mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
8088ba94c2
Moved the functions that extract base types from strings as static functions under the associated type. Revised some of the base shared code. Fixed some of the functions in the String library that did not take into account the null terminator.
698 lines
28 KiB
C++
698 lines
28 KiB
C++
#ifndef _ENTITY_VEHICLE_HPP_
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#define _ENTITY_VEHICLE_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a single vehicle entity.
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*/
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class CVehicle
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Vector3 s_Vector3;
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static Vector4 s_Vector4;
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static Quaternion s_Quaternion;
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CVehicle(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CVehicle(const CVehicle &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CVehicle(CVehicle &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CVehicle();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CVehicle & operator = (const CVehicle &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CVehicle & operator = (CVehicle &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid vehicle reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const CVehicle & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy(Int32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* Bind to an event supported by this entity type.
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed vehicle entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the synchronization source of the managed vehicle entity.
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*/
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Int32 GetSyncSource() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the synchronization type of the managed vehicle entity.
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*/
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Int32 GetSyncType() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed vehicle entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed vehicle entity exists.
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*/
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void SetWorld(Int32 world) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the vehicle model of the managed vehicle entity.
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*/
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Int32 GetModel() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the slot occupant from the managed vehicle entity.
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*/
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Object & GetOccupant(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the slot occupant identifier from the managed vehicle entity.
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*/
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Int32 GetOccupantID(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* Respawn the managed vehicle entity.
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*/
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void Respawn() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the immunity flags of the managed vehicle entity.
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*/
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Int32 GetImmunity() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the immunity flags of the managed vehicle entity.
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*/
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void SetImmunity(Int32 flags) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity is wrecked.
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*/
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bool IsWrecked() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed vehicle entity.
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*/
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const Vector3 & GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(const Vector3 & pos, bool empty) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation of the managed vehicle entity.
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*/
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const Quaternion & GetRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation of the managed vehicle entity.
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*/
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void SetRotation(const Quaternion & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation of the managed vehicle entity.
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*/
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void SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler rotation of the managed vehicle entity.
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*/
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const Vector3 & GetRotationEuler() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation of the managed vehicle entity.
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*/
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void SetRotationEuler(const Vector3 & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation of the managed vehicle entity.
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*/
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void SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the speed of the managed vehicle entity.
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*/
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const Vector3 & GetSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void SetSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void SetSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void AddSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void AddSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the relative speed of the managed vehicle entity.
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*/
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const Vector3 & GetRelSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void SetRelSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void SetRelSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void AddRelSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void AddRelSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the turn speed of the managed vehicle entity.
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*/
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const Vector3 & GetTurnSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void SetTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void SetTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void AddTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the relative turn speed of the managed vehicle entity.
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*/
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const Vector3 & GetRelTurnSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void SetRelTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void SetRelTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void AddRelTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void AddRelTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the spawn position of the managed vehicle entity.
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*/
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const Vector4 & GetSpawnPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn position of the managed vehicle entity.
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*/
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void SetSpawnPosition(const Vector4 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn position of the managed vehicle entity.
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*/
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void SetSpawnPositionEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the spawn rotation of the managed vehicle entity.
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*/
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const Quaternion & GetSpawnRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotation(const Quaternion & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler spawn rotation of the managed vehicle entity.
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*/
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const Vector3 & GetSpawnRotationEuler() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEuler(const Vector3 & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the respawn timer of the managed vehicle entity.
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*/
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Uint32 GetRespawnTimer() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the respawn timer of the managed vehicle entity.
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*/
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void SetRespawnTimer(Uint32 timer) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the health of the managed vehicle entity.
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*/
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Float32 GetHealth() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the health of the managed vehicle entity.
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*/
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void SetHealth(Float32 amount) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the primary color of the managed vehicle entity.
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*/
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Int32 GetPrimaryColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the primary color of the managed vehicle entity.
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*/
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void SetPrimaryColor(Int32 col) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the secondary color of the managed vehicle entity.
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*/
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Int32 GetSecondaryColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the secondary color of the managed vehicle entity.
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*/
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void SetSecondaryColor(Int32 col) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the primary and secondary colors of the managed vehicle entity.
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*/
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void SetColors(Int32 primary, Int32 secondary) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity is locked.
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*/
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bool GetLocked() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity is locked.
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*/
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void SetLocked(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the part status of the managed vehicle entity.
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*/
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Int32 GetPartStatus(Int32 part) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the part status of the managed vehicle entity.
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*/
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void SetPartStatus(Int32 part, Int32 status) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the tyre status of the managed vehicle entity.
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*/
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Int32 GetTyreStatus(Int32 tyre) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the tyre status of the managed vehicle entity.
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*/
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void SetTyreStatus(Int32 tyre, Int32 status) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the damage data of the managed vehicle entity.
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*/
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Uint32 GetDamageData() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the damage data of the managed vehicle entity.
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*/
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void SetDamageData(Uint32 data) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity has alarm.
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*/
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bool GetAlarm() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity has alarm.
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*/
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void SetAlarm(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity has lights.
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*/
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bool GetLights() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity has lights.
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*/
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void SetLights(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radio of the managed vehicle entity.
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*/
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Int32 GetRadio() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radio of the managed vehicle entity.
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*/
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void SetRadio(Int32 radio) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity has radio locked.
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*/
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bool GetRadioLocked() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity has radio locked.
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*/
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void SetRadioLocked(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity is in ghost state.
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*/
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bool GetGhostState() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity is in ghost state.
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*/
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void SetGhostState(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Reset all the handling rules for the managed vehicle entity.
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*/
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void ResetHandling() const;
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/* --------------------------------------------------------------------------------------------
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* Reset the specified handling rule for the managed vehicle entity.
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*/
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void ResetHandling(Int32 rule) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the specified handling ruleexists in the managed vehicle entity.
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*/
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bool ExistsHandling(Int32 rule) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the handling data of the managed vehicle entity.
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*/
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Float32 GetHandlingData(Int32 rule) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the handling data of the managed vehicle entity.
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*/
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void SetHandlingData(Int32 rule, Float32 data) const;
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/* --------------------------------------------------------------------------------------------
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* Embark the specified player entity into the managed vehicle entity.
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*/
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void Embark(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Embark the specified player entity into the managed vehicle entity.
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*/
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void Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed vehicle entity.
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*/
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Float32 GetPosX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed vehicle entity.
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*/
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Float32 GetPosY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed vehicle entity.
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*/
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Float32 GetPosZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed vehicle entity.
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*/
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void SetPosX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed vehicle entity.
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*/
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void SetPosY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed vehicle entity.
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*/
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void SetPosZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the x axis of the managed vehicle entity.
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*/
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Float32 GetRotX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the y axis of the managed vehicle entity.
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*/
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Float32 GetRotY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the z axis of the managed vehicle entity.
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*/
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Float32 GetRotZ() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation amount of the managed vehicle entity.
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*/
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Float32 GetRotW() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the x axis of the managed vehicle entity.
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|
*/
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void SetRotX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the y axis of the managed vehicle entity.
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|
*/
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void SetRotY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the z axis of the managed vehicle entity.
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|
*/
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void SetRotZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation amount of the managed vehicle entity.
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|
*/
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void SetRotW(Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler rotation on the x axis of the managed vehicle entity.
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|
*/
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Float32 GetERotX() const;
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|
|
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler rotation on the y axis of the managed vehicle entity.
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|
*/
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Float32 GetERotY() const;
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|
|
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler rotation on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetERotZ() const;
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|
|
|
/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetERotX(Float32 x) const;
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|
|
|
/* --------------------------------------------------------------------------------------------
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|
* Modify the euler rotation on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetERotY(Float32 y) const;
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|
|
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/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation on the z axis of the managed vehicle entity.
|
|
*/
|
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void SetERotZ(Float32 z) const;
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|
};
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} // Namespace:: SqMod
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#endif // _ENTITY_VEHICLE_HPP_
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