#ifndef _MISC_SIGNAL_HPP_ #define _MISC_SIGNAL_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ #include #include #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ class Signal; /* ------------------------------------------------------------------------------------------------ * Helper class used to reference and keep track of signal instances. */ struct SignalReference { // -------------------------------------------------------------------------------------------- Signal * mPtr; // A raw pointer to the signal instance. Object mObj; // A managed reference to the signal instance. /* -------------------------------------------------------------------------------------------- * Explicit constructor. */ SignalReference(Signal * ptr, const Object & ref) : mPtr(ptr), mObj(ref) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Copy constructor. */ SignalReference(const SignalReference & o) = default; /* -------------------------------------------------------------------------------------------- * Move constructor. */ SignalReference(SignalReference && o) = default; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~SignalReference() = default; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ SignalReference & operator = (const SignalReference & o) = default; /* -------------------------------------------------------------------------------------------- * Move assignment operator. */ SignalReference & operator = (SignalReference && o) = default; }; /* ------------------------------------------------------------------------------------------------ * Utility class for for delivering events to one or more listeners. */ class Signal { private: /* -------------------------------------------------------------------------------------------- * Used to store a script callback and the unique hash associated with it for quick searching. */ struct Slot { // ---------------------------------------------------------------------------------------- SQHash mEnvHash; // The hash of the specified environment. SQHash mFuncHash; // The hash of the specified callback. HSQOBJECT mEnvRef; // The specified script environment. HSQOBJECT mFuncRef; // The specified script callback. // ---------------------------------------------------------------------------------------- Slot * mPrev; // Previous slot in the chain. Slot * mNext; // Next slot in the chain. /* ---------------------------------------------------------------------------------------- * Forwarding constructor. */ Slot(Object & env, Function & func) : Slot(env.GetObject(), func.GetFunc(), nullptr) { /* ... */ } /* ---------------------------------------------------------------------------------------- * Forwarding constructor. */ Slot(Object & env, Function & func, Slot * head) : Slot(env.GetObject(), func.GetFunc(), head) { /* ... */ } /* ---------------------------------------------------------------------------------------- * Base constructor. */ Slot(HSQOBJECT & env, HSQOBJECT & func, Slot * head) : mEnvHash(0) , mFuncHash(0) , mEnvRef(env) , mFuncRef(func) , mPrev(nullptr) , mNext(head) { HSQUIRRELVM vm = DefaultVM::Get(); // Remember the current stack size const StackGuard sg(vm); // Is there an explicit environment? if (!sq_isnull(mEnvRef)) { // Keep a reference to this environment sq_addref(vm, &mEnvRef); // Push the environment on the stack sq_pushobject(vm, mEnvRef); // Grab the hash of the environment object mEnvHash = sq_gethash(vm, -1); } // Is there an explicit function? if (!sq_isnull(mFuncRef)) { // Keep a reference to this function sq_addref(vm, &mFuncRef); // Push the callback on the stack sq_pushobject(vm, mFuncRef); // Grab the hash of the callback object mFuncHash = sq_gethash(vm, -1); } // Was there a previous head? if (mNext != nullptr) { // Steal the slot before the head mPrev = mNext->mPrev; // Did that head slot had a slot behind it? if (mPrev != nullptr) { // Tell it we're the next slot now mPrev->mNext = this; } // Tell the previous head that we're behind it now mNext->mPrev = this; } } /* ---------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ Slot(const Slot & o) = delete; /* ---------------------------------------------------------------------------------------- * Move constructor. */ Slot(Slot && o) : mEnvHash(o.mEnvHash) , mFuncHash(o.mFuncHash) , mEnvRef(o.mEnvRef) , mFuncRef(o.mFuncRef) , mPrev(o.mPrev) , mNext(o.mNext) { // Take ownership sq_resetobject(&o.mEnvRef); sq_resetobject(&o.mFuncRef); o.mPrev = nullptr; o.mNext = nullptr; // Attach to the chain Attach(); } /* ---------------------------------------------------------------------------------------- * Destructor. */ ~Slot() { Release(); // Detach from the chain Detach(); } /* ---------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ Slot & operator = (const Slot & o) = delete; /* ---------------------------------------------------------------------------------------- * Move assignment operator. */ Slot & operator = (Slot && o) { if (this != &o) { // Release current resources, if any Release(); // Replicate data mEnvHash = o.mEnvHash; mFuncHash = o.mFuncHash; mEnvRef = o.mEnvRef; mFuncRef = o.mFuncRef; mPrev = o.mPrev; mNext = o.mNext; // Take ownership sq_resetobject(&o.mEnvRef); sq_resetobject(&o.mFuncRef); o.mPrev = nullptr; o.mNext = nullptr; // Attach to the chain Attach(); } return *this; } /* ---------------------------------------------------------------------------------------- * Equality comparison operator. */ bool operator == (const Slot & o) const { return (mEnvHash == o.mEnvHash) && (mFuncHash == o.mFuncHash); } /* ---------------------------------------------------------------------------------------- * Inequality comparison operator. */ bool operator != (const Slot & o) const { return (mEnvHash != o.mEnvHash) || (mFuncHash != o.mFuncHash); } /* ---------------------------------------------------------------------------------------- * Release managed script resources. */ void Release() { // Should we release any environment object? if (!sq_isnull(mEnvRef)) { sq_release(DefaultVM::Get(), &mEnvRef); sq_resetobject(&mEnvRef); } // Should we release any callback object? if (!sq_isnull(mFuncRef)) { sq_release(DefaultVM::Get(), &mFuncRef); sq_resetobject(&mFuncRef); } } /* ---------------------------------------------------------------------------------------- * Attach the slot to the chain. */ void Attach() { // Is there a slot after us? if (mNext != nullptr) { // Tell it that we're behind it mNext->mPrev = this; } // Is there a node behind us? if (mPrev != nullptr) { // Tell it that we're ahead of it mPrev->mNext = this; } } /* ---------------------------------------------------------------------------------------- * Detach the slot from the chain. */ void Detach() { // Is there a slot after us? if (mNext != nullptr) { // Tell it we're no longer behind it mNext->mPrev = mPrev; } // Is there a node behind us? if (mPrev != nullptr) { // Tell it we're no longer ahead of it mPrev->mNext = mNext; } mPrev = mNext = nullptr; } /* ---------------------------------------------------------------------------------------- * Attach the slot after another slot. */ void AttachNext(Slot * node) { Detach(); // Assign the slot ahead of us mNext = node; // Is there a node to attach to? if (mNext != nullptr) { // Steal the previous slot mPrev = mNext->mPrev; // Was there a previous slot? if (mPrev != nullptr) { mPrev->mNext = this; // Tell it we're the next slot now } // Place ourself behind mNext->mPrev = this; } } /* ---------------------------------------------------------------------------------------- * Attach the slot before another slot. */ void AttachPrev(Slot * node) { Detach(); // Assign the slot behind us mPrev = node; // Is there a node to attach to? if (mPrev != nullptr) { // Steal the next slot mNext = mPrev->mNext; // Was there a next slot? if (mNext != nullptr) { mNext->mPrev = this; // Tell it we're the previous slot now } // Place ourself ahead mPrev->mNext = this; } } }; // -------------------------------------------------------------------------------------------- Slot * m_Head; // The chain of slots bound to this signal. Object m_Data; // User data associated with this instance. String m_Name; // The name that identifies this signal. /* -------------------------------------------------------------------------------------------- * Default constructor. */ Signal() : m_Head(nullptr), m_Data(), m_Name() { s_FreeSignals.push_back(this); } /* -------------------------------------------------------------------------------------------- * Base constructor. */ Signal(const CSStr name) : Signal(String(name ? name : _SC(""))) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Base constructor. */ Signal(const String & name) : Signal(String(name)) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Base constructor. */ Signal(String && name) : m_Head(nullptr), m_Data(), m_Name(std::move(name)) { if (m_Name.empty()) { s_FreeSignals.push_back(this); } } public: /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ Signal(const Signal & o) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ Signal(Signal && o) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~Signal() { Clear(); if (m_Name.empty()) { s_FreeSignals.erase(std::remove(s_FreeSignals.begin(), s_FreeSignals.end(), this), s_FreeSignals.end()); } } /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ Signal & operator = (const Signal & o) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ Signal & operator = (Signal && o) = delete; /* -------------------------------------------------------------------------------------------- * Used by the script engine to compare two instances of this type. */ Int32 Cmp(const Signal & o) const { if (m_Name == o.m_Name) { return 0; } else if (m_Name > o.m_Name) { return 1; } else { return -1; } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const { return m_Name; } /* -------------------------------------------------------------------------------------------- * Used by the script engine to retrieve the name from instances of this type. */ static SQInteger Typename(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ Object & GetData() { return m_Data; } /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(Object & data) { m_Data = data; } /* -------------------------------------------------------------------------------------------- * The number of slots connected to the signal. */ SQInteger Count() const { // Don't attempt to count anything if there's no head if (m_Head == nullptr) { return 0; } // Final count Uint32 count = 0; // Walk down the chain and count all nodes for (Slot * node = m_Head; node != nullptr; node = node->mNext) { ++count; } // Return the count return count; } /* -------------------------------------------------------------------------------------------- * Clear all slots connected to the signal. */ void Clear() { // Don't attempt to clear anything if there's no head if (m_Head == nullptr) { return; } // Walk down the chain and delete all nodes for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Delete the node instance delete node; } // Reset the head m_Head = nullptr; } /* -------------------------------------------------------------------------------------------- * Connect a function with a specific environment to the signal. */ void Connect(Object & env, Function & func) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { m_Head = new Slot(env, func, nullptr); // We're done here return; } const Slot slot{env, func}; // Don't attempt to search anything if there's only one element if (m_Head->mNext == nullptr) { // Is it already inserted? if (*m_Head != slot) { m_Head = new Slot(env, func, m_Head); } // We're done here return; } // Walk down the chain and find an already matching node for (Slot * node = m_Head; node != nullptr; node = node->mNext) { if (*node == slot) { return; // Already connected } } // Connect now m_Head = new Slot(env, func, m_Head); } /* -------------------------------------------------------------------------------------------- * See whether a function with a specific environment is connected to the signal. */ bool Connected(Object & env, Function & func) const { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { return false; } const Slot slot{env, func}; // Walk down the chain and find a matching node for (Slot * node = m_Head; node != nullptr; node = node->mNext) { if (*node == slot) { return true; // Found it } } // No such slot exists return false; } /* -------------------------------------------------------------------------------------------- * Disconnect a function with a specific environment from the signal. */ void Disconnect(Object & env, Function & func) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { return; } const Slot slot{env, func}; // Walk down the chain and remove the matching nodes for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Is this our node? if (*node == slot) { // Is this the head? if (node == m_Head) { m_Head = next; // Move the head to the next one } // Detach it from the chain node->Detach(); // Delete the node instance delete node; } } } /* -------------------------------------------------------------------------------------------- * Disconnect all functions with a specific environment from the signal. */ void DisconnectThis(Object & env) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { return; } const SQHash hash = Slot{env, NullFunction()}.mEnvHash; // Walk down the chain and remove the matching nodes for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Is this our node? if (node->mEnvHash == hash) { // Is this the head? if (node == m_Head) { m_Head = next; // Move the head to the next one } // Detach it from the chain node->Detach(); // Delete the node instance delete node; } } } /* -------------------------------------------------------------------------------------------- * Disconnect all matching functions regardless of the environment from the signal. */ void DisconnectFunc(Function & func) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { return; } const SQHash hash = Slot{NullObject(), func}.mFuncHash; // Walk down the chain and remove the matching nodes for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Is this our node? if (node->mFuncHash == hash) { // Is this the head? if (node == m_Head) { m_Head = next; // Move the head to the next one } // Detach it from the chain node->Detach(); // Delete the node instance delete node; } } } /* -------------------------------------------------------------------------------------------- * Count all functions with a specific environment from the signal. */ Uint32 CountThis(Object & env) const { // Don't attempt to count anything if there's no head if (m_Head == nullptr) { return 0; } const SQHash hash = Slot{env, NullFunction()}.mEnvHash; // Final count Uint32 count = 0; // Walk down the chain and count the matching nodes for (Slot * node = m_Head; node != nullptr; node = node->mNext) { // Is this our node? if (node->mEnvHash == hash) { ++count; } } // Return the count return count; } /* -------------------------------------------------------------------------------------------- * Count all matching functions regardless of the environment from the signal. */ Uint32 CountFunc(Function & func) const { // Don't attempt to count anything if there's no head if (m_Head == nullptr) { return 0; } const SQHash hash = Slot{NullObject(), func}.mFuncHash; // Final count Uint32 count = 0; // Walk down the chain and count the matching nodes for (Slot * node = m_Head; node != nullptr; node = node->mNext) { // Is this our node? if (node->mFuncHash == hash) { ++count; } } // Return the count return count; } /* -------------------------------------------------------------------------------------------- * Make sure that specified slot is positioned ahead of all other slots. */ void Head(Object & env, Function & func) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { m_Head = new Slot(env, func, nullptr); // We're done here return; } const Slot slot{env, func}; // Don't attempt to search anything if there's only one element if (m_Head->mNext == nullptr) { // Is it already inserted? if (*m_Head != slot) { m_Head = new Slot(env, func, m_Head); } // We're done here return; } // Grab the head node Slot * node = m_Head; // Walk down the chain and find a matching node for (; node != nullptr; node = node->mNext) { if (*node == slot) { break; // Found it } } // Have we found anything? if (node == nullptr) { m_Head = new Slot(env, func, m_Head); // Lead everyone } // Is it the head already? else if (m_Head != node) { node->AttachNext(m_Head); // We're the head now m_Head = node; } } /* -------------------------------------------------------------------------------------------- * Make sure that specified slot is positioned behind of all other slots. */ void Tail(Object & env, Function & func) { // Don't attempt to search anything if there's no head if (m_Head == nullptr) { m_Head = new Slot(env, func, nullptr); // We're done here return; } const Slot slot{env, func}; // Don't attempt to search anything if there's only one element if (m_Head->mNext == nullptr) { // Is it already inserted? if (*m_Head != slot) { m_Head->mNext = new Slot(env, func, nullptr); // Link with the head m_Head->mNext->mPrev = m_Head; } // We're done here return; } // Grab the head node Slot * node = m_Head, * prev = nullptr; // Walk down the chain and find a matching node for (; node != nullptr; prev = node, node = node->mNext) { if (*node == slot) { break; // Found it } } // Have we found anything? if (node == nullptr) { // Create the slot now node = new Slot(env, func, nullptr); } else { // Walk down the chain until the end while (prev->mNext != nullptr) { prev = prev->mNext; } // Finally, detach the node from it's current position node->Detach(); } // Knowing 'prev' points to last element node->AttachPrev(prev); } /* -------------------------------------------------------------------------------------------- * Emit the event to the connected slots. */ static SQInteger SqEmit(HSQUIRRELVM vm) { const Int32 top = sq_gettop(vm); // The signal instance Signal * signal = nullptr; // Attempt to extract the signal instance try { signal = Var< Signal * >(vm, 1).value; } catch (const Sqrat::Exception & e) { return sq_throwerror(vm, e.what()); } // Do we have a valid signal instance? if (!signal) { return sq_throwerror(vm, "Invalid signal instance"); } // Walk down the chain and trigger slots for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Remember the current stack size const StackGuard sg(vm); // Push the callback object sq_pushobject(vm, node->mFuncRef); // Is there an explicit environment? if (sq_isnull(node->mEnvRef)) { sq_pushroottable(vm); } else { sq_pushobject(vm, node->mEnvRef); } // Are there any parameters to forward? if (top > 1) { for (SQInteger i = 2; i <= top; ++i) { sq_push(vm, i); } } // Make the function call and store the result const SQRESULT res = sq_call(vm, top, false, ErrorHandling::IsEnabled()); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } } // Specify that we don't return anything return 0; } /* -------------------------------------------------------------------------------------------- * Emit the event to the connected slots and collect returned values. */ static SQInteger SqQuery(HSQUIRRELVM vm) { const Int32 top = sq_gettop(vm); // Do we have the collector environment? if (top <= 1) { return sq_throwerror(vm, "Missing collector environment"); } // Do we have the collector function? else if (top <= 2) { return sq_throwerror(vm, "Missing collector callback"); } // The signal instance Signal * signal = nullptr; // Attempt to extract the signal instance and collector try { signal = Var< Signal * >(vm, 1).value; } catch (const Sqrat::Exception & e) { return sq_throwerror(vm, e.what()); } // Do we have a valid signal instance? if (!signal) { return sq_throwerror(vm, "Invalid signal instance"); } // The collector HSQOBJECT cenv, cfunc; // Grab the collector environment SQRESULT res = sq_getstackobj(vm, 2, &cenv); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } // Was there a valid environment? else if (sq_isnull(cenv)) { // Remember the current stack size const StackGuard sg(vm); // Default to the root table sq_pushroottable(vm); // Try to grab the collector environment again SQRESULT res = sq_getstackobj(vm, -1, &cenv); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } } // Grab the collector function res = sq_getstackobj(vm, 3, &cfunc); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } // Some dummy checks to make sure the collector is a callable object else if (!sq_isfunction(cfunc) && !sq_isclosure(cfunc) && !sq_isnativeclosure(cfunc)) { return sq_throwerror(vm, "Invalid collector"); } // Walk down the chain and trigger slots for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Remember the current stack size const StackGuard sg(vm); // Push the callback object sq_pushobject(vm, node->mFuncRef); // Is there an explicit environment? if (sq_isnull(node->mEnvRef)) { sq_pushroottable(vm); } else { sq_pushobject(vm, node->mEnvRef); } // Are there any parameters to forward? if (top > 3) { for (SQInteger i = 4; i <= top; ++i) { sq_push(vm, i); } } // Make the function call and store the result res = sq_call(vm, top - 2, true, ErrorHandling::IsEnabled()); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } // Push the collector onto the stack sq_pushobject(vm, cfunc); sq_pushobject(vm, cenv); // Push the returned value sq_push(vm, -3); // Make the function call and store the result res = sq_call(vm, 2, false, ErrorHandling::IsEnabled()); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } } // Specify that we don't return anything return 0; } protected: /* -------------------------------------------------------------------------------------------- * Actual implementation of the consume method. */ static SQInteger SqConsumeApproveImpl(HSQUIRRELVM vm, const SQBool rval, bool neg) { const Int32 top = sq_gettop(vm); // The signal instance Signal * signal = nullptr; // Attempt to extract the signal instance try { signal = Var< Signal * >(vm, 1).value; } catch (const Sqrat::Exception & e) { return sq_throwerror(vm, e.what()); } // Do we have a valid signal instance? if (!signal) { return sq_throwerror(vm, "Invalid signal instance"); } // Return value of each slot SQBool ret = !rval; // Walk down the chain and trigger slots for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Remember the current stack size const StackGuard sg(vm); // Push the callback object sq_pushobject(vm, node->mFuncRef); // Is there an explicit environment? if (sq_isnull(node->mEnvRef)) { sq_pushroottable(vm); } else { sq_pushobject(vm, node->mEnvRef); } // Are there any parameters to forward? if (top > 1) { for (SQInteger i = 2; i <= top; ++i) { sq_push(vm, i); } } // Make the function call and store the result const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled()); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } // Obtain the returned value sq_tobool(vm, -1, &ret); // Should we proceed to the next slot or stop here? if (ret == rval) { // The slot satisfied our criteria break; } } // Forward the returned value to the invoker sq_pushbool(vm, neg ? !ret : ret); // Specify that we returned something return 1; } public: /* -------------------------------------------------------------------------------------------- * Emit the event to the connected slots and see if they consume it. */ static SQInteger SqConsume(HSQUIRRELVM vm) { return SqConsumeApproveImpl(vm, SQTrue, false); } /* -------------------------------------------------------------------------------------------- * Emit the event to the connected slots and see if they approve it. */ static SQInteger SqApprove(HSQUIRRELVM vm) { return SqConsumeApproveImpl(vm, SQFalse, true); } /* -------------------------------------------------------------------------------------------- * Emit the event to the connected slots and see if they return something. */ static SQInteger SqRequest(HSQUIRRELVM vm) { const Int32 top = sq_gettop(vm); // The signal instance Signal * signal = nullptr; // Attempt to extract the signal instance try { signal = Var< Signal * >(vm, 1).value; } catch (const Sqrat::Exception & e) { return sq_throwerror(vm, e.what()); } // Do we have a valid signal instance? if (!signal) { return sq_throwerror(vm, "Invalid signal instance"); } // Walk down the chain and trigger slots for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next) { // Grab the next node upfront next = node->mNext; // Remember the current stack size const StackGuard sg(vm); // Push the callback object sq_pushobject(vm, node->mFuncRef); // Is there an explicit environment? if (sq_isnull(node->mEnvRef)) { sq_pushroottable(vm); } else { sq_pushobject(vm, node->mEnvRef); } // Are there any parameters to forward? if (top > 1) { for (SQInteger i = 2; i <= top; ++i) { sq_push(vm, i); } } // Make the function call and store the result const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled()); // Validate the result if (SQ_FAILED(res)) { return res; // Propagate the error } // Is the returned value not null? else if (sq_gettype(vm, -1) != OT_NULL) { // Push back the returned value sq_push(vm, -1); // Specify that we returned something return 1; } } // Specify that we returned nothing return 0; } private: // -------------------------------------------------------------------------------------------- typedef std::pair< std::size_t, SignalReference > SignalElement; typedef std::vector< SignalElement > SignalContainer; typedef std::vector< Signal * > FreeSignals; // -------------------------------------------------------------------------------------------- static SignalContainer s_Signals; // List of all created signals. static FreeSignals s_FreeSignals; // List of signals without a name. public: /* -------------------------------------------------------------------------------------------- * Terminate all signal instances and release any script resources. */ static void Terminate(); /* -------------------------------------------------------------------------------------------- * Create a free signal without a specific name. */ static Object Create(); /* -------------------------------------------------------------------------------------------- * Create a new signal with the specified name. */ static Object Create(String name); /* -------------------------------------------------------------------------------------------- * Remove the signal with the specified name. */ static void Remove(String name); /* -------------------------------------------------------------------------------------------- * Retrieve the signal with the specified name. */ static Object Fetch(String name); }; } // Namespace:: SqMod #endif // _MISC_SIGNAL_HPP_