// ------------------------------------------------------------------------------------------------ #include "Base/Vector2.hpp" #include "Base/Vector2i.hpp" #include "Base/Shared.hpp" #include "Library/Random.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Vector2 Vector2::NIL = Vector2(0); const Vector2 Vector2::MIN = Vector2(NumLimit< Vector2::Value >::Min); const Vector2 Vector2::MAX = Vector2(NumLimit< Vector2::Value >::Max); // ------------------------------------------------------------------------------------------------ SQChar Vector2::Delim = ','; // ------------------------------------------------------------------------------------------------ Vector2::Vector2() : x(0.0), y(0.0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::Vector2(Value sv) : x(sv), y(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::Vector2(Value xv, Value yv) : x(xv), y(yv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::Vector2(const Vector2 & o) : x(o.x), y(o.y) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::~Vector2() { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator = (const Vector2 & o) { x = o.x; y = o.y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator = (Value s) { x = s; y = s; return *this; } Vector2 & Vector2::operator = (CSStr values) { Set(GetVector2(values, Delim)); return *this; } Vector2 & Vector2::operator = (const Vector2i & v) { x = static_cast<Value>(v.x); y = static_cast<Value>(v.y); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator += (const Vector2 & v) { x += v.x; y += v.y; return *this; } Vector2 & Vector2::operator -= (const Vector2 & v) { x -= v.x; y -= v.y; return *this; } Vector2 & Vector2::operator *= (const Vector2 & v) { x *= v.x; y *= v.y; return *this; } Vector2 & Vector2::operator /= (const Vector2 & v) { x /= v.x; y /= v.y; return *this; } Vector2 & Vector2::operator %= (const Vector2 & v) { x = fmod(x, v.x); y = fmod(y, v.y); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator += (Value s) { x += s; y += s; return *this; } Vector2 & Vector2::operator -= (Value s) { x -= s; y -= s; return *this; } Vector2 & Vector2::operator *= (Value s) { x *= s; y *= s; return *this; } Vector2 & Vector2::operator /= (Value s) { x /= s; y /= s; return *this; } Vector2 & Vector2::operator %= (Value s) { x = fmod(x, s); y = fmod(y, s); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator ++ () { ++x; ++y; return *this; } Vector2 & Vector2::operator -- () { --x; --y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator ++ (int) { Vector2 state(*this); ++x; ++y; return state; } Vector2 Vector2::operator -- (int) { Vector2 state(*this); --x; --y; return state; } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + (const Vector2 & v) const { return Vector2(x + v.x, y + v.y); } Vector2 Vector2::operator - (const Vector2 & v) const { return Vector2(x - v.x, y - v.y); } Vector2 Vector2::operator * (const Vector2 & v) const { return Vector2(x * v.x, y * v.y); } Vector2 Vector2::operator / (const Vector2 & v) const { return Vector2(x / v.x, y / v.y); } Vector2 Vector2::operator % (const Vector2 & v) const { return Vector2(fmod(x, v.x), fmod(y, v.y)); } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + (Value s) const { return Vector2(x + s, y + s); } Vector2 Vector2::operator - (Value s) const { return Vector2(x - s, y - s); } Vector2 Vector2::operator * (Value s) const { return Vector2(x * s, y * s); } Vector2 Vector2::operator / (Value s) const { return Vector2(x / s, y / s); } Vector2 Vector2::operator % (Value s) const { return Vector2(fmod(x, s), fmod(y, s)); } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + () const { return Vector2(fabs(x), fabs(y)); } Vector2 Vector2::operator - () const { return Vector2(-x, -y); } // ------------------------------------------------------------------------------------------------ bool Vector2::operator == (const Vector2 & v) const { return EpsEq(x, v.x) && EpsEq(y, v.y); } bool Vector2::operator != (const Vector2 & v) const { return !EpsEq(x, v.x) && !EpsEq(y, v.y); } bool Vector2::operator < (const Vector2 & v) const { return EpsLt(x, v.x) && EpsLt(y, v.y); } bool Vector2::operator > (const Vector2 & v) const { return EpsGt(x, v.x) && EpsGt(y, v.y); } bool Vector2::operator <= (const Vector2 & v) const { return EpsLtEq(x, v.x) && EpsLtEq(y, v.y); } bool Vector2::operator >= (const Vector2 & v) const { return EpsGtEq(x, v.x) && EpsGtEq(y, v.y); } // ------------------------------------------------------------------------------------------------ Int32 Vector2::Cmp(const Vector2 & o) const { if (*this == o) return 0; else if (*this > o) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ CSStr Vector2::ToString() const { return ToStringF("%f,%f", x, y); } // ------------------------------------------------------------------------------------------------ void Vector2::Set(Value ns) { x = ns; y = ns; } void Vector2::Set(Value nx, Value ny) { x = nx; y = ny; } // ------------------------------------------------------------------------------------------------ void Vector2::Set(const Vector2 & v) { x = v.x; y = v.y; } void Vector2::Set(const Vector2i & v) { x = static_cast<Value>(v.x); y = static_cast<Value>(v.y); } // ------------------------------------------------------------------------------------------------ void Vector2::Set(CSStr values, SQChar delim) { Set(GetVector2(values, delim)); } // ------------------------------------------------------------------------------------------------ void Vector2::Generate() { x = GetRandomFloat32(); y = GetRandomFloat32(); } void Vector2::Generate(Value min, Value max) { if (EpsLt(max, min)) { SqThrow("max value is lower than min value"); } else { x = GetRandomFloat32(min, max); y = GetRandomFloat32(min, max); } } void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin)) { SqThrow("max value is lower than min value"); } else { x = GetRandomFloat32(ymin, ymax); y = GetRandomFloat32(xmin, xmax); } } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::Abs() const { return Vector2(fabs(x), fabs(y)); } // ================================================================================================ void Register_Vector2(HSQUIRRELVM vm) { typedef Vector2::Value Val; RootTable(vm).Bind(_SC("Vector2"), Class< Vector2 >(vm, _SC("Vector2")) /* Constructors */ .Ctor() .Ctor< Val >() .Ctor< Val, Val >() /* Static Members */ .SetStaticValue(_SC("Delim"), &Vector2::Delim) /* Member Variables */ .Var(_SC("x"), &Vector2::x) .Var(_SC("y"), &Vector2::y) /* Properties */ .Prop(_SC("abs"), &Vector2::Abs) /* Core Metamethods */ .Func(_SC("_tostring"), &Vector2::ToString) .Func(_SC("_cmp"), &Vector2::Cmp) /* Metamethods */ .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_add"), &Vector2::operator +) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_sub"), &Vector2::operator -) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_mul"), &Vector2::operator *) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_div"), &Vector2::operator /) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_modulo"), &Vector2::operator %) .Func<Vector2 (Vector2::*)(void) const>(_SC("_unm"), &Vector2::operator -) /* Setters */ .Overload<void (Vector2::*)(Val)>(_SC("Set"), &Vector2::Set) .Overload<void (Vector2::*)(Val, Val)>(_SC("Set"), &Vector2::Set) .Overload<void (Vector2::*)(const Vector2 &)>(_SC("SetVec2"), &Vector2::Set) .Overload<void (Vector2::*)(const Vector2i &)>(_SC("SetVec2i"), &Vector2::Set) .Overload<void (Vector2::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector2::Set) /* Random Generators */ .Overload<void (Vector2::*)(void)>(_SC("Generate"), &Vector2::Generate) .Overload<void (Vector2::*)(Val, Val)>(_SC("Generate"), &Vector2::Generate) .Overload<void (Vector2::*)(Val, Val, Val, Val)>(_SC("Generate"), &Vector2::Generate) /* Utility Methods */ .Func(_SC("Clear"), &Vector2::Clear) /* Operator Exposure */ .Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opAddAssign"), &Vector2::operator +=) .Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opSubAssign"), &Vector2::operator -=) .Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opMulAssign"), &Vector2::operator *=) .Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opDivAssign"), &Vector2::operator /=) .Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opModAssign"), &Vector2::operator %=) .Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opAddAssignS"), &Vector2::operator +=) .Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opSubAssignS"), &Vector2::operator -=) .Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opMulAssignS"), &Vector2::operator *=) .Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opDivAssignS"), &Vector2::operator /=) .Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opModAssignS"), &Vector2::operator %=) .Func<Vector2 & (Vector2::*)(void)>(_SC("opPreInc"), &Vector2::operator ++) .Func<Vector2 & (Vector2::*)(void)>(_SC("opPreDec"), &Vector2::operator --) .Func<Vector2 (Vector2::*)(int)>(_SC("opPostInc"), &Vector2::operator ++) .Func<Vector2 (Vector2::*)(int)>(_SC("opPostDec"), &Vector2::operator --) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opAdd"), &Vector2::operator +) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opSub"), &Vector2::operator -) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMul"), &Vector2::operator *) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opDiv"), &Vector2::operator /) .Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMod"), &Vector2::operator %) .Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opAddS"), &Vector2::operator +) .Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opSubS"), &Vector2::operator -) .Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opMulS"), &Vector2::operator *) .Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opDivS"), &Vector2::operator /) .Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opModS"), &Vector2::operator %) .Func<Vector2 (Vector2::*)(void) const>(_SC("opUnPlus"), &Vector2::operator +) .Func<Vector2 (Vector2::*)(void) const>(_SC("opUnMinus"), &Vector2::operator -) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opEqual"), &Vector2::operator ==) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opNotEqual"), &Vector2::operator !=) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessThan"), &Vector2::operator <) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterThan"), &Vector2::operator >) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessEqual"), &Vector2::operator <=) .Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterEqual"), &Vector2::operator >=) ); } } // Namespace:: SqMod