, SQInt32, SQInt32, SQFloat, SQInt32, bool rel, SQInt32, SqObj &) >
|
|
(_SC("CreateSprite_EF"), &CreateSprite_EF)
|
|
/* Create CSprite [C]ompact [S]ubstitute */
|
|
.Overload< CSprite (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
|
(_SC("CreateSprite_CS"), &CreateSprite_CS)
|
|
.Overload< CSprite (*)(const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
|
(_SC("CreateSprite_CS"), &CreateSprite_CS)
|
|
/* Create CSprite [C]ompact [F]ull */
|
|
.Overload< CSprite (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool) >
|
|
(_SC("CreateSprite_CF"), &CreateSprite_CF)
|
|
.Overload< CSprite (*)(SQInt32, const SQChar *, const Vector2i &, const Vector2i &, SQFloat, SQInt32, bool, SQInt32, SqObj &) >
|
|
(_SC("CreateSprite_CF"), &CreateSprite_CF);
|
|
// Output debugging information
|
|
LogDbg("Registration of <Sprite functions> type was successful");
|
|
// Registration succeeded
|
|
return true;
|
|
}
|
|
|
|
} // Namespace:: SqMod
|