mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
930 lines
31 KiB
C++
930 lines
31 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Core/Utility.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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struct RoutineBuilder;
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/* ------------------------------------------------------------------------------------------------
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* Execute callbacks after specific intervals of time.
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*/
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class Routine
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{
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friend struct RoutineBuilder;
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public:
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/* --------------------------------------------------------------------------------------------
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* Simplify future changes to a single point of change.
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*/
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typedef int64_t Time;
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typedef SQInteger Interval;
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typedef uint32_t Iterator;
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typedef LightObj Argument;
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private:
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/* --------------------------------------------------------------------------------------------
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* Structure that represents an active routine and keeps track of the routine information.
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*/
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struct Instance
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{
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// ----------------------------------------------------------------------------------------
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LightObj mEnv{}; // A reference to the managed environment object.
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LightObj mFunc{}; // A reference to the managed function object.
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LightObj mInst{}; // Reference to the routine associated with this instance.
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LightObj mData{}; // A reference to the arbitrary data associated with this instance.
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LightObj mResult{}; // A reference to the value returned by the callback on last invocation.
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String mTag{}; // An arbitrary string which represents the tag.
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Iterator mIterations{0}; // Number of iterations before self destruct.
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Interval mInterval{0}; // Interval between routine invocations.
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bool mSuspended{false}; // Whether this instance is allowed to receive calls.
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bool mExecuting{false}; // Whether this instance is currently being executed.
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bool mQuiet{false}; // Whether this instance is allowed to handle errors.
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bool mEndure{false}; // Whether this instance is allowed to terminate itself on errors.
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bool mInactive{true}; // Whether this instance has finished all iterations.
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bool mPersistent{false}; // Whether this instance should not reset when finished.
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bool mYields{false}; // Whether this instance may yield a value when callback is invoked.
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uint8_t mArgc{0}; // The number of arguments that the routine must forward.
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Argument mArgv[14]{}; // The arguments that the routine must forward.
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/* ----------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Instance() noexcept
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: mEnv()
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, mFunc()
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, mInst()
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, mData()
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, mResult()
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, mTag()
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, mIterations(0)
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, mInterval(0)
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, mSuspended(false)
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, mExecuting(false)
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, mQuiet(GetSilenced())
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, mEndure(false)
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, mInactive(true)
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, mPersistent(GetPersistency())
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, mYields(false)
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, mArgc(0)
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, mArgv()
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Instance(const Instance & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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Instance(Instance && o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Instance()
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{
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Terminate();
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}
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/* ----------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Instance & operator = (const Instance & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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Instance & operator = (Instance && o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Initializes the routine parameters. (assumes previous values are already released)
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*/
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void Init(HSQOBJECT & env, HSQOBJECT & func, HSQOBJECT & inst, Interval intrv, Iterator itr)
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{
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// Initialize the callback objects
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mEnv = LightObj{env};
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mFunc = LightObj{func};
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// Associate with the routine instance
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mInst = LightObj{inst};
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// Initialize the routine options
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mIterations = itr;
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mInterval = intrv;
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// This can't be true now
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mExecuting = false;
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// This is now active
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mInactive = mFunc.IsNull();
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}
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/* ----------------------------------------------------------------------------------------
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* Release managed script resources.
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*/
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void Release()
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{
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mEnv.Release();
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mFunc.Release();
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mInst.Release();
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mData.Release();
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mResult.Release();
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mIterations = 0;
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mInterval = 0;
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mInactive = true;
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mTag.clear();
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}
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/* ----------------------------------------------------------------------------------------
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* Execute the managed routine.
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*/
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Interval Execute()
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{
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// Is this even a valid routine?
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if (mInst.IsNull())
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{
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return 0; // Dunno how we got here but it ends now
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}
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// Are we allowed to forward calls?
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else if (!mSuspended)
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{
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// Grab the virtual machine once
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HSQUIRRELVM vm = SqVM();
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// Push the function on the stack
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sq_pushobject(vm, mFunc);
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// Push the environment on the stack
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if (!mEnv.IsNull())
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{
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sq_pushobject(vm, mEnv); // Push object
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}
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else
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{
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sq_pushobject(vm, mInst); // Push self
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}
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// Push function parameters, if any
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for (uint32_t n = 0; n < mArgc; ++n)
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{
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sq_pushobject(vm, mArgv[n].mObj);
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}
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// This routine is currently executing
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mExecuting = true;
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// Make the function call and store the result
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const SQRESULT res = sq_call(vm, mArgc + 1, static_cast< SQBool >(mYields), static_cast< SQBool >(!mQuiet));
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// This routine has finished executing
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mExecuting = false;
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// Should we look for a yielded value?
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if (mYields)
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{
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// Release previous value, if any
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if (!sq_isnull(mResult.mObj))
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{
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sq_release(vm, &(mResult.mObj));
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}
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// Attempt to retrieve the new value if possible
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if (SQ_SUCCEEDED(res) && SQ_SUCCEEDED(sq_getstackobj(vm, -1, &(mResult.mObj))))
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{
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sq_addref(vm, &(mResult.mObj)); // Don't destroy once popped
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}
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else
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{
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sq_resetobject(&(mResult.mObj)); // Discard anything so far
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}
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// Pop the returned value from the stack
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sq_pop(vm, 1);
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}
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// Pop the callback object from the stack
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sq_pop(vm, 1);
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// Validate the result
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if (SQ_FAILED(res))
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{
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// Should we endure the errors?
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if (!mEndure)
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{
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Terminate(); // Destroy our self on error
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}
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}
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}
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// Decrease the number of iterations if necessary
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if (mIterations && (--mIterations) == 0)
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{
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// This routine reached the end of it's life
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Finalize();
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// We shouldn't try this again
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return 0;
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}
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// Return the current interval
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return mInterval;
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}
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/* ----------------------------------------------------------------------------------------
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* Clear the arguments.
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*/
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void Clear()
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{
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// Now release the arguments
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for (auto & a : mArgv)
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{
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a.Release();
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}
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// Reset the counter
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mArgc = 0;
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}
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/* ----------------------------------------------------------------------------------------
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* Terminate the routine.
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*/
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void Terminate()
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{
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Release();
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Clear();
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}
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protected:
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/* ----------------------------------------------------------------------------------------
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* Finalize the routine.
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*/
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void Finalize()
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{
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// Should we persist after this?
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if (!mPersistent)
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{
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Terminate();
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}
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// This routine is not active anymore
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mInactive = true;
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}
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};
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private:
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// --------------------------------------------------------------------------------------------
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static Time s_Last; // Last time point.
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static Time s_Prev; // Previous time point.
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static Interval s_Intervals[SQMOD_MAX_ROUTINES]; // List of intervals to be processed.
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static Instance s_Instances[SQMOD_MAX_ROUTINES]; // List of routines to be executed.
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static SQInteger s_Current; // Currently executed routine index (SQMOD_MAX_ROUTINES if none).
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static bool s_Silenced; // Error reporting independent from global setting.
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static bool s_Persistent; // Whether all routines should be persistent by default.
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private:
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/* --------------------------------------------------------------------------------------------
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* The index of the slot in the pool of active routines.
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*/
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uint32_t m_Slot;
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protected:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Routine()
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: m_Slot(SQMOD_MAX_ROUTINES)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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explicit Routine(uint32_t slot)
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: m_Slot(slot)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Find an unoccupied routine slot.
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*/
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static SQInteger FindUnused()
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{
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for (const auto & r : s_Instances)
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{
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// Either not used or not currently being executing
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if (r.mInst.IsNull() && !(r.mExecuting))
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{
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return (&r - s_Instances); // Return the index of this element
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}
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}
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// No available slot
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return -1;
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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~Routine()
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{
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if (m_Slot < SQMOD_MAX_ROUTINES)
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{
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Terminate();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Routine(const Routine & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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Routine(Routine && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Routine & operator = (const Routine & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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Routine & operator = (Routine && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of used routine slots.
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*/
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static SQInteger GetUsed()
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{
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SQInteger n = 0;
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// Iterate routine list
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for (const auto & r : s_Instances)
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{
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if (!r.mInst.IsNull())
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{
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++n;
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}
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}
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// Return the final count
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return n;
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}
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/* --------------------------------------------------------------------------------------------
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* Locate a routine with a specific name.
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*/
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static LightObj FindByTag(StackStrF & tag)
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{
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// Is the specified tag valid?
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if (tag.mPtr != nullptr && tag.mLen > 0)
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{
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// Iterate routine list and look for it
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for (const auto & r : s_Instances)
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{
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if (!r.mInst.IsNull() && r.mTag == tag.mPtr)
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{
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return r.mInst; // Return this routine instance
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}
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}
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}
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// Unable to find such routine
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return LightObj{};
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a routine with a specific name.
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*/
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static const LightObj & FetchWithTag(StackStrF & tag)
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{
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// Is the specified tag valid?
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if (tag.mPtr == nullptr || tag.mLen <= 0)
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{
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STHROWF("Invalid routine tag");
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}
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// Iterate routine list and look for it
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for (const auto & r : s_Instances)
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{
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if (!r.mInst.IsNull() && r.mTag == tag.mPtr)
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{
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return r.mInst; // Return this routine instance
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}
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}
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// Unable to find such routine
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STHROWF("Unable to fetch a routine with tag ({}). No such routine", tag.mPtr);
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// Should not reach this point but if it did, we have to return something
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Warray-bounds"
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#endif
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return s_Instances[SQMOD_MAX_ROUTINES].mInst; // Intentional Buffer overflow!
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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SQ_UNREACHABLE
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}
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/* --------------------------------------------------------------------------------------------
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* Check if a routine with a certain tag exists.
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*/
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static bool IsWithTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Check if a routine with a certain tag exists.
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*/
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static bool TerminateWithTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Process all active routines and update elapsed time.
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*/
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static void Process();
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/* --------------------------------------------------------------------------------------------
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* Initialize all resources and prepare for startup.
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*/
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static void Initialize();
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/* --------------------------------------------------------------------------------------------
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* Release all resources and prepare for shutdown.
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*/
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static void Deinitialize();
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/* --------------------------------------------------------------------------------------------
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* Create a routine with the specified parameters.
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*/
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static SQInteger Create(HSQUIRRELVM vm);
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#ifdef VCMP_ENABLE_OFFICIAL
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/* --------------------------------------------------------------------------------------------
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* Create a routine with the specified parameters using the official compatibility layer.
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*/
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static SQInteger CreateOfficial(HSQUIRRELVM vm);
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#endif
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protected:
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/* --------------------------------------------------------------------------------------------
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* See whether this routine is valid otherwise throw an exception.
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*/
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void Validate() const
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{
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if (m_Slot >= SQMOD_MAX_ROUTINES)
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{
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STHROWF("This instance does not reference a valid routine");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* See whether this routine is valid otherwise throw an exception.
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*/
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SQMOD_NODISCARD Instance & GetValid() const
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{
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if (m_Slot >= SQMOD_MAX_ROUTINES)
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{
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STHROWF("This instance does not reference a valid routine");
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}
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// We know it's valid so let's return it
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return s_Instances[m_Slot];
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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SQMOD_NODISCARD const String & ToString() const
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{
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return (m_Slot >= SQMOD_MAX_ROUTINES) ? NullString() : s_Instances[m_Slot].mTag;
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}
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/* --------------------------------------------------------------------------------------------
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* Terminate the routine.
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*/
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void Terminate()
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{
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GetValid().Terminate();
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s_Intervals[m_Slot] = 0;
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m_Slot = SQMOD_MAX_ROUTINES;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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SQMOD_NODISCARD const String & GetTag() const
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{
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return GetValid().mTag;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag)
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{
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GetValid().mTag.assign(tag.mPtr, static_cast< size_t >(ClampMin(tag.mLen, 0)));
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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Routine & ApplyTag(StackStrF & tag)
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{
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SetTag(tag);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the environment object.
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*/
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SQMOD_NODISCARD const LightObj & GetEnv() const
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{
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return GetValid().mEnv;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the environment object.
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*/
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void SetEnv(const LightObj & env)
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{
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GetValid().mEnv = env.IsNull() ? LightObj(RootTable{}.GetObj()) : env;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the function object.
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*/
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SQMOD_NODISCARD const LightObj & GetFunc() const
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{
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return GetValid().mFunc;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the function object.
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*/
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void SetFunc(const Function & func)
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{
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// Validate the specified
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if (!sq_isclosure(func.GetFunc()) && !sq_isnativeclosure(func.GetFunc()))
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{
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STHROWF("Invalid callback type {}", SqTypeName(GetValid().mFunc.GetType()));
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}
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// Store the function without the environment
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GetValid().mFunc = LightObj(func.GetFunc());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the arbitrary user data object.
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*/
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SQMOD_NODISCARD const LightObj & GetData() const
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{
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return GetValid().mData;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the arbitrary user data object.
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*/
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void SetData(const LightObj & data)
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{
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GetValid().mData = data;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the arbitrary user data object.
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*/
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Routine & ApplyData(const LightObj & data)
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{
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SetData(data);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value that the callback has yielded last invocation.
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*/
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SQMOD_NODISCARD const LightObj & GetResult() const
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{
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return GetValid().mResult;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the value that the callback has yielded last invocation.
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*/
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void SetResult(const LightObj & value)
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{
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GetValid().mResult = value;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the execution interval.
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*/
|
|
SQMOD_NODISCARD SQInteger GetInterval() const
|
|
{
|
|
return ConvTo< SQInteger >::From(GetValid().mInterval);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the execution interval.
|
|
*/
|
|
void SetInterval(SQInteger itr)
|
|
{
|
|
GetValid().mInterval = ClampMin(ConvTo< Interval >::From(itr), static_cast< Interval >(0));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the execution interval.
|
|
*/
|
|
Routine & ApplyInterval(SQInteger itr)
|
|
{
|
|
SetInterval(itr);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the number of iterations.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger GetIterations() const
|
|
{
|
|
return ConvTo< SQInteger >::From(GetValid().mIterations);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the number of iterations.
|
|
*/
|
|
void SetIterations(SQInteger itr)
|
|
{
|
|
GetValid().mIterations = ConvTo< Iterator >::From(itr);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the number of iterations.
|
|
*/
|
|
Routine & ApplyIterations(SQInteger itr)
|
|
{
|
|
SetIterations(itr);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is suspended.
|
|
*/
|
|
SQMOD_NODISCARD bool GetSuspended() const
|
|
{
|
|
return GetValid().mSuspended;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be suspended.
|
|
*/
|
|
void SetSuspended(bool toggle)
|
|
{
|
|
GetValid().mSuspended = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be suspended.
|
|
*/
|
|
Routine & ApplySuspended(bool toggle)
|
|
{
|
|
SetSuspended(toggle);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is currently being executed.
|
|
*/
|
|
SQMOD_NODISCARD bool GetExecuting() const
|
|
{
|
|
return GetValid().mExecuting;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is quite.
|
|
*/
|
|
SQMOD_NODISCARD bool GetQuiet() const
|
|
{
|
|
return GetValid().mQuiet;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be quiet.
|
|
*/
|
|
void SetQuiet(bool toggle)
|
|
{
|
|
GetValid().mQuiet = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be quiet.
|
|
*/
|
|
Routine & ApplyQuiet(bool toggle)
|
|
{
|
|
SetQuiet(toggle);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine endures.
|
|
*/
|
|
SQMOD_NODISCARD bool GetEndure() const
|
|
{
|
|
return GetValid().mEndure;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should endure.
|
|
*/
|
|
void SetEndure(bool toggle)
|
|
{
|
|
GetValid().mEndure = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should endure.
|
|
*/
|
|
Routine & ApplyEndure(bool toggle)
|
|
{
|
|
SetEndure(toggle);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is inactive.
|
|
*/
|
|
SQMOD_NODISCARD bool GetInactive() const
|
|
{
|
|
return GetValid().mInactive;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is persistent.
|
|
*/
|
|
SQMOD_NODISCARD bool GetPersistent() const
|
|
{
|
|
return GetValid().mPersistent;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be persistent.
|
|
*/
|
|
void SetPersistent(bool toggle)
|
|
{
|
|
GetValid().mPersistent = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be persistent.
|
|
*/
|
|
Routine & ApplyPersistent(bool toggle)
|
|
{
|
|
SetPersistent(toggle);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine is yielding a value.
|
|
*/
|
|
SQMOD_NODISCARD bool GetYields() const
|
|
{
|
|
return GetValid().mYields;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be yielding values.
|
|
*/
|
|
void SetYields(bool toggle)
|
|
{
|
|
GetValid().mYields = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the routine should be yielding values.
|
|
*/
|
|
Routine & ApplyYields(bool toggle)
|
|
{
|
|
SetYields(toggle);
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the routine was terminated.
|
|
*/
|
|
SQMOD_NODISCARD bool GetTerminated() const
|
|
{
|
|
return (m_Slot == SQMOD_MAX_ROUTINES);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the time elapsed since the routine was created or invoked.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger GetElapsed() const
|
|
{
|
|
if (m_Slot >= SQMOD_MAX_ROUTINES)
|
|
{
|
|
STHROWF("This instance does not reference a valid routine");
|
|
}
|
|
// We know it's valid so let's return it
|
|
return s_Instances[m_Slot].mInterval - s_Intervals[m_Slot];
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the time remaining until the routine is invoked.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger GetRemaining() const
|
|
{
|
|
if (m_Slot >= SQMOD_MAX_ROUTINES)
|
|
{
|
|
STHROWF("This instance does not reference a valid routine");
|
|
}
|
|
// We know it's valid so let's return it
|
|
return s_Intervals[m_Slot];
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the number of arguments to be forwarded.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger GetArguments() const
|
|
{
|
|
return ConvTo< SQInteger >::From(GetValid().mArgc);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve a certain argument.
|
|
*/
|
|
SQMOD_NODISCARD const Argument & GetArgument(SQInteger arg) const
|
|
{
|
|
// Cast the index to the proper value
|
|
uint8_t idx = ConvTo< uint8_t >::From(arg);
|
|
// Validate the specified index
|
|
if (idx >= 14)
|
|
{
|
|
STHROWF("The specified index is out of range: {} >= {}", idx, 14);
|
|
}
|
|
// Return the requested argument
|
|
return GetValid().mArgv[idx];
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Release the environment object and default to self.
|
|
*/
|
|
Routine & DropEnv()
|
|
{
|
|
GetValid().mEnv.Release();
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Restart the routine with the specified number of iterations.
|
|
*/
|
|
Routine & Restart(SQInteger itr)
|
|
{
|
|
Instance & inst = GetValid();
|
|
// Apply the iterations
|
|
inst.mIterations = ConvTo< Iterator >::From(itr);
|
|
// If currently executing then we need to account for the subtract
|
|
if (inst.mExecuting)
|
|
{
|
|
inst.mIterations += 1;
|
|
}
|
|
// Activate the routine again
|
|
inst.mInactive = inst.mFunc.IsNull();
|
|
// Start the clock again
|
|
s_Intervals[m_Slot] = inst.mInterval;
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the currently executed routine, if any.
|
|
*/
|
|
static LightObj & GetCurrent()
|
|
{
|
|
return (s_Current != SQMOD_MAX_ROUTINES) ? s_Instances[s_Current].mInst : NullLightObj();
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See if error reporting is enabled for all newly created routines.
|
|
*/
|
|
static bool GetSilenced() noexcept
|
|
{
|
|
return s_Silenced;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set if error reporting should be enabled for all newly created routines.
|
|
*/
|
|
static void SetSilenced(bool toggle) noexcept
|
|
{
|
|
s_Silenced = toggle;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See if all newly created routines should be persistent by default.
|
|
*/
|
|
static bool GetPersistency() noexcept
|
|
{
|
|
return s_Persistent;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set all newly created routines to be persistent by default.
|
|
*/
|
|
static void SetPersistency(bool toggle) noexcept
|
|
{
|
|
s_Persistent = toggle;
|
|
}
|
|
};
|
|
|
|
} // Namespace:: SqMod
|