// ------------------------------------------------------------------------------------------------ #include "Event/Shared.hpp" #include "Register.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const SQChar * GetEventName(SQInt32 type) noexcept { switch (type) { case EVT_BLIPCREATED: return _SC("Blip Created"); case EVT_CHECKPOINTCREATED: return _SC("Checkpoint Created"); case EVT_KEYBINDCREATED: return _SC("Keybind Created"); case EVT_OBJECTCREATED: return _SC("Object Created"); case EVT_PICKUPCREATED: return _SC("Pickup Created"); case EVT_PLAYERCREATED: return _SC("Player Created"); case EVT_SPHERECREATED: return _SC("Sphere Created"); case EVT_SPRITECREATED: return _SC("Sprite Created"); case EVT_TEXTDRAWCREATED: return _SC("Textdraw Created"); case EVT_VEHICLECREATED: return _SC("Vehicle Created"); case EVT_BLIPDESTROYED: return _SC("Blip Destroyed"); case EVT_CHECKPOINTDESTROYED: return _SC("Checkpoint Destroyed"); case EVT_KEYBINDDESTROYED: return _SC("Keybind Destroyed"); case EVT_OBJECTDESTROYED: return _SC("Object Destroyed"); case EVT_PICKUPDESTROYED: return _SC("Pickup Destroyed"); case EVT_PLAYERDESTROYED: return _SC("Player Destroyed"); case EVT_SPHEREDESTROYED: return _SC("Sphere Destroyed"); case EVT_SPRITEDESTROYED: return _SC("Sprite Destroyed"); case EVT_TEXTDRAWDESTROYED: return _SC("Textdraw Destroyed"); case EVT_VEHICLEDESTROYED: return _SC("Vehicle Destroyed"); case EVT_BLIPCUSTOM: return _SC("Blip Custom"); case EVT_CHECKPOINTCUSTOM: return _SC("Checkpoint Custom"); case EVT_KEYBINDCUSTOM: return _SC("Keybind Custom"); case EVT_OBJECTCUSTOM: return _SC("Object Custom"); case EVT_PICKUPCUSTOM: return _SC("Pickup Custom"); case EVT_PLAYERCUSTOM: return _SC("Player Custom"); case EVT_SPHERECUSTOM: return _SC("Sphere Custom"); case EVT_SPRITECUSTOM: return _SC("Sprite Custom"); case EVT_TEXTDRAWCUSTOM: return _SC("Textdraw Custom"); case EVT_VEHICLECUSTOM: return _SC("Vehicle Custom"); case EVT_PLAYERAWAY: return _SC("Player Away"); case EVT_PLAYERGAMEKEYS: return _SC("Player Game Keys"); case EVT_PLAYERRENAME: return _SC("Player Rename"); case EVT_PLAYERREQUESTCLASS: return _SC("Player Request Class"); case EVT_PLAYERREQUESTSPAWN: return _SC("Player Request Spawn"); case EVT_PLAYERSPAWN: return _SC("Player Spawn"); case EVT_PLAYERSTARTTYPING: return _SC("Player Start Typing"); case EVT_PLAYERSTOPTYPING: return _SC("Player Stop Typing"); case EVT_PLAYERCHAT: return _SC("Player Chat"); case EVT_PLAYERCOMMAND: return _SC("Player Command"); case EVT_PLAYERMESSAGE: return _SC("Player Message"); case EVT_PLAYERHEALTH: return _SC("Player Health"); case EVT_PLAYERARMOUR: return _SC("Player Armour"); case EVT_PLAYERWEAPON: return _SC("Player Weapon"); case EVT_PLAYERMOVE: return _SC("Player Move"); case EVT_PLAYERWASTED: return _SC("Player Wasted"); case EVT_PLAYERKILLED: return _SC("Player Killed"); case EVT_PLAYERTEAMKILL: return _SC("Player Team Kill"); case EVT_PLAYERSPECTATE: return _SC("Player Spectate"); case EVT_PLAYERCRASHREPORT: return _SC("Player Crash Report"); case EVT_PLAYERBURNING: return _SC("Player Burning"); case EVT_PLAYERCROUCHING: return _SC("Player Crouching"); case EVT_PLAYERSTATE: return _SC("Player State"); case EVT_PLAYERACTION: return _SC("Player Action"); case EVT_STATENONE: return _SC("State None"); case EVT_STATENORMAL: return _SC("State Normal"); case EVT_STATESHOOTING: return _SC("State Shooting"); case EVT_STATEDRIVER: return _SC("State Driver"); case EVT_STATEPASSENGER: return _SC("State Passenger"); case EVT_STATEENTERDRIVER: return _SC("State Enter Driver"); case EVT_STATEENTERPASSENGER: return _SC("State Enter Passenger"); case EVT_STATEEXITVEHICLE: return _SC("State Exit Vehicle"); case EVT_STATEUNSPAWNED: return _SC("State Unspawned"); case EVT_ACTIONNONE: return _SC("Action None"); case EVT_ACTIONNORMAL: return _SC("Action Normal"); case EVT_ACTIONAIMING: return _SC("Action Aiming"); case EVT_ACTIONSHOOTING: return _SC("Action Shooting"); case EVT_ACTIONJUMPING: return _SC("Action Jumping"); case EVT_ACTIONLIEDOWN: return _SC("Action Lie Down"); case EVT_ACTIONGETTINGUP: return _SC("Action Getting Up"); case EVT_ACTIONJUMPVEHICLE: return _SC("Action Jump Vehicle"); case EVT_ACTIONDRIVING: return _SC("Action Driving"); case EVT_ACTIONDYING: return _SC("Action Dying"); case EVT_ACTIONWASTED: return _SC("Action Wasted"); case EVT_ACTIONEMBARKING: return _SC("Action Embarking"); case EVT_ACTIONDISEMBARKING: return _SC("Action Disembarking"); case EVT_VEHICLERESPAWN: return _SC("Vehicle Respawn"); case EVT_VEHICLEEXPLODE: return _SC("Vehicle Explode"); case EVT_VEHICLEHEALTH: return _SC("Vehicle Health"); case EVT_VEHICLEMOVE: return _SC("Vehicle Move"); case EVT_PICKUPRESPAWN: return _SC("Pickup Respawn"); case EVT_KEYBINDKEYPRESS: return _SC("Keybind Key Press"); case EVT_KEYBINDKEYRELEASE: return _SC("Keybind Key Release"); case EVT_VEHICLEEMBARKING: return _SC("Vehicle Embarking"); case EVT_VEHICLEEMBARKED: return _SC("Vehicle Embarked"); case EVT_VEHICLEDISEMBARK: return _SC("Vehicle Disembark"); case EVT_PICKUPCLAIMED: return _SC("Pickup Claimed"); case EVT_PICKUPCOLLECTED: return _SC("Pickup Collected"); case EVT_OBJECTSHOT: return _SC("Object Shot"); case EVT_OBJECTBUMP: return _SC("Object Bump"); case EVT_CHECKPOINTENTERED: return _SC("Checkpoint Entered"); case EVT_CHECKPOINTEXITED: return _SC("Checkpoint Exited"); case EVT_SPHEREENTERED: return _SC("Sphere Entered"); case EVT_SPHEREEXITED: return _SC("Sphere Exited"); case EVT_SERVERFRAME: return _SC("Server Frame"); case EVT_SERVERSTARTUP: return _SC("Server Startup"); case EVT_SERVERSHUTDOWN: return _SC("Server Shutdown"); case EVT_INTERNALCOMMAND: return _SC("Internal Command"); case EVT_LOGINATTEMPT: return _SC("Login Attempt"); case EVT_CUSTOMEVENT: return _SC("Custom Event"); case EVT_WORLDOPTION: return _SC("World Option"); case EVT_WORLDTOGGLE: return _SC("World Toggle"); case EVT_SCRIPTRELOAD: return _SC("Script Reload"); case EVT_LOGMESSAGE: return _SC("Log Message"); default: return _SC("Unknown"); } } // ------------------------------------------------------------------------------------------------ bool IsEntityEvent(SQInt32 type) noexcept { switch (type) { case EVT_BLIPCREATED: case EVT_CHECKPOINTCREATED: case EVT_KEYBINDCREATED: case EVT_OBJECTCREATED: case EVT_PICKUPCREATED: case EVT_PLAYERCREATED: case EVT_SPHERECREATED: case EVT_SPRITECREATED: case EVT_TEXTDRAWCREATED: case EVT_VEHICLECREATED: case EVT_BLIPDESTROYED: case EVT_CHECKPOINTDESTROYED: case EVT_KEYBINDDESTROYED: case EVT_OBJECTDESTROYED: case EVT_PICKUPDESTROYED: case EVT_PLAYERDESTROYED: case EVT_SPHEREDESTROYED: case EVT_SPRITEDESTROYED: case EVT_TEXTDRAWDESTROYED: case EVT_VEHICLEDESTROYED: case EVT_BLIPCUSTOM: case EVT_CHECKPOINTCUSTOM: case EVT_KEYBINDCUSTOM: case EVT_OBJECTCUSTOM: case EVT_PICKUPCUSTOM: case EVT_PLAYERCUSTOM: case EVT_SPHERECUSTOM: case EVT_SPRITECUSTOM: case EVT_TEXTDRAWCUSTOM: case EVT_VEHICLECUSTOM: case EVT_PLAYERAWAY: case EVT_PLAYERGAMEKEYS: case EVT_PLAYERRENAME: case EVT_PLAYERREQUESTCLASS: case EVT_PLAYERREQUESTSPAWN: case EVT_PLAYERSPAWN: case EVT_PLAYERSTARTTYPING: case EVT_PLAYERSTOPTYPING: case EVT_PLAYERCHAT: case EVT_PLAYERCOMMAND: case EVT_PLAYERMESSAGE: case EVT_PLAYERHEALTH: case EVT_PLAYERARMOUR: case EVT_PLAYERWEAPON: case EVT_PLAYERMOVE: case EVT_PLAYERWASTED: case EVT_PLAYERKILLED: case EVT_PLAYERTEAMKILL: case EVT_PLAYERSPECTATE: case EVT_PLAYERCRASHREPORT: case EVT_PLAYERBURNING: case EVT_PLAYERCROUCHING: case EVT_PLAYERSTATE: case EVT_PLAYERACTION: case EVT_STATENONE: case EVT_STATENORMAL: case EVT_STATESHOOTING: case EVT_STATEDRIVER: case EVT_STATEPASSENGER: case EVT_STATEENTERDRIVER: case EVT_STATEENTERPASSENGER: case EVT_STATEEXITVEHICLE: case EVT_STATEUNSPAWNED: case EVT_ACTIONNONE: case EVT_ACTIONNORMAL: case EVT_ACTIONAIMING: case EVT_ACTIONSHOOTING: case EVT_ACTIONJUMPING: case EVT_ACTIONLIEDOWN: case EVT_ACTIONGETTINGUP: case EVT_ACTIONJUMPVEHICLE: case EVT_ACTIONDRIVING: case EVT_ACTIONDYING: case EVT_ACTIONWASTED: case EVT_ACTIONEMBARKING: case EVT_ACTIONDISEMBARKING: case EVT_VEHICLERESPAWN: case EVT_VEHICLEEXPLODE: case EVT_VEHICLEHEALTH: case EVT_VEHICLEMOVE: case EVT_PICKUPRESPAWN: case EVT_KEYBINDKEYPRESS: case EVT_KEYBINDKEYRELEASE: case EVT_VEHICLEEMBARKING: case EVT_VEHICLEEMBARKED: case EVT_VEHICLEDISEMBARK: case EVT_PICKUPCLAIMED: case EVT_PICKUPCOLLECTED: case EVT_OBJECTSHOT: case EVT_OBJECTBUMP: case EVT_CHECKPOINTENTERED: case EVT_CHECKPOINTEXITED: case EVT_SPHEREENTERED: case EVT_SPHEREEXITED: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ bool IsCreateEvent(SQInt32 type) noexcept { switch (type) { case EVT_BLIPCREATED: case EVT_CHECKPOINTCREATED: case EVT_KEYBINDCREATED: case EVT_OBJECTCREATED: case EVT_PICKUPCREATED: case EVT_PLAYERCREATED: case EVT_SPHERECREATED: case EVT_SPRITECREATED: case EVT_TEXTDRAWCREATED: case EVT_VEHICLECREATED: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ bool IsDestroyEvent(SQInt32 type) noexcept { switch (type) { case EVT_BLIPDESTROYED: case EVT_CHECKPOINTDESTROYED: case EVT_KEYBINDDESTROYED: case EVT_OBJECTDESTROYED: case EVT_PICKUPDESTROYED: case EVT_PLAYERDESTROYED: case EVT_SPHEREDESTROYED: case EVT_SPRITEDESTROYED: case EVT_TEXTDRAWDESTROYED: case EVT_VEHICLEDESTROYED: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ bool IsCustomEvent(SQInt32 type) noexcept { switch (type) { case EVT_BLIPCUSTOM: case EVT_CHECKPOINTCUSTOM: case EVT_KEYBINDCUSTOM: case EVT_OBJECTCUSTOM: case EVT_PICKUPCUSTOM: case EVT_PLAYERCUSTOM: case EVT_SPHERECUSTOM: case EVT_SPRITECUSTOM: case EVT_TEXTDRAWCUSTOM: case EVT_VEHICLECUSTOM: return true; default: return false; } } // ================================================================================================ bool Register_Event(HSQUIRRELVM vm) { return true; } } // Namespace:: SqMod