#ifndef _BASE_SPHERE_HPP_
#define _BASE_SPHERE_HPP_

// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
#include "Base/Vector3.hpp"

// ------------------------------------------------------------------------------------------------
namespace SqMod {

/* ------------------------------------------------------------------------------------------------
 *
*/
struct Sphere
{
    /* --------------------------------------------------------------------------------------------
     * ...
    */
    typedef float Value;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    static const Sphere NIL;
    static const Sphere MIN;
    static const Sphere MAX;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    static SQChar Delim;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Vector3     pos;
    Value       rad;

    /* --------------------------------------------------------------------------------------------
     *
    */
    Sphere();

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere(Value rv);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere(const Vector3 & pv, Value rv);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere(Value xv, Value yv, Value zv, Value rv);

    /* --------------------------------------------------------------------------------------------
     *
    */
    Sphere(const Sphere & o);

    /* --------------------------------------------------------------------------------------------
     *
    */
    ~Sphere();

    /* --------------------------------------------------------------------------------------------
     *
    */
    Sphere & operator = (const Sphere & o);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator = (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator = (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator += (const Sphere & s);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator -= (const Sphere & s);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator *= (const Sphere & s);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator /= (const Sphere & s);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator %= (const Sphere & s);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator += (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator -= (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator *= (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator /= (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator %= (Value r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator += (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator -= (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator *= (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator /= (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator %= (const Vector3 & p);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator ++ ();

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere & operator -- ();

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator ++ (int);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator -- (int);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator + (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator - (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator * (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator / (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator % (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator + (Value r) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator - (Value r) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator * (Value r) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator / (Value r) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator % (Value r) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator + (const Vector3 & p) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator - (const Vector3 & p) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator * (const Vector3 & p) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator / (const Vector3 & p) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator % (const Vector3 & p) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator + () const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere operator - () const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator == (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator != (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator < (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator > (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator <= (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    bool operator >= (const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Int32 Cmp(const Sphere & s) const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    CSStr ToString() const;

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(Value nr);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(const Sphere & ns);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(const Vector3 & np);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(const Vector3 & np, Value nr);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(Value nx, Value ny, Value nz);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(Value nx, Value ny, Value nz, Value nr);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Set(CSStr values, SQChar delim);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Generate();

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Generate(Value min, Value max, bool r);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    void Clear()
    {
        pos.Clear(); rad = 0.0;
    }

    /* --------------------------------------------------------------------------------------------
     * ...
    */
    Sphere Abs() const;
};

} // Namespace:: SqMod

#endif // _BASE_SPHERE_HPP_