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395 lines
11 KiB
C++
395 lines
11 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <dpp/snowflake.h>
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#include <dpp/emoji.h>
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#include <dpp/json_fwd.h>
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#include <unordered_map>
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#include <dpp/json_interface.h>
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namespace dpp {
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/**
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* @brief Presence flags bitmask
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*/
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enum presence_flags {
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/// Desktop: Online
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p_desktop_online = 0b00000001,
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/// Desktop: DND
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p_desktop_dnd = 0b00000010,
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/// Desktop: Idle
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p_desktop_idle = 0b00000011,
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/// Web: Online
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p_web_online = 0b00000100,
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/// Web: DND
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p_web_dnd = 0b00001000,
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/// Web: Idle
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p_web_idle = 0b00001100,
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/// Mobile: Online
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p_mobile_online = 0b00010000,
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/// Mobile: DND
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p_mobile_dnd = 0b00100000,
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/// Mobile: Idle
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p_mobile_idle = 0b00110000,
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/// General: Online
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p_status_online = 0b01000000,
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/// General: DND
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p_status_dnd = 0b10000000,
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/// General: Idle
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p_status_idle = 0b11000000
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};
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/**
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* @brief Online presence status values
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*/
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enum presence_status : uint8_t {
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/// Offline
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ps_offline = 0,
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/// Online
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ps_online = 1,
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/// DND
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ps_dnd = 2,
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/// Idle
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ps_idle = 3,
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/// Invisible (show as offline)
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ps_invisible = 4,
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};
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/**
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* @brief Bit shift for desktop status
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*/
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#define PF_SHIFT_DESKTOP 0
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/** Bit shift for web status */
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#define PF_SHIFT_WEB 2
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/** Bit shift for mobile status */
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#define PF_SHIFT_MOBILE 4
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/** Bit shift for main status */
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#define PF_SHIFT_MAIN 6
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/** Bit mask for status */
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#define PF_STATUS_MASK 0b00000011
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/** Bit mask for clearing desktop status */
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#define PF_CLEAR_DESKTOP 0b11111100
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/** Bit mask for clearing web status */
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#define PF_CLEAR_WEB 0b11110011
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/** Bit mask for clearing mobile status */
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#define PF_CLEAR_MOBILE 0b11001111
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/** Bit mask for clearing main status */
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#define PF_CLEAR_STATUS 0b00111111
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/**
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* @brief Game types
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*/
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enum activity_type : uint8_t {
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/// "Playing ..."
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at_game = 0,
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/// "Streaming ..."
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at_streaming = 1,
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/// "Listening to..."
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at_listening = 2,
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/// "Watching..."
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at_watching = 3,
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/// "Emoji..."
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at_custom = 4,
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/// "Competing in..."
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at_competing = 5
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};
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/**
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* @brief Activity types for rich presence
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*/
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enum activity_flags {
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/// In an instance
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af_instance = 0b000000001,
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/// Joining
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af_join = 0b000000010,
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/// Spectating
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af_spectate = 0b000000100,
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/// Sending join request
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af_join_request = 0b000001000,
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/// Synchronising
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af_sync = 0b000010000,
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/// Playing
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af_play = 0b000100000,
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/// Party privacy friends
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af_party_privacy_friends = 0b001000000,
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/// Party privacy voice channel
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af_party_privacy_voice_channel = 0b010000000,
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/// Embedded
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af_embedded = 0b100000000
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};
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/**
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* @brief An activity button is a custom button shown in the rich presence. Can be to join a game or whatever
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*/
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struct DPP_EXPORT activity_button {
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public:
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/** The text shown on the button (1-32 characters)
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*/
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std::string label;
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/** The url opened when clicking the button (1-512 characters). It's may be empty
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*
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* @note Bots cannot access the activity button URLs.
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*/
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std::string url;
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/** Constructor */
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activity_button() = default;
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};
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/**
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* @brief An activity asset are the images and the hover text displayed in the rich presence
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*/
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struct DPP_EXPORT activity_assets {
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public:
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/** The large asset image which usually contain snowflake ID or prefixed image ID
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*/
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std::string large_image;
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/** Text displayed when hovering over the large image of the activity
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*/
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std::string large_text;
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/** The small asset image which usually contain snowflake ID or prefixed image ID
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*/
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std::string small_image;
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/** Text displayed when hovering over the small image of the activity
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*/
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std::string small_text;
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/** Constructor */
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activity_assets() = default;
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};
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/**
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* @brief Secrets for Rich Presence joining and spectating
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*/
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struct DPP_EXPORT activity_secrets {
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public:
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/** The secret for joining a party
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*/
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std::string join;
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/** The secret for spectating a game
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*/
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std::string spectate;
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/** The secret for a specific instanced match
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*/
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std::string match;
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/** Constructor */
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activity_secrets() = default;
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};
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/**
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* @brief Information for the current party of the player
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*/
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struct DPP_EXPORT activity_party {
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public:
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/** The ID of the party
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*/
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snowflake id;
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/** The party's current size. Used to show the party's current size
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*/
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int32_t current_size;
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/** The party's maximum size. Used to show the party's maximum size
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*/
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int32_t maximum_size;
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/** Constructor */
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activity_party();
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};
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/**
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* @brief An activity is a representation of what a user is doing. It might be a game, or a website, or a movie. Whatever.
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*/
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class DPP_EXPORT activity {
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public:
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/** Name of activity
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* e.g. "Fortnite"
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*/
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std::string name;
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/** State of activity or the custom user status.
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* e.g. "Waiting in lobby"
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*/
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std::string state;
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/** What the player is currently doing
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*/
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std::string details;
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/** Images for the presence and their hover texts
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*/
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activity_assets assets;
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/** URL.
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* Only applicable for certain sites such a YouTube
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* Alias: details
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*/
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std::string url;
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/** The custom buttons shown in the Rich Presence (max 2)
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*/
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std::vector<activity_button> buttons;
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/** The emoji used for the custom status
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*/
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dpp::emoji emoji;
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/** Information of the current party if there is one
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*/
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activity_party party;
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/** Secrets for rich presence joining and spectating
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*/
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activity_secrets secrets;
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/** Activity type
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*/
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activity_type type;
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/** Time activity was created
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*/
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time_t created_at;
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/** Start time. e.g. when game was started
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*/
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time_t start;
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/** End time, e.g. for songs on spotify
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*/
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time_t end;
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/** Creating application (e.g. a linked account on the user's client)
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*/
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snowflake application_id;
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/** Flags bitmask from dpp::activity_flags
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*/
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uint8_t flags;
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/** Whether or not the activity is an instanced game session
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*/
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bool is_instance;
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/**
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* @brief Get the assets large image url if they have one, otherwise returns an empty string. In case of prefixed image IDs (mp:{image_id}) it returns an empty string.
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*
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* @see https://discord.com/developers/docs/topics/gateway-events#activity-object-activity-asset-image
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*
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* @param size The size of the image in pixels. It can be any power of two between 16 and 4096,
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* otherwise the default sized image is returned.
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* @param format The format to use for the avatar. It can be one of `i_webp`, `i_jpg` or `i_png`.
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* @return std::string image url or an empty string, if required attributes are missing or an invalid format was passed
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*/
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std::string get_large_asset_url(uint16_t size = 0, const image_type format = i_png) const;
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/**
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* @brief Get the assets small image url if they have one, otherwise returns an empty string. In case of prefixed image IDs (mp:{image_id}) it returns an empty string.
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*
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* @see https://discord.com/developers/docs/topics/gateway-events#activity-object-activity-asset-image
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*
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* @param size The size of the image in pixels. It can be any power of two between 16 and 4096,
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* otherwise the default sized image is returned.
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* @param format The format to use for the avatar. It can be one of `i_webp`, `i_jpg` or `i_png`.
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* @return std::string image url or an empty string, if required attributes are missing or an invalid format was passed
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*/
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std::string get_small_asset_url(uint16_t size = 0, const image_type format = i_png) const;
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activity();
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/**
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* @brief Construct a new activity
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*
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* @param typ activity type
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* @param nam Name of the activity
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* @param stat State of the activity
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* @param url_ url of the activity, only works for certain sites, such as YouTube
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*/
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activity(const activity_type typ, const std::string& nam, const std::string& stat, const std::string& url_);
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};
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/**
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* @brief Represents user presence, e.g. what game they are playing and if they are online
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*/
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class DPP_EXPORT presence : public json_interface<presence> {
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public:
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/** The user the presence applies to */
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snowflake user_id;
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/** Guild ID. Apparently, Discord supports this internally but the client doesn't... */
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snowflake guild_id;
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/** Flags bitmask containing dpp::presence_flags */
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uint8_t flags;
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/** List of activities */
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std::vector<activity> activities;
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/** Constructor */
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presence();
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/**
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* @brief Construct a new presence object with some parameters for sending to a websocket
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*
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* @param status Status of the activity
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* @param type Type of activity
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* @param activity_description Description of the activity
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*/
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presence(presence_status status, activity_type type, const std::string& activity_description);
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/**
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* @brief Construct a new presence object with some parameters for sending to a websocket.
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*
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* @param status Status of the activity
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* @param a Activity itself
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*/
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presence(presence_status status, const activity& a);
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/** Destructor */
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~presence();
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/** Fill this object from json.
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* @param j JSON object to fill from
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* @return A reference to self
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*/
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presence& fill_from_json(nlohmann::json* j);
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/** Build JSON from this object.
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*
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* Note: This excludes any part of the presence object that are not valid for websockets and bots,
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* and includes websocket opcode 3. You will not get what you expect if you call this on a user's
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* presence received from on_presence_update or on_guild_create!
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*
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* @param with_id Add ID to output
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* @return The JSON text of the presence
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*/
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virtual std::string build_json(bool with_id = false) const;
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/** The users status on desktop
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* @return The user's status on desktop
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*/
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presence_status desktop_status() const;
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/** The user's status on web
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* @return The user's status on web
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*/
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presence_status web_status() const;
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/** The user's status on mobile
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* @return The user's status on mobile
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*/
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presence_status mobile_status() const;
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/** The user's status as shown to other users
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* @return The user's status as shown to other users
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*/
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presence_status status() const;
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};
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/** A container of presences */
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typedef std::unordered_map<snowflake, presence> presence_map;
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};
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