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https://github.com/VCMP-SqMod/SqMod.git
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9298065cef
CPR has features disabled and PCRE is fully disabled until updated to new code.
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* SPDX-License-Identifier: MPL-2.0 */
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#include "testutil.hpp"
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#include "testutil_unity.hpp"
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SETUP_TEARDOWN_TESTCONTEXT
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// Client threads loop on send/recv until told to exit
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void client_thread (void *client_)
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{
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for (int count = 0; count < 15000; count++) {
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send_string_expect_success (client_, "0", 0);
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}
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send_string_expect_success (client_, "1", 0);
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}
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void test_thread_safe ()
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{
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char my_endpoint[MAX_SOCKET_STRING];
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void *server = test_context_socket (ZMQ_SERVER);
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bind_loopback_ipv4 (server, my_endpoint, sizeof my_endpoint);
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void *client = test_context_socket (ZMQ_CLIENT);
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, my_endpoint));
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void *t1 = zmq_threadstart (client_thread, client);
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void *t2 = zmq_threadstart (client_thread, client);
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char data;
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int threads_completed = 0;
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while (threads_completed < 2) {
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TEST_ASSERT_SUCCESS_ERRNO (zmq_recv (server, &data, 1, 0));
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if (data == '1')
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threads_completed++; // Thread ended
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}
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zmq_threadclose (t1);
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zmq_threadclose (t2);
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test_context_socket_close (server);
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test_context_socket_close (client);
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}
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void test_getsockopt_thread_safe (void *const socket_)
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{
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int thread_safe;
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size_t size = sizeof (int);
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_getsockopt (socket_, ZMQ_THREAD_SAFE, &thread_safe, &size));
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TEST_ASSERT_EQUAL_INT (1, thread_safe);
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}
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void test_client_getsockopt_thread_safe ()
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{
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void *client = test_context_socket (ZMQ_CLIENT);
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test_getsockopt_thread_safe (client);
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test_context_socket_close (client);
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}
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void test_server_getsockopt_thread_safe ()
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{
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void *server = test_context_socket (ZMQ_SERVER);
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test_getsockopt_thread_safe (server);
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test_context_socket_close (server);
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}
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int main (void)
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{
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setup_test_environment ();
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// TODO this file could be merged with test_client_server
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UNITY_BEGIN ();
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RUN_TEST (test_client_getsockopt_thread_safe);
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RUN_TEST (test_server_getsockopt_thread_safe);
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RUN_TEST (test_thread_safe);
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return UNITY_END ();
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}
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