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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Base/Vector3.cpp
2015-11-01 05:48:01 +02:00

517 lines
14 KiB
C++

#include "Base/Vector3.hpp"
#include "Base/Vector4.hpp"
#include "Base/Quaternion.hpp"
#include "Base/Shared.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Vector3 Vector3::NIL = Vector3(0);
const Vector3 Vector3::MIN = Vector3(std::numeric_limits<Vector3::Value>::min());
const Vector3 Vector3::MAX = Vector3(std::numeric_limits<Vector3::Value>::max());
// ------------------------------------------------------------------------------------------------
SQChar Vector3::Delim = ',';
// ------------------------------------------------------------------------------------------------
Vector3::Vector3()
: x(0.0), y(0.0), z(0.0)
{
}
Vector3::Vector3(Value s)
: x(s), y(s), z(s)
{
}
Vector3::Vector3(Value xv, Value yv, Value zv)
: x(xv), y(yv), z(zv)
{
}
// ------------------------------------------------------------------------------------------------
Vector3::Vector3(const Vector4 & v)
: x(v.x), y(v.y), z(v.z)
{
}
Vector3::Vector3(const Quaternion & q)
: x(q.x), y(q.y), z(q.z)
{
}
// ------------------------------------------------------------------------------------------------
Vector3::Vector3(const SQChar * values, char delim)
: Vector3(GetVector3(values, delim))
{
}
// ------------------------------------------------------------------------------------------------
Vector3::Vector3(const Vector3 & v)
: x(v.x), y(v.y), z(v.z)
{
}
Vector3::Vector3(Vector3 && v)
: x(v.x), y(v.y), z(v.z)
{
}
// ------------------------------------------------------------------------------------------------
Vector3::~Vector3()
{
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator = (const Vector3 & v)
{
x = v.x;
y = v.y;
z = v.z;
return *this;
}
Vector3 & Vector3::operator = (Vector3 && v)
{
x = v.x;
y = v.y;
z = v.z;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator = (Value s)
{
x = s;
y = s;
z = s;
return *this;
}
Vector3 & Vector3::operator = (const Vector4 & v)
{
x = v.x;
y = v.y;
z = v.z;
return *this;
}
Vector3 & Vector3::operator = (const Quaternion & q)
{
x = q.x;
y = q.y;
z = q.z;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator += (const Vector3 & v)
{
x += v.x;
y += v.y;
z += v.z;
return *this;
}
Vector3 & Vector3::operator -= (const Vector3 & v)
{
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
Vector3 & Vector3::operator *= (const Vector3 & v)
{
x *= v.x;
y *= v.y;
z *= v.z;
return *this;
}
Vector3 & Vector3::operator /= (const Vector3 & v)
{
x /= v.x;
y /= v.y;
z /= v.z;
return *this;
}
Vector3 & Vector3::operator %= (const Vector3 & v)
{
x = std::fmod(x, v.x);
y = std::fmod(y, v.y);
z = std::fmod(z, v.z);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator += (Value s)
{
x += s;
y += s;
z += s;
return *this;
}
Vector3 & Vector3::operator -= (Value s)
{
x -= s;
y -= s;
z -= s;
return *this;
}
Vector3 & Vector3::operator *= (Value s)
{
x *= s;
y *= s;
z *= s;
return *this;
}
Vector3 & Vector3::operator /= (Value s)
{
x /= s;
y /= s;
z /= s;
return *this;
}
Vector3 & Vector3::operator %= (Value s)
{
x = std::fmod(x, s);
y = std::fmod(y, s);
z = std::fmod(z, s);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator ++ ()
{
++x;
++y;
++z;
return *this;
}
Vector3 & Vector3::operator -- ()
{
--x;
--y;
--z;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator ++ (int)
{
Vector3 state(*this);
++x;
++y;
++z;
return state;
}
Vector3 Vector3::operator -- (int)
{
Vector3 state(*this);
--x;
--y;
--z;
return state;
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator + (const Vector3 & v) const
{
return Vector3(x + v.x, y + v.y, z + v.z);
}
Vector3 Vector3::operator - (const Vector3 & v) const
{
return Vector3(x - v.x, y - v.y, z - v.z);
}
Vector3 Vector3::operator * (const Vector3 & v) const
{
return Vector3(x * v.x, y * v.y, z * v.z);
}
Vector3 Vector3::operator / (const Vector3 & v) const
{
return Vector3(x / v.x, y / v.y, z / v.z);
}
Vector3 Vector3::operator % (const Vector3 & v) const
{
return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator + (Value s) const
{
return Vector3(x + s, y + s, z + s);
}
Vector3 Vector3::operator - (Value s) const
{
return Vector3(x - s, y - s, z - s);
}
Vector3 Vector3::operator * (Value s) const
{
return Vector3(x * s, y * s, z * s);
}
Vector3 Vector3::operator / (Value s) const
{
return Vector3(x / s, y / s, z / s);
}
Vector3 Vector3::operator % (Value s) const
{
return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator + () const
{
return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
}
Vector3 Vector3::operator - () const
{
return Vector3(-x, -y, -z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator == (const Vector3 & v) const
{
return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z);
}
bool Vector3::operator != (const Vector3 & v) const
{
return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z);
}
bool Vector3::operator < (const Vector3 & v) const
{
return std::isless(x, v.x) && std::isless(y, v.y) && std::isless(z, v.z);
}
bool Vector3::operator > (const Vector3 & v) const
{
return std::isgreater(x, v.x) && std::isgreater(y, v.y) && std::isgreater(z, v.z);
}
bool Vector3::operator <= (const Vector3 & v) const
{
return std::islessequal(x, v.x) && std::islessequal(y, v.y) && std::islessequal(z, v.z);
}
bool Vector3::operator >= (const Vector3 & v) const
{
return std::isgreaterequal(x, v.x) && std::isgreaterequal(y, v.y) && std::isgreaterequal(z, v.z);
}
// ------------------------------------------------------------------------------------------------
SQInteger Vector3::Cmp(const Vector3 & v) const
{
return *this == v ? 0 : (*this > v ? 1 : -1);
}
// ------------------------------------------------------------------------------------------------
const SQChar * Vector3::ToString() const
{
return ToStringF("%f,%f,%f", x, y, z);
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(Value ns)
{
x = ns;
y = ns;
z = ns;
}
void Vector3::Set(Value nx, Value ny, Value nz)
{
x = nx;
y = ny;
z = nz;
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(const Vector3 & v)
{
x = v.x;
y = v.y;
z = v.z;
}
void Vector3::Set(const Vector4 & v)
{
x = v.x;
y = v.y;
z = v.z;
}
void Vector3::Set(const Quaternion & q)
{
x = q.x;
y = q.y;
z = q.z;
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(const SQChar * values, char delim)
{
Set(GetVector3(values, delim));
}
// ------------------------------------------------------------------------------------------------
void Vector3::Generate()
{
x = RandomVal<Value>::Get();
y = RandomVal<Value>::Get();
z = RandomVal<Value>::Get();
}
void Vector3::Generate(Value min, Value max)
{
if (max < min)
{
LogErr("max value is lower than min value");
}
else
{
x = RandomVal<Value>::Get(min, max);
y = RandomVal<Value>::Get(min, max);
z = RandomVal<Value>::Get(min, max);
}
}
void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
{
if (std::isless(xmax, xmin) || std::isless(ymax, ymin) || std::isless(zmax, zmin))
{
LogErr("max value is lower than min value");
}
else
{
x = RandomVal<Value>::Get(xmin, xmax);
y = RandomVal<Value>::Get(ymin, ymax);
z = RandomVal<Value>::Get(zmin, zmax);
}
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::Abs() const
{
return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
}
// ================================================================================================
bool Register_Vector3(HSQUIRRELVM vm)
{
LogDbg("Beginning registration of <Vector3> type");
typedef Vector3::Value Val;
Sqrat::RootTable(vm).Bind(_SC("Vector3"), Sqrat::Class<Vector3>(vm, _SC("Vector3"))
.Ctor()
.Ctor<Val>()
.Ctor<Val, Val, Val>()
.Ctor<const SQChar *, SQChar>()
.SetStaticValue(_SC("delim"), &Vector3::Delim)
.Var(_SC("x"), &Vector3::x)
.Var(_SC("y"), &Vector3::y)
.Var(_SC("z"), &Vector3::z)
.Prop(_SC("abs"), &Vector3::Abs)
.Func(_SC("_tostring"), &Vector3::ToString)
.Func(_SC("_cmp"), &Vector3::Cmp)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_add"), &Vector3::operator +)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_sub"), &Vector3::operator -)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_mul"), &Vector3::operator *)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_div"), &Vector3::operator /)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_modulo"), &Vector3::operator %)
.Func<Vector3 (Vector3::*)(void) const>(_SC("_unm"), &Vector3::operator -)
.Overload<void (Vector3::*)(Val)>(_SC("set"), &Vector3::Set)
.Overload<void (Vector3::*)(Val, Val, Val)>(_SC("set"), &Vector3::Set)
.Overload<void (Vector3::*)(const Vector3 &)>(_SC("set_vec3"), &Vector3::Set)
.Overload<void (Vector3::*)(const Vector4 &)>(_SC("set_vec4"), &Vector3::Set)
.Overload<void (Vector3::*)(const Quaternion &)>(_SC("set_quat"), &Vector3::Set)
.Overload<void (Vector3::*)(const SQChar *, SQChar)>(_SC("set_str"), &Vector3::Set)
.Overload<void (Vector3::*)(void)>(_SC("generate"), &Vector3::Generate)
.Overload<void (Vector3::*)(Val, Val)>(_SC("generate"), &Vector3::Generate)
.Overload<void (Vector3::*)(Val, Val, Val, Val, Val, Val)>(_SC("generate"), &Vector3::Generate)
.Func(_SC("clear"), &Vector3::Clear)
.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opAddAssign"), &Vector3::operator +=)
.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opSubAssign"), &Vector3::operator -=)
.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opMulAssign"), &Vector3::operator *=)
.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opDivAssign"), &Vector3::operator /=)
.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opModAssign"), &Vector3::operator %=)
.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opAddAssignS"), &Vector3::operator +=)
.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opSubAssignS"), &Vector3::operator -=)
.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opMulAssignS"), &Vector3::operator *=)
.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opDivAssignS"), &Vector3::operator /=)
.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opModAssignS"), &Vector3::operator %=)
.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreInc"), &Vector3::operator ++)
.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreDec"), &Vector3::operator --)
.Func<Vector3 (Vector3::*)(int)>(_SC("opPostInc"), &Vector3::operator ++)
.Func<Vector3 (Vector3::*)(int)>(_SC("opPostDec"), &Vector3::operator --)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opAdd"), &Vector3::operator +)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opSub"), &Vector3::operator -)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMul"), &Vector3::operator *)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opDiv"), &Vector3::operator /)
.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMod"), &Vector3::operator %)
.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opAddS"), &Vector3::operator +)
.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opSubS"), &Vector3::operator -)
.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opMulS"), &Vector3::operator *)
.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opDivS"), &Vector3::operator /)
.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opModS"), &Vector3::operator %)
.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnPlus"), &Vector3::operator +)
.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnMinus"), &Vector3::operator -)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opEqual"), &Vector3::operator ==)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opNotEqual"), &Vector3::operator !=)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessThan"), &Vector3::operator <)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterThan"), &Vector3::operator >)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessEqual"), &Vector3::operator <=)
.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterEqual"), &Vector3::operator >=)
);
LogDbg("Registration of <Vector3> type was successful");
return true;
}
} // Namespace:: SqMod