#pragma once // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Retrieve the slot associated with a weapon identifier. */ SQMOD_NODISCARD uint32_t GetWeaponSlot(uint32_t id); /* ------------------------------------------------------------------------------------------------ * Retrieve the name associated with a weapon identifier. */ SQMOD_NODISCARD const SQChar * GetWeaponName(uint32_t id); /* ------------------------------------------------------------------------------------------------ * Modify the name associated with a weapon identifier. */ void SetWeaponName(uint32_t id, StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Retrieve the total number of identifiers in the pool of custom weapon names. */ SQMOD_NODISCARD uint32_t GetCustomWeaponNamePoolSize(); /* ------------------------------------------------------------------------------------------------ * Clear all identifiersand associated names from the pool of custom weapon names. */ void ClearCustomWeaponNamePool(); /* ------------------------------------------------------------------------------------------------ * Convert a weapon name to a weapon identifier. */ SQMOD_NODISCARD int32_t GetWeaponID(StackStrF & name); /* ------------------------------------------------------------------------------------------------ * See whether the specified weapon identifier is valid. */ bool IsWeaponValid(int32_t id); /* ------------------------------------------------------------------------------------------------ * Convert the given weapon identifier to it's associated model identifier. */ SQMOD_NODISCARD int32_t WeaponToModel(int32_t id); /* ------------------------------------------------------------------------------------------------ * See whether the given weapon identifier cannot be used by another player to inflict damage. */ SQMOD_NODISCARD bool IsWeaponNatural(int32_t id); } // Namespace:: SqMod