/* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointCreated */ SqCore.On().CheckpointCreated.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointDestroyed */ SqCore.On().CheckpointDestroyed.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointCustom */ SqCore.On().CheckpointCustom.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointStream */ SqCore.On().CheckpointStream.Connect(function(/*SqPlayer*/ client, /*SqCheckpoint*/ checkpoint, /*bool*/ is_deleted) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointEntered */ SqCore.On().CheckpointEntered.Connect(function(/*SqCheckpoint*/ checkpoint, /*SqPlayer*/ player) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointExited */ SqCore.On().CheckpointExited.Connect(function(/*SqCheckpoint*/ checkpoint, /*SqPlayer*/ player) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointWorld */ SqCore.On().CheckpointWorld.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ old_world, /*int*/ new_world) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: CheckpointRadius */ SqCore.On().CheckpointRadius.Connect(function(/*SqCheckpoint*/ checkpoint, /*float*/ old_radius, /*float*/ new_radius) { });