#ifndef _BASE_VECTOR3_HPP_ #define _BASE_VECTOR3_HPP_ // ------------------------------------------------------------------------------------------------ #include "Config.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct Vector3 { /* -------------------------------------------------------------------------------------------- * ... */ typedef SQFloat Value; /* -------------------------------------------------------------------------------------------- * ... */ static const Vector3 NIL; static const Vector3 MIN; static const Vector3 MAX; /* -------------------------------------------------------------------------------------------- * ... */ static SQChar Delim; /* -------------------------------------------------------------------------------------------- * ... */ Value x, y, z; /* -------------------------------------------------------------------------------------------- * ... */ Vector3(); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(Value xv, Value yv, Value zv); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(const Quaternion & q); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(const SQChar * values, char delim); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3(Vector3 && v); /* -------------------------------------------------------------------------------------------- * ... */ ~Vector3(); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator = (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator = (Vector3 && v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator = (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator = (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator = (const Quaternion & q); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator += (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator -= (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator *= (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator /= (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator %= (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator += (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator -= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator *= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator /= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator %= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator ++ (); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 & operator -- (); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator ++ (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator -- (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator + (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator - (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator * (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator / (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator % (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator + (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator - (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator * (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator / (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator % (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator + () const; /* -------------------------------------------------------------------------------------------- * ... */ Vector3 operator - () const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator == (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator != (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator < (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator > (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator <= (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator >= (const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ SQInteger Cmp(const Vector3 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ const SQChar * ToString() const; /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value ns); /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value nx, Value ny, Value nz); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Quaternion & q); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const SQChar * values, char delim); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value min, Value max); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax); /* -------------------------------------------------------------------------------------------- * ... */ void Clear() { x = 0.0, y = 0.0, z = 0.0; } /* -------------------------------------------------------------------------------------------- * ... */ Vector3 Abs() const; }; } // Namespace:: SqMod #endif // _BASE_VECTOR3_HPP_