// // TextEncoding.h // // Library: Foundation // Package: Text // Module: TextEncoding // // Definition of the abstract TextEncoding class. // // Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_TextEncoding_INCLUDED #define Foundation_TextEncoding_INCLUDED #include "Poco/Foundation.h" #include "Poco/SharedPtr.h" namespace Poco { class TextEncodingManager; class Foundation_API TextEncoding /// An abstract base class for implementing text encodings /// like UTF-8 or ISO 8859-1. /// /// Subclasses must override the canonicalName(), isA(), /// characterMap() and convert() methods and need to be /// thread safe and stateless. /// /// TextEncoding also provides static member functions /// for managing mappings from encoding names to /// TextEncoding objects. { public: using Ptr = SharedPtr; enum { MAX_SEQUENCE_LENGTH = 4 /// The maximum character byte sequence length supported. }; typedef int CharacterMap[256]; /// The map[b] member gives information about byte sequences /// whose first byte is b. /// If map[b] is c where c is >= 0, then b by itself encodes the Unicode scalar value c. /// If map[b] is -1, then the byte sequence is malformed. /// If map[b] is -n, where n >= 2, then b is the first byte of an n-byte /// sequence that encodes a single Unicode scalar value. Byte sequences up /// to 4 bytes in length are supported. virtual ~TextEncoding(); /// Destroys the encoding. virtual const char* canonicalName() const = 0; /// Returns the canonical name of this encoding, /// e.g. "ISO-8859-1". Encoding name comparisons are case /// insensitive. virtual bool isA(const std::string& encodingName) const = 0; /// Returns true if the given name is one of the names of this encoding. /// For example, the "ISO-8859-1" encoding is also known as "Latin-1". /// /// Encoding name comparisons are case insensitive. virtual const CharacterMap& characterMap() const = 0; /// Returns the CharacterMap for the encoding. /// The CharacterMap should be kept in a static member. As /// characterMap() can be called frequently, it should be /// implemented in such a way that it just returns a static /// map. If the map is built at runtime, this should be /// done in the constructor. virtual int convert(const unsigned char* bytes) const; /// The convert function is used to convert multibyte sequences; /// bytes will point to a byte sequence of n bytes where /// sequenceLength(bytes, length) == -n, with length >= n. /// /// The convert function must return the Unicode scalar value /// represented by this byte sequence or -1 if the byte sequence is malformed. /// /// The default implementation returns (int) bytes[0]. virtual int queryConvert(const unsigned char* bytes, int length) const; /// The queryConvert function is used to convert single byte characters /// or multibyte sequences; /// bytes will point to a byte sequence of length bytes. /// /// The queryConvert function must return the Unicode scalar value /// represented by this byte sequence or -1 if the byte sequence is malformed /// or -n where n is number of bytes requested for the sequence, if length is /// shorter than the sequence. /// The length of the sequence might not be determined by the first byte, /// in which case the conversion becomes an iterative process: /// First call with length == 1 might return -2, /// Then a second call with length == 2 might return -4 /// Eventually, the third call with length == 4 should return either a /// Unicode scalar value, or -1 if the byte sequence is malformed. /// /// The default implementation returns (int) bytes[0]. virtual int sequenceLength(const unsigned char* bytes, int length) const; /// The sequenceLength function is used to get the lenth of the sequence pointed /// by bytes. The length parameter should be greater or equal to the length of /// the sequence. /// /// The sequenceLength function must return the length of the sequence /// represented by this byte sequence or a negative value -n if length is /// shorter than the sequence, where n is the number of byte requested /// to determine the length of the sequence. /// The length of the sequence might not be determined by the first byte, /// in which case the conversion becomes an iterative process as long as the /// result is negative: /// First call with length == 1 might return -2, /// Then a second call with length == 2 might return -4 /// Eventually, the third call with length == 4 should return 4. /// The default implementation returns 1. virtual int convert(int ch, unsigned char* bytes, int length) const; /// Transform the Unicode character ch into the encoding's /// byte sequence. The method returns the number of bytes /// used. The method must not use more than length characters. /// Bytes and length can also be null - in this case only the number /// of bytes required to represent ch is returned. /// If the character cannot be converted, 0 is returned and /// the byte sequence remains unchanged. /// The default implementation simply returns 0. static TextEncoding& byName(const std::string& encodingName); /// Returns the TextEncoding object for the given encoding name. /// /// Throws a NotFoundException if the encoding with given name is not available. static TextEncoding::Ptr find(const std::string& encodingName); /// Returns a pointer to the TextEncoding object for the given encodingName, /// or NULL if no such TextEncoding object exists. static void add(TextEncoding::Ptr encoding); /// Adds the given TextEncoding to the table of text encodings, /// under the encoding's canonical name. /// /// If an encoding with the given name is already registered, /// it is replaced. static void add(TextEncoding::Ptr encoding, const std::string& name); /// Adds the given TextEncoding to the table of text encodings, /// under the given name. /// /// If an encoding with the given name is already registered, /// it is replaced. static void remove(const std::string& encodingName); /// Removes the encoding with the given name from the table /// of text encodings. static TextEncoding::Ptr global(TextEncoding::Ptr encoding); /// Sets global TextEncoding object. /// /// This function sets the global encoding to the argument and returns a /// reference of the previous global encoding. static TextEncoding& global(); /// Return the current global TextEncoding object static const std::string GLOBAL; /// Name of the global TextEncoding, which is the empty string. protected: static TextEncodingManager& manager(); /// Returns the TextEncodingManager. }; } // namespace Poco #endif // Foundation_TextEncoding_INCLUDED