// ------------------------------------------------------------------------------------------------ #include "Misc/Model.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const SQChar * GetModelName(int32_t /*id*/) { // @TODO Implement... return _SC(""); } // ------------------------------------------------------------------------------------------------ void SetModelName(int32_t /*id*/, StackStrF & /*name*/) { // @TODO Implement... } // ------------------------------------------------------------------------------------------------ bool IsModelWeapon(int32_t id) { switch (id) { case 258: case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 273: case 274: case 275: case 276: case 277: case 278: case 279: case 280: case 281: case 282: case 283: case 284: case 285: case 286: case 287: case 288: case 289: case 290: case 291: case 292: case 293: case 294: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ bool IsModelActuallyWeapon(int32_t id) { switch (id) { case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 274: case 275: case 276: case 277: case 278: case 279: case 280: case 281: case 282: case 283: case 284: case 285: case 286: case 287: case 288: case 289: case 290: case 291: return true; default: return false; } } } // Namespace:: SqMod