#ifndef _MISC_PLAYER_IMMUNITY_HPP_ #define _MISC_PLAYER_IMMUNITY_HPP_ // ------------------------------------------------------------------------------------------------ #include "Common.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct CPlayerImmunity { /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity(); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity(SQInt32 flags); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity(const CPlayerImmunity & x); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity(CPlayerImmunity && x); /* -------------------------------------------------------------------------------------------- * ... */ ~CPlayerImmunity(); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity & operator = (const CPlayerImmunity & x); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity & operator = (CPlayerImmunity && x); /* -------------------------------------------------------------------------------------------- * ... */ bool operator == (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator != (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator < (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator > (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator <= (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator >= (const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ SQInteger Cmp(const CPlayerImmunity & x) const; /* -------------------------------------------------------------------------------------------- * ... */ operator SQInt32 () const; /* -------------------------------------------------------------------------------------------- * ... */ operator bool () const; /* -------------------------------------------------------------------------------------------- * ... */ SQInt32 GetFlags() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetFlags(SQInt32 flags); /* -------------------------------------------------------------------------------------------- * ... */ CPlayerImmunity & SetnGet(SQInt32 flags); /* -------------------------------------------------------------------------------------------- * ... */ void Apply(const CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * ... */ bool GetBullet() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetBullet(bool toggle); /* -------------------------------------------------------------------------------------------- * ... */ bool GetFire() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetFire(bool toggle); /* -------------------------------------------------------------------------------------------- * ... */ bool GetExplosion() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetExplosion(bool toggle); /* -------------------------------------------------------------------------------------------- * ... */ bool GetCollision() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetCollision(bool toggle); /* -------------------------------------------------------------------------------------------- * ... */ bool GetMelee() const; /* -------------------------------------------------------------------------------------------- * ... */ void SetMelee(bool toggle); /* -------------------------------------------------------------------------------------------- * ... */ void EnableAll(); /* -------------------------------------------------------------------------------------------- * ... */ void DisableAll(); protected: /* -------------------------------------------------------------------------------------------- * ... */ SQInt32 m_Flags; }; } // Namespace:: SqMod #endif // _MISC_PLAYER_IMMUNITY_HPP_