// // RandomStream.h // // Library: Foundation // Package: Crypt // Module: RandomStream // // Definition of class RandomInputStream. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_RandomStream_INCLUDED #define Foundation_RandomStream_INCLUDED #include "Poco/Foundation.h" #include "Poco/BufferedStreamBuf.h" #include namespace Poco { class Foundation_API RandomBuf: public BufferedStreamBuf /// This streambuf generates random data. /// On Windows NT, the cryptographic API is used. /// On Unix, /dev/random is used, if available. /// Otherwise, a random number generator, some /// more-or-less random data and a SHA-1 digest /// is used to generate random data. { public: RandomBuf(); ~RandomBuf(); int readFromDevice(char* buffer, std::streamsize length); }; class Foundation_API RandomIOS: public virtual std::ios /// The base class for RandomInputStream. /// /// This class is needed to ensure the correct initialization /// order of the stream buffer and base classes. { public: RandomIOS(); ~RandomIOS(); RandomBuf* rdbuf(); protected: RandomBuf _buf; }; class Foundation_API RandomInputStream: public RandomIOS, public std::istream /// This istream generates random data /// using the RandomBuf. { public: RandomInputStream(); ~RandomInputStream(); }; } // namespace Poco #endif // Foundation_RandomStream_INCLUDED