// ------------------------------------------------------------------------------------------------ #include "Core.hpp" #include "Base/Color3.hpp" #include "Base/Vector2.hpp" #include "Entity/Player.hpp" // ------------------------------------------------------------------------------------------------ #include "Misc/Functions.hpp" #include "Misc/Model.hpp" #include "Misc/Player.hpp" #include "Misc/Vehicle.hpp" #include "Misc/Weapon.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ extern SQInteger Player_FindAuto(HSQUIRRELVM vm); extern SQInteger Player_ExistsAuto(HSQUIRRELVM vm); // ------------------------------------------------------------------------------------------------ extern void Register_Broadcast(HSQUIRRELVM vm); // ================================================================================================ void Register_Misc(HSQUIRRELVM vm) { Table srvns(vm); srvns .FmtFunc(_SC("SendLogMessage"), &SendLogMessage) .Func(_SC("GetVersion"), &GetServerVersion) .Func(_SC("GetSettings"), &GetServerSettings) .Func(_SC("GetNumberOfPlugins"), &GetNumberOfPlugins) .Func(_SC("GetPluginInfo"), &GetPluginInfo) .FmtFunc(_SC("FindPlugin"), &FindPlugin) .FmtFunc(_SC("SendPluginCommand"), &SendPluginCommand) .Func(_SC("GetTime"), &GetTime) .Func(_SC("GetLastError"), &GetLastError) .Func(_SC("GetPluginVersion"), &GetPluginVersion) .Func(_SC("GetPluginVersionStr"), &GetPluginVersionStr) .Func(_SC("GetPluginName"), &GetPluginName) .Func(_SC("GetPluginAuthor"), &GetPluginAuthor) .Func(_SC("GetPluginID"), &GetPluginID) .Func(_SC("GetServerPort"), &GetServerPort) .Func(_SC("GetServerFlags"), &GetServerFlags) .Func(_SC("GetMaxPlayers"), &GetMaxPlayers) .Func(_SC("SetMaxPlayers"), &SetMaxPlayers) .Func(_SC("GetServerName"), &GetServerName) .FmtFunc(_SC("SetServerName"), &SetServerName) .Func(_SC("GetPassword"), &GetServerPassword) .FmtFunc(_SC("SetPassword"), &SetServerPassword) .Func(_SC("GetGameModeText"), &GetGameModeText) .FmtFunc(_SC("SetGameModeText"), &SetGameModeText) .FmtFunc(_SC("CreateRadioStream"), &CreateRadioStream) .FmtFunc(_SC("CreateRadioStreamEx"), &CreateRadioStreamEx) .Func(_SC("RemoveRadioStream"), &RemoveRadioStream) .Func(_SC("Shutdown"), &ShutdownServer) .Func(_SC("GetOption"), &GetServerOption) .Func(_SC("SetOption"), &SetServerOption) .Func(_SC("SetOptionEx"), &SetServerOptionEx) .Func(_SC("GetWorldBounds"), &GetWorldBounds) .Func(_SC("SetWorldBounds"), &SetWorldBounds) .Func(_SC("SetWorldBoundsEx"), &SetWorldBoundsEx) .Func(_SC("GetWastedSettings"), &GetWastedSettings) .Func(_SC("SetWastedSettings"), &SetWastedSettings) .Func(_SC("GetTimeRate"), &GetTimeRate) .Func(_SC("SetTimeRate"), &SetTimeRate) .Func(_SC("GetHour"), &GetHour) .Func(_SC("SetHour"), &SetHour) .Func(_SC("GetMinute"), &GetMinute) .Func(_SC("SetMinute"), &SetMinute) .Func(_SC("GetWeather"), &GetWeather) .Func(_SC("SetWeather"), &SetWeather) .Func(_SC("GetGravity"), &GetGravity) .Func(_SC("SetGravity"), &SetGravity) .Func(_SC("GetGameSpeed"), &GetGameSpeed) .Func(_SC("SetGameSpeed"), &SetGameSpeed) .Func(_SC("GetWaterLevel"), &GetWaterLevel) .Func(_SC("SetWaterLevel"), &SetWaterLevel) .Func(_SC("GetMaximumFlightAltitude"), &GetMaximumFlightAltitude) .Func(_SC("SetMaximumFlightAltitude"), &SetMaximumFlightAltitude) .Func(_SC("GetKillCommandDelay"), &GetKillCommandDelay) .Func(_SC("SetKillCommandDelay"), &SetKillCommandDelay) .Func(_SC("GetVehiclesForcedRespawnHeight"), &GetVehiclesForcedRespawnHeight) .Func(_SC("SetVehiclesForcedRespawnHeight"), &SetVehiclesForcedRespawnHeight) .Func(_SC("CreateExplosion"), &CreateExplosion) .Func(_SC("CreateExplosionEx"), &CreateExplosionEx) .Func(_SC("PlaySound"), &PlaySound) .Func(_SC("PlaySoundEx"), &PlaySoundEx) .Func(_SC("PlaySoundForWorld"), &PlaySoundForWorld) .Func(_SC("HideMapObject"), &HideMapObject) .Func(_SC("HideMapObjectEx"), &HideMapObjectEx) .Func(_SC("HideMapObjectRaw"), &HideMapObjectRaw) .Func(_SC("ShowMapObject"), &ShowMapObject) .Func(_SC("ShowMapObjectEx"), &ShowMapObjectEx) .Func(_SC("ShowMapObjectRaw"), &ShowMapObjectRaw) .Func(_SC("ShowAllMapObjects"), &ShowAllMapObjects) .Func(_SC("GetWeaponDataValue"), &GetWeaponDataValue) .Func(_SC("SetWeaponDataValue"), &SetWeaponDataValue) .Func(_SC("ResetWeaponDataValue"), &ResetWeaponDataValue) .Func(_SC("IsWeaponDataValueModified"), &IsWeaponDataValueModified) .Func(_SC("ResetWeaponData"), &ResetWeaponData) .Func(_SC("ResetAllWeaponData"), &ResetAllWeaponData) .Func(_SC("AddPlayerClass"), &AddPlayerClass) .Func(_SC("SetSpawnPlayerPosition"), &SetSpawnPlayerPosition) .Func(_SC("SetSpawnCameraPosition"), &SetSpawnCameraPosition) .Func(_SC("SetSpawnCameraLookAt"), &SetSpawnCameraLookAt) .Func(_SC("SetSpawnPlayerPositionEx"), &SetSpawnPlayerPositionEx) .Func(_SC("SetSpawnCameraPositionEx"), &SetSpawnCameraPositionEx) .Func(_SC("SetSpawnCameraLookAtEx"), &SetSpawnCameraLookAtEx) .FmtFunc(_SC("BanIP"), &BanIP) .FmtFunc(_SC("UnbanIP"), &UnbanIP) .FmtFunc(_SC("IsIPBanned"), &IsIPBanned) .FmtFunc(_SC("GetPlayerIdFromName"), &GetPlayerIdFromName) .Func(_SC("IsPlayerConnected"), &IsPlayerConnected) .Func(_SC("ForceAllSelect"), &ForceAllSelect) .Func(_SC("CheckEntityExists"), &CheckEntityExists) .Func(_SC("GetDistrictName"), &GetDistrictName) .Func(_SC("GetDistrictNameEx"), &GetDistrictNameEx) .Func(_SC("GetFallTimer"), &GetFallTimer) .Func(_SC("SetFallTimer"), &SetFallTimer) #if SQMOD_SDK_LEAST(2, 1) .Func(_SC("GetNetworkStatisticsF"), &GetNetworkStatisticsF) .Func(_SC("GetNetworkStatisticsI"), &GetNetworkStatisticsI) #endif ; // Uggly? I know. But does the job. RootTable(vm).Bind(_SC("SqServer"), srvns); RootTable(vm) .SquirrelFunc(_SC("FindPlayer"), &Player_FindAuto, -2, ".i|f|s") .SquirrelFunc(_SC("PlayerExists"), &Player_ExistsAuto, -2, ".i|f|s") .Func(_SC("GetKeyCodeName"), &GetKeyCodeName) .FmtFunc(_SC("SetKeyCodeName"), &SetKeyCodeName) .Func(_SC("GetModelName"), &GetModelName) .FmtFunc(_SC("SetModelName"), &SetModelName) .Func(_SC("IsModelWeapon"), &IsModelWeapon) .Func(_SC("IsModelActuallyWeapon"), &IsModelActuallyWeapon) .Func(_SC("GetSkinName"), &GetSkinName) .FmtFunc(_SC("SetSkinName"), &SetSkinName) .FmtFunc(_SC("GetSkinID"), &GetSkinID) .Func(_SC("IsSkinValid"), &IsSkinValid) .Func(_SC("GetAutomobileName"), &GetAutomobileName) .FmtFunc(_SC("SetAutomobileName"), &SetAutomobileName) .FmtFunc(_SC("GetAutomobileID"), &GetAutomobileID) .Func(_SC("IsAutomobileValid"), &IsAutomobileValid) .Func(_SC("GetWeaponSlot"), &GetWeaponSlot) .Func(_SC("GetWeaponName"), &GetWeaponName) .FmtFunc(_SC("SetWeaponName"), &SetWeaponName) .Func(_SC("GetCustomWeaponNamePoolSize"), &GetCustomWeaponNamePoolSize) .Func(_SC("ClearCustomWeaponNamePool"), &ClearCustomWeaponNamePool) .FmtFunc(_SC("GetWeaponID"), &GetWeaponID) .Func(_SC("IsWeaponValid"), &IsWeaponValid) .Func(_SC("WeaponToModel"), &WeaponToModel) .Func(_SC("IsWeaponNatural"), &IsWeaponNatural) .Func(_SC("PlaySound"), &PlaySound) .Func(_SC("PlaySoundEx"), &PlaySoundEx) .Func(_SC("PlaySoundForWorld"), &PlaySoundForWorld) .Func(_SC("CreateExplosion"), &CreateExplosion) .Func(_SC("CreateExplosionEx"), &CreateExplosionEx); Register_Broadcast(vm); } } // Namespace:: SqMod