#ifndef _BASE_VECTOR3_HPP_ #define _BASE_VECTOR3_HPP_ // ------------------------------------------------------------------------------------------------ #include "Config.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct Vector3 { // -------------------------------------------------------------------------------------------- typedef SQFloat Value; // -------------------------------------------------------------------------------------------- static const Vector3 NIL; static const Vector3 MIN; static const Vector3 MAX; // -------------------------------------------------------------------------------------------- static SQChar Delim; // -------------------------------------------------------------------------------------------- Value x, y, z; // -------------------------------------------------------------------------------------------- Vector3() noexcept; Vector3(Value s) noexcept; Vector3(Value xv, Value yv, Value zv) noexcept; // -------------------------------------------------------------------------------------------- Vector3(const Vector4 & v) noexcept; Vector3(const Quaternion & q) noexcept; // -------------------------------------------------------------------------------------------- Vector3(const SQChar * values, char delim) noexcept; // -------------------------------------------------------------------------------------------- Vector3(const Vector3 & v) noexcept; Vector3(Vector3 && v) noexcept; // -------------------------------------------------------------------------------------------- ~Vector3(); // -------------------------------------------------------------------------------------------- Vector3 & operator = (const Vector3 & v) noexcept; Vector3 & operator = (Vector3 && v) noexcept; // -------------------------------------------------------------------------------------------- Vector3 & operator = (Value s) noexcept; Vector3 & operator = (const Vector4 & v) noexcept; Vector3 & operator = (const Quaternion & q) noexcept; // -------------------------------------------------------------------------------------------- Vector3 & operator += (const Vector3 & v) noexcept; Vector3 & operator -= (const Vector3 & v) noexcept; Vector3 & operator *= (const Vector3 & v) noexcept; Vector3 & operator /= (const Vector3 & v) noexcept; Vector3 & operator %= (const Vector3 & v) noexcept; // -------------------------------------------------------------------------------------------- Vector3 & operator += (Value s) noexcept; Vector3 & operator -= (Value s) noexcept; Vector3 & operator *= (Value s) noexcept; Vector3 & operator /= (Value s) noexcept; Vector3 & operator %= (Value s) noexcept; // -------------------------------------------------------------------------------------------- Vector3 & operator ++ () noexcept; Vector3 & operator -- () noexcept; // -------------------------------------------------------------------------------------------- Vector3 operator ++ (int) noexcept; Vector3 operator -- (int) noexcept; // -------------------------------------------------------------------------------------------- Vector3 operator + (const Vector3 & v) const noexcept; Vector3 operator - (const Vector3 & v) const noexcept; Vector3 operator * (const Vector3 & v) const noexcept; Vector3 operator / (const Vector3 & v) const noexcept; Vector3 operator % (const Vector3 & v) const noexcept; // -------------------------------------------------------------------------------------------- Vector3 operator + (Value s) const noexcept; Vector3 operator - (Value s) const noexcept; Vector3 operator * (Value s) const noexcept; Vector3 operator / (Value s) const noexcept; Vector3 operator % (Value s) const noexcept; // -------------------------------------------------------------------------------------------- Vector3 operator + () const noexcept; Vector3 operator - () const noexcept; // -------------------------------------------------------------------------------------------- bool operator == (const Vector3 & v) const noexcept; bool operator != (const Vector3 & v) const noexcept; bool operator < (const Vector3 & v) const noexcept; bool operator > (const Vector3 & v) const noexcept; bool operator <= (const Vector3 & v) const noexcept; bool operator >= (const Vector3 & v) const noexcept; // -------------------------------------------------------------------------------------------- SQInteger Cmp(const Vector3 & v) const noexcept; // -------------------------------------------------------------------------------------------- const SQChar * ToString() const noexcept; // -------------------------------------------------------------------------------------------- void Set(Value ns) noexcept; void Set(Value nx, Value ny, Value nz) noexcept; // -------------------------------------------------------------------------------------------- void Set(const Vector3 & v) noexcept; void Set(const Vector4 & v) noexcept; void Set(const Quaternion & q) noexcept; // -------------------------------------------------------------------------------------------- void Set(const SQChar * values, char delim) noexcept; // -------------------------------------------------------------------------------------------- void Generate() noexcept; void Generate(Value min, Value max) noexcept; void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax) noexcept; // -------------------------------------------------------------------------------------------- void Clear() noexcept { x = 0.0, y = 0.0, z = 0.0; } // -------------------------------------------------------------------------------------------- Vector3 Abs() const noexcept; }; } // Namespace:: SqMod #endif // _BASE_VECTOR3_HPP_