// ------------------------------------------------------------------------------------------------ #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ void Core::ClearContainer(EntityType type) { switch (type) { case ENT_BLIP: { m_Blips.clear(); } break; case ENT_CHECKPOINT: { m_Checkpoints.clear(); } break; case ENT_KEYBIND: { m_Keybinds.clear(); } break; case ENT_OBJECT: { m_Objects.clear(); } break; case ENT_PICKUP: { m_Pickups.clear(); } break; case ENT_PLAYER: { m_Players.clear(); } break; case ENT_VEHICLE: { m_Vehicles.clear(); } break; default: STHROWF("Cannot clear unknown entity type container"); } } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(BlipInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; inst.mWorld = -1; inst.mScale = -1; inst.mSprID = -1; inst.mPosition.Clear(); inst.mColor.Clear(); } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(CheckpointInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(KeybindInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; inst.mFirst = -1; inst.mSecond = -1; inst.mThird = -1; inst.mRelease = -1; } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(ObjectInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(PickupInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(PlayerInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; inst.mTrackPosition = 0; inst.mTrackHeading = 0; inst.mTrackPositionHeader = 0; inst.mTrackPositionPayload.Release(); inst.mKickBanHeader = 0; inst.mKickBanPayload.Release(); inst.mLastWeapon = -1; inst.mLastHealth = 0.0; inst.mLastArmour = 0.0; inst.mLastHeading = 0.0; inst.mLastPosition.Clear(); inst.mAuthority = 0; } // ------------------------------------------------------------------------------------------------ void Core::ResetInst(VehicleInst & inst) { inst.mID = -1; inst.mFlags = ENF_DEFAULT; inst.mTrackPosition = 0; inst.mTrackRotation = 0; inst.mLastPrimaryColour = -1; inst.mLastSecondaryColour = -1; inst.mLastHealth = 0.0; inst.mLastPosition.Clear(); inst.mLastRotation.Clear(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(BlipInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(CheckpointInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnEntered.ReleaseGently(); inst.mOnExited.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(KeybindInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnKeyPress.ReleaseGently(); inst.mOnKeyRelease.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(ObjectInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnShot.ReleaseGently(); inst.mOnTouched.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(PickupInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnRespawn.ReleaseGently(); inst.mOnClaimed.ReleaseGently(); inst.mOnCollected.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(PlayerInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnRequestClass.ReleaseGently(); inst.mOnRequestSpawn.ReleaseGently(); inst.mOnSpawn.ReleaseGently(); inst.mOnWasted.ReleaseGently(); inst.mOnKilled.ReleaseGently(); inst.mOnEmbarking.ReleaseGently(); inst.mOnEmbarked.ReleaseGently(); inst.mOnDisembark.ReleaseGently(); inst.mOnRename.ReleaseGently(); inst.mOnState.ReleaseGently(); inst.mOnStateNone.ReleaseGently(); inst.mOnStateNormal.ReleaseGently(); inst.mOnStateAim.ReleaseGently(); inst.mOnStateDriver.ReleaseGently(); inst.mOnStatePassenger.ReleaseGently(); inst.mOnStateEnterDriver.ReleaseGently(); inst.mOnStateEnterPassenger.ReleaseGently(); inst.mOnStateExit.ReleaseGently(); inst.mOnStateUnspawned.ReleaseGently(); inst.mOnAction.ReleaseGently(); inst.mOnActionNone.ReleaseGently(); inst.mOnActionNormal.ReleaseGently(); inst.mOnActionAiming.ReleaseGently(); inst.mOnActionShooting.ReleaseGently(); inst.mOnActionJumping.ReleaseGently(); inst.mOnActionLieDown.ReleaseGently(); inst.mOnActionGettingUp.ReleaseGently(); inst.mOnActionJumpVehicle.ReleaseGently(); inst.mOnActionDriving.ReleaseGently(); inst.mOnActionDying.ReleaseGently(); inst.mOnActionWasted.ReleaseGently(); inst.mOnActionEmbarking.ReleaseGently(); inst.mOnActionDisembarking.ReleaseGently(); inst.mOnBurning.ReleaseGently(); inst.mOnCrouching.ReleaseGently(); inst.mOnGameKeys.ReleaseGently(); inst.mOnStartTyping.ReleaseGently(); inst.mOnStopTyping.ReleaseGently(); inst.mOnAway.ReleaseGently(); inst.mOnMessage.ReleaseGently(); inst.mOnCommand.ReleaseGently(); inst.mOnPrivateMessage.ReleaseGently(); inst.mOnKeyPress.ReleaseGently(); inst.mOnKeyRelease.ReleaseGently(); inst.mOnSpectate.ReleaseGently(); inst.mOnCrashreport.ReleaseGently(); inst.mOnObjectShot.ReleaseGently(); inst.mOnObjectTouched.ReleaseGently(); inst.mOnPickupClaimed.ReleaseGently(); inst.mOnPickupCollected.ReleaseGently(); inst.mOnCheckpointEntered.ReleaseGently(); inst.mOnCheckpointExited.ReleaseGently(); inst.mOnClientScriptData.ReleaseGently(); inst.mOnUpdate.ReleaseGently(); inst.mOnHealth.ReleaseGently(); inst.mOnArmour.ReleaseGently(); inst.mOnWeapon.ReleaseGently(); inst.mOnHeading.ReleaseGently(); inst.mOnPosition.ReleaseGently(); inst.mOnOption.ReleaseGently(); inst.mOnAdmin.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc(VehicleInst & inst) { inst.mOnDestroyed.ReleaseGently(); inst.mOnCustom.ReleaseGently(); inst.mOnEmbarking.ReleaseGently(); inst.mOnEmbarked.ReleaseGently(); inst.mOnDisembark.ReleaseGently(); inst.mOnExplode.ReleaseGently(); inst.mOnRespawn.ReleaseGently(); inst.mOnUpdate.ReleaseGently(); inst.mOnColour.ReleaseGently(); inst.mOnHealth.ReleaseGently(); inst.mOnPosition.ReleaseGently(); inst.mOnRotation.ReleaseGently(); inst.mOnOption.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ void Core::ResetFunc() { Core::Get().mOnCustomEvent.ReleaseGently(); Core::Get().mOnBlipCreated.ReleaseGently(); Core::Get().mOnCheckpointCreated.ReleaseGently(); Core::Get().mOnKeybindCreated.ReleaseGently(); Core::Get().mOnObjectCreated.ReleaseGently(); Core::Get().mOnPickupCreated.ReleaseGently(); Core::Get().mOnPlayerCreated.ReleaseGently(); Core::Get().mOnVehicleCreated.ReleaseGently(); Core::Get().mOnBlipDestroyed.ReleaseGently(); Core::Get().mOnCheckpointDestroyed.ReleaseGently(); Core::Get().mOnKeybindDestroyed.ReleaseGently(); Core::Get().mOnObjectDestroyed.ReleaseGently(); Core::Get().mOnPickupDestroyed.ReleaseGently(); Core::Get().mOnPlayerDestroyed.ReleaseGently(); Core::Get().mOnVehicleDestroyed.ReleaseGently(); Core::Get().mOnBlipCustom.ReleaseGently(); Core::Get().mOnCheckpointCustom.ReleaseGently(); Core::Get().mOnKeybindCustom.ReleaseGently(); Core::Get().mOnObjectCustom.ReleaseGently(); Core::Get().mOnPickupCustom.ReleaseGently(); Core::Get().mOnPlayerCustom.ReleaseGently(); Core::Get().mOnVehicleCustom.ReleaseGently(); Core::Get().mOnServerStartup.ReleaseGently(); Core::Get().mOnServerShutdown.ReleaseGently(); Core::Get().mOnServerFrame.ReleaseGently(); Core::Get().mOnIncomingConnection.ReleaseGently(); Core::Get().mOnPlayerRequestClass.ReleaseGently(); Core::Get().mOnPlayerRequestSpawn.ReleaseGently(); Core::Get().mOnPlayerSpawn.ReleaseGently(); Core::Get().mOnPlayerWasted.ReleaseGently(); Core::Get().mOnPlayerKilled.ReleaseGently(); Core::Get().mOnPlayerEmbarking.ReleaseGently(); Core::Get().mOnPlayerEmbarked.ReleaseGently(); Core::Get().mOnPlayerDisembark.ReleaseGently(); Core::Get().mOnPlayerRename.ReleaseGently(); Core::Get().mOnPlayerState.ReleaseGently(); Core::Get().mOnStateNone.ReleaseGently(); Core::Get().mOnStateNormal.ReleaseGently(); Core::Get().mOnStateAim.ReleaseGently(); Core::Get().mOnStateDriver.ReleaseGently(); Core::Get().mOnStatePassenger.ReleaseGently(); Core::Get().mOnStateEnterDriver.ReleaseGently(); Core::Get().mOnStateEnterPassenger.ReleaseGently(); Core::Get().mOnStateExit.ReleaseGently(); Core::Get().mOnStateUnspawned.ReleaseGently(); Core::Get().mOnPlayerAction.ReleaseGently(); Core::Get().mOnActionNone.ReleaseGently(); Core::Get().mOnActionNormal.ReleaseGently(); Core::Get().mOnActionAiming.ReleaseGently(); Core::Get().mOnActionShooting.ReleaseGently(); Core::Get().mOnActionJumping.ReleaseGently(); Core::Get().mOnActionLieDown.ReleaseGently(); Core::Get().mOnActionGettingUp.ReleaseGently(); Core::Get().mOnActionJumpVehicle.ReleaseGently(); Core::Get().mOnActionDriving.ReleaseGently(); Core::Get().mOnActionDying.ReleaseGently(); Core::Get().mOnActionWasted.ReleaseGently(); Core::Get().mOnActionEmbarking.ReleaseGently(); Core::Get().mOnActionDisembarking.ReleaseGently(); Core::Get().mOnPlayerBurning.ReleaseGently(); Core::Get().mOnPlayerCrouching.ReleaseGently(); Core::Get().mOnPlayerGameKeys.ReleaseGently(); Core::Get().mOnPlayerStartTyping.ReleaseGently(); Core::Get().mOnPlayerStopTyping.ReleaseGently(); Core::Get().mOnPlayerAway.ReleaseGently(); Core::Get().mOnPlayerMessage.ReleaseGently(); Core::Get().mOnPlayerCommand.ReleaseGently(); Core::Get().mOnPlayerPrivateMessage.ReleaseGently(); Core::Get().mOnPlayerKeyPress.ReleaseGently(); Core::Get().mOnPlayerKeyRelease.ReleaseGently(); Core::Get().mOnPlayerSpectate.ReleaseGently(); Core::Get().mOnPlayerCrashreport.ReleaseGently(); Core::Get().mOnVehicleExplode.ReleaseGently(); Core::Get().mOnVehicleRespawn.ReleaseGently(); Core::Get().mOnObjectShot.ReleaseGently(); Core::Get().mOnObjectTouched.ReleaseGently(); Core::Get().mOnPickupClaimed.ReleaseGently(); Core::Get().mOnPickupCollected.ReleaseGently(); Core::Get().mOnPickupRespawn.ReleaseGently(); Core::Get().mOnCheckpointEntered.ReleaseGently(); Core::Get().mOnCheckpointExited.ReleaseGently(); Core::Get().mOnEntityPool.ReleaseGently(); Core::Get().mOnClientScriptData.ReleaseGently(); Core::Get().mOnPlayerUpdate.ReleaseGently(); Core::Get().mOnVehicleUpdate.ReleaseGently(); Core::Get().mOnPlayerHealth.ReleaseGently(); Core::Get().mOnPlayerArmour.ReleaseGently(); Core::Get().mOnPlayerWeapon.ReleaseGently(); Core::Get().mOnPlayerHeading.ReleaseGently(); Core::Get().mOnPlayerPosition.ReleaseGently(); Core::Get().mOnPlayerOption.ReleaseGently(); Core::Get().mOnPlayerAdmin.ReleaseGently(); Core::Get().mOnVehicleColour.ReleaseGently(); Core::Get().mOnVehicleHealth.ReleaseGently(); Core::Get().mOnVehiclePosition.ReleaseGently(); Core::Get().mOnVehicleRotation.ReleaseGently(); Core::Get().mOnVehicleOption.ReleaseGently(); Core::Get().mOnServerOption.ReleaseGently(); Core::Get().mOnScriptReload.ReleaseGently(); Core::Get().mOnScriptLoaded.ReleaseGently(); } // ------------------------------------------------------------------------------------------------ Function & Core::GetEvent(Int32 evid) { switch (evid) { case EVT_CUSTOMEVENT: return mOnCustomEvent; case EVT_BLIPCREATED: return mOnBlipCreated; case EVT_CHECKPOINTCREATED: return mOnCheckpointCreated; case EVT_KEYBINDCREATED: return mOnKeybindCreated; case EVT_OBJECTCREATED: return mOnObjectCreated; case EVT_PICKUPCREATED: return mOnPickupCreated; case EVT_PLAYERCREATED: return mOnPlayerCreated; case EVT_VEHICLECREATED: return mOnVehicleCreated; case EVT_BLIPDESTROYED: return mOnBlipDestroyed; case EVT_CHECKPOINTDESTROYED: return mOnCheckpointDestroyed; case EVT_KEYBINDDESTROYED: return mOnKeybindDestroyed; case EVT_OBJECTDESTROYED: return mOnObjectDestroyed; case EVT_PICKUPDESTROYED: return mOnPickupDestroyed; case EVT_PLAYERDESTROYED: return mOnPlayerDestroyed; case EVT_VEHICLEDESTROYED: return mOnVehicleDestroyed; case EVT_BLIPCUSTOM: return mOnBlipCustom; case EVT_CHECKPOINTCUSTOM: return mOnCheckpointCustom; case EVT_KEYBINDCUSTOM: return mOnKeybindCustom; case EVT_OBJECTCUSTOM: return mOnObjectCustom; case EVT_PICKUPCUSTOM: return mOnPickupCustom; case EVT_PLAYERCUSTOM: return mOnPlayerCustom; case EVT_VEHICLECUSTOM: return mOnVehicleCustom; case EVT_SERVERSTARTUP: return mOnServerStartup; case EVT_SERVERSHUTDOWN: return mOnServerShutdown; case EVT_SERVERFRAME: return mOnServerFrame; case EVT_INCOMINGCONNECTION: return mOnIncomingConnection; case EVT_PLAYERREQUESTCLASS: return mOnPlayerRequestClass; case EVT_PLAYERREQUESTSPAWN: return mOnPlayerRequestSpawn; case EVT_PLAYERSPAWN: return mOnPlayerSpawn; case EVT_PLAYERWASTED: return mOnPlayerWasted; case EVT_PLAYERKILLED: return mOnPlayerKilled; case EVT_PLAYEREMBARKING: return mOnPlayerEmbarking; case EVT_PLAYEREMBARKED: return mOnPlayerEmbarked; case EVT_PLAYERDISEMBARK: return mOnPlayerDisembark; case EVT_PLAYERRENAME: return mOnPlayerRename; case EVT_PLAYERSTATE: return mOnPlayerState; case EVT_STATENONE: return mOnStateNone; case EVT_STATENORMAL: return mOnStateNormal; case EVT_STATEAIM: return mOnStateAim; case EVT_STATEDRIVER: return mOnStateDriver; case EVT_STATEPASSENGER: return mOnStatePassenger; case EVT_STATEENTERDRIVER: return mOnStateEnterDriver; case EVT_STATEENTERPASSENGER: return mOnStateEnterPassenger; case EVT_STATEEXIT: return mOnStateExit; case EVT_STATEUNSPAWNED: return mOnStateUnspawned; case EVT_PLAYERACTION: return mOnPlayerAction; case EVT_ACTIONNONE: return mOnActionNone; case EVT_ACTIONNORMAL: return mOnActionNormal; case EVT_ACTIONAIMING: return mOnActionAiming; case EVT_ACTIONSHOOTING: return mOnActionShooting; case EVT_ACTIONJUMPING: return mOnActionJumping; case EVT_ACTIONLIEDOWN: return mOnActionLieDown; case EVT_ACTIONGETTINGUP: return mOnActionGettingUp; case EVT_ACTIONJUMPVEHICLE: return mOnActionJumpVehicle; case EVT_ACTIONDRIVING: return mOnActionDriving; case EVT_ACTIONDYING: return mOnActionDying; case EVT_ACTIONWASTED: return mOnActionWasted; case EVT_ACTIONEMBARKING: return mOnActionEmbarking; case EVT_ACTIONDISEMBARKING: return mOnActionDisembarking; case EVT_PLAYERBURNING: return mOnPlayerBurning; case EVT_PLAYERCROUCHING: return mOnPlayerCrouching; case EVT_PLAYERGAMEKEYS: return mOnPlayerGameKeys; case EVT_PLAYERSTARTTYPING: return mOnPlayerStartTyping; case EVT_PLAYERSTOPTYPING: return mOnPlayerStopTyping; case EVT_PLAYERAWAY: return mOnPlayerAway; case EVT_PLAYERMESSAGE: return mOnPlayerMessage; case EVT_PLAYERCOMMAND: return mOnPlayerCommand; case EVT_PLAYERPRIVATEMESSAGE: return mOnPlayerPrivateMessage; case EVT_PLAYERKEYPRESS: return mOnPlayerKeyPress; case EVT_PLAYERKEYRELEASE: return mOnPlayerKeyRelease; case EVT_PLAYERSPECTATE: return mOnPlayerSpectate; case EVT_PLAYERCRASHREPORT: return mOnPlayerCrashreport; case EVT_VEHICLEEXPLODE: return mOnVehicleExplode; case EVT_VEHICLERESPAWN: return mOnVehicleRespawn; case EVT_OBJECTSHOT: return mOnObjectShot; case EVT_OBJECTTOUCHED: return mOnObjectTouched; case EVT_PICKUPCLAIMED: return mOnPickupClaimed; case EVT_PICKUPCOLLECTED: return mOnPickupCollected; case EVT_PICKUPRESPAWN: return mOnPickupRespawn; case EVT_CHECKPOINTENTERED: return mOnCheckpointEntered; case EVT_CHECKPOINTEXITED: return mOnCheckpointExited; case EVT_ENTITYPOOL: return mOnEntityPool; case EVT_CLIENTSCRIPTDATA: return mOnClientScriptData; case EVT_PLAYERUPDATE: return mOnPlayerUpdate; case EVT_VEHICLEUPDATE: return mOnVehicleUpdate; case EVT_PLAYERHEALTH: return mOnPlayerHealth; case EVT_PLAYERARMOUR: return mOnPlayerArmour; case EVT_PLAYERWEAPON: return mOnPlayerWeapon; case EVT_PLAYERHEADING: return mOnPlayerHeading; case EVT_PLAYERPOSITION: return mOnPlayerPosition; case EVT_PLAYEROPTION: return mOnPlayerOption; case EVT_PLAYERADMIN: return mOnPlayerAdmin; case EVT_VEHICLECOLOUR: return mOnVehicleColour; case EVT_VEHICLEHEALTH: return mOnVehicleHealth; case EVT_VEHICLEPOSITION: return mOnVehiclePosition; case EVT_VEHICLEROTATION: return mOnVehicleRotation; case EVT_VEHICLEOPTION: return mOnVehicleOption; case EVT_SERVEROPTION: return mOnServerOption; case EVT_SCRIPTRELOAD: return mOnScriptReload; case EVT_SCRIPTLOADED: return mOnScriptLoaded; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetBlipEvent(Int32 id, Int32 evid) { BlipInst & inst = m_Blips.at(id); switch (evid) { case EVT_BLIPDESTROYED: return inst.mOnDestroyed; case EVT_BLIPCUSTOM: return inst.mOnCustom; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetCheckpointEvent(Int32 id, Int32 evid) { CheckpointInst & inst = m_Checkpoints.at(id); switch (evid) { case EVT_CHECKPOINTDESTROYED: return inst.mOnDestroyed; case EVT_CHECKPOINTCUSTOM: return inst.mOnCustom; case EVT_CHECKPOINTENTERED: return inst.mOnEntered; case EVT_CHECKPOINTEXITED: return inst.mOnExited; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetKeybindEvent(Int32 id, Int32 evid) { KeybindInst & inst = m_Keybinds.at(id); switch (evid) { case EVT_KEYBINDDESTROYED: return inst.mOnDestroyed; case EVT_KEYBINDCUSTOM: return inst.mOnCustom; case EVT_PLAYERKEYPRESS: return inst.mOnKeyPress; case EVT_PLAYERKEYRELEASE: return inst.mOnKeyRelease; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetObjectEvent(Int32 id, Int32 evid) { ObjectInst & inst = m_Objects.at(id); switch (evid) { case EVT_OBJECTDESTROYED: return inst.mOnDestroyed; case EVT_OBJECTCUSTOM: return inst.mOnCustom; case EVT_OBJECTSHOT: return inst.mOnShot; case EVT_OBJECTTOUCHED: return inst.mOnTouched; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetPickupEvent(Int32 id, Int32 evid) { PickupInst & inst = m_Pickups.at(id); switch (evid) { case EVT_PICKUPDESTROYED: return inst.mOnDestroyed; case EVT_PICKUPCUSTOM: return inst.mOnCustom; case EVT_PICKUPRESPAWN: return inst.mOnRespawn; case EVT_PICKUPCLAIMED: return inst.mOnClaimed; case EVT_PICKUPCOLLECTED: return inst.mOnCollected; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetPlayerEvent(Int32 id, Int32 evid) { PlayerInst & inst = m_Players.at(id); switch (evid) { case EVT_PLAYERDESTROYED: return inst.mOnDestroyed; case EVT_PLAYERCUSTOM: return inst.mOnCustom; case EVT_PLAYERREQUESTCLASS: return inst.mOnRequestClass; case EVT_PLAYERREQUESTSPAWN: return inst.mOnRequestSpawn; case EVT_PLAYERSPAWN: return inst.mOnSpawn; case EVT_PLAYERWASTED: return inst.mOnWasted; case EVT_PLAYERKILLED: return inst.mOnKilled; case EVT_PLAYEREMBARKING: return inst.mOnEmbarking; case EVT_PLAYEREMBARKED: return inst.mOnEmbarked; case EVT_PLAYERDISEMBARK: return inst.mOnDisembark; case EVT_PLAYERRENAME: return inst.mOnRename; case EVT_PLAYERSTATE: return inst.mOnState; case EVT_STATENONE: return inst.mOnStateNone; case EVT_STATENORMAL: return inst.mOnStateNormal; case EVT_STATEAIM: return inst.mOnStateAim; case EVT_STATEDRIVER: return inst.mOnStateDriver; case EVT_STATEPASSENGER: return inst.mOnStatePassenger; case EVT_STATEENTERDRIVER: return inst.mOnStateEnterDriver; case EVT_STATEENTERPASSENGER: return inst.mOnStateEnterPassenger; case EVT_STATEEXIT: return inst.mOnStateExit; case EVT_STATEUNSPAWNED: return inst.mOnStateUnspawned; case EVT_PLAYERACTION: return inst.mOnAction; case EVT_ACTIONNONE: return inst.mOnActionNone; case EVT_ACTIONNORMAL: return inst.mOnActionNormal; case EVT_ACTIONAIMING: return inst.mOnActionAiming; case EVT_ACTIONSHOOTING: return inst.mOnActionShooting; case EVT_ACTIONJUMPING: return inst.mOnActionJumping; case EVT_ACTIONLIEDOWN: return inst.mOnActionLieDown; case EVT_ACTIONGETTINGUP: return inst.mOnActionGettingUp; case EVT_ACTIONJUMPVEHICLE: return inst.mOnActionJumpVehicle; case EVT_ACTIONDRIVING: return inst.mOnActionDriving; case EVT_ACTIONDYING: return inst.mOnActionDying; case EVT_ACTIONWASTED: return inst.mOnActionWasted; case EVT_ACTIONEMBARKING: return inst.mOnActionEmbarking; case EVT_ACTIONDISEMBARKING: return inst.mOnActionDisembarking; case EVT_PLAYERBURNING: return inst.mOnBurning; case EVT_PLAYERCROUCHING: return inst.mOnCrouching; case EVT_PLAYERGAMEKEYS: return inst.mOnGameKeys; case EVT_PLAYERSTARTTYPING: return inst.mOnStartTyping; case EVT_PLAYERSTOPTYPING: return inst.mOnStopTyping; case EVT_PLAYERAWAY: return inst.mOnAway; case EVT_PLAYERMESSAGE: return inst.mOnMessage; case EVT_PLAYERCOMMAND: return inst.mOnCommand; case EVT_PLAYERPRIVATEMESSAGE: return inst.mOnPrivateMessage; case EVT_PLAYERKEYPRESS: return inst.mOnKeyPress; case EVT_PLAYERKEYRELEASE: return inst.mOnKeyRelease; case EVT_PLAYERSPECTATE: return inst.mOnSpectate; case EVT_PLAYERCRASHREPORT: return inst.mOnCrashreport; case EVT_OBJECTSHOT: return inst.mOnObjectShot; case EVT_OBJECTTOUCHED: return inst.mOnObjectTouched; case EVT_PICKUPCLAIMED: return inst.mOnPickupClaimed; case EVT_PICKUPCOLLECTED: return inst.mOnPickupCollected; case EVT_CHECKPOINTENTERED: return inst.mOnCheckpointEntered; case EVT_CHECKPOINTEXITED: return inst.mOnCheckpointExited; case EVT_CLIENTSCRIPTDATA: return inst.mOnClientScriptData; case EVT_PLAYERUPDATE: return inst.mOnUpdate; case EVT_PLAYERHEALTH: return inst.mOnHealth; case EVT_PLAYERARMOUR: return inst.mOnArmour; case EVT_PLAYERWEAPON: return inst.mOnWeapon; case EVT_PLAYERHEADING: return inst.mOnHeading; case EVT_PLAYERPOSITION: return inst.mOnPosition; case EVT_PLAYEROPTION: return inst.mOnOption; case EVT_PLAYERADMIN: return inst.mOnAdmin; default: return NullFunction(); } } // ------------------------------------------------------------------------------------------------ Function & Core::GetVehicleEvent(Int32 id, Int32 evid) { VehicleInst & inst = m_Vehicles.at(id); switch (evid) { case EVT_PLAYEREMBARKING: return inst.mOnEmbarking; case EVT_PLAYEREMBARKED: return inst.mOnEmbarked; case EVT_PLAYERDISEMBARK: return inst.mOnDisembark; case EVT_VEHICLEEXPLODE: return inst.mOnExplode; case EVT_VEHICLERESPAWN: return inst.mOnRespawn; case EVT_VEHICLEUPDATE: return inst.mOnUpdate; case EVT_VEHICLECOLOUR: return inst.mOnColour; case EVT_VEHICLEHEALTH: return inst.mOnHealth; case EVT_VEHICLEPOSITION: return inst.mOnPosition; case EVT_VEHICLEROTATION: return inst.mOnRotation; case EVT_VEHICLEOPTION: return inst.mOnOption; default: return NullFunction(); } } } // Namespace:: SqMod