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SqMod/vendor/DPP/include/dpp/discordvoiceclient.h
Sandu Liviu Catalin b978bc5046 Update DPP.
2021-09-18 21:19:56 +03:00

514 lines
14 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <errno.h>
#ifdef _WIN32
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <io.h>
#else
#include <resolv.h>
#include <netdb.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <fcntl.h>
#include <signal.h>
#include <string.h>
#include <string>
#include <map>
#include <vector>
#include <dpp/json_fwd.hpp>
#include <dpp/wsclient.h>
#include <dpp/dispatcher.h>
#include <dpp/cluster.h>
#include <queue>
#include <thread>
#include <deque>
#include <mutex>
#ifdef HAVE_VOICE
#include <sodium.h>
#include <opus/opus.h>
#endif
using json = nlohmann::json;
namespace dpp {
// Forward declaration
class cluster;
#define AUDIO_TRACK_MARKER (uint16_t)0xFFFF
/** @brief Implements a discord voice connection.
* Each discord_voice_client connects to one voice channel and derives from a websocket client.
*/
class CoreExport discord_voice_client : public websocket_client
{
/** Mutex for outbound packet stream */
std::mutex stream_mutex;
/** Mutex for message queue */
std::mutex queue_mutex;
/** Queue of outbound messages */
std::deque<std::string> message_queue;
/** Thread this connection is executing on */
std::thread* runner;
/** Run shard loop under a thread */
void ThreadRun();
/** Last connect time of voice session */
time_t connect_time;
/**
* @brief IP of UDP/RTP endpoint
*/
std::string ip;
/**
* @brief Port number of UDP/RTP endpoint
*/
uint16_t port;
/**
* @brief SSRC value
*/
uint64_t ssrc;
/**
* @brief List of supported audio encoding modes
*/
std::vector<std::string> modes;
/** Output buffer. Each string is a UDP packet.
* Generally these will be RTP.
*/
std::vector<std::string> outbuf;
/** Input buffer. Each string is a received UDP
* packet. These will usually be RTP.
*/
std::vector<std::string> inbuf;
/** If true, audio packet sending is paused
*/
bool paused;
#ifdef HAVE_VOICE
/** libopus encoder
*/
OpusEncoder* encoder;
/** libopus decoder
*/
OpusDecoder* decoder;
/** libopus repacketizer
* (merges frames into one packet)
*/
OpusRepacketizer* repacketizer;
#endif
/** File descriptor for UDP connection
*/
SOCKET fd;
/** Socket address of voice server
*/
struct sockaddr_in servaddr;
/** Secret key for encrypting voice.
* If it has been sent, this is non-null and points to a
* sequence of exactly 32 bytes.
*/
uint8_t* secret_key;
/** Sequence number of outbound audio. This is incremented
* once per frame sent.
*/
uint16_t sequence;
/** Timestamp value used in outbound audio. Each packet
* has the timestamp value which is incremented to match
* how many frames are sent.
*/
uint32_t timestamp;
/** This is set to true if we have started sending audio.
* When this moves from false to true, this causes the
* client to send the 'talking' notification to the websocket.
*/
bool sending;
/** Number of track markers in the buffer. For example if there
* are two track markers in the buffer there are 3 tracks.
* Special case:
* If the buffer is empty, there are zero tracks in the
* buffer.
*/
uint32_t tracks;
/** Meta data associated with each track.
* Arbitrary string that the user can set via
* dpp::discord_voice_client::AddMarker
*/
std::vector<std::string> track_meta;
/** Encoding buffer for opus repacketizer and encode
*/
uint8_t encode_buffer[65536];
/**
* @brief Send data to UDP socket immediately.
*
* @param data data to send
* @param length length of data to send
* @return int bytes sent. Will return -1 if we cannot send
*/
int UDPSend(const char* data, size_t length);
/**
* @brief Receive data from UDP socket immediately.
*
* @param data data to receive
* @param max_length size of data receiving buffer
* @return int bytes received. -1 if there is an error
* (e.g. EAGAIN)
*/
int UDPRecv(char* data, size_t max_length);
/**
* @brief This hooks the ssl_client, returning the file
* descriptor if we want to send buffered data, or
* -1 if there is nothing to send
*
* @return int file descriptor or -1
*/
int WantWrite();
/**
* @brief This hooks the ssl_client, returning the file
* descriptor if we want to receive buffered data, or
* -1 if we are not wanting to receive
*
* @return int file descriptor or -1
*/
int WantRead();
/**
* @brief Called by ssl_client when the socket is ready
* for writing, at this point we pick the head item off
* the buffer and send it. So long as it doesnt error
* completely, we pop it off the head of the queue.
*/
void WriteReady();
/**
* @brief Called by ssl_client when there is data to be
* read. At this point we insert that data into the
* input queue.
*/
void ReadReady();
/**
* @brief Send data to the UDP socket, using the buffer.
*
* @param packet packet data
* @param len length of packet
*/
void Send(const char* packet, size_t len);
/**
* @brief Queue a message to be sent via the websocket
*
* @param j The JSON data of the message to be sent
* @param to_front If set to true, will place the message at the front of the queue not the back
* (this is for urgent messages such as heartbeat, presence, so they can take precedence over
* chunk requests etc)
*/
void QueueMessage(const std::string &j, bool to_front = false);
/**
* @brief Clear the outbound message queue
*
*/
void ClearQueue();
/**
* @brief Get the size of the outbound message queue
*
* @return The size of the queue
*/
size_t GetQueueSize();
/**
* @brief Encode a byte buffer using opus codec.
* Multiple opus frames (2880 bytes each) will be encoded into one packet for sending.
*
* @param input Input data as raw bytes of PCM data
* @param inDataSize Input data length
* @param output Output data as an opus encoded packet
* @param outDataSize Output data length, should be at least equal to the input size.
* Will be adjusted on return to the actual compressed data size.
* @return size_t The compressed data size that was encoded.
*/
size_t encode(uint8_t *input, size_t inDataSize, uint8_t *output, size_t &outDataSize);
public:
/** Owning cluster */
class dpp::cluster* creator;
/* This needs to be static, we only initialise libsodium once per program start,
* so initialising it on first use in a voice connection is best.
*/
static bool sodium_initialised;
/** True when the thread is shutting down */
bool terminating;
/** Heartbeat interval for sending heartbeat keepalive */
uint32_t heartbeat_interval;
/** Last heartbeat */
time_t last_heartbeat;
/** Thread ID */
std::thread::native_handle_type thread_id;
/** Discord voice session token */
std::string token;
/** Discord voice session id */
std::string sessionid;
/** Server ID */
snowflake server_id;
/** Channel ID */
snowflake channel_id;
/** Log a message to whatever log the user is using.
* The logged message is passed up the chain to the on_log event in user code which can then do whatever
* it wants to do with it.
* @param severity The log level from dpp::loglevel
* @param msg The log message to output
*/
virtual void log(dpp::loglevel severity, const std::string &msg);
/** Fires every second from the underlying socket I/O loop, used for sending heartbeats */
virtual void one_second_timer();
/**
* @brief voice client is ready to stream audio.
* The voice client is considered ready if it has a secret key.
*
* @return true if ready to stream audio
*/
bool is_ready();
/**
* @brief Returns true if the voice client is connected to the websocket
*
* @return True if connected
*/
bool is_connected();
/**
* @brief Returns the connection time of the voice client
*
* @return dpp::utility::uptime Detail of how long the voice client has been connected for
*/
dpp::utility::uptime get_uptime();
/** Constructor takes shard id, max shards and token.
* @param _cluster The owning cluster for this shard
* @param _server_id The server id to identify voice connection as
* @param _token The voice session token to use for identifying to the websocket
* @param _session_id The voice session id to identify with
* @param _host The voice server hostname to connect to (hostname:port format)
*/
discord_voice_client(dpp::cluster* _cluster, snowflake _channel_id, snowflake _server_id, const std::string &_token, const std::string &_session_id, const std::string &_host);
/** Destructor */
virtual ~discord_voice_client();
/** Handle JSON from the websocket.
* @param buffer The entire buffer content from the websocket client
* @returns True if a frame has been handled
*/
virtual bool HandleFrame(const std::string &buffer);
/** Handle a websocket error.
* @param errorcode The error returned from the websocket
*/
virtual void Error(uint32_t errorcode);
/** Start and monitor I/O loop */
void Run();
/**
* @brief Send audio to the voice channel.
*
* You should send an audio packet of n11520 bytes.
* Note that this function can be costly as it has to opus encode
* the PCM audio on the fly, and also encrypt it with libsodium.
*
* @note Because this function encrypts and encodes packets before
* pushing them onto the output queue, if you have a complete stream
* ready to send and know its length it is advisable to call this
* method multiple times to enqueue the entire stream audio so that
* it is all encoded at once. Constantly calling this from the
* dpp::on_voice_buffer_send callback can and will eat a TON of cpu!
*
* @param audio_data Raw PCM audio data. Channels are interleaved,
* with each channel's amplitude being a 16 bit value.
* @param length The length of the audio data. The length should
* be a multiple of 4 (2x 16 bit stero channels) with a maximum
* length of 11520, which is a complete opus frame at highest
* quality.
* @param use_opus Some containers such as .ogg may contain OPUS
* encoded data already. In this case, we don't need to encode the
* frames using opus here. We can set use_opus to false and bypass the
* codec, only applying libsodium to the stream.
*/
void send_audio(uint16_t* audio_data, const size_t length, bool use_opus = true);
/**
* @brief Pause sending of audio
*
* @param pause True to pause, false to resume
*/
void pause_audio(bool pause);
/**
* @brief Immediately stop all audio.
* Clears the packet queue.
*/
void stop_audio();
/**
* @brief Returns true if we are playing audio
*
* @return true if audio is playing
*/
bool is_playing();
/**
* @brief Get the number of seconds remaining
* of the audio output buffer
*
* @return float number of seconds remaining
*/
float get_secs_remaining();
/**
* @brief Get the number of tracks remaining
* in the output buffer.
* This is calculated by the number of track
* markers plus one.
* @return uint32_t Number of tracks in the
* buffer
*/
uint32_t get_tracks_remaining();
/**
* @brief Get the time remaining to send the
* audio output buffer in hours:minutes:seconds
*
* @return dpp::utility::uptime length of buffer
*/
dpp::utility::uptime get_remaining();
/**
* @brief Insert a track marker into the audio
* output buffer.
* A track marker is an arbitrary flag in the
* buffer contents that indictes the end of some
* block of audio of significance to the sender.
* This may be a song from a streaming site, or
* some voice audio/speech, a sound effect, or
* whatever you choose. You can later skip
* to the next marker using the
* dpp::discord_voice_client::skip_to_next_marker
* function.
* @param metadata Arbitrary information related to this
* track
*/
void insert_marker(const std::string& metadata = "");
/**
* @brief Skip tp the next track marker,
* previously inserted by using the
* dpp::discord_voice_client::insert_marker
* function. If there are no markers in the
* output buffer, then this skips to the end
* of the buffer and is equivalent to the
* dpp::discord_voice_client::stop_audio
* function.
* @note It is possible to use this function
* while the output stream is paused.
*/
void skip_to_next_marker();
/**
* @brief Get the metdata string associated with each inserted marker.
*
* @return const std::vector<std::string>& list of metadata strings
*/
const std::vector<std::string> get_marker_metadata();
/**
* @brief Returns true if the audio is paused.
* You can unpause with
* dpp::discord_voice_client::pause_audio.
*
* @return true if paused
*/
bool is_paused();
/**
* @brief Discord external IP detection.
* @return std::string Your external IP address
* @note This is a blocking operation that waits
* for a single packet from Discord's voice servers.
*/
std::string discover_ip();
};
};