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259 lines
6.6 KiB
C++
259 lines
6.6 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <dpp/misc-enum.h>
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#include <string>
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#include <functional>
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#include <dpp/socket.h>
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#include <cstdint>
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namespace dpp {
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/**
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* @brief This is an opaque class containing openssl library specific structures.
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* We define it this way so that the public facing D++ library doesn't require
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* the openssl headers be available to build against it.
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*/
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class openssl_connection;
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/**
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* @brief A callback for socket status
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*/
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typedef std::function<dpp::socket()> socket_callback_t;
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/**
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* @brief A socket notification callback
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*/
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typedef std::function<void()> socket_notification_t;
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/**
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* @brief Close a socket
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*
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* @param sfd Socket to close
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* @return false on error, true on success
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*/
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bool close_socket(dpp::socket sfd);
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/**
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* @brief Set a socket to blocking or non-blocking IO
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*
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* @param sockfd socket to act upon
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* @return false on error, true on success
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*/
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bool set_nonblocking(dpp::socket sockfd, bool non_blocking);
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/**
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* @brief Implements a simple non-blocking SSL stream client.
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*
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* @note although the design is non-blocking the run() method will
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* execute in an infinite loop until the socket disconnects. This is intended
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* to be run within a std::thread.
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*/
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class DPP_EXPORT ssl_client
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{
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private:
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/**
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* @brief Clean up resources
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*/
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void cleanup();
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protected:
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/**
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* @brief Input buffer received from socket
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*/
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std::string buffer;
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/**
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* @brief Output buffer for sending to socket
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*/
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std::string obuffer;
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/**
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* @brief True if in nonblocking mode. The socket switches to nonblocking mode
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* once ReadLoop is called.
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*/
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bool nonblocking;
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/**
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* @brief Raw file descriptor of connection
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*/
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dpp::socket sfd;
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/**
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* @brief Openssl opaque contexts
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*/
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openssl_connection* ssl;
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/**
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* @brief SSL cipher in use
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*/
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std::string cipher;
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/**
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* @brief For timers
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*/
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time_t last_tick;
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/**
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* @brief Hostname connected to
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*/
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std::string hostname;
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/**
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* @brief Port connected to
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*/
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std::string port;
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/**
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* @brief Bytes out
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*/
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uint64_t bytes_out;
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/**
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* @brief Bytes in
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*/
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uint64_t bytes_in;
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/**
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* @brief True for a plain text connection
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*/
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bool plaintext;
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/**
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* @brief True if we are establishing a new connection, false if otherwise.
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*/
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bool make_new;
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/**
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* @brief Called every second
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*/
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virtual void one_second_timer();
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/**
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* @brief Start SSL connection and connect to TCP endpoint
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* @throw dpp::exception Failed to initialise connection
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*/
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virtual void connect();
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public:
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/**
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* @brief Get the bytes out objectGet total bytes sent
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* @return uint64_t bytes sent
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*/
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uint64_t get_bytes_out();
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/**
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* @brief Get total bytes received
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* @return uint64_t bytes received
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*/
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uint64_t get_bytes_in();
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/**
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* @brief Get SSL cipher name
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* @return std::string ssl cipher name
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*/
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std::string get_cipher();
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/**
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* @brief Attaching an additional file descriptor to this function will send notifications when there is data to read.
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*
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* NOTE: Only hook this if you NEED it as it can increase CPU usage of the thread!
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* Returning -1 means that you don't want to be notified.
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*/
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socket_callback_t custom_readable_fd;
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/**
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* @brief Attaching an additional file descriptor to this function will send notifications when you are able to write
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* to the socket.
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*
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* NOTE: Only hook this if you NEED it as it can increase CPU usage of the thread! You should toggle this
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* to -1 when you do not have anything to write otherwise it'll keep triggering repeatedly (it is level triggered).
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*/
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socket_callback_t custom_writeable_fd;
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/**
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* @brief This event will be called when you can read from the custom fd
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*/
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socket_notification_t custom_readable_ready;
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/**
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* @brief This event will be called when you can write to a custom fd
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*/
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socket_notification_t custom_writeable_ready;
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/**
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* @brief True if we are keeping the connection alive after it has finished
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*/
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bool keepalive;
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/**
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* @brief Connect to a specified host and port. Throws std::runtime_error on fatal error.
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* @param _hostname The hostname to connect to
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* @param _port the Port number to connect to
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* @param plaintext_downgrade Set to true to connect using plaintext only, without initialising SSL.
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* @param reuse Attempt to reuse previous connections for this hostname and port, if available
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* Note that no Discord endpoints will function when downgraded. This option is provided only for
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* connection to non-Discord addresses such as within dpp::cluster::request().
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* @throw dpp::exception Failed to initialise connection
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*/
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ssl_client(const std::string &_hostname, const std::string &_port = "443", bool plaintext_downgrade = false, bool reuse = false);
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/**
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* @brief Nonblocking I/O loop
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* @throw std::exception Any std::exception (or derivative) thrown from read_loop() causes reconnection of the shard
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*/
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void read_loop();
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/**
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* @brief Destroy the ssl_client object
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*/
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virtual ~ssl_client();
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/**
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* @brief Handle input from the input buffer. This function will be called until
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* all data in the buffer has been processed and the buffer is empty.
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* @param buffer the buffer content. Will be modified removing any processed front elements
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* @return bool True if the socket should remain connected
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*/
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virtual bool handle_buffer(std::string &buffer);
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/**
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* @brief Write to the output buffer.
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* @param data Data to be written to the buffer
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* @note The data may not be written immediately and may be written at a later time to the socket.
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*/
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virtual void write(const std::string &data);
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/**
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* @brief Close socket connection
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*/
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virtual void close();
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/**
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* @brief Log a message
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* @param severity severity of log message
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* @param msg Log message to send
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*/
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virtual void log(dpp::loglevel severity, const std::string &msg) const;
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};
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};
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