#include "Event/Global.hpp" #include "Register.hpp" #include "Entity.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ GlobalEvent::GlobalEvent() noexcept : GlobalEvent(EVT_UNKNOWN, false) { /* ... */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::GlobalEvent(SQInt32 type) noexcept : GlobalEvent(type, false) { /* ... */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::GlobalEvent(SQInt32 type, bool suspended) noexcept : m_Type(type) , m_Stride(0) , m_Ignore(0) , m_Primary(SQMOD_UNKNOWN) , m_Secondary(SQMOD_UNKNOWN) , m_Idle() , m_OnTrigger() , m_OnInclude() , m_OnExclude() , m_OnCleared() , m_OnRelease() , m_Tag() , m_Data() , m_Confined(false) , m_Suspended(suspended) , m_Blips(this) , m_Checkpoints(this) , m_Keybinds(this) , m_Objects(this) , m_Pickups(this) , m_Players(this) , m_Spheres(this) , m_Sprites(this) , m_Textdraws(this) , m_Vehicles(this) { // Attach to the specified event signal Attach(); /* Entity filters are empty so there's nothing to hook to! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::~GlobalEvent() { // Detach from the specified event signal Detach(); /* We're expecting the entity filters to unhook themselves from the destroy signal! */ } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator == (const GlobalEvent & o) const noexcept { return (m_Type == o.m_Type); } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator != (const GlobalEvent & o) const noexcept { return (m_Type != o.m_Type); } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator < (const GlobalEvent & o) const noexcept { return (m_Type < o.m_Type); } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator > (const GlobalEvent & o) const noexcept { return (m_Type > o.m_Type); } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator <= (const GlobalEvent & o) const noexcept { return (m_Type <= o.m_Type); } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::operator >= (const GlobalEvent & o) const noexcept { return (m_Type >= o.m_Type); } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::Cmp(const GlobalEvent & o) const noexcept { if (m_Type == o.m_Type) { return 0; } else if (m_Type > o.m_Type) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ const SQChar * GlobalEvent::GetName() const noexcept { return GetEventName(m_Type); } // ------------------------------------------------------------------------------------------------ const SQChar * GlobalEvent::GetTag() const noexcept { return m_Tag.c_str(); } void GlobalEvent::SetTag(const SQChar * tag) noexcept { m_Tag = tag; } // ------------------------------------------------------------------------------------------------ SqObj & GlobalEvent::GetData() noexcept { return m_Data; } void GlobalEvent::SetData(SqObj & data) noexcept { m_Data = data; } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::GetType() const noexcept { return m_Type; } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SetType(SQInt32 type) noexcept { // Make sure the newly specified event is compatible if (!Compatible(type)) { LogErr("Cannot change the event to an incompatible type: %s", GetEventName(type)); } else { // Clear anything that cannot adapt to the new event type Adaptable(type); // Detach from the current event type Detach(); // Set the new event type m_Type = type; // Attach to the new event type Attach(); /* We don't need to hook back filters that could adapt because they're already hooked! */ } } // ------------------------------------------------------------------------------------------------ SQInteger GlobalEvent::GetIdle() const noexcept { return _SCSQI(std::chrono::duration_cast(m_Idle - std::chrono::steady_clock::now()).count()); } void GlobalEvent::SetIdle(SQInteger millis) noexcept { m_Idle = (std::chrono::steady_clock::now() + std::chrono::milliseconds(_SCI64(millis))); } bool GlobalEvent::IsIdle() const noexcept { return (m_Idle > std::chrono::steady_clock::now()); } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::GetStride() const noexcept { return m_Stride; } void GlobalEvent::SetStride(SQInt32 stride) noexcept { m_Stride = stride > 0 ? stride : 0; } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::GetIgnore() const noexcept { return m_Ignore; } void GlobalEvent::SetIgnore(SQInt32 ignore) noexcept { m_Ignore = ignore > 0 ? ignore : 0; } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::GetPrimary() const noexcept { return m_Primary; } void GlobalEvent::SetPrimary(SQInt32 subset) noexcept { m_Primary = subset; } // ------------------------------------------------------------------------------------------------ SQInt32 GlobalEvent::GetSecondary() const noexcept { return m_Secondary; } void GlobalEvent::SetSecondary(SQInt32 subset) noexcept { m_Secondary = subset; } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::GetSuspended() const noexcept { return m_Suspended; } void GlobalEvent::SetSuspended(bool toggle) noexcept { m_Suspended = toggle; } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::GetConfined() const noexcept { return m_Confined; } void GlobalEvent::SetConfined(bool toggle) noexcept { m_Confined = toggle; } // ------------------------------------------------------------------------------------------------ Function GlobalEvent::GetOnTrigger() const noexcept { return m_OnTrigger; } void GlobalEvent::SetOnTrigger(const Function & func) noexcept { m_OnTrigger = func; } // ------------------------------------------------------------------------------------------------ Function GlobalEvent::GetOnInclude() const noexcept { return m_OnInclude; } void GlobalEvent::SetOnInclude(const Function & func) noexcept { m_OnInclude = func; } // ------------------------------------------------------------------------------------------------ Function GlobalEvent::GetOnExclude() const noexcept { return m_OnExclude; } void GlobalEvent::SetOnExclude(const Function & func) noexcept { m_OnExclude = func; } // ------------------------------------------------------------------------------------------------ Function GlobalEvent::GetOnCleared() const noexcept { return m_OnCleared; } void GlobalEvent::SetOnCleared(const Function & func) noexcept { m_OnCleared = func; } // ------------------------------------------------------------------------------------------------ Function GlobalEvent::GetOnRelease() const noexcept { return m_OnRelease; } void GlobalEvent::SetOnRelease(const Function & func) noexcept { m_OnRelease = func; } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::Compatible(SQInt32 type) const noexcept { switch (type) { case EVT_BLIPDESTROYED: case EVT_CHECKPOINTDESTROYED: case EVT_KEYBINDDESTROYED: case EVT_OBJECTDESTROYED: case EVT_PICKUPDESTROYED: case EVT_PLAYERDESTROYED: case EVT_SPHEREDESTROYED: case EVT_SPRITEDESTROYED: case EVT_TEXTDRAWDESTROYED: case EVT_VEHICLEDESTROYED: case EVT_BLIPCUSTOM: case EVT_CHECKPOINTCUSTOM: case EVT_KEYBINDCUSTOM: case EVT_OBJECTCUSTOM: case EVT_PICKUPCUSTOM: case EVT_PLAYERCUSTOM: case EVT_SPHERECUSTOM: case EVT_SPRITECUSTOM: case EVT_TEXTDRAWCUSTOM: case EVT_VEHICLECUSTOM: case EVT_PLAYERAWAY: case EVT_PLAYERGAMEKEYS: case EVT_PLAYERRENAME: case EVT_PLAYERREQUESTCLASS: case EVT_PLAYERREQUESTSPAWN: case EVT_PLAYERSPAWN: case EVT_PLAYERSTARTTYPING: case EVT_PLAYERSTOPTYPING: case EVT_PLAYERCHAT: case EVT_PLAYERCOMMAND: case EVT_PLAYERMESSAGE: case EVT_PLAYERHEALTH: case EVT_PLAYERARMOUR: case EVT_PLAYERWEAPON: case EVT_PLAYERMOVE: case EVT_PLAYERWASTED: case EVT_PLAYERKILLED: case EVT_PLAYERTEAMKILL: case EVT_PLAYERSPECTATE: case EVT_PLAYERCRASHREPORT: case EVT_PLAYERBURNING: case EVT_PLAYERCROUCHING: case EVT_PLAYERSTATE: case EVT_PLAYERACTION: case EVT_STATENONE: case EVT_STATENORMAL: case EVT_STATESHOOTING: case EVT_STATEDRIVER: case EVT_STATEPASSENGER: case EVT_STATEENTERDRIVER: case EVT_STATEENTERPASSENGER: case EVT_STATEEXITVEHICLE: case EVT_STATEUNSPAWNED: case EVT_ACTIONNONE: case EVT_ACTIONNORMAL: case EVT_ACTIONAIMING: case EVT_ACTIONSHOOTING: case EVT_ACTIONJUMPING: case EVT_ACTIONLIEDOWN: case EVT_ACTIONGETTINGUP: case EVT_ACTIONJUMPVEHICLE: case EVT_ACTIONDRIVING: case EVT_ACTIONDYING: case EVT_ACTIONWASTED: case EVT_ACTIONEMBARKING: case EVT_ACTIONDISEMBARKING: case EVT_VEHICLERESPAWN: case EVT_VEHICLEEXPLODE: case EVT_VEHICLEHEALTH: case EVT_VEHICLEMOVE: case EVT_PICKUPRESPAWN: case EVT_KEYBINDKEYPRESS: case EVT_KEYBINDKEYRELEASE: case EVT_VEHICLEEMBARKING: case EVT_VEHICLEEMBARKED: case EVT_VEHICLEDISEMBARK: case EVT_PICKUPCLAIMED: case EVT_PICKUPCOLLECTED: case EVT_OBJECTSHOT: case EVT_OBJECTBUMP: case EVT_CHECKPOINTENTERED: case EVT_CHECKPOINTEXITED: case EVT_SPHEREENTERED: case EVT_SPHEREEXITED: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ GlobalEvent::BlipFilter & GlobalEvent::GetBlipFilter() noexcept { return m_Blips; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::CheckpointFilter & GlobalEvent::GetCheckpointFilter() noexcept { return m_Checkpoints; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::KeybindFilter & GlobalEvent::GetKeybindFilter() noexcept { return m_Keybinds; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::ObjectFilter & GlobalEvent::GetObjectFilter() noexcept { return m_Objects; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::PickupFilter & GlobalEvent::GetPickupFilter() noexcept { return m_Pickups; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::PlayerFilter & GlobalEvent::GetPlayerFilter() noexcept { return m_Players; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::SphereFilter & GlobalEvent::GetSphereFilter() noexcept { return m_Spheres; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::SpriteFilter & GlobalEvent::GetSpriteFilter() noexcept { return m_Sprites; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::TextdrawFilter & GlobalEvent::GetTextdrawFilter() noexcept { return m_Textdraws; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ GlobalEvent::VehicleFilter & GlobalEvent::GetVehicleFilter() noexcept { return m_Vehicles; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ void GlobalEvent::BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept { if (m_Blips.m_Filter[blip]) { m_Blips.Release(blip); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept { if (m_Checkpoints.m_Filter[checkpoint]) { m_Checkpoints.Release(checkpoint); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept { if (m_Keybinds.m_Filter[keybind]) { m_Keybinds.Release(keybind); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept { if (m_Objects.m_Filter[object]) { m_Objects.Release(object); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept { if (m_Pickups.m_Filter[pickup]) { m_Pickups.Release(pickup); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept { if (m_Players.m_Filter[player]) { m_Players.Release(player); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept { if (m_Spheres.m_Filter[sphere]) { m_Spheres.Release(sphere); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept { if (m_Sprites.m_Filter[sprite]) { m_Sprites.Release(sprite); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept { if (m_Textdraws.m_Filter[textdraw]) { m_Textdraws.Release(textdraw); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept { if (m_Vehicles.m_Filter[vehicle]) { m_Vehicles.Release(vehicle); } else if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept { if (!m_Blips.m_Filter[blip] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept { if (!m_Checkpoints.m_Filter[checkpoint] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept { if (!m_Keybinds.m_Filter[keybind] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept { if (!m_Objects.m_Filter[object] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept { if (!m_Pickups.m_Filter[pickup] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept { if (!m_Spheres.m_Filter[sphere] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept { if (!m_Sprites.m_Filter[sprite] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept { if (!m_Textdraws.m_Filter[textdraw] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept { if (!m_Vehicles.m_Filter[vehicle] && Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerAway(SQInt32 player, bool status) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || status == m_Primary) && (m_Secondary < 0 || status == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, status); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar *, const SQChar * >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || offset == m_Primary) && (m_Secondary < 0 || offset == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, offset); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerRequestSpawn(SQInt32 player) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerSpawn(SQInt32 player) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerStartTyping(SQInt32 player) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerStopTyping(SQInt32 player) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerChat(SQInt32 player, const SQChar * message) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, message); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerCommand(SQInt32 player, const SQChar * command) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, command); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Players.m_Filter[receiver]; if (((m_Confined && res != 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32, const SQChar * >(player, receiver, message); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, const Vector3 &, const Vector3 & >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerWasted(SQInt32 player, SQInt32 reason) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || reason == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, reason); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Players.m_Filter[killer]; if (((m_Confined && res != 3) || (!m_Confined && res != 0)) && Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Players.m_Filter[killer]; if (((m_Confined && res != 3) || (!m_Confined && res != 0)) && Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerSpectate(SQInt32 player, SQInt32 target) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Players.m_Filter[target]; if (((m_Confined && res != 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, target); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept { if (!m_Players.m_Filter[player] && Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, report); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerBurning(SQInt32 player, bool state) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, state); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerCrouching(SQInt32 player, bool state) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, state); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateNone(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateNormal(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateShooting(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateDriver(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StatePassenger(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::StateUnspawned(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionNone(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionNormal(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionAiming(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionShooting(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionJumping(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionLieDown(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionDriving(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionDying(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionWasted(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept { if (!m_Players.m_Filter[player] && Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleRespawn(SQInt32 vehicle) noexcept { if (!m_Vehicles.m_Filter[vehicle] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(vehicle); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleExplode(SQInt32 vehicle) noexcept { if (!m_Vehicles.m_Filter[vehicle] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(vehicle); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept { if (!m_Vehicles.m_Filter[vehicle] && Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(vehicle, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 ¤t) noexcept { if (!m_Vehicles.m_Filter[vehicle] && Trigger()) { m_OnTrigger.Execute< SQInt32, const Vector3 &, const Vector3 & >(vehicle, previous, current); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PickupRespawn(SQInt32 pickup) noexcept { if (!m_Pickups.m_Filter[pickup] && Trigger()) { m_OnTrigger.Execute< SQInt32 >(pickup); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Keybinds.m_Filter[keybind]; if (((m_Confined && res != 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, keybind); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Keybinds.m_Filter[keybind]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, keybind); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Vehicles.m_Filter[vehicle]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger() && \ (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Vehicles.m_Filter[vehicle]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger() && \ (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Vehicles.m_Filter[vehicle]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, vehicle); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Pickups.m_Filter[pickup]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, pickup); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::PickupCollected(SQInt32 player, SQInt32 pickup) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Pickups.m_Filter[pickup]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, pickup); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Objects.m_Filter[object]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger() && \ (m_Primary < 0 || weapon == m_Primary) && (m_Secondary < 0 || weapon == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, object, weapon); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::ObjectBump(SQInt32 player, SQInt32 object) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Objects.m_Filter[object]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, object); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Checkpoints.m_Filter[checkpoint]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, checkpoint); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Checkpoints.m_Filter[checkpoint]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, checkpoint); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SphereEntered(SQInt32 player, SQInt32 sphere) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Spheres.m_Filter[sphere]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, sphere); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::SphereExited(SQInt32 player, SQInt32 sphere) noexcept { const char res = (!m_Players.m_Filter[player] << 1) | !m_Spheres.m_Filter[sphere]; if (((m_Confined && res == 3) || (!m_Confined && res != 0)) && Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, sphere); } } // ------------------------------------------------------------------------------------------------ bool GlobalEvent::Trigger() noexcept { if (m_Suspended || (m_Idle > std::chrono::steady_clock::now())) { return false; } else if (m_Ignore > 0) { --m_Ignore; return false; } else if (m_OnTrigger.IsNull()) { return false; } if (m_Stride > 0 && m_Ignore < 1) { m_Ignore = m_Stride; } return true; } // ------------------------------------------------------------------------------------------------ void GlobalEvent::Attach() noexcept { switch (m_Type) { case EVT_BLIPDESTROYED: _Core->BlipDestroyed.Connect< GlobalEvent, &GlobalEvent::BlipDestroyed >(this); break; case EVT_CHECKPOINTDESTROYED: _Core->CheckpointDestroyed.Connect< GlobalEvent, &GlobalEvent::CheckpointDestroyed >(this); break; case EVT_KEYBINDDESTROYED: _Core->KeybindDestroyed.Connect< GlobalEvent, &GlobalEvent::KeybindDestroyed >(this); break; case EVT_OBJECTDESTROYED: _Core->ObjectDestroyed.Connect< GlobalEvent, &GlobalEvent::ObjectDestroyed >(this); break; case EVT_PICKUPDESTROYED: _Core->PickupDestroyed.Connect< GlobalEvent, &GlobalEvent::PickupDestroyed >(this); break; case EVT_PLAYERDESTROYED: _Core->PlayerDestroyed.Connect< GlobalEvent, &GlobalEvent::PlayerDestroyed >(this); break; case EVT_SPHEREDESTROYED: _Core->SphereDestroyed.Connect< GlobalEvent, &GlobalEvent::SphereDestroyed >(this); break; case EVT_SPRITEDESTROYED: _Core->SpriteDestroyed.Connect< GlobalEvent, &GlobalEvent::SpriteDestroyed >(this); break; case EVT_TEXTDRAWDESTROYED: _Core->TextdrawDestroyed.Connect< GlobalEvent, &GlobalEvent::TextdrawDestroyed >(this); break; case EVT_VEHICLEDESTROYED: _Core->VehicleDestroyed.Connect< GlobalEvent, &GlobalEvent::VehicleDestroyed >(this); break; case EVT_BLIPCUSTOM: _Core->BlipCustom.Connect< GlobalEvent, &GlobalEvent::BlipCustom >(this); break; case EVT_CHECKPOINTCUSTOM: _Core->CheckpointCustom.Connect< GlobalEvent, &GlobalEvent::CheckpointCustom >(this); break; case EVT_KEYBINDCUSTOM: _Core->KeybindCustom.Connect< GlobalEvent, &GlobalEvent::KeybindCustom >(this); break; case EVT_OBJECTCUSTOM: _Core->ObjectCustom.Connect< GlobalEvent, &GlobalEvent::ObjectCustom >(this); break; case EVT_PICKUPCUSTOM: _Core->PickupCustom.Connect< GlobalEvent, &GlobalEvent::PickupCustom >(this); break; case EVT_PLAYERCUSTOM: _Core->PlayerCustom.Connect< GlobalEvent, &GlobalEvent::PlayerCustom >(this); break; case EVT_SPHERECUSTOM: _Core->SphereCustom.Connect< GlobalEvent, &GlobalEvent::SphereCustom >(this); break; case EVT_SPRITECUSTOM: _Core->SpriteCustom.Connect< GlobalEvent, &GlobalEvent::SpriteCustom >(this); break; case EVT_TEXTDRAWCUSTOM: _Core->TextdrawCustom.Connect< GlobalEvent, &GlobalEvent::TextdrawCustom >(this); break; case EVT_VEHICLECUSTOM: _Core->VehicleCustom.Connect< GlobalEvent, &GlobalEvent::VehicleCustom >(this); break; case EVT_PLAYERAWAY: _Core->PlayerAway.Connect< GlobalEvent, &GlobalEvent::PlayerAway >(this); break; case EVT_PLAYERGAMEKEYS: _Core->PlayerGameKeys.Connect< GlobalEvent, &GlobalEvent::PlayerGameKeys >(this); break; case EVT_PLAYERRENAME: _Core->PlayerRename.Connect< GlobalEvent, &GlobalEvent::PlayerRename >(this); break; case EVT_PLAYERREQUESTCLASS: _Core->PlayerRequestClass.Connect< GlobalEvent, &GlobalEvent::PlayerRequestClass >(this); break; case EVT_PLAYERREQUESTSPAWN: _Core->PlayerRequestSpawn.Connect< GlobalEvent, &GlobalEvent::PlayerRequestSpawn >(this); break; case EVT_PLAYERSPAWN: _Core->PlayerSpawn.Connect< GlobalEvent, &GlobalEvent::PlayerSpawn >(this); break; case EVT_PLAYERSTARTTYPING: _Core->PlayerStartTyping.Connect< GlobalEvent, &GlobalEvent::PlayerStartTyping >(this); break; case EVT_PLAYERSTOPTYPING: _Core->PlayerStopTyping.Connect< GlobalEvent, &GlobalEvent::PlayerStopTyping >(this); break; case EVT_PLAYERCHAT: _Core->PlayerChat.Connect< GlobalEvent, &GlobalEvent::PlayerChat >(this); break; case EVT_PLAYERCOMMAND: _Core->PlayerCommand.Connect< GlobalEvent, &GlobalEvent::PlayerCommand >(this); break; case EVT_PLAYERMESSAGE: _Core->PlayerMessage.Connect< GlobalEvent, &GlobalEvent::PlayerMessage >(this); break; case EVT_PLAYERHEALTH: _Core->PlayerHealth.Connect< GlobalEvent, &GlobalEvent::PlayerHealth >(this); break; case EVT_PLAYERARMOUR: _Core->PlayerArmour.Connect< GlobalEvent, &GlobalEvent::PlayerArmour >(this); break; case EVT_PLAYERWEAPON: _Core->PlayerWeapon.Connect< GlobalEvent, &GlobalEvent::PlayerWeapon >(this); break; case EVT_PLAYERMOVE: _Core->PlayerMove.Connect< GlobalEvent, &GlobalEvent::PlayerMove >(this); break; case EVT_PLAYERWASTED: _Core->PlayerWasted.Connect< GlobalEvent, &GlobalEvent::PlayerWasted >(this); break; case EVT_PLAYERKILLED: _Core->PlayerKilled.Connect< GlobalEvent, &GlobalEvent::PlayerKilled >(this); break; case EVT_PLAYERTEAMKILL: _Core->PlayerTeamKill.Connect< GlobalEvent, &GlobalEvent::PlayerTeamKill >(this); break; case EVT_PLAYERSPECTATE: _Core->PlayerSpectate.Connect< GlobalEvent, &GlobalEvent::PlayerSpectate >(this); break; case EVT_PLAYERCRASHREPORT: _Core->PlayerCrashreport.Connect< GlobalEvent, &GlobalEvent::PlayerCrashreport >(this); break; case EVT_PLAYERBURNING: _Core->PlayerBurning.Connect< GlobalEvent, &GlobalEvent::PlayerBurning >(this); break; case EVT_PLAYERCROUCHING: _Core->PlayerCrouching.Connect< GlobalEvent, &GlobalEvent::PlayerCrouching >(this); break; case EVT_PLAYERSTATE: _Core->PlayerState.Connect< GlobalEvent, &GlobalEvent::PlayerState >(this); break; case EVT_PLAYERACTION: _Core->PlayerAction.Connect< GlobalEvent, &GlobalEvent::PlayerAction >(this); break; case EVT_STATENONE: _Core->StateNone.Connect< GlobalEvent, &GlobalEvent::StateNone >(this); break; case EVT_STATENORMAL: _Core->StateNormal.Connect< GlobalEvent, &GlobalEvent::StateNormal >(this); break; case EVT_STATESHOOTING: _Core->StateShooting.Connect< GlobalEvent, &GlobalEvent::StateShooting >(this); break; case EVT_STATEDRIVER: _Core->StateDriver.Connect< GlobalEvent, &GlobalEvent::StateDriver >(this); break; case EVT_STATEPASSENGER: _Core->StatePassenger.Connect< GlobalEvent, &GlobalEvent::StatePassenger >(this); break; case EVT_STATEENTERDRIVER: _Core->StateEnterDriver.Connect< GlobalEvent, &GlobalEvent::StateEnterDriver >(this); break; case EVT_STATEENTERPASSENGER: _Core->StateEnterPassenger.Connect< GlobalEvent, &GlobalEvent::StateEnterPassenger >(this); break; case EVT_STATEEXITVEHICLE: _Core->StateExitVehicle.Connect< GlobalEvent, &GlobalEvent::StateExitVehicle >(this); break; case EVT_STATEUNSPAWNED: _Core->StateUnspawned.Connect< GlobalEvent, &GlobalEvent::StateUnspawned >(this); break; case EVT_ACTIONNONE: _Core->ActionNone.Connect< GlobalEvent, &GlobalEvent::ActionNone >(this); break; case EVT_ACTIONNORMAL: _Core->ActionNormal.Connect< GlobalEvent, &GlobalEvent::ActionNormal >(this); break; case EVT_ACTIONAIMING: _Core->ActionAiming.Connect< GlobalEvent, &GlobalEvent::ActionAiming >(this); break; case EVT_ACTIONSHOOTING: _Core->ActionShooting.Connect< GlobalEvent, &GlobalEvent::ActionShooting >(this); break; case EVT_ACTIONJUMPING: _Core->ActionJumping.Connect< GlobalEvent, &GlobalEvent::ActionJumping >(this); break; case EVT_ACTIONLIEDOWN: _Core->ActionLieDown.Connect< GlobalEvent, &GlobalEvent::ActionLieDown >(this); break; case EVT_ACTIONGETTINGUP: _Core->ActionGettingUp.Connect< GlobalEvent, &GlobalEvent::ActionGettingUp >(this); break; case EVT_ACTIONJUMPVEHICLE: _Core->ActionJumpVehicle.Connect< GlobalEvent, &GlobalEvent::ActionJumpVehicle >(this); break; case EVT_ACTIONDRIVING: _Core->ActionDriving.Connect< GlobalEvent, &GlobalEvent::ActionDriving >(this); break; case EVT_ACTIONDYING: _Core->ActionDying.Connect< GlobalEvent, &GlobalEvent::ActionDying >(this); break; case EVT_ACTIONWASTED: _Core->ActionWasted.Connect< GlobalEvent, &GlobalEvent::ActionWasted >(this); break; case EVT_ACTIONEMBARKING: _Core->ActionEmbarking.Connect< GlobalEvent, &GlobalEvent::ActionEmbarking >(this); break; case EVT_ACTIONDISEMBARKING: _Core->ActionDisembarking.Connect< GlobalEvent, &GlobalEvent::ActionDisembarking >(this); break; case EVT_VEHICLERESPAWN: _Core->VehicleRespawn.Connect< GlobalEvent, &GlobalEvent::VehicleRespawn >(this); break; case EVT_VEHICLEEXPLODE: _Core->VehicleExplode.Connect< GlobalEvent, &GlobalEvent::VehicleExplode >(this); break; case EVT_VEHICLEHEALTH: _Core->VehicleHealth.Connect< GlobalEvent, &GlobalEvent::VehicleHealth >(this); break; case EVT_VEHICLEMOVE: _Core->VehicleMove.Connect< GlobalEvent, &GlobalEvent::VehicleMove >(this); break; case EVT_PICKUPRESPAWN: _Core->PickupRespawn.Connect< GlobalEvent, &GlobalEvent::PickupRespawn >(this); break; case EVT_KEYBINDKEYPRESS: _Core->KeybindKeyPress.Connect< GlobalEvent, &GlobalEvent::KeybindKeyPress >(this); break; case EVT_KEYBINDKEYRELEASE: _Core->KeybindKeyRelease.Connect< GlobalEvent, &GlobalEvent::KeybindKeyRelease >(this); break; case EVT_VEHICLEEMBARKING: _Core->VehicleEmbarking.Connect< GlobalEvent, &GlobalEvent::VehicleEmbarking >(this); break; case EVT_VEHICLEEMBARKED: _Core->VehicleEmbarked.Connect< GlobalEvent, &GlobalEvent::VehicleEmbarked >(this); break; case EVT_VEHICLEDISEMBARK: _Core->VehicleDisembark.Connect< GlobalEvent, &GlobalEvent::VehicleDisembark >(this); break; case EVT_PICKUPCLAIMED: _Core->PickupClaimed.Connect< GlobalEvent, &GlobalEvent::PickupClaimed >(this); break; case EVT_PICKUPCOLLECTED: _Core->PickupCollected.Connect< GlobalEvent, &GlobalEvent::PickupCollected >(this); break; case EVT_OBJECTSHOT: _Core->ObjectShot.Connect< GlobalEvent, &GlobalEvent::ObjectShot >(this); break; case EVT_OBJECTBUMP: _Core->ObjectBump.Connect< GlobalEvent, &GlobalEvent::ObjectBump >(this); break; case EVT_CHECKPOINTENTERED: _Core->CheckpointEntered.Connect< GlobalEvent, &GlobalEvent::CheckpointEntered >(this); break; case EVT_CHECKPOINTEXITED: _Core->CheckpointExited.Connect< GlobalEvent, &GlobalEvent::CheckpointExited >(this); break; case EVT_SPHEREENTERED: _Core->SphereEntered.Connect< GlobalEvent, &GlobalEvent::SphereEntered >(this); break; case EVT_SPHEREEXITED: _Core->SphereExited.Connect< GlobalEvent, &GlobalEvent::SphereExited >(this); break; default: LogErr("Attempting to to an unknown event type: %d", _SCI32(m_Type)); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::Detach() noexcept { switch (m_Type) { case EVT_BLIPDESTROYED: _Core->BlipDestroyed.Disconnect< GlobalEvent, &GlobalEvent::BlipDestroyed >(this); break; case EVT_CHECKPOINTDESTROYED: _Core->CheckpointDestroyed.Disconnect< GlobalEvent, &GlobalEvent::CheckpointDestroyed >(this); break; case EVT_KEYBINDDESTROYED: _Core->KeybindDestroyed.Disconnect< GlobalEvent, &GlobalEvent::KeybindDestroyed >(this); break; case EVT_OBJECTDESTROYED: _Core->ObjectDestroyed.Disconnect< GlobalEvent, &GlobalEvent::ObjectDestroyed >(this); break; case EVT_PICKUPDESTROYED: _Core->PickupDestroyed.Disconnect< GlobalEvent, &GlobalEvent::PickupDestroyed >(this); break; case EVT_PLAYERDESTROYED: _Core->PlayerDestroyed.Disconnect< GlobalEvent, &GlobalEvent::PlayerDestroyed >(this); break; case EVT_SPHEREDESTROYED: _Core->SphereDestroyed.Disconnect< GlobalEvent, &GlobalEvent::SphereDestroyed >(this); break; case EVT_SPRITEDESTROYED: _Core->SpriteDestroyed.Disconnect< GlobalEvent, &GlobalEvent::SpriteDestroyed >(this); break; case EVT_TEXTDRAWDESTROYED: _Core->TextdrawDestroyed.Disconnect< GlobalEvent, &GlobalEvent::TextdrawDestroyed >(this); break; case EVT_VEHICLEDESTROYED: _Core->VehicleDestroyed.Disconnect< GlobalEvent, &GlobalEvent::VehicleDestroyed >(this); break; case EVT_BLIPCUSTOM: _Core->BlipCustom.Disconnect< GlobalEvent, &GlobalEvent::BlipCustom >(this); break; case EVT_CHECKPOINTCUSTOM: _Core->CheckpointCustom.Disconnect< GlobalEvent, &GlobalEvent::CheckpointCustom >(this); break; case EVT_KEYBINDCUSTOM: _Core->KeybindCustom.Disconnect< GlobalEvent, &GlobalEvent::KeybindCustom >(this); break; case EVT_OBJECTCUSTOM: _Core->ObjectCustom.Disconnect< GlobalEvent, &GlobalEvent::ObjectCustom >(this); break; case EVT_PICKUPCUSTOM: _Core->PickupCustom.Disconnect< GlobalEvent, &GlobalEvent::PickupCustom >(this); break; case EVT_PLAYERCUSTOM: _Core->PlayerCustom.Disconnect< GlobalEvent, &GlobalEvent::PlayerCustom >(this); break; case EVT_SPHERECUSTOM: _Core->SphereCustom.Disconnect< GlobalEvent, &GlobalEvent::SphereCustom >(this); break; case EVT_SPRITECUSTOM: _Core->SpriteCustom.Disconnect< GlobalEvent, &GlobalEvent::SpriteCustom >(this); break; case EVT_TEXTDRAWCUSTOM: _Core->TextdrawCustom.Disconnect< GlobalEvent, &GlobalEvent::TextdrawCustom >(this); break; case EVT_VEHICLECUSTOM: _Core->VehicleCustom.Disconnect< GlobalEvent, &GlobalEvent::VehicleCustom >(this); break; case EVT_PLAYERAWAY: _Core->PlayerAway.Disconnect< GlobalEvent, &GlobalEvent::PlayerAway >(this); break; case EVT_PLAYERGAMEKEYS: _Core->PlayerGameKeys.Disconnect< GlobalEvent, &GlobalEvent::PlayerGameKeys >(this); break; case EVT_PLAYERRENAME: _Core->PlayerRename.Disconnect< GlobalEvent, &GlobalEvent::PlayerRename >(this); break; case EVT_PLAYERREQUESTCLASS: _Core->PlayerRequestClass.Disconnect< GlobalEvent, &GlobalEvent::PlayerRequestClass >(this); break; case EVT_PLAYERREQUESTSPAWN: _Core->PlayerRequestSpawn.Disconnect< GlobalEvent, &GlobalEvent::PlayerRequestSpawn >(this); break; case EVT_PLAYERSPAWN: _Core->PlayerSpawn.Disconnect< GlobalEvent, &GlobalEvent::PlayerSpawn >(this); break; case EVT_PLAYERSTARTTYPING: _Core->PlayerStartTyping.Disconnect< GlobalEvent, &GlobalEvent::PlayerStartTyping >(this); break; case EVT_PLAYERSTOPTYPING: _Core->PlayerStopTyping.Disconnect< GlobalEvent, &GlobalEvent::PlayerStopTyping >(this); break; case EVT_PLAYERCHAT: _Core->PlayerChat.Disconnect< GlobalEvent, &GlobalEvent::PlayerChat >(this); break; case EVT_PLAYERCOMMAND: _Core->PlayerCommand.Disconnect< GlobalEvent, &GlobalEvent::PlayerCommand >(this); break; case EVT_PLAYERMESSAGE: _Core->PlayerMessage.Disconnect< GlobalEvent, &GlobalEvent::PlayerMessage >(this); break; case EVT_PLAYERHEALTH: _Core->PlayerHealth.Disconnect< GlobalEvent, &GlobalEvent::PlayerHealth >(this); break; case EVT_PLAYERARMOUR: _Core->PlayerArmour.Disconnect< GlobalEvent, &GlobalEvent::PlayerArmour >(this); break; case EVT_PLAYERWEAPON: _Core->PlayerWeapon.Disconnect< GlobalEvent, &GlobalEvent::PlayerWeapon >(this); break; case EVT_PLAYERMOVE: _Core->PlayerMove.Disconnect< GlobalEvent, &GlobalEvent::PlayerMove >(this); break; case EVT_PLAYERWASTED: _Core->PlayerWasted.Disconnect< GlobalEvent, &GlobalEvent::PlayerWasted >(this); break; case EVT_PLAYERKILLED: _Core->PlayerKilled.Disconnect< GlobalEvent, &GlobalEvent::PlayerKilled >(this); break; case EVT_PLAYERTEAMKILL: _Core->PlayerTeamKill.Disconnect< GlobalEvent, &GlobalEvent::PlayerTeamKill >(this); break; case EVT_PLAYERSPECTATE: _Core->PlayerSpectate.Disconnect< GlobalEvent, &GlobalEvent::PlayerSpectate >(this); break; case EVT_PLAYERCRASHREPORT: _Core->PlayerCrashreport.Disconnect< GlobalEvent, &GlobalEvent::PlayerCrashreport >(this); break; case EVT_PLAYERBURNING: _Core->PlayerBurning.Disconnect< GlobalEvent, &GlobalEvent::PlayerBurning >(this); break; case EVT_PLAYERCROUCHING: _Core->PlayerCrouching.Disconnect< GlobalEvent, &GlobalEvent::PlayerCrouching >(this); break; case EVT_PLAYERSTATE: _Core->PlayerState.Disconnect< GlobalEvent, &GlobalEvent::PlayerState >(this); break; case EVT_PLAYERACTION: _Core->PlayerAction.Disconnect< GlobalEvent, &GlobalEvent::PlayerAction >(this); break; case EVT_STATENONE: _Core->StateNone.Disconnect< GlobalEvent, &GlobalEvent::StateNone >(this); break; case EVT_STATENORMAL: _Core->StateNormal.Disconnect< GlobalEvent, &GlobalEvent::StateNormal >(this); break; case EVT_STATESHOOTING: _Core->StateShooting.Disconnect< GlobalEvent, &GlobalEvent::StateShooting >(this); break; case EVT_STATEDRIVER: _Core->StateDriver.Disconnect< GlobalEvent, &GlobalEvent::StateDriver >(this); break; case EVT_STATEPASSENGER: _Core->StatePassenger.Disconnect< GlobalEvent, &GlobalEvent::StatePassenger >(this); break; case EVT_STATEENTERDRIVER: _Core->StateEnterDriver.Disconnect< GlobalEvent, &GlobalEvent::StateEnterDriver >(this); break; case EVT_STATEENTERPASSENGER: _Core->StateEnterPassenger.Disconnect< GlobalEvent, &GlobalEvent::StateEnterPassenger >(this); break; case EVT_STATEEXITVEHICLE: _Core->StateExitVehicle.Disconnect< GlobalEvent, &GlobalEvent::StateExitVehicle >(this); break; case EVT_STATEUNSPAWNED: _Core->StateUnspawned.Disconnect< GlobalEvent, &GlobalEvent::StateUnspawned >(this); break; case EVT_ACTIONNONE: _Core->ActionNone.Disconnect< GlobalEvent, &GlobalEvent::ActionNone >(this); break; case EVT_ACTIONNORMAL: _Core->ActionNormal.Disconnect< GlobalEvent, &GlobalEvent::ActionNormal >(this); break; case EVT_ACTIONAIMING: _Core->ActionAiming.Disconnect< GlobalEvent, &GlobalEvent::ActionAiming >(this); break; case EVT_ACTIONSHOOTING: _Core->ActionShooting.Disconnect< GlobalEvent, &GlobalEvent::ActionShooting >(this); break; case EVT_ACTIONJUMPING: _Core->ActionJumping.Disconnect< GlobalEvent, &GlobalEvent::ActionJumping >(this); break; case EVT_ACTIONLIEDOWN: _Core->ActionLieDown.Disconnect< GlobalEvent, &GlobalEvent::ActionLieDown >(this); break; case EVT_ACTIONGETTINGUP: _Core->ActionGettingUp.Disconnect< GlobalEvent, &GlobalEvent::ActionGettingUp >(this); break; case EVT_ACTIONJUMPVEHICLE: _Core->ActionJumpVehicle.Disconnect< GlobalEvent, &GlobalEvent::ActionJumpVehicle >(this); break; case EVT_ACTIONDRIVING: _Core->ActionDriving.Disconnect< GlobalEvent, &GlobalEvent::ActionDriving >(this); break; case EVT_ACTIONDYING: _Core->ActionDying.Disconnect< GlobalEvent, &GlobalEvent::ActionDying >(this); break; case EVT_ACTIONWASTED: _Core->ActionWasted.Disconnect< GlobalEvent, &GlobalEvent::ActionWasted >(this); break; case EVT_ACTIONEMBARKING: _Core->ActionEmbarking.Disconnect< GlobalEvent, &GlobalEvent::ActionEmbarking >(this); break; case EVT_ACTIONDISEMBARKING: _Core->ActionDisembarking.Disconnect< GlobalEvent, &GlobalEvent::ActionDisembarking >(this); break; case EVT_VEHICLERESPAWN: _Core->VehicleRespawn.Disconnect< GlobalEvent, &GlobalEvent::VehicleRespawn >(this); break; case EVT_VEHICLEEXPLODE: _Core->VehicleExplode.Disconnect< GlobalEvent, &GlobalEvent::VehicleExplode >(this); break; case EVT_VEHICLEHEALTH: _Core->VehicleHealth.Disconnect< GlobalEvent, &GlobalEvent::VehicleHealth >(this); break; case EVT_VEHICLEMOVE: _Core->VehicleMove.Disconnect< GlobalEvent, &GlobalEvent::VehicleMove >(this); break; case EVT_PICKUPRESPAWN: _Core->PickupRespawn.Disconnect< GlobalEvent, &GlobalEvent::PickupRespawn >(this); break; case EVT_KEYBINDKEYPRESS: _Core->KeybindKeyPress.Disconnect< GlobalEvent, &GlobalEvent::KeybindKeyPress >(this); break; case EVT_KEYBINDKEYRELEASE: _Core->KeybindKeyRelease.Disconnect< GlobalEvent, &GlobalEvent::KeybindKeyRelease >(this); break; case EVT_VEHICLEEMBARKING: _Core->VehicleEmbarking.Disconnect< GlobalEvent, &GlobalEvent::VehicleEmbarking >(this); break; case EVT_VEHICLEEMBARKED: _Core->VehicleEmbarked.Disconnect< GlobalEvent, &GlobalEvent::VehicleEmbarked >(this); break; case EVT_VEHICLEDISEMBARK: _Core->VehicleDisembark.Disconnect< GlobalEvent, &GlobalEvent::VehicleDisembark >(this); break; case EVT_PICKUPCLAIMED: _Core->PickupClaimed.Disconnect< GlobalEvent, &GlobalEvent::PickupClaimed >(this); break; case EVT_PICKUPCOLLECTED: _Core->PickupCollected.Disconnect< GlobalEvent, &GlobalEvent::PickupCollected >(this); break; case EVT_OBJECTSHOT: _Core->ObjectShot.Disconnect< GlobalEvent, &GlobalEvent::ObjectShot >(this); break; case EVT_OBJECTBUMP: _Core->ObjectBump.Disconnect< GlobalEvent, &GlobalEvent::ObjectBump >(this); break; case EVT_CHECKPOINTENTERED: _Core->CheckpointEntered.Disconnect< GlobalEvent, &GlobalEvent::CheckpointEntered >(this); break; case EVT_CHECKPOINTEXITED: _Core->CheckpointExited.Disconnect< GlobalEvent, &GlobalEvent::CheckpointExited >(this); break; case EVT_SPHEREENTERED: _Core->SphereEntered.Disconnect< GlobalEvent, &GlobalEvent::SphereEntered >(this); break; case EVT_SPHEREEXITED: _Core->SphereExited.Disconnect< GlobalEvent, &GlobalEvent::SphereExited >(this); break; default: LogErr("Attempting to from an unknown event type: %d", _SCI32(m_Type)); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::Hook() noexcept { if (Ent< CBlip >::InEvent(m_Type)) { m_Blips.Hook(); } if (Ent< CCheckpoint >::InEvent(m_Type)) { m_Checkpoints.Hook(); } if (Ent< CKeybind >::InEvent(m_Type)) { m_Keybinds.Hook(); } if (Ent< CObject >::InEvent(m_Type)) { m_Objects.Hook(); } if (Ent< CPickup >::InEvent(m_Type)) { m_Pickups.Hook(); } if (Ent< CPlayer >::InEvent(m_Type)) { m_Players.Hook(); } if (Ent< CSphere >::InEvent(m_Type)) { m_Spheres.Hook(); } if (Ent< CSprite >::InEvent(m_Type)) { m_Sprites.Hook(); } if (Ent< CTextdraw >::InEvent(m_Type)) { m_Textdraws.Hook(); } if (Ent< CVehicle >::InEvent(m_Type)) { m_Vehicles.Hook(); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::Unhook() noexcept { if (Ent< CBlip >::InEvent(m_Type)) { m_Blips.Unhook(); } if (Ent< CCheckpoint >::InEvent(m_Type)) { m_Checkpoints.Unhook(); } if (Ent< CKeybind >::InEvent(m_Type)) { m_Keybinds.Unhook(); } if (Ent< CObject >::InEvent(m_Type)) { m_Objects.Unhook(); } if (Ent< CPickup >::InEvent(m_Type)) { m_Pickups.Unhook(); } if (Ent< CPlayer >::InEvent(m_Type)) { m_Players.Unhook(); } if (Ent< CSphere >::InEvent(m_Type)) { m_Spheres.Unhook(); } if (Ent< CSprite >::InEvent(m_Type)) { m_Sprites.Unhook(); } if (Ent< CTextdraw >::InEvent(m_Type)) { m_Textdraws.Unhook(); } if (Ent< CVehicle >::InEvent(m_Type)) { m_Vehicles.Unhook(); } } // ------------------------------------------------------------------------------------------------ void GlobalEvent::Adaptable(SQInt32 type) noexcept { if (Ent< CBlip >::InEvent(m_Type) && !Ent< CBlip >::InEvent(type)) { m_Blips.Clear(0); } if (Ent< CCheckpoint >::InEvent(m_Type) && !Ent< CCheckpoint >::InEvent(type)) { m_Checkpoints.Clear(0); } if (Ent< CKeybind >::InEvent(m_Type) && !Ent< CKeybind >::InEvent(type)) { m_Keybinds.Clear(0); } if (Ent< CObject >::InEvent(m_Type) && !Ent< CObject >::InEvent(type)) { m_Objects.Clear(0); } if (Ent< CPickup >::InEvent(m_Type) && !Ent< CPickup >::InEvent(type)) { m_Pickups.Clear(0); } if (Ent< CPlayer >::InEvent(m_Type) && !Ent< CPlayer >::InEvent(type)) { m_Players.Clear(0); } if (Ent< CSphere >::InEvent(m_Type) && !Ent< CSphere >::InEvent(type)) { m_Spheres.Clear(0); } if (Ent< CSprite >::InEvent(m_Type) && !Ent< CSprite >::InEvent(type)) { m_Sprites.Clear(0); } if (Ent< CTextdraw >::InEvent(m_Type) && !Ent< CTextdraw >::InEvent(type)) { m_Textdraws.Clear(0); } if (Ent< CVehicle >::InEvent(m_Type) && !Ent< CVehicle >::InEvent(type)) { m_Vehicles.Clear(0); } } // ================================================================================================ template < class T > static bool Register_GlobalFilter(HSQUIRRELVM vm, const SQChar * cname) { // Output debugging information LogDbg("Beginning registration of <%s> type", cname); // Avoid using the long name of the type we're about to register typedef GlobalFilter< T > Filter; // Filters should not be constructed to avoid further complications typedef NoConstructor< Filter > Allocator; // Attempt to register the specified filtertype Sqrat::RootTable(vm).Bind(cname, Sqrat::Class< Filter, Allocator >(vm, cname) .Func(_SC("_cmp"), &Filter::Cmp) .Func(_SC("_tostring"), &Filter::ToString) .Prop(_SC("count"), &Filter::Count) .Prop(_SC("any"), &Filter::Any) .Prop(_SC("none"), &Filter::None) .Prop(_SC("all"), &Filter::All) .template Overload< bool (Filter::*)(const typename Filter::RefType &) >(_SC("include"), &Filter::Include) .template Overload< bool (Filter::*)(const typename Filter::RefType &, SQInt32) >(_SC("include"), &Filter::Include) .template Overload< bool (Filter::*)(const typename Filter::RefType &) >(_SC("exclude"), &Filter::Exclude) .template Overload< bool (Filter::*)(const typename Filter::RefType &, SQInt32) >(_SC("exclude"), &Filter::Exclude) //.Func(_SC("exclude"), &Filter::Exclude) .Func(_SC("enabled"), &Filter::Enabled) .Func(_SC("clear"), &Filter::Clear) .Func(_SC("flip"), &Filter::Flip) ); // Output debugging information LogDbg("Registration of <%s> type was successful", cname); // Registration succeeded return true; } bool Register_GlobalEvent(HSQUIRRELVM vm) { // Register dependencies if (!Register_GlobalFilter< CBlip >(vm, _SC("BlipGlobalFilter")) || \ !Register_GlobalFilter< CCheckpoint >(vm, _SC("CheckpointGlobalFilter")) || \ !Register_GlobalFilter< CKeybind >(vm, _SC("KeybindGlobalFilter")) || \ !Register_GlobalFilter< CObject >(vm, _SC("ObjectGlobalFilter")) || \ !Register_GlobalFilter< CPickup >(vm, _SC("PickupGlobalFilter")) || \ !Register_GlobalFilter< CPlayer >(vm, _SC("PlayerGlobalFilter")) || \ !Register_GlobalFilter< CSphere >(vm, _SC("SphereGlobalFilter")) || \ !Register_GlobalFilter< CSprite >(vm, _SC("SpriteGlobalFilter")) || \ !Register_GlobalFilter< CTextdraw >(vm, _SC("TextdrawGlobalFilter")) || \ !Register_GlobalFilter< CVehicle >(vm, _SC("VehicleGlobalFilter"))) { return false; } // Output debugging information LogDbg("Beginning registration of type"); // Events should not be copied for the sake of simplicity typedef NoCopy< GlobalEvent > Allocator; // Attempt to register the specified type Sqrat::RootTable(vm).Bind(_SC("GlobalEvent"), Sqrat::Class< GlobalEvent, Allocator >(vm, _SC("GlobalEvent")) .Ctor() .Ctor() .Ctor() .Func(_SC("_cmp"), &GlobalEvent::Cmp) .Func(_SC("_tostring"), &GlobalEvent::GetName) .Prop(_SC("ltag"), &GlobalEvent::GetTag, &GlobalEvent::SetTag) .Prop(_SC("ldata"), &GlobalEvent::GetData, &GlobalEvent::SetData) .Prop(_SC("type"), &GlobalEvent::GetType, &GlobalEvent::SetType) .Prop(_SC("idle"), &GlobalEvent::GetIdle, &GlobalEvent::SetIdle) .Prop(_SC("is_idle"), &GlobalEvent::IsIdle) .Prop(_SC("stride"), &GlobalEvent::GetStride, &GlobalEvent::SetStride) .Prop(_SC("ignore"), &GlobalEvent::GetIgnore, &GlobalEvent::SetIgnore) .Prop(_SC("primary"), &GlobalEvent::GetPrimary, &GlobalEvent::SetPrimary) .Prop(_SC("secondary"), &GlobalEvent::GetSecondary, &GlobalEvent::SetSecondary) .Prop(_SC("confined"), &GlobalEvent::GetConfined, &GlobalEvent::SetConfined) .Prop(_SC("suspended"), &GlobalEvent::GetSuspended, &GlobalEvent::SetSuspended) .Prop(_SC("compatible"), &GlobalEvent::Compatible) .Prop(_SC("name"), &GlobalEvent::GetName) .Prop(_SC("on_trigger"), &GlobalEvent::GetOnTrigger, &GlobalEvent::SetOnTrigger) .Prop(_SC("on_include"), &GlobalEvent::GetOnInclude, &GlobalEvent::SetOnInclude) .Prop(_SC("on_exclude"), &GlobalEvent::GetOnExclude, &GlobalEvent::SetOnExclude) .Prop(_SC("on_cleared"), &GlobalEvent::GetOnCleared, &GlobalEvent::SetOnCleared) .Prop(_SC("on_release"), &GlobalEvent::GetOnRelease, &GlobalEvent::SetOnRelease) .Prop(_SC("blips"), &GlobalEvent::GetBlipFilter) .Prop(_SC("checkpoints"), &GlobalEvent::GetCheckpointFilter) .Prop(_SC("keybinds"), &GlobalEvent::GetKeybindFilter) .Prop(_SC("objects"), &GlobalEvent::GetObjectFilter) .Prop(_SC("pickups"), &GlobalEvent::GetPickupFilter) .Prop(_SC("players"), &GlobalEvent::GetPlayerFilter) .Prop(_SC("spheres"), &GlobalEvent::GetSphereFilter) .Prop(_SC("sprites"), &GlobalEvent::GetSpriteFilter) .Prop(_SC("textdraws"), &GlobalEvent::GetTextdrawFilter) .Prop(_SC("vehicles"), &GlobalEvent::GetVehicleFilter) ); // Output debugging information LogDbg("Registration of type was successful"); // Registration succeeded return true; } } // Namespace:: SqMod