// ------------------------------------------------------------------------------------------------ #include "Routine.hpp" #include "Base/DynArg.hpp" #include "Library/Chrono.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMODE_DECL_TYPENAME(Typename, _SC("SqRoutine")) // ------------------------------------------------------------------------------------------------ Routine::Time Routine::s_Last = 0; Routine::Time Routine::s_Prev = 0; Routine::Routines Routine::s_Routines; Routine::Objects Routine::s_Objects; // ------------------------------------------------------------------------------------------------ void Routine::Process() { // Is this the first call? if (s_Last == 0) { s_Last = Chrono::GetCurrentSysTime(); // We'll do it text time return; } // Backup the last known time-stamp s_Prev = s_Last; // Get the current time-stamp s_Last = Chrono::GetCurrentSysTime(); // Calculate the elapsed time const Int32 delta = Int32((s_Last - s_Prev) / 1000L); // Process all active routines for (auto & r : s_Routines) { // Is this routine valid? if (!r.second) { continue; } // Decrease the elapsed time r.first -= delta; // Have we completed the routine interval? if (r.first <= 0) { // Reset the elapsed time r.first = r.second->m_Interval; // Execute the routine r.second->Execute(); } } } // ------------------------------------------------------------------------------------------------ void Routine::Initialize() { // Clear all slots s_Routines.fill(Element(0, nullptr)); } // ------------------------------------------------------------------------------------------------ void Routine::Deinitialize() { // Process all routine instances for (auto & r : s_Objects) { // Release all resources r.first->Release(); // Mark it as terminated r.first->m_Terminated = true; } // Release all references s_Objects.clear(); // Clear all slots s_Routines.fill(Element(0, nullptr)); // Clear the last time-stamp in case of a reload s_Last = 0; } // ------------------------------------------------------------------------------------------------ Object Routine::Associate(Routine * routine) { // Attempt to see if this instance already exists in the pool Objects::iterator itr = s_Objects.find(routine); // Is this routine remembered for the first time? if (itr == s_Objects.end()) { // Obtain the initial stack size const StackGuard sg; // Push this instance on the stack ClassType< Routine >::PushInstance(DefaultVM::Get(), routine); // Initialize this element into the pool itr = s_Objects.emplace(routine, Var< Object >(DefaultVM::Get(), -1).value).first; // If the iterator still points to a null element then we failed if (itr == s_Objects.end()) { // NOTE: Routine instance is destroyed by the script object if necessary! STHROWF("Unable to remember routine instance"); } } // Does this routine still keep a strong reference to it self? else if (itr->second.IsNull()) { // Obtain the initial stack size const StackGuard sg; // Push this instance on the stack ClassType< Routine >::PushInstance(DefaultVM::Get(), routine); // Obtain a strong reference to it itr->second = Var< Object >(DefaultVM::Get(), -1).value; } // Return the object that we have return itr->second; } // ------------------------------------------------------------------------------------------------ void Routine::Dissociate(Routine * routine) { // Attempt to see if this instance already exists in the pool Objects::iterator itr = s_Objects.find(routine); // Was this routine even stored in the pool? if (itr != s_Objects.end() && !itr->second.IsNull()) { itr->second.Release(); // Release the reference to self } } // ------------------------------------------------------------------------------------------------ bool Routine::Associated(Routine * routine) { // Attempt to see if this instance already exists in the pool Objects::iterator itr = s_Objects.find(routine); // Return whether this routine is pooled and references itself return (itr != s_Objects.end() && !itr->second.IsNull()); } // ------------------------------------------------------------------------------------------------ void Routine::Forget(Routine * routine) { s_Objects.erase(routine); } // ------------------------------------------------------------------------------------------------ void Routine::Insert(Routine * routine, bool associate) { // Do we even have what to insert? if (!routine) { return; } // See if this routine is already inserted Routines::iterator itr = std::find_if(s_Routines.begin(), s_Routines.end(), [routine](Element & e) -> bool { return (e.second == routine); }); // Is this instance already inserted? if (itr != s_Routines.end()) { return; // We have what we came here for! } // Attempt to locate an unused routine slot itr = std::find_if(s_Routines.begin(), s_Routines.end(), [](Element & e) -> bool { return (e.second == nullptr); }); // Are there any slots available? if (itr == s_Routines.end()) { STHROWF("Maximum number of active routines was reached: %d", SQMOD_MAX_ROUTINES); } // Insert the routine at the obtained slot itr->first = routine->m_Interval; itr->second = routine; // Associate this slot with the routine instance routine->m_Slot = std::distance(s_Routines.begin(), itr); // Keep a string reference to this routine instance, if requested if (associate) { Associate(routine); } } // ------------------------------------------------------------------------------------------------ void Routine::Remove(Routine * routine, bool forget) { // Do we even have what to remove? if (!routine) { return; } Routines::iterator itr; // Make sure the routine wasn't activated multiple time (paranoia) do { // Search for the slot with the specified routine instance itr = std::find_if(s_Routines.begin(), s_Routines.end(), [routine](const Element & e) -> bool { return (e.second == routine); }); // Was this routine instance activated? if (itr != s_Routines.end()) { itr->first = 0; itr->second = nullptr; } } while (itr != s_Routines.end()); // Reset the routine instance slot routine->m_Slot = 0xFFFF; // Release any strong reference to this routine instance if (forget) { Forget(routine); } else { Dissociate(routine); } } // ------------------------------------------------------------------------------------------------ void Routine::Release() { // Release the callback m_Callback.ReleaseGently(); // Release the arguments m_Arg1.Release(); m_Arg2.Release(); m_Arg3.Release(); m_Arg4.Release(); m_Arg5.Release(); m_Arg6.Release(); m_Arg7.Release(); m_Arg8.Release(); m_Arg9.Release(); m_Arg10.Release(); m_Arg11.Release(); m_Arg12.Release(); m_Arg13.Release(); m_Arg14.Release(); } // ------------------------------------------------------------------------------------------------ void Routine::Execute() { // Is this routine suspended or has nothing to call? if (m_Suspended || m_Callback.IsNull()) { return; // We're done here! } // Attempt to forward the call try { switch (m_Arguments) { // Attempt to identify how many arguments should be passed case 0: { m_Callback.Execute(); } break; case 1: { m_Callback.Execute(m_Arg1); } break; case 2: { m_Callback.Execute(m_Arg1, m_Arg2); } break; case 3: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3); } break; case 4: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4); } break; case 5: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5); } break; case 6: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6); } break; case 7: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7); } break; case 8: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8); } break; case 9: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9); } break; case 10: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10); } break; case 11: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10, m_Arg11); } break; case 12: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12); } break; case 13: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13); } break; case 14: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13, m_Arg14); } break; // Should not reach this point but just in case default: { m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7, m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13, m_Arg14); } break; } } catch (const Sqrat::Exception & e) { LogErr("Routine [%s] => Squirrel error [%s]", m_Tag.c_str(), e.what()); } catch (const std::exception & e) { LogErr("Routine [%s] => Program error [%s]", m_Tag.c_str(), e.what()); } catch (...) { LogErr("Routine [%s] => Unknown error", m_Tag.c_str()); } // Decrease the number of iterations if necessary if (m_Iterations && (--m_Iterations) == 0) { Terminate(); // This routine reached the end of it's life } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval) : m_Iterations(0) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(0) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(0) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(1) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() , m_Arg1(a1) { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(2) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() , m_Arg1(a1), m_Arg2(a2) { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(3) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() , m_Arg1(a1), m_Arg2(a2), m_Arg3(a3) { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3, Object & a4) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(4) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() , m_Arg1(a1), m_Arg2(a2), m_Arg3(a3), m_Arg4(a4) { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3, Object & a4, Object & a5) : m_Iterations(iterations) , m_Interval(interval) , m_Slot(0xFFFF) , m_Arguments(5) , m_Suspended(false) , m_Terminated(false) , m_Callback() , m_Tag(_SC("")) , m_Data() , m_Arg1(a1), m_Arg2(a2), m_Arg3(a3), m_Arg4(a4), m_Arg5(a5) { // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } else { // Does the callback need a custom environment? if (env.IsNull()) { m_Callback = func; } else { m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // Activate this routine Insert(this, false); } } // ------------------------------------------------------------------------------------------------ Routine::~Routine() { // Release script resources Release(); // Remove it from the pool of instances, just in case Forget(this); } // ------------------------------------------------------------------------------------------------ CSStr Routine::ToString() const { return ToStrF(_PRINT_INT_FMT, m_Interval); } // ------------------------------------------------------------------------------------------------ const String & Routine::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void Routine::SetTag(CSStr tag) { m_Tag.assign(tag ? tag : _SC("")); } // ------------------------------------------------------------------------------------------------ Object & Routine::GetData() { // Validate the routine lifetime Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void Routine::SetData(Object & data) { // Validate the routine lifetime Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ Routine & Routine::ApplyTag(CSStr tag) { m_Tag.assign(tag ? tag : _SC("")); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::ApplyData(Object & data) { // Validate the routine lifetime Validate(); // Apply the specified value m_Data = data; // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::Activate() { // Validate the routine lifetime Validate(); // Make sure the interval is good if (m_Interval < 0) { STHROWF("Invalid routine interval"); } // Make sure no slot is associated else if (m_Slot >= s_Routines.size()) { // Keep a strong reference to the script object Associate(this); // Insert it into the pool of active routines Insert(this); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::Deactivate() { // Validate the routine lifetime Validate(); // Remove it from the active pool Remove(this); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::Terminate() { // Was the routine already terminated? if (m_Terminated) { STHROWF("Routine was already terminated"); } // Release script resources Release(); // Remove it from the active pool Remove(this, true); // Mark it as terminated m_Terminated = true; // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::Reanimate() { // Allow the instance to be used m_Terminated = false; // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Routine & Routine::SetArg(Uint16 num, Object & val) { // Validate the routine lifetime Validate(); // Identify which argument was requested switch (num) { case 1: m_Arg1 = val; break; case 2: m_Arg2 = val; break; case 3: m_Arg3 = val; break; case 4: m_Arg4 = val; break; case 5: m_Arg5 = val; break; case 6: m_Arg6 = val; break; case 7: m_Arg7 = val; break; case 8: m_Arg8 = val; break; case 9: m_Arg9 = val; break; case 10: m_Arg10 = val; break; case 11: m_Arg11 = val; break; case 12: m_Arg12 = val; break; case 13: m_Arg13 = val; break; case 14: m_Arg14 = val; break; default: STHROWF("Argument is out of range: %d", num); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ Object & Routine::GetArg(Uint16 num) { // Validate the routine lifetime Validate(); // Identify which argument was requested switch (num) { case 1: return m_Arg1; case 2: return m_Arg2; case 3: return m_Arg3; case 4: return m_Arg4; case 5: return m_Arg5; case 6: return m_Arg6; case 7: return m_Arg7; case 8: return m_Arg8; case 9: return m_Arg9; case 10: return m_Arg10; case 11: return m_Arg11; case 12: return m_Arg12; case 13: return m_Arg13; case 14: return m_Arg14; default: STHROWF("Argument is out of range: %d", num); } // Shouldn't really reach this point return NullObject(); } // ------------------------------------------------------------------------------------------------ Routine::Interval Routine::GetInterval() const { return m_Interval; } // ------------------------------------------------------------------------------------------------ void Routine::SetInterval(Interval interval) { // Validate the routine lifetime Validate(); // Is the specified interval valid? if (interval < 0) { STHROWF("Invalid routine interval"); } // Do we have any slot to update? if (m_Slot >= s_Routines.size()) { // Update the interval m_Interval = interval; // We're done here! return; } // Make changes visible immediately if (interval > m_Interval) { s_Routines[m_Slot].first += (interval - m_Interval); } else { s_Routines[m_Slot].first -= (m_Interval - interval); } // Update the interval m_Interval = interval; } // ------------------------------------------------------------------------------------------------ Routine::Iterator Routine::GetIterations() const { return m_Iterations; } // ------------------------------------------------------------------------------------------------ void Routine::SetIterations(Iterator iterations) { // Validate the routine lifetime Validate(); // Perform the requested operation m_Iterations = iterations; } // ------------------------------------------------------------------------------------------------ Uint16 Routine::GetArguments() const { return m_Arguments; } void Routine::SetArguments(Uint16 num) { // Validate the routine lifetime Validate(); // Is the specified argument count valid? if (num > 14) { STHROWF("Argument is out of range: %d", num); } // Perform the requested operation m_Arguments = num; } // ------------------------------------------------------------------------------------------------ bool Routine::GetSuspended() const { return m_Suspended; } // ------------------------------------------------------------------------------------------------ void Routine::SetSuspended(bool toggle) { // Validate the routine lifetime Validate(); // Perform the requested operation m_Suspended = toggle; } // ------------------------------------------------------------------------------------------------ bool Routine::GetTerminated() const { return m_Terminated; } // ------------------------------------------------------------------------------------------------ Function & Routine::GetCallback() { // Validate the routine lifetime Validate(); // Return the requested information return m_Callback; } // ------------------------------------------------------------------------------------------------ void Routine::SetCallback(Object & env, Function & func) { // Validate the routine lifetime Validate(); // Perform the requested operation m_Callback = Function(env.GetVM(), env, func.GetFunc()); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval) { return Associate(new Routine(env, func, interval)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations) { return Associate(new Routine(env, func, interval, iterations)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1) { return Associate(new Routine(env, func, interval, iterations, a1)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2) { return Associate(new Routine(env, func, interval, iterations, a1, a2)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3) { return Associate(new Routine(env, func, interval, iterations, a1, a2, a3)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3, Object & a4) { return Associate(new Routine(env, func, interval, iterations, a1, a2, a3, a4)); } // ------------------------------------------------------------------------------------------------ Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations , Object & a1, Object & a2, Object & a3, Object & a4, Object & a5) { return Associate(new Routine(env, func, interval, iterations, a1, a2, a3, a4, a5)); } // ------------------------------------------------------------------------------------------------ Object Routine::FindByTag(CSStr tag) { // Perform a validity check on the specified tag if (!tag || *tag == '\0') { STHROWF("The specified routine tag is invalid: null/empty"); } // Process each routine in the pool for (const auto & elem : s_Objects) { // Is this routine valid (should always be) and does the tag match the specified one? if (elem.first != nullptr && elem.first->m_Tag.compare(tag) == 0) { // Do we need to obtain the script object again? if (elem.second.IsNull()) { // Obtain the initial stack size const StackGuard sg; // Push this instance on the stack ClassType< Routine >::PushInstance(DefaultVM::Get(), elem.first); // Obtain a strong reference to it and return it return Var< Object >(DefaultVM::Get(), -1).value; } // Stop searching and return this routine return elem.second; } } // Unable to locate a routine matching the specified tag return NullObject(); } /* ------------------------------------------------------------------------------------------------ * Forward the call to process routines. */ void ProcessRoutines() { Routine::Process(); } /* ------------------------------------------------------------------------------------------------ * Forward the call to initialize routines. */ void InitializeRoutines() { Routine::Initialize(); } /* ------------------------------------------------------------------------------------------------ * Forward the call to terminate routines. */ void TerminateRoutines() { Routine::Deinitialize(); } // ================================================================================================ void Register_Routine(HSQUIRRELVM vm) { RootTable(vm).Bind(Typename::Str, Class< Routine, NoConstructor< Routine > >(vm, Typename::Str) // Meta-methods .SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Routine >, SQInteger, SQFloat, bool, std::nullptr_t, Routine >) .SquirrelFunc(_SC("_typename"), &Typename::Fn) .Func(_SC("_tostring"), &Routine::ToString) // Properties .Prop(_SC("Tag"), &Routine::GetTag, &Routine::SetTag) .Prop(_SC("Data"), &Routine::GetData, &Routine::SetData) .Prop(_SC("Interval"), &Routine::GetInterval, &Routine::SetInterval) .Prop(_SC("Iterations"), &Routine::GetIterations, &Routine::SetIterations) .Prop(_SC("Arguments"), &Routine::GetArguments, &Routine::SetArguments) .Prop(_SC("Suspended"), &Routine::GetSuspended, &Routine::SetSuspended) .Prop(_SC("Terminated"), &Routine::GetTerminated) .Prop(_SC("Callback"), &Routine::GetCallback) // Functions .Func(_SC("SetTag"), &Routine::ApplyTag) .Func(_SC("SetData"), &Routine::ApplyData) .Func(_SC("Terminate"), &Routine::Terminate) .Func(_SC("Bind"), &Routine::SetCallback) .Func(_SC("GetArg"), &Routine::GetArg) .Func(_SC("SetArg"), &Routine::SetArg) // Static Functions .StaticFunc(_SC("FindByTag"), &Routine::FindByTag) // Static Overloads .StaticOverload< Object (*)(Object &, Function &, Routine::Interval) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator, Object &) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator, Object &, Object &) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator, Object &, Object &, Object &) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator, Object &, Object &, Object &, Object &) > (_SC("Create"), &Routine::Create) .StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator, Object &, Object &, Object &, Object &, Object &) > (_SC("Create"), &Routine::Create) ); } } // Namespace:: SqMod