// ------------------------------------------------------------------------------------------------ #include "Base/Vector2i.hpp" #include "Base/Vector2.hpp" #include "Base/Shared.hpp" #include "Library/Random.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Vector2i Vector2i::NIL = Vector2i(0); const Vector2i Vector2i::MIN = Vector2i(NumLimit< Vector2i::Value >::Min); const Vector2i Vector2i::MAX = Vector2i(NumLimit< Vector2i::Value >::Max); // ------------------------------------------------------------------------------------------------ SQChar Vector2i::Delim = ','; // ------------------------------------------------------------------------------------------------ Vector2i::Vector2i() : x(0), y(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2i::Vector2i(Value sv) : x(sv), y(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2i::Vector2i(Value xv, Value yv) : x(xv), y(yv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2i::Vector2i(const Vector2i & o) : x(o.x), y(o.y) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2i::~Vector2i() { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2i & Vector2i::operator = (const Vector2i & o) { x = o.x; y = o.y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2i & Vector2i::operator = (Value s) { x = s; y = s; return *this; } Vector2i & Vector2i::operator = (CSStr values) { Set(GetVector2i(values, Delim)); return *this; } Vector2i & Vector2i::operator = (const Vector2 & v) { x = Value(v.x); y = Value(v.y); return *this; } // ------------------------------------------------------------------------------------------------ Vector2i & Vector2i::operator += (const Vector2i & v) { x += v.x; y += v.y; return *this; } Vector2i & Vector2i::operator -= (const Vector2i & v) { x -= v.x; y -= v.y; return *this; } Vector2i & Vector2i::operator *= (const Vector2i & v) { x *= v.x; y *= v.y; return *this; } Vector2i & Vector2i::operator /= (const Vector2i & v) { x /= v.x; y /= v.y; return *this; } Vector2i & Vector2i::operator %= (const Vector2i & v) { x %= v.x; y %= v.y; return *this; } Vector2i & Vector2i::operator &= (const Vector2i & v) { x &= v.x; y &= v.y; return *this; } Vector2i & Vector2i::operator |= (const Vector2i & v) { x |= v.x; y |= v.y; return *this; } Vector2i & Vector2i::operator ^= (const Vector2i & v) { x ^= v.x; y ^= v.y; return *this; } Vector2i & Vector2i::operator <<= (const Vector2i & v) { x <<= v.x; y <<= v.y; return *this; } Vector2i & Vector2i::operator >>= (const Vector2i & v) { x >>= v.x; y >>= v.y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2i & Vector2i::operator += (Value s) { x += s; y += s; return *this; } Vector2i & Vector2i::operator -= (Value s) { x -= s; y -= s; return *this; } Vector2i & Vector2i::operator *= (Value s) { x *= s; y *= s; return *this; } Vector2i & Vector2i::operator /= (Value s) { x /= s; y /= s; return *this; } Vector2i & Vector2i::operator %= (Value s) { x %= s; y %= s; return *this; } Vector2i & Vector2i::operator &= (Value s) { x &= s; y &= s; return *this; } Vector2i & Vector2i::operator |= (Value s) { x |= s; y |= s; return *this; } Vector2i & Vector2i::operator ^= (Value s) { x += s; y += s; return *this; } Vector2i & Vector2i::operator <<= (Value s) { x <<= s; y <<= s; return *this; } Vector2i & Vector2i::operator >>= (Value s) { x >>= s; y >>= s; return *this; } // ------------------------------------------------------------------------------------------------ Vector2i & Vector2i::operator ++ () { ++x; ++y; return *this; } Vector2i & Vector2i::operator -- () { --x; --y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::operator ++ (int) { Vector2i state(*this); ++x; ++y; return state; } Vector2i Vector2i::operator -- (int) { Vector2i state(*this); --x; --y; return state; } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::operator + (const Vector2i & v) const { return Vector2i(x + v.x, y + v.y); } Vector2i Vector2i::operator - (const Vector2i & v) const { return Vector2i(x - v.x, y - v.y); } Vector2i Vector2i::operator * (const Vector2i & v) const { return Vector2i(x * v.x, y * v.y); } Vector2i Vector2i::operator / (const Vector2i & v) const { return Vector2i(x / v.x, y / v.y); } Vector2i Vector2i::operator % (const Vector2i & v) const { return Vector2i(x % v.x, y % v.y); } Vector2i Vector2i::operator & (const Vector2i & v) const { return Vector2i(x & v.x, y & v.y); } Vector2i Vector2i::operator | (const Vector2i & v) const { return Vector2i(x | v.x, y | v.y); } Vector2i Vector2i::operator ^ (const Vector2i & v) const { return Vector2i(x ^ v.x, y ^ v.y); } Vector2i Vector2i::operator << (const Vector2i & v) const { return Vector2i(x << v.x, y << v.y); } Vector2i Vector2i::operator >> (const Vector2i & v) const { return Vector2i(x >> v.x, y >> v.y); } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::operator + (Value s) const { return Vector2i(x + s, y + s); } Vector2i Vector2i::operator - (Value s) const { return Vector2i(x - s, y - s); } Vector2i Vector2i::operator * (Value s) const { return Vector2i(x * s, y * s); } Vector2i Vector2i::operator / (Value s) const { return Vector2i(x / s, y / s); } Vector2i Vector2i::operator % (Value s) const { return Vector2i(x % s, y % s); } Vector2i Vector2i::operator & (Value s) const { return Vector2i(x & s, y & s); } Vector2i Vector2i::operator | (Value s) const { return Vector2i(x | s, y | s); } Vector2i Vector2i::operator ^ (Value s) const { return Vector2i(x ^ s, y ^ s); } Vector2i Vector2i::operator << (Value s) const { return Vector2i(x < s, y < s); } Vector2i Vector2i::operator >> (Value s) const { return Vector2i(x >> s, y >> s); } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::operator + () const { return Vector2i(abs(x), abs(y)); } Vector2i Vector2i::operator - () const { return Vector2i(-x, -y); } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::operator ~ () const { return Vector2i(~x, ~y); } // ------------------------------------------------------------------------------------------------ bool Vector2i::operator == (const Vector2i & v) const { return (x == v.x) && (y == v.y); } bool Vector2i::operator != (const Vector2i & v) const { return (x != v.x) && (y != v.y); } bool Vector2i::operator < (const Vector2i & v) const { return (x < v.x) && (y < v.y); } bool Vector2i::operator > (const Vector2i & v) const { return (x > v.x) && (y > v.y); } bool Vector2i::operator <= (const Vector2i & v) const { return (x <= v.x) && (y <= v.y); } bool Vector2i::operator >= (const Vector2i & v) const { return (x >= v.x) && (y >= v.y); } // ------------------------------------------------------------------------------------------------ Int32 Vector2i::Cmp(const Vector2i & o) const { if (*this == o) return 0; else if (*this > o) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ CSStr Vector2i::ToString() const { return ToStringF("%d,%d", x, y); } // ------------------------------------------------------------------------------------------------ void Vector2i::Set(Value ns) { x = ns; y = ns; } void Vector2i::Set(Value nx, Value ny) { x = nx; y = ny; } // ------------------------------------------------------------------------------------------------ void Vector2i::Set(const Vector2i & v) { x = v.x; y = v.y; } void Vector2i::Set(const Vector2 & v) { x = Value(v.x); y = Value(v.y); } // ------------------------------------------------------------------------------------------------ void Vector2i::Set(CSStr values, SQChar delim) { Set(GetVector2i(values, delim)); } // ------------------------------------------------------------------------------------------------ void Vector2i::Generate() { x = GetRandomInt32(); y = GetRandomInt32(); } void Vector2i::Generate(Value min, Value max) { if (max < min) { SqThrow("max value is lower than min value"); } else { x = GetRandomInt32(min, max); y = GetRandomInt32(min, max); } } void Vector2i::Generate(Value xmin, Value xmax, Value ymin, Value ymax) { if (xmax < xmin || ymax < ymin) { SqThrow("max value is lower than min value"); } else { x = GetRandomInt32(ymin, ymax); y = GetRandomInt32(xmin, xmax); } } // ------------------------------------------------------------------------------------------------ Vector2i Vector2i::Abs() const { return Vector2i(abs(x), abs(y)); } // ================================================================================================ void Register_Vector2i(HSQUIRRELVM vm) { typedef Vector2i::Value Val; RootTable(vm).Bind(_SC("Vector2i"), Class< Vector2i >(vm, _SC("Vector2i")) /* Constructors */ .Ctor() .Ctor< Val >() .Ctor< Val, Val >() /* Static Members */ .SetStaticValue(_SC("Delim"), &Vector2i::Delim) /* Member Variables */ .Var(_SC("x"), &Vector2i::x) .Var(_SC("y"), &Vector2i::y) /* Properties */ .Prop(_SC("abs"), &Vector2i::Abs) /* Core Metamethods */ .Func(_SC("_tostring"), &Vector2i::ToString) .Func(_SC("_cmp"), &Vector2i::Cmp) /* Metamethods */ .Func(_SC("_add"), &Vector2i::operator +) .Func(_SC("_sub"), &Vector2i::operator -) .Func(_SC("_mul"), &Vector2i::operator *) .Func(_SC("_div"), &Vector2i::operator /) .Func(_SC("_modulo"), &Vector2i::operator %) .Func(_SC("_unm"), &Vector2i::operator -) /* Setters */ .Overload(_SC("Set"), &Vector2i::Set) .Overload(_SC("Set"), &Vector2i::Set) .Overload(_SC("SetVec2i"), &Vector2i::Set) .Overload(_SC("SetVec2"), &Vector2i::Set) .Overload(_SC("SetStr"), &Vector2i::Set) /* Random Generators */ .Overload(_SC("Generate"), &Vector2i::Generate) .Overload(_SC("Generate"), &Vector2i::Generate) .Overload(_SC("Generate"), &Vector2i::Generate) /* Utility Methods */ .Func(_SC("Clear"), &Vector2i::Clear) /* Operator Exposure */ .Func(_SC("opAddAssign"), &Vector2i::operator +=) .Func(_SC("opSubAssign"), &Vector2i::operator -=) .Func(_SC("opMulAssign"), &Vector2i::operator *=) .Func(_SC("opDivAssign"), &Vector2i::operator /=) .Func(_SC("opModAssign"), &Vector2i::operator %=) .Func(_SC("opAndAssign"), &Vector2i::operator &=) .Func(_SC("opOrAssign"), &Vector2i::operator |=) .Func(_SC("opXorAssign"), &Vector2i::operator ^=) .Func(_SC("opShlAssign"), &Vector2i::operator <<=) .Func(_SC("opShrAssign"), &Vector2i::operator >>=) .Func(_SC("opAddAssignS"), &Vector2i::operator +=) .Func(_SC("opSubAssignS"), &Vector2i::operator -=) .Func(_SC("opMulAssignS"), &Vector2i::operator *=) .Func(_SC("opDivAssignS"), &Vector2i::operator /=) .Func(_SC("opModAssignS"), &Vector2i::operator %=) .Func(_SC("opAndAssignS"), &Vector2i::operator &=) .Func(_SC("opOrAssignS"), &Vector2i::operator |=) .Func(_SC("opXorAssignS"), &Vector2i::operator ^=) .Func(_SC("opShlAssignS"), &Vector2i::operator <<=) .Func(_SC("opShrAssignS"), &Vector2i::operator >>=) .Func(_SC("opPreInc"), &Vector2i::operator ++) .Func(_SC("opPreDec"), &Vector2i::operator --) .Func(_SC("opPostInc"), &Vector2i::operator ++) .Func(_SC("opPostDec"), &Vector2i::operator --) .Func(_SC("opAdd"), &Vector2i::operator +) .Func(_SC("opSub"), &Vector2i::operator -) .Func(_SC("opMul"), &Vector2i::operator *) .Func(_SC("opDiv"), &Vector2i::operator /) .Func(_SC("opMod"), &Vector2i::operator %) .Func(_SC("opAnd"), &Vector2i::operator &) .Func(_SC("opOr"), &Vector2i::operator |) .Func(_SC("opShl"), &Vector2i::operator ^) .Func(_SC("opShl"), &Vector2i::operator <<) .Func(_SC("opShr"), &Vector2i::operator >>) .Func(_SC("opAddS"), &Vector2i::operator +) .Func(_SC("opSubS"), &Vector2i::operator -) .Func(_SC("opMulS"), &Vector2i::operator *) .Func(_SC("opDivS"), &Vector2i::operator /) .Func(_SC("opModS"), &Vector2i::operator %) .Func(_SC("opAndS"), &Vector2i::operator &) .Func(_SC("opOrS"), &Vector2i::operator |) .Func(_SC("opShlS"), &Vector2i::operator ^) .Func(_SC("opShlS"), &Vector2i::operator <<) .Func(_SC("opShrS"), &Vector2i::operator >>) .Func(_SC("opUnPlus"), &Vector2i::operator +) .Func(_SC("opUnMinus"), &Vector2i::operator -) .Func(_SC("opCom"), &Vector2i::operator ~) .Func(_SC("opEqual"), &Vector2i::operator ==) .Func(_SC("opNotEqual"), &Vector2i::operator !=) .Func(_SC("opLessThan"), &Vector2i::operator <) .Func(_SC("opGreaterThan"), &Vector2i::operator >) .Func(_SC("opLessEqual"), &Vector2i::operator <=) .Func(_SC("opGreaterEqual"), &Vector2i::operator >=) ); } } // Namespace:: SqMod