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SqMod/module/Library/Discord/Guild.hpp
Sandu Liviu Catalin 9298065cef Update WIP discord and some vendors.
CPR has features disabled and PCRE is fully disabled until updated to new code.
2023-08-05 21:31:33 +03:00

422 lines
20 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Core/Utility.hpp"
// ------------------------------------------------------------------------------------------------
#include <dpp/dpp.h>
// ------------------------------------------------------------------------------------------------
#include <chrono>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Represents a guild on Discord (AKA a server).
*/
struct DpGuildMember
{
using Ptr = std::unique_ptr< dpp::guild_member >;
/* --------------------------------------------------------------------------------------------
* Referenced guild member instance.
*/
Ptr mPtr{nullptr};
/* --------------------------------------------------------------------------------------------
* Whether the referenced pointer is owned.
*/
bool mOwned{false};
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
DpGuildMember() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpGuildMember(Ptr::pointer ptr, bool owned = false) noexcept
: mPtr(ptr), mOwned(owned)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
explicit DpGuildMember(const Ptr::element_type & o) noexcept
: DpGuildMember(new Ptr::element_type(o), true)
{ }
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
explicit DpGuildMember(Ptr::element_type && o) noexcept
: DpGuildMember(new Ptr::element_type(std::forward< Ptr::element_type >(o)), true)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
DpGuildMember(const DpGuildMember & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
DpGuildMember(DpGuildMember && o) noexcept = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~DpGuildMember() noexcept { Cleanup(); }
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
DpGuildMember & operator = (const DpGuildMember & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
DpGuildMember & operator = (DpGuildMember && o) noexcept
{
if (this != &o) {
// Do we own this to try delete it?
Cleanup();
// Transfer members values
mPtr = std::move(o.mPtr);
mOwned = o.mOwned;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Release any referenced resources and default to an empty/invalid state.
*/
void Cleanup()
{
// Do we own this to try delete it?
if (!mOwned && mPtr) {
// Not our job, simply forget about it
[[maybe_unused]] auto p = mPtr.release();
} else mPtr.reset(); // We own this so delete the instance
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mPtr) STHROWF("Invalid discord voice state handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD Ptr::element_type & Valid() const { Validate(); return *mPtr; }
/* --------------------------------------------------------------------------------------------
* Check whether a valid instance is managed.
*/
SQMOD_NODISCARD bool IsValid() const { return static_cast< bool >(mPtr); }
/* --------------------------------------------------------------------------------------------
* Build json representation of the object.
*/
SQMOD_NODISCARD std::string BuildJSON() const { return Valid().build_json(); }
SQMOD_NODISCARD std::string BuildJSON_(bool with_id) const { return Valid().build_json(with_id); }
/* --------------------------------------------------------------------------------------------
* Check if this member is equal to another member object.
*/
SQMOD_NODISCARD SQInteger SqCmp(const DpGuildMember & o) const
{
if (Valid() == o.Valid()) {
return 0;
// Nonsense...
} else if (Valid().user_id > o.Valid().user_id) {
return 1;
} else {
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the nickname, or empty string if they don't have a nickname on this guild.
*/
SQMOD_NODISCARD const std::string & GetNickname() const { return Valid().nickname; }
/* --------------------------------------------------------------------------------------------
* Modify the nickname.
*/
void SetNickname(StackStrF & name) const { Valid().set_nickname(name.ToStr()); }
/* --------------------------------------------------------------------------------------------
* Modify the nickname.
*/
DpGuildMember & ApplyNickname(StackStrF & name) { SetNickname(name); return *this; }
/* --------------------------------------------------------------------------------------------
* Retrieve the list of roles this user has on this guild.
*/
SQMOD_NODISCARD Array GetRoles() const
{
return Array(SqVM()).Reserve(static_cast< SQInteger >(Valid().roles.size()))
.AppendFromVector(Valid().roles);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of roles.
*/
SQMOD_NODISCARD SQInteger RolesCount() const { return static_cast< SQInteger >(Valid().roles.size()); }
/* --------------------------------------------------------------------------------------------
* Add a new role.
*/
DpGuildMember & AddRole(dpp::snowflake role) { Valid().roles.push_back(role); return *this; }
/* --------------------------------------------------------------------------------------------
* Iterate all roles.
*/
DpGuildMember & EachRole(Function & fn)
{
for (const auto & a : Valid().roles)
{
fn.Execute(a);
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of roles.
*/
DpGuildMember & ClearRoles(dpp::snowflake role) { Valid().roles.clear(); return *this; }
/* --------------------------------------------------------------------------------------------
* Filter roles.
*/
DpGuildMember & FilterRoles(Function & fn)
{
std::vector< dpp::snowflake > list;
// Reserve memory in advance
list.reserve(Valid().roles.size());
// Process each role individually
for (const auto & role : Valid().roles)
{
auto ret = fn.Eval(role);
// (null || true) == keep & false == skip
if (!ret.IsNull() || !ret.template Cast< bool >())
{
list.push_back(role); // Keep this role
}
}
// Use filtered roles
Valid().roles.swap(list);
// Allow chaining
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the guild id.
*/
SQMOD_NODISCARD dpp::snowflake GetGuildID() const { return Valid().guild_id; }
/* --------------------------------------------------------------------------------------------
* Modify the guild id.
*/
void SetGuildID(dpp::snowflake id) { Valid().guild_id = id; }
/* --------------------------------------------------------------------------------------------
* Retrieve the user id.
*/
SQMOD_NODISCARD dpp::snowflake GetUserID() const { return Valid().user_id; }
/* --------------------------------------------------------------------------------------------
* Modify the guild id.
*/
void SetUserID(dpp::snowflake id) { Valid().guild_id = id; }
/* --------------------------------------------------------------------------------------------
* Retrieve the user avatar (per-server avatar is a nitro only feature).
*/
SQMOD_NODISCARD const dpp::utility::iconhash & GetAvatar() const { return Valid().avatar; }
/* --------------------------------------------------------------------------------------------
* Modify the user avatar (per-server avatar is a nitro only feature).
*/
void SetAvatar(const dpp::utility::iconhash & a) const { Valid().avatar = a; }
/* --------------------------------------------------------------------------------------------
* Retrieve the date and time when the time out will be removed; until then, they cannot interact with the guild.
*/
SQMOD_NODISCARD SQInteger GetCommunicationDisabledUntil() const
{
return std::chrono::time_point_cast< std::chrono::seconds >(
std::chrono::system_clock::from_time_t(Valid().communication_disabled_until)
).time_since_epoch().count();
}
/* --------------------------------------------------------------------------------------------
* Assign a timestamp until communication is disabled.
*/
void SetCommunicationDisabledUntil(SQInteger ts) const
{
Valid().set_communication_disabled_until(
std::chrono::system_clock::to_time_t(std::chrono::time_point< std::chrono::system_clock >(std::chrono::seconds(ts)))
);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the date and time the user joined the guild.
*/
SQMOD_NODISCARD SQInteger GetJoinedAt() const
{
return std::chrono::time_point_cast< std::chrono::seconds >(
std::chrono::system_clock::from_time_t(Valid().joined_at)
).time_since_epoch().count();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the date and time since the user is boosting.
*/
SQMOD_NODISCARD SQInteger GetPremiumSince() const
{
return std::chrono::time_point_cast< std::chrono::seconds >(
std::chrono::system_clock::from_time_t(Valid().premium_since)
).time_since_epoch().count();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the guild flags. Built from the bitmask defined by SqDiscordGuildMemberFlags.
*/
SQMOD_NODISCARD SQInteger GetFlags() const { return static_cast< SQInteger >(Valid().flags); }
/* --------------------------------------------------------------------------------------------
* Modify the guild flags.
*/
void SetFlags(SQInteger f) const { Valid().flags = static_cast< uint8_t >(f); }
/* --------------------------------------------------------------------------------------------
* Modify the guild flags.
*/
DpGuildMember & ApplyFlags(SQInteger f) { SetFlags(f); return *this; }
/* --------------------------------------------------------------------------------------------
* Check whether the user is in time-out (communication disabled).
*/
SQMOD_NODISCARD bool IsCommunicationDisabled() const { return Valid().is_communication_disabled(); }
/* --------------------------------------------------------------------------------------------
* Check whether the user is deafened.
*/
SQMOD_NODISCARD bool GetDeaf() const { return Valid().is_deaf(); }
/* --------------------------------------------------------------------------------------------
* Check whether the user is deafened.
*/
void SetDeaf(bool is_deafened) const { Valid().set_deaf(is_deafened); }
/* --------------------------------------------------------------------------------------------
* Check whether the user is muted.
*/
SQMOD_NODISCARD bool GetMuted() const { return Valid().is_muted(); }
/* --------------------------------------------------------------------------------------------
* Check whether the user is muted.
*/
void SetMuted(bool is_muted) const { Valid().set_mute(is_muted); }
/* --------------------------------------------------------------------------------------------
* Check whether the user is pending verification by membership screening.
*/
SQMOD_NODISCARD bool IsPending() const { return Valid().is_pending(); }
/* --------------------------------------------------------------------------------------------
* Check whether the the user's per-guild custom avatar is animated.
*/
SQMOD_NODISCARD bool HasAnimatedGuildAvatar() const { return Valid().has_animated_guild_avatar(); }
/* --------------------------------------------------------------------------------------------
* Check whether the the user's per-guild custom avatar is animated.
*/
SQMOD_NODISCARD std::string GetAvatarURL(SQInteger size, SQInteger format, bool animated) const
{ return Valid().get_avatar_url(static_cast< uint16_t >(size), static_cast< dpp::image_type >(format), animated); }
/* --------------------------------------------------------------------------------------------
* Retrieve a ping/mention for the user by nickname.
*/
SQMOD_NODISCARD std::string GetMention() const { return Valid().get_mention(); }
};
/* ------------------------------------------------------------------------------------------------
* Represents a guild on Discord (AKA a server)
*/
struct DpGuild
{
using Ptr = std::unique_ptr< dpp::guild >;
/* --------------------------------------------------------------------------------------------
* Referenced guild instance.
*/
Ptr mPtr{nullptr};
/* --------------------------------------------------------------------------------------------
* Whether the referenced pointer is owned.
*/
bool mOwned{false};
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
DpGuild() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpGuild(Ptr::pointer ptr, bool owned = false) noexcept
: mPtr(ptr), mOwned(owned)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
explicit DpGuild(const Ptr::element_type & o) noexcept
: DpGuild(new Ptr::element_type(o), true)
{ }
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
explicit DpGuild(Ptr::element_type && o) noexcept
: DpGuild(new Ptr::element_type(std::forward< Ptr::element_type >(o)), true)
{ }
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
DpGuild(const DpGuild & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
DpGuild(DpGuild && o) noexcept = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~DpGuild() noexcept { Cleanup(); }
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
DpGuild & operator = (const DpGuild & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
DpGuild & operator = (DpGuild && o) noexcept
{
if (this != &o) {
// Do we own this to try delete it?
Cleanup();
// Transfer members values
mPtr = std::move(o.mPtr);
mOwned = o.mOwned;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Release any referenced resources and default to an empty/invalid state.
*/
void Cleanup()
{
// Do we own this to try delete it?
if (!mOwned && mPtr) {
// Not our job, simply forget about it
[[maybe_unused]] auto p = mPtr.release();
} else mPtr.reset(); // We own this so delete the instance
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mPtr) STHROWF("Invalid discord guild handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD Ptr::element_type & Valid() const { Validate(); return *mPtr; }
/* --------------------------------------------------------------------------------------------
* Check whether a valid instance is managed.
*/
SQMOD_NODISCARD bool IsValid() const { return static_cast< bool >(mPtr); }
/* --------------------------------------------------------------------------------------------
* Build json representation of the object.
*/
SQMOD_NODISCARD std::string BuildJSON() const { return Valid().build_json(); }
SQMOD_NODISCARD std::string BuildJSON_(bool with_id) const { return Valid().build_json(with_id); }
/* --------------------------------------------------------------------------------------------
* Retrieve the guild name. Min length: 2, Max length: 100 (not including leading/trailing spaces)
*/
SQMOD_NODISCARD const std::string & GetName() const { return Valid().name; }
/* --------------------------------------------------------------------------------------------
* Modify the guild name. Min length: 2, Max length: 100 (not including leading/trailing spaces)
*/
void SetName(StackStrF & name) const { Valid().set_name(name.ToStr()); }
/* --------------------------------------------------------------------------------------------
* Modify the guild name. Min length: 2, Max length: 100 (not including leading/trailing spaces)
*/
DpGuild & ApplyName(StackStrF & name) { SetName(name); return *this; }
/* --------------------------------------------------------------------------------------------
* Retrieve the server description.
*/
SQMOD_NODISCARD const std::string & GetDescription() const { return Valid().description; }
/* --------------------------------------------------------------------------------------------
* Modify the server description.
*/
void SetDescription(StackStrF & description) const { Valid().description = description.ToStr(); }
/* --------------------------------------------------------------------------------------------
* Modify the server description.
*/
DpGuild & ApplyDescription(StackStrF & description) { SetDescription(description); return *this; }
};
} // Namespace:: SqMod