#ifndef _MISC_WEAPON_HPP_ #define _MISC_WEAPON_HPP_ // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ CCStr GetWeaponName(Uint32 id); void SetWeaponName(Uint32 id, CCStr name); Int32 GetWeaponID(CCStr name); bool IsWeaponValid(Int32 id); Int32 WeaponToModel(Int32 id); } // Namespace:: SqMod #endif // _MISC_WEAPON_HPP_