// ------------------------------------------------------------------------------------------------ #include "Entity/Textdraw.hpp" #include "Entity/Player.hpp" #include "Base/Vector2i.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Int32 CTextdraw::Max = SQMOD_TEXTDRAW_POOL; // ------------------------------------------------------------------------------------------------ SQInteger CTextdraw::Typename(HSQUIRRELVM vm) { static SQChar name[] = _SC("SqTextdraw"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ CTextdraw::CTextdraw(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_TEXTDRAW_POOL)) , m_Tag(ToStrF("%d", id)) { /* ... */ } // ------------------------------------------------------------------------------------------------ CTextdraw::~CTextdraw() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CTextdraw::Cmp(const CTextdraw & o) const { if (m_ID == o.m_ID) return 0; else if (m_ID > o.m_ID) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ const String & CTextdraw::ToString() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ const String & CTextdraw::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetTag(CSStr tag) { m_Tag.assign(tag); } // ------------------------------------------------------------------------------------------------ Object & CTextdraw::GetData() { // Validate the managed identifier Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetData(Object & data) { // Validate the managed identifier Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CTextdraw::Destroy(Int32 header, Object & payload) { // Validate the managed identifier Validate(); // Perform the requested operation return _Core->DelTextdraw(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ void CTextdraw::BindEvent(Int32 evid, Object & env, Function & func) const { // Validate the managed identifier Validate(); // Obtain the function instance called for this event Function & event = _Core->GetTextdrawEvent(m_ID, evid); // Is the specified callback function null? if (func.IsNull()) { event.Release(); // Then release the current callback } // Assign the specified environment and function else { event = Function(env.GetVM(), env, func.GetFunc()); } } // ------------------------------------------------------------------------------------------------ void CTextdraw::ShowAll() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->ShowTextdraw(m_ID, -1); } // ------------------------------------------------------------------------------------------------ void CTextdraw::ShowFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->ShowTextdraw(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ void CTextdraw::ShowRange(Int32 first, Int32 last) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then show this textdraw on his client _Func->ShowTextdraw(m_ID, first); } } } // ------------------------------------------------------------------------------------------------ void CTextdraw::HideAll() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->HideTextdraw(m_ID, -1); } // ------------------------------------------------------------------------------------------------ void CTextdraw::HideFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->HideTextdraw(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ void CTextdraw::HideRange(Int32 first, Int32 last) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then hide this textdraw on his client _Func->HideTextdraw(m_ID, first); } } } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetPositionAll(const Vector2i & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveTextdraw(m_ID, -1, pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetPositionAllEx(Int32 x, Int32 y) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveTextdraw(m_ID, -1, x, y); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetPositionFor(CPlayer & player, const Vector2i & pos) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveTextdraw(m_ID, player.GetID(), pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveTextdraw(m_ID, player.GetID(), x, y); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then move this textdraw on his client _Func->MoveTextdraw(m_ID, first, pos.x, pos.y); } } } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetColorAll(const Color4 & col) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetTextdrawColour(m_ID, -1, col.GetRGBA()); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetTextdrawColour(m_ID, -1, SQMOD_PACK_RGBA(r, g, b, a)); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetColorFor(CPlayer & player, const Color4 & col) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetTextdrawColour(m_ID, player.GetID(), col.GetRGBA()); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetColorForEx(CPlayer & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetTextdrawColour(m_ID, player.GetID(), SQMOD_PACK_RGBA(r, g, b, a)); } // ------------------------------------------------------------------------------------------------ void CTextdraw::SetColorRange(Int32 first, Int32 last, const Color4 & col) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (const Uint32 color = col.GetRGBA(); first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then colorize this textdraw on his client _Func->SetTextdrawColour(m_ID, first, color); } } } // ------------------------------------------------------------------------------------------------ const String & CTextdraw::GetText() const { // Validate the managed identifier Validate(); // Return the requested information return _Core->GetTextdraw(m_ID).mText; } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_CreateEx(CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_CreateEx(CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_CreateEx(Int32 index, CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel) { return _Core->NewTextdraw(index,text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_CreateEx(Int32 index, CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(index, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_Create(CSStr text, const Vector2i & pos, const Color4 & color, bool rel) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_Create(CSStr text, const Vector2i & pos, const Color4 & color, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_Create(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color, bool rel) { return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Textdraw_Create(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static const Object & Textdraw_FindByID(Int32 id) { // Perform a range check on the specified identifier if (INVALID_ENTITYEX(id, SQMOD_TEXTDRAW_POOL)) { STHROWF("The specified textdraw identifier is invalid: %d", id); } // Obtain the ends of the entity pool Core::Textdraws::const_iterator itr = _Core->GetTextdraws().cbegin(); Core::Textdraws::const_iterator end = _Core->GetTextdraws().cend(); // Process each entity in the pool for (; itr != end; ++itr) { // Does the identifier match the specified one? if (itr->mID == id) { return itr->mObj; // Stop searching and return this entity } } // Unable to locate a textdraw matching the specified identifier return NullObject(); } // ------------------------------------------------------------------------------------------------ static const Object & Textdraw_FindByTag(CSStr tag) { // Perform a validity check on the specified tag if (!tag || *tag == '\0') { STHROWF("The specified textdraw tag is invalid: null/empty"); } // Obtain the ends of the entity pool Core::Textdraws::const_iterator itr = _Core->GetTextdraws().cbegin(); Core::Textdraws::const_iterator end = _Core->GetTextdraws().cend(); // Process each entity in the pool for (; itr != end; ++itr) { // Does this entity even exist and does the tag match the specified one? if (itr->mInst != nullptr && itr->mInst->GetTag().compare(tag) == 0) { return itr->mObj; // Stop searching and return this entity } } // Unable to locate a textdraw matching the specified tag return NullObject(); } // ------------------------------------------------------------------------------------------------ static Array Textdraw_FindActive() { // Remember the initial stack size StackGuard sg; // Obtain the ends of the entity pool Core::Textdraws::const_iterator itr = _Core->GetTextdraws().cbegin(); Core::Textdraws::const_iterator end = _Core->GetTextdraws().cend(); // Allocate an empty array on the stack sq_newarray(DefaultVM::Get(), 0); // Process each entity in the pool for (; itr != end; ++itr) { // Is this entity instance active? if (VALID_ENTITY(itr->mID)) { // Push the script object on the stack sq_pushobject(DefaultVM::Get(), (HSQOBJECT &)((*itr).mObj)); // Append the object at the back of the array if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -1))) { STHROWF("Unable to append entity instance to the list"); } } } // Return the array at the top of the stack return Var< Array >(DefaultVM::Get(), -1).value; } // ================================================================================================ void Register_CTextdraw(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqTextdraw"), Class< CTextdraw, NoConstructor< CTextdraw > >(vm, _SC("SqTextdraw")) // Metamethods .Func(_SC("_cmp"), &CTextdraw::Cmp) .SquirrelFunc(_SC("_typename"), &CTextdraw::Typename) .Func(_SC("_tostring"), &CTextdraw::ToString) // Static Values .SetStaticValue(_SC("MaxID"), CTextdraw::Max) // Core Properties .Prop(_SC("ID"), &CTextdraw::GetID) .Prop(_SC("Tag"), &CTextdraw::GetTag, &CTextdraw::SetTag) .Prop(_SC("Data"), &CTextdraw::GetData, &CTextdraw::SetData) .Prop(_SC("Active"), &CTextdraw::IsActive) // Core Methods .Func(_SC("Bind"), &CTextdraw::BindEvent) // Core Overloads .Overload< bool (CTextdraw::*)(void) >(_SC("Destroy"), &CTextdraw::Destroy) .Overload< bool (CTextdraw::*)(Int32) >(_SC("Destroy"), &CTextdraw::Destroy) .Overload< bool (CTextdraw::*)(Int32, Object &) >(_SC("Destroy"), &CTextdraw::Destroy) // Properties .Prop(_SC("Text"), &CTextdraw::GetText) // Member Methods .Func(_SC("ShowAll"), &CTextdraw::ShowAll) .Func(_SC("ShowTo"), &CTextdraw::ShowFor) .Func(_SC("ShowFor"), &CTextdraw::ShowFor) .Func(_SC("ShowRange"), &CTextdraw::ShowRange) .Func(_SC("HideAll"), &CTextdraw::HideAll) .Func(_SC("HideFor"), &CTextdraw::HideFor) .Func(_SC("HideFrom"), &CTextdraw::HideFor) .Func(_SC("HideRange"), &CTextdraw::HideRange) .Func(_SC("SetPositionRange"), &CTextdraw::SetPositionRange) .Func(_SC("SetColorRange"), &CTextdraw::SetColorRange) // Member Overloads .Overload< void (CTextdraw::*)(const Vector2i &) const > (_SC("SetPositionAll"), &CTextdraw::SetPositionAll) .Overload< void (CTextdraw::*)(Int32, Int32) const > (_SC("SetPositionAll"), &CTextdraw::SetPositionAllEx) .Overload< void (CTextdraw::*)(CPlayer &, const Vector2i &) const > (_SC("SetPositionFor"), &CTextdraw::SetPositionFor) .Overload< void (CTextdraw::*)(CPlayer &, Int32, Int32) const > (_SC("SetPositionFor"), &CTextdraw::SetPositionForEx) .Overload< void (CTextdraw::*)(const Color4 &) const > (_SC("SetColorAll"), &CTextdraw::SetColorAll) .Overload< void (CTextdraw::*)(Uint8, Uint8, Uint8, Uint8) const > (_SC("SetColorAll"), &CTextdraw::SetColorAllEx) .Overload< void (CTextdraw::*)(CPlayer &, const Color4 &) const > (_SC("SetColorFor"), &CTextdraw::SetColorFor) .Overload< void (CTextdraw::*)(CPlayer &, Uint8, Uint8, Uint8, Uint8) const > (_SC("SetColorFor"), &CTextdraw::SetColorForEx) // Static Functions .StaticFunc(_SC("FindByID"), &Textdraw_FindByID) .StaticFunc(_SC("FindByTag"), &Textdraw_FindByTag) .StaticFunc(_SC("FindActive"), &Textdraw_FindActive) // Static Overloads .StaticOverload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) > (_SC("CreateEx"), &Textdraw_CreateEx) .StaticOverload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) > (_SC("CreateEx"), &Textdraw_CreateEx) .StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) > (_SC("CreateEx"), &Textdraw_CreateEx) .StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) > (_SC("CreateEx"), &Textdraw_CreateEx) .StaticOverload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool) > (_SC("Create"), &Textdraw_Create) .StaticOverload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) > (_SC("Create"), &Textdraw_Create) .StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool) > (_SC("Create"), &Textdraw_Create) .StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) > (_SC("Create"), &Textdraw_Create) ); } } // Namespace:: SqMod