// ------------------------------------------------------------------------------------------------ #include "Misc/Player.hpp" #include "Base/Color3.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ static String CS_Skin_Names[] = { "Tommy Vercetti", "Cop", "SWAT", "FBI", "Army", "Paramedic", "Firefighter", "Golf Guy #1", "", "Bum Lady #1", "Bum Lady #2", "Punk #1", "Lawyer", "Spanish Lady #1", "Spanish Lady #2", "Cool Guy #1", "Arabic Guy", "Beach Lady #1", "Beach Lady #2", "Beach Guy #1", "Beach Guy #2", "Office Lady #1", "Waitress #1", "Food Lady", "Prostitute #1", "Bum Lady #3", "Bum Guy #1", "Garbageman #1", "Taxi Driver #1", "Haitian #1", "Criminal #1", "Hood Lady", "Granny #1", "Businessman #1", "Church Guy", "Club Lady", "Church Lady", "Pimp", "Beach Lady #3", "Beach Guy #3", "Beach Lady #4", "Beach Guy #4", "Businessman #2", "Prostitute #2", "Bum Lady #4", "Bum Guy #2", "Haitian #2", "Construction Worker #1","Punk #2", "Prostitute #3", "Granny #2", "Punk #3", "Businessman #3", "Spanish Lady #3", "Spanish Lady #4", "Cool Guy #2", "Businessman #4", "Beach Lady #5", "Beach Guy #5", "Beach Lady #6", "Beach Guy #6", "Construction Worker #2","Golf Guy #2", "Golf Lady", "Golf Guy #3", "Beach Lady #7", "Beach Guy #7", "Office Lady #2", "Businessman #5", "Businessman #6", "Prostitute #2", "Bum Lady #4", "Bum Guy #3", "Spanish Guy", "Taxi Driver #2", "Gym Lady", "Gym Guy", "Skate Lady", "Skate Guy", "Shopper #1", "Shopper #2", "Tourist #1", "Tourist #2", "Cuban #1", "Cuban #2", "Haitian #3", "Haitian #4", "Shark #1", "Shark #2", "Diaz Guy #1", "Diaz Guy #2", "DBP Security #1", "DBP Security #2", "Biker #1", "Biker #2", "Vercetti Guy #1", "Vercetti Guy #2", "Undercover Cop #1", "Undercover Cop #2", "Undercover Cop #3", "Undercover Cop #4", "Undercover Cop #5", "Undercover Cop #6", "Rich Guy", "Cool Guy #3", "Prostitute #3", "Prostitute #4", "Love Fist #1", "Ken Rosenburg", "Candy Suxx", "Hilary", "Love Fist #2", "Phil", "Rockstar Guy", "Sonny", "Lance", "Mercedes", "Love Fist #3", "Alex Shrub", "Lance (Cop)", "Lance", "Cortez", "Love Fist #4", "Columbian Guy #1", "Hilary (Robber)", "Mercedes", "Cam", "Cam (Robber)", "Phil (One Arm)", "Phil (Robber)", "Cool Guy #4", "Pizza Man", "Taxi Driver #1", "Taxi Driver #2", "Sailor #1", "Sailor #2", "Sailor #3", "Chef", "Criminal #2", "French Guy", "Garbageman #2", "Haitian #5", "Waitress #2", "Sonny Guy #1", "Sonny Guy #2", "Sonny Guy #3", "Columbian Guy #2", "Haitian #6", "Beach Guy #8", "Garbageman #3", "Garbageman #4", "Garbageman #5", "Tranny", "Thug #5", "SpandEx Guy #1", "SpandEx Guy #2", "Stripper #1", "Stripper #2", "Stripper #3", "Store Clerk", "" }; // ------------------------------------------------------------------------------------------------ void SetUseClasses(bool toggle) { _Func->SetUseClasses(toggle); } bool GetUseClasses(void) { return _Func->GetUseClasses(); } // ------------------------------------------------------------------------------------------------ Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle, Int32 w1, Int32 a1, Int32 w2, Int32 a2, Int32 w3, Int32 a3) { return _Func->AddPlayerClass(team, color.GetRGB(), skin, pos.x, pos.y, pos.z, angle, w1, a1, w2, a2, w3, a3); } // ------------------------------------------------------------------------------------------------ void SetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPos(pos.x, pos.y, pos.z); } void SetSpawnPlayerPosEx(Float32 x, Float32 y, Float32 z) { _Func->SetSpawnPlayerPos(x, y, z); } // ------------------------------------------------------------------------------------------------ void SetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPos(pos.x, pos.y, pos.z); } void SetSpawnCameraPosEx(Float32 x, Float32 y, Float32 z) { _Func->SetSpawnCameraPos(x, y, z); } // ------------------------------------------------------------------------------------------------ void SetSpawnCameraLookAt(const Vector3 & pos) { _Func->SetSpawnCameraLookAt(pos.x, pos.y, pos.z); } void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z) { _Func->SetSpawnCameraLookAt(x, y, z); } // ------------------------------------------------------------------------------------------------ CCStr GetSkinName(Uint32 id) { return (id > 159) ? g_EmptyStr : CS_Skin_Names[id].c_str(); } // ------------------------------------------------------------------------------------------------ void SetSkinName(Uint32 id, CCStr name) { if (id <= 159) CS_Skin_Names[id].assign(name); } // ------------------------------------------------------------------------------------------------ Int32 GetSkinID(CCStr name) { // Clone the string into an editable version String str(name); // Strip non alphanumeric characters from the name str.erase(std::remove_if(str.begin(), str.end(), std::not1(std::ptr_fun(::isalnum))), str.end()); // Convert the string to lowercase std::transform(str.begin(), str.end(), str.begin(), ::tolower); // See if we still have a valid name after the cleanup if(str.empty()) return SQMOD_UNKNOWN; // Grab the actual length of the string Uint32 len = static_cast< Uint32 >(str.length()); // Get the most significant characters used to identify a skin CharT a = str[0], b = 0, c = 0, d = str[len-1]; // Look for deeper specifiers if (str.length() >= 3) { b = str[1]; c = str[2]; } else if (str.length() >= 2) b = str[1]; // Search for a pattern in the name switch (a) { // [A]lex Srub, [A]rabic guy, [A]rmy case 'a': switch (b) { // [Al]ex [S]rub case 'l': case 's': return SQMOD_SKIN_ALEX_SRUB; // [A]rabic [g]uy case 'g': return SQMOD_SKIN_ARABIC_GUY; // [Ara]bic guy, [Arm]y case 'r': if (c == 'a') return SQMOD_SKIN_ARABIC_GUY; else if (c == 'm') return SQMOD_SKIN_ARMY; } // [B]each guy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H) // [B]each lady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G) // [B]iker (#1|A)/(#2|B) // [B]um guy (#1|A)/(#2|B)/(#3|C) // [B]um lady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E) // [B]usiness man (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F) case 'b': // [Be]ach [g]uy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H) if (b == 'e' && (c == 'g' || (len > 4 && str[5] == 'g'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_BEACH_GUY_A; case '2': case 'b': return SQMOD_SKIN_BEACH_GUY_B; case '3': case 'c': return SQMOD_SKIN_BEACH_GUY_C; case '4': case 'd': return SQMOD_SKIN_BEACH_GUY_D; case '5': case 'e': return SQMOD_SKIN_BEACH_GUY_E; case '6': case 'f': return SQMOD_SKIN_BEACH_GUY_F; case '7': case 'g': return SQMOD_SKIN_BEACH_GUY_G; case '8': case 'h': return SQMOD_SKIN_BEACH_GUY_H; } } // [Be]ach [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G) else if (b == 'e' && (c == 'l' || (len > 4 && str[5] == 'l'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_BEACH_LADY_A; case '2': case 'b': return SQMOD_SKIN_BEACH_LADY_B; case '3': case 'c': return SQMOD_SKIN_BEACH_LADY_C; case '4': case 'd': return SQMOD_SKIN_BEACH_LADY_D; case '5': case 'e': return SQMOD_SKIN_BEACH_LADY_E; case '6': case 'f': return SQMOD_SKIN_BEACH_LADY_F; case '7': case 'g': return SQMOD_SKIN_BEACH_LADY_G; } } // [Bi]ker (#1|A)/(#2|B) else if (b == 'i' && (d == '1' || d == 'a')) return SQMOD_SKIN_BIKER_A; else if (b == 'i' && (d == '2' || d == 'b')) return SQMOD_SKIN_BIKER_B; // [Bum] [g]uy (#1|A)/(#2|B)/(#3|C) // [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E) else if (b == 'u' && (c && (c == 'm' || c == 'g' || c == 'l'))) { // [Bum] [g]uy (#1|A)/(#2|B)/(#3|C) if (c == 'g' || (len > 2 && str[3] == 'g')) { if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_GUY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_GUY_B; else if (d == '3' || d == 'c') return SQMOD_SKIN_BUM_GUY_C; } // [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E) else if (c == 'l' || (len > 2 && str[3] == 'l')) { if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_LADY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_LADY_B; else if (d == '2' || d == 'c') return SQMOD_SKIN_BUM_LADY_C; else if (d == '3' || d == 'd') return SQMOD_SKIN_BUM_LADY_D; else if (d == '4' || d == 'e') return SQMOD_SKIN_BUM_LADY_E; } } // [Bus]iness [m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F) else if (b == 'u' && (c == 's' || (len > 8 && str[9] == 'm'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_BUSINESS_MAN_A; case '2': case 'b': return SQMOD_SKIN_BUSINESS_MAN_B; case '3': case 'c': return SQMOD_SKIN_BUSINESS_MAN_C; case '4': case 'd': return SQMOD_SKIN_BUSINESS_MAN_D; case '5': case 'e': return SQMOD_SKIN_BUSINESS_MAN_E; case '6': case 'f': return SQMOD_SKIN_BUSINESS_MAN_F; } } // [C]am, [C]am (Robber), [C]andy Suxx, [C]hef // [C]hurch guy, [C]hurch lady, [C]lub lady // [C]olumbian guy (#1|A)/(#2|B), // [C]onstruction worker (#1|A)/(#2|B) // [C]ool guy (#1|A)/(#2|B)/(#3|C)/(#4|D) // [C]op, [C]ortez // [C]riminal (#1|A)/(#2|B) // [C]uban (#1|A)/(#2|B) case 'c': // [Ca]m, [Ca]m (Robber), [Ca]ndy Suxx if (b == 'a') { // [Cam] ([R]obbe[r]) if (c && (c == 'm' || c == 'r') && d == 'r') return SQMOD_SKIN_CAM_ROBBER; // [Cam] else if (c == 'm') return SQMOD_SKIN_CAM; // [Can]dy [S]ux[x] else if (c && (c == 'n' || c == 's' || d == 'x')) return SQMOD_SKIN_CANDY_SUXX; } // [Ch]ef, [Ch]urch guy, [Ch]urch lady else if (b == 'h') { // [Che][f] if (c && (c == 'e' || d == 'f')) return SQMOD_SKIN_CHEF; // [Chu]rch [g]uy else if (c && ((c == 'u' && len > 5 && str[6] == 'g') || (c == 'g'))) return SQMOD_SKIN_CHURCH_GUY; // [Chu]rch [l]ady else if (c && ((c == 'u' && len > 5 && str[6] == 'l') || (c == 'l'))) return SQMOD_SKIN_CHURCH_LADY; } // [Cl]ub [l]ady else if (b == 'l') return SQMOD_SKIN_CLUB_LADY; // [Co]lumbian guy (#1|A)/(#2|B) // [Co]nstruction worker (#1|A)/(#2|B) // [Co]ol guy (#1|A)/(#2|B)/(#3|C)/(#4|D) // [Co]p, [Co]rtez else if (b == 'o') { // [Col]umbian [g]uy (#1|A)/(#2|B) if (c && ((c == 'l' && len > 8 && str[9] == 'g') || (c == 'g'))) { if (d == '1' || d == 'a') return SQMOD_SKIN_COLUMBIAN_GUY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_COLUMBIAN_GUY_B; } // [Con]struction [w]orker (#1|A)/(#2|B) else if (c && (c == 'n' || (len > 11 && str[12] == 'g'))) { if (d == '1' || d == 'a') return SQMOD_SKIN_CONSTRUCTION_WORKER_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_CONSTRUCTION_WORKER_B; } // [Coo]l guy (#1|A)/(#2|B)/(#3|C)/(#4|D) else if (c == 'o') { switch (d) { case '1': case 'a': return SQMOD_SKIN_COOL_GUY_A; case '2': case 'b': return SQMOD_SKIN_COOL_GUY_B; case '3': case 'c': return SQMOD_SKIN_COOL_GUY_C; case '4': case 'd': return SQMOD_SKIN_COOL_GUY_D; } } // [Cop] else if (c == 'p') return SQMOD_SKIN_COP; // [Cor]te[z] else if (c && (c == 'r' || c == 'z' || d == 'z')) return SQMOD_SKIN_CORTEZ; } // [Cr]iminal (#1|A)/(#2|B) else if (b == 'r' && (d == '1' || d == 'a')) return SQMOD_SKIN_CRIMINAL_A; else if (b == 'r' && (d == '2' || d == 'b')) return SQMOD_SKIN_CRIMINAL_B; // [Cu]ban (#1|A)/(#2|B) else if (b == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_CUBAN_A; else if (b == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_CUBAN_B; // [D]BP security (#1|A)/(#2|B) // [D]iaz guy (#1|A)/(#2|B) case 'd': switch (b) { // [DB]P [s]ecurity (#1|A)/(#2|B) case 'b': case 's': if (d == '1' || d == 'a') return SQMOD_SKIN_DBP_SECURITY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_DBP_SECURITY_B; // [Di]a[z] [g]uy (#1|A)/(#2|B) case 'i': case 'z': case 'g': if (d == '1' || d == 'a') return SQMOD_SKIN_DIAZ_GUY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_DIAZ_GUY_B; } // [F]BI, [F]ireman, [F]ood lady, [F]rench guy case 'f': switch (b) { // [FB]I case 'b': return SQMOD_SKIN_FBI; // [Fi]re[m]an case 'i': case 'm': return SQMOD_SKIN_FIREMAN; // [Fo]od [l]ady case 'o': case 'l': return SQMOD_SKIN_FOOD_LADY; // [Fr]ench [g]uy case 'r': case 'g': return SQMOD_SKIN_FRENCH_GUY; } // [G]arbageman (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E) // [G]olf guy (#1|A)/(#2|B)/(#3|C) // [G]olf lady // [G]ranny (#1|A)/(#2|B) // [G]ym guy, [G]ym lady case 'g': // [Ga]rbage[m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E) if (b && (b == 'a' || b == 'm')) { switch (d) { case '1': case 'a': return SQMOD_SKIN_GARBAGEMAN_A; case '2': case 'b': return SQMOD_SKIN_GARBAGEMAN_B; case '3': case 'c': return SQMOD_SKIN_GARBAGEMAN_C; case '4': case 'd': return SQMOD_SKIN_GARBAGEMAN_D; case '5': case 'e': return SQMOD_SKIN_GARBAGEMAN_E; } } // [Go]lf [g]uy (#1|A)/(#2|B)/(#3|C) else if (b == 'o' && ((c == 'g') || (len > 3 && str[4] == 'g'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_GOLF_GUY_A; case '2': case 'b': return SQMOD_SKIN_GOLF_GUY_B; case '3': case 'c': return SQMOD_SKIN_GOLF_GUY_C; } } // [Go]lf [l]ady else if (b == 'o' && ((c == 'l') || (len > 3 && str[4] == 'l'))) return SQMOD_SKIN_GOLF_LADY; // [Gr]anny (#1|A)/(#2|B) else if (b == 'r') { if (d == '1' || d == 'a') return SQMOD_SKIN_GRANNY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_GRANNY_B; } // [Gy]m [g]uy else if (b && (b == 'g' || (b == 'y' && len > 2 && str[3] == 'g'))) return SQMOD_SKIN_GYM_GUY; // [Gy]m [l]ady else if (b && (b == 'l' || (b == 'y' && len > 2 && str[3] == 'l'))) return SQMOD_SKIN_GYM_LADY; // [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E) // [H]ilary, [H]ilary (Robber), [H]ood lady case 'h': // [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E) if (b == 'a') { switch (d) { case '1': case 'a': return SQMOD_SKIN_HATIAN_A; case '2': case 'b': return SQMOD_SKIN_HATIAN_B; case '3': case 'c': return SQMOD_SKIN_HATIAN_C; case '4': case 'd': return SQMOD_SKIN_HATIAN_D; case '5': case 'e': return SQMOD_SKIN_HATIAN_E; } } // [Hi]lary ([R]obbe[r]) else if (b && (b == 'i' || b == 'r') && d == 'r') return SQMOD_SKIN_HILARY_ROBBER; // [Hi]lary else if (b == 'i') return SQMOD_SKIN_HILARY; // [Ho]od [l]ady if (b && (b == 'o' || b == 'l')) return SQMOD_SKIN_HOOD_LADY; // [K]en Rosenburg case 'k': return SQMOD_SKIN_KEN_ROSENBURG; // [L]ance (#1|A)/(#1|B) // [L]ance (Cop) // [L]awyer // [L]ove Fist (#1|A)/(#2|B)/(#3|C)/(#3|D) case 'l': //[Lan]ce ([C]o[p]) if ((b == 'a') && (c == 'n') && ((len > 4 && str[5] == 'c') || d == 'p')) return SQMOD_SKIN_LANCE_COP; else if (b && (b == 'c' || (b == 'a' && (c == 'n')))) return SQMOD_SKIN_LANCE_COP; // [La]nce (#1|A)/(#1|B) else if (b == 'a' && c == 'n') { if (d == '1' || d == 'a') return SQMOD_SKIN_LANCE_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_LANCE_B; } // [Law]yer else if (b && (b == 'w' || (b == 'a' && c == 'w'))) return SQMOD_SKIN_LAWYER; // [Lo]ve [F]ist (#1|A)/(#2|B)/(#3|C)/(#3|D) else if (b && (b == 'o' || b == 'f')) { switch (d) { case '1': case 'a': return SQMOD_SKIN_LOVE_FIST_A; case '2': case 'b': return SQMOD_SKIN_LOVE_FIST_B; case '3': case 'c': return SQMOD_SKIN_LOVE_FIST_C; case 'd': return SQMOD_SKIN_LOVE_FIST_D; } } // [M]ercades case 'm': if (d == 'b') return SQMOD_SKIN_MERCADES_B; else return SQMOD_SKIN_MERCADES_A; // [O]ffice lady (#1|A)/(#2|B) case 'o': if (d == '1' || d == 'a') return SQMOD_SKIN_OFFICE_LADY_A; else if (d == '2' || d == 'b') return SQMOD_SKIN_OFFICE_LADY_B; // [P]aramedic, [P]hil, [P]hil (One arm), [P]hil (Robber) // [P]imp, [P]izzaman // [P]rostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D) // [P]unk (#1|A)/(#2|B)/(#3|C) case 'p': // [Pa]ramedic if (b == 'a') return SQMOD_SKIN_PARAMEDIC; // [Ph]il (One arm), [Ph]il (Robber) else if (b == 'h') { // [Ph]il ([O]ne ar[m]) if (b == 'o' || (c == 'o') || (len > 3 && str[4] == 'o') || d == 'm') return SQMOD_SKIN_PHIL_ONE_ARM; // [Ph]il ([R]obbe[r]) else if (c && (c == 'r' || d == 'r' || (len > 3 && str[4] == 'r'))) return SQMOD_SKIN_PHIL_ROBBER; // [Phi]l else if (c == 'i') return SQMOD_SKIN_PHIL; } // [Pim][p] else if (b == 'i' && ((c == 'm') || d == 'p')) return SQMOD_SKIN_PIMP; // [Piz]zama[n] else if (b == 'i' && ((c == 'z') || d == 'n')) return SQMOD_SKIN_PIZZAMAN; // [Pr]ostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D) else if (b == 'r') { switch (d) { case '1': case 'a': return SQMOD_SKIN_PROSTITUTE_A; case '2': case 'b': return SQMOD_SKIN_PROSTITUTE_B; case 'c': return SQMOD_SKIN_PROSTITUTE_C; case 'd': return SQMOD_SKIN_PROSTITUTE_D; case '3': case 'e': return SQMOD_SKIN_PROSTITUTE_E; case '4': case 'f': return SQMOD_SKIN_PROSTITUTE_F; } } // [Pu]nk (#1|A)/(#2|B)/(#3|C) else if (b == 'u') { switch (d) { case '1': case 'a': return SQMOD_SKIN_PUNK_A; case '2': case 'b': return SQMOD_SKIN_PUNK_B; case '3': case 'c': return SQMOD_SKIN_PUNK_C; } } // [R]ich guy, [R]ockstar guy case 'r': // [Ri]ch guy if (b == 'i') return SQMOD_SKIN_RICH_GUY; // [Ro]ckstar guy else if (b == 'o') return SQMOD_SKIN_ROCKSTAR_GUY; // [S]ailor (#1|A)/(#2|B)/(#3|C) // [S]hark (#1|A)/(#2|B) // [S]hopper (#1|A)/(#2|B) // [S]kate guy, [S]kate lady, [S]onny // [S]onny guy (#1|A)/(#2|B)/(#3|C) // [S]pandEx (#1|A)/(#2|B) // [S]panish guy // [S]panish lady (#1|A)/(#2|B)/(#3|C)/(#4|D) // [S]tore clerk // [S]tripper (#1|A)/(#2|B)/(#3|C) // [S]wat case 's': // [Sa]ilor (#1|A)/(#2|B)/(#3|C) if (b == 'a') { switch (d) { case '1': case 'a': return SQMOD_SKIN_SAILOR_A; case '2': case 'b': return SQMOD_SKIN_SAILOR_B; case '3': case 'c': return SQMOD_SKIN_SAILOR_C; } } // [S]hark (#1|A)/(#2|B) else if (b == 'h' && c == 'a') { switch (d) { case '1': case 'a': return SQMOD_SKIN_SHARK_A; case '2': case 'b': return SQMOD_SKIN_SHARK_B; } } // [S]hopper (#1|A)/(#2|B) else if (b == 'h' && c == 'o') { switch (d) { case '1': case 'a': return SQMOD_SKIN_SHOPPER_A; case '2': case 'b': return SQMOD_SKIN_SHOPPER_B; } } // [Sk]ate [g]uy else if (b == 'k' && ((c == 'g') || (len > 4 && str[5] == 'g'))) return SQMOD_SKIN_SKATE_GUY; // [Sk]ate [l]ady else if (b == 'k' && ((c == 'l') || (len > 4 && str[5] == 'l'))) return SQMOD_SKIN_SKATE_LADY; // [So]nny // [So]nny guy (#1|A)/(#2|B)/(#3|C) else if (b == 'o') { switch (d) { case '1': case 'a': return SQMOD_SKIN_SONNY_GUY_A; case '2': case 'b': return SQMOD_SKIN_SONNY_GUY_B; case '3': case 'c': return SQMOD_SKIN_SONNY_GUY_C; } } else if (b == 'g') { switch (d) { case '1': case 'a': return SQMOD_SKIN_SONNY_GUY_A; case '2': case 'b': return SQMOD_SKIN_SONNY_GUY_B; case '3': case 'c': return SQMOD_SKIN_SONNY_GUY_C; } } // [Sp]andE[x] (#1|A)/(#2|B) else if (b == 'p' && ((c == 'x') || (len > 5 && str[6] == 'x'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_SPANDEX_GUY_A; case '2': case 'b': return SQMOD_SKIN_SPANDEX_GUY_B; } } // [Sp]anish [g]uy else if (b == 'p' && ((c == 'g') || (len > 6 && str[7] == 'g'))) return SQMOD_SKIN_SPANISH_GUY; // [Sp]anish [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D) else if (b == 'p' && ((c == 'l') || (len > 6 && str[7] == 'l'))) { switch (d) { case '1': case 'a': return SQMOD_SKIN_SPANISH_LADY_A; case '2': case 'b': return SQMOD_SKIN_SPANISH_LADY_B; case '3': case 'c': return SQMOD_SKIN_SPANISH_LADY_C; case '4': case 'd': return SQMOD_SKIN_SPANISH_LADY_D; } } // [Sto]re clerk else if ((b == 't') && (c == 'o')) return SQMOD_SKIN_STORE_CLERK; // [Str]ipper (#1|A)/(#2|B)/(#3|C) else if ((b == 't') && (c == 'r')) { switch (d) { case '1': case 'a': return SQMOD_SKIN_STRIPPER_A; case '2': case 'b': return SQMOD_SKIN_STRIPPER_B; case '3': case 'c': return SQMOD_SKIN_STRIPPER_C; } } // [Sw]at else if (b == 'w') return SQMOD_SKIN_SWAT; // [T]axi driver (#1|A)/(#1|B)/(#2|C)/(#2|D) // [T]hug (#1|A)/(#2|B) // [T]ommy Vercetti // [T]ourist (#1|A)/(#2|B) // [T]ranny case 't': switch (b) { // [Ta]xi driver (#1|A)/(#1|B)/(#2|C)/(#2|D) case 'a': switch (d) { case '1': case 'a': return SQMOD_SKIN_TAXI_DRIVER_A; case '2': case 'b': return SQMOD_SKIN_TAXI_DRIVER_B; case 'c': return SQMOD_SKIN_TAXI_DRIVER_C; case 'd': return SQMOD_SKIN_TAXI_DRIVER_D; } // [Th]ug (#1|A)/(#2|B) case 'h': switch (d) { case '1': case 'a': return SQMOD_SKIN_THUG_A; case '5': case 'b': return SQMOD_SKIN_THUG_B; } // [To]mmy [V]ercetti // [To]urist (#1|A)/(#2|B) case 'v': return SQMOD_SKIN_TOMMY_VERCETTI; case 'o': if (c == 'm') return SQMOD_SKIN_TOMMY_VERCETTI; else if (c == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_TOURIST_A; else if (c == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_TOURIST_B; case 'r': return SQMOD_SKIN_TRANNY; } // [U]ndercover cop (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F) case 'u': switch (d) { case '1': case 'a': return SQMOD_SKIN_UNDERCOVER_COP_A; case '2': case 'b': return SQMOD_SKIN_UNDERCOVER_COP_B; case '3': case 'c': return SQMOD_SKIN_UNDERCOVER_COP_C; case '4': case 'd': return SQMOD_SKIN_UNDERCOVER_COP_D; case '5': case 'e': return SQMOD_SKIN_UNDERCOVER_COP_E; case '6': case 'f': return SQMOD_SKIN_UNDERCOVER_COP_F; } // [V]ercetti guy (#1|A)/(#2|B) case 'v': switch (d) { case '1': case 'a': return SQMOD_SKIN_VERCETTI_GUY_A; case '2': case 'b': return SQMOD_SKIN_VERCETTI_GUY_B; } // [W]aitress (#1|A)/(#2|B) case 'w': switch (d) { case '1': case 'a': return SQMOD_SKIN_WAITRESS_A; case '2': case 'b': return SQMOD_SKIN_WAITRESS_B; } // Default to unknown default: return SQMOD_UNKNOWN; } } // ------------------------------------------------------------------------------------------------ bool IsSkinValid(Int32 id) { return (strlen(GetSkinName(id)) > 0); } // ------------------------------------------------------------------------------------------------ Object & FindPlayer(Object & by) { switch (by.GetType()) { case OT_INTEGER: return _Core->GetPlayer(by.Cast< Int32 >()).mObj; case OT_FLOAT: return _Core->GetPlayer(round(by.Cast< Float32 >())).mObj; case OT_STRING: { String str(by.Cast< String >()); Int32 id = _Func->GetPlayerIDFromName(&str[0]); if (VALID_ENTITYEX(id, SQMOD_PLAYER_POOL)) _Core->GetPlayer(id).mObj; } break; default: SqThrow("Unsupported search identifier"); } return NullObject(); } } // Namespace:: SqMod