// // Thread.h // // Library: Foundation // Package: Threading // Module: Thread // // Definition of the Thread class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Thread_INCLUDED #define Foundation_Thread_INCLUDED #include "Poco/Foundation.h" #include "Poco/Event.h" #include "Poco/Mutex.h" #if defined(POCO_OS_FAMILY_WINDOWS) #if defined(_WIN32_WCE) #include "Poco/Thread_WINCE.h" #else #include "Poco/Thread_WIN32.h" #endif #elif defined(POCO_VXWORKS) #include "Poco/Thread_VX.h" #else #include "Poco/Thread_POSIX.h" #endif namespace Poco { class Runnable; class ThreadLocalStorage; class Foundation_API Thread: private ThreadImpl /// This class implements a platform-independent /// wrapper to an operating system thread. /// /// Every Thread object gets a unique (within /// its process) numeric thread ID. /// Furthermore, a thread can be assigned a name. /// The name of a thread can be changed at any time. { public: typedef ThreadImpl::TIDImpl TID; using ThreadImpl::Callable; enum Priority /// Thread priorities. { PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority. PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority. PRIO_NORMAL = PRIO_NORMAL_IMPL, /// The normal thread priority. PRIO_HIGH = PRIO_HIGH_IMPL, /// A higher than normal thread priority. PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority. }; enum Policy { POLICY_DEFAULT = POLICY_DEFAULT_IMPL }; Thread(); /// Creates a thread. Call start() to start it. Thread(const std::string& name); /// Creates a named thread. Call start() to start it. ~Thread(); /// Destroys the thread. int id() const; /// Returns the unique thread ID of the thread. TID tid() const; /// Returns the native thread ID of the thread. std::string name() const; /// Returns the name of the thread. std::string getName() const; /// Returns the name of the thread. void setName(const std::string& name); /// Sets the name of the thread. void setPriority(Priority prio); /// Sets the thread's priority. /// /// Some platform only allow changing a thread's priority /// if the process has certain privileges. Priority getPriority() const; /// Returns the thread's priority. void setOSPriority(int prio, int policy = POLICY_DEFAULT); /// Sets the thread's priority, using an operating system specific /// priority value. Use getMinOSPriority() and getMaxOSPriority() to /// obtain mininum and maximum priority values. Additionally, /// a scheduling policy can be specified. The policy is currently /// only used on POSIX platforms where the values SCHED_OTHER (default), /// SCHED_FIFO and SCHED_RR are supported. int getOSPriority() const; /// Returns the thread's priority, expressed as an operating system /// specific priority value. /// /// May return 0 if the priority has not been explicitly set. static int getMinOSPriority(int policy = POLICY_DEFAULT); /// Returns the minimum operating system-specific priority value, /// which can be passed to setOSPriority() for the given policy. static int getMaxOSPriority(int policy = POLICY_DEFAULT); /// Returns the maximum operating system-specific priority value, /// which can be passed to setOSPriority() for the given policy. void setStackSize(int size); /// Sets the thread's stack size in bytes. /// Setting the stack size to 0 will use the default stack size. /// Typically, the real stack size is rounded up to the nearest /// page size multiple. int getStackSize() const; /// Returns the thread's stack size in bytes. /// If the default stack size is used, 0 is returned. void start(Runnable& target); /// Starts the thread with the given target. /// /// Note that the given Runnable object must remain /// valid during the entire lifetime of the thread, as /// only a reference to it is stored internally. void start(Poco::SharedPtr pTarget); /// Starts the thread with the given target. /// /// The Thread ensures that the given target stays /// alive while the thread is running. void start(Callable target, void* pData = 0); /// Starts the thread with the given target and parameter. template void startFunc(const Functor& fn) /// Starts the thread with the given functor object or lambda. { startImpl(new FunctorRunnable(fn)); } template void startFunc(Functor&& fn) /// Starts the thread with the given functor object or lambda. { startImpl(new FunctorRunnable(std::move(fn))); } void join(); /// Waits until the thread completes execution. /// If multiple threads try to join the same /// thread, the result is undefined. void join(long milliseconds); /// Waits for at most the given interval for the thread /// to complete. Throws a TimeoutException if the thread /// does not complete within the specified time interval. bool tryJoin(long milliseconds); /// Waits for at most the given interval for the thread /// to complete. Returns true if the thread has finished, /// false otherwise. bool isRunning() const; /// Returns true if the thread is running. static bool trySleep(long milliseconds); /// Starts an interruptible sleep. When trySleep() is called, /// the thread will remain suspended until: /// - the timeout expires or /// - wakeUp() is called /// /// Function returns true if sleep attempt was completed, false /// if sleep was interrupted by a wakeUp() call. /// A frequent scenario where trySleep()/wakeUp() pair of functions /// is useful is with threads spending most of the time idle, /// with periodic activity between the idle times; trying to sleep /// (as opposed to sleeping) allows immediate ending of idle thread /// from the outside. /// /// The trySleep() and wakeUp() calls should be used with /// understanding that the suspended state is not a true sleep, /// but rather a state of waiting for an event, with timeout /// expiration. This makes order of calls significant; calling /// wakeUp() before calling trySleep() will prevent the next /// trySleep() call to actually suspend the thread (which, in /// some scenarios, may be desirable behavior). void wakeUp(); /// Wakes up the thread which is in the state of interruptible /// sleep. For threads that are not suspended, calling this /// function has the effect of preventing the subsequent /// trySleep() call to put thread in a suspended state. static void sleep(long milliseconds); /// Suspends the current thread for the specified /// amount of time. static void yield(); /// Yields cpu to other threads. static Thread* current(); /// Returns the Thread object for the currently active thread. /// If the current thread is the main thread, 0 is returned. static TID currentTid(); /// Returns the native thread ID for the current thread. protected: ThreadLocalStorage& tls(); /// Returns a reference to the thread's local storage. void clearTLS(); /// Clears the thread's local storage. std::string makeName(); /// Creates a unique name for a thread. static int uniqueId(); /// Creates and returns a unique id for a thread. template class FunctorRunnable: public Runnable { public: FunctorRunnable(const Functor& functor): _functor(functor) { } FunctorRunnable(Functor&& functor): _functor(std::move(functor)) { } ~FunctorRunnable() { } void run() { _functor(); } private: Functor _functor; }; private: Thread(const Thread&); Thread& operator = (const Thread&); int _id; std::string _name; ThreadLocalStorage* _pTLS; Event _event; mutable FastMutex _mutex; friend class ThreadLocalStorage; friend class PooledThread; }; // // inlines // inline Thread::TID Thread::tid() const { return tidImpl(); } inline int Thread::id() const { return _id; } inline std::string Thread::name() const { FastMutex::ScopedLock lock(_mutex); return _name; } inline std::string Thread::getName() const { FastMutex::ScopedLock lock(_mutex); return _name; } inline bool Thread::isRunning() const { return isRunningImpl(); } inline void Thread::sleep(long milliseconds) { sleepImpl(milliseconds); } inline void Thread::yield() { yieldImpl(); } inline Thread* Thread::current() { return static_cast(currentImpl()); } inline void Thread::setOSPriority(int prio, int policy) { setOSPriorityImpl(prio, policy); } inline int Thread::getOSPriority() const { return getOSPriorityImpl(); } inline int Thread::getMinOSPriority(int policy) { return ThreadImpl::getMinOSPriorityImpl(policy); } inline int Thread::getMaxOSPriority(int policy) { return ThreadImpl::getMaxOSPriorityImpl(policy); } inline void Thread::setStackSize(int size) { setStackSizeImpl(size); } inline int Thread::getStackSize() const { return getStackSizeImpl(); } inline Thread::TID Thread::currentTid() { return currentTidImpl(); } } // namespace Poco #endif // Foundation_Thread_INCLUDED