#ifndef _BASE_VECTOR2U_HPP_ #define _BASE_VECTOR2U_HPP_ // ------------------------------------------------------------------------------------------------ #include "Config.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct Vector2u { /* -------------------------------------------------------------------------------------------- * ... */ typedef SQUnsignedInteger32 Value; /* -------------------------------------------------------------------------------------------- * ... */ static const Vector2u NIL; static const Vector2u MIN; static const Vector2u MAX; /* -------------------------------------------------------------------------------------------- * ... */ static SQChar Delim; /* -------------------------------------------------------------------------------------------- * ... */ Value x, y; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(Value xv, Value yv); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(const Vector2i & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(const Vector2f & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(const SQChar * values, SQChar delim); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u(Vector2u && v); /* -------------------------------------------------------------------------------------------- * ... */ ~Vector2u(); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (Vector2u && v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (const SQChar * values); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (const Vector2i & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator = (const Vector2f & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator += (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator -= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator *= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator /= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator %= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator &= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator |= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator ^= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator <<= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator >>= (const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator += (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator -= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator *= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator /= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator %= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator &= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator |= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator ^= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator <<= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator >>= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator ++ (); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u & operator -- (); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator ++ (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator -- (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator + (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator + (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator - (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator - (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator * (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator * (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator / (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator / (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator % (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator % (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator & (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator & (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator | (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator | (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator ^ (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator ^ (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator << (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator << (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator >> (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator >> (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator + () const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator - () const; /* -------------------------------------------------------------------------------------------- * ... */ Vector2u operator ~ () const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator == (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator != (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator < (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator > (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator <= (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator >= (const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ SQInteger Cmp(const Vector2u & v) const; /* -------------------------------------------------------------------------------------------- * ... */ const SQChar * ToString() const; /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value ns); /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value nx, Value ny); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector2u & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector2i & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector2f & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const SQChar * values, SQChar delim); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value min, Value max); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value xmin, Value xmax, Value ymin, Value ymax); /* -------------------------------------------------------------------------------------------- * ... */ void Clear() { x = 0, y = 0; } /* -------------------------------------------------------------------------------------------- * ... */ Vector2u Abs() const; }; } // Namespace:: SqMod #endif // _BASE_VECTOR2U_HPP_