#pragma once /* ------------------------------------------------------------------------------------------------ * This could have been much more flexible and advanced than this (as initially planned). * However, several factors played an important role in its current simplicity: * 1) Time constraints: * This had to be done over the course of a weekend (at worst). It might be extended * over time but right now this will do. * 2) Performance cost: * Privilege micro-management will become costly if scripting is involved. Therefore, several * sacrifices had to be made. Such as type-agnostic status value, script controlled query etc. */ // ------------------------------------------------------------------------------------------------ #include "Core/Privilege/Class.hpp" #include "Core/Privilege/Entry.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Privilege manager responsible for keeping track of each resource and handling requests. */ struct PvManager : SqChainedInstances< PvManager > { /* -------------------------------------------------------------------------------------------- * Container that stores privilege entries. */ PvEntry::List m_Entries; /* -------------------------------------------------------------------------------------------- * Container that stores the managed classes. */ PvClass::List m_Classes; /* -------------------------------------------------------------------------------------------- * Container that stores all the managed units. */ PvUnit::List m_Units; /* -------------------------------------------------------------------------------------------- * Dedicated callback for privilege query event. */ Function m_OnQuery; /* -------------------------------------------------------------------------------------------- * Dedicated callback for privilege modify event. */ Function m_OnModify; /* -------------------------------------------------------------------------------------------- * Dedicated callback for privilege gained event. */ Function m_OnGained; /* -------------------------------------------------------------------------------------------- * Dedicated callback for privilege lost event. */ Function m_OnLost; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ StackStrF m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Used to prevent modification of entries, classes or units. */ bool m_LockEntries; bool m_LockClasses; bool m_LockUnits; public: /* ------------------------------------------------------------------------------------------- * Default constructor. */ PvManager() : m_Entries(), m_Classes(), m_Units() , m_OnQuery(), m_OnModify(), m_OnGained(), m_OnLost() , m_Tag(), m_Data() , m_LockEntries(false), m_LockClasses(false), m_LockUnits(false) { // Remember this instance ChainInstance(); } /* ------------------------------------------------------------------------------------------- * Default constructor. */ explicit PvManager(StackStrF & tag) : m_Entries(), m_Classes(), m_Units() , m_OnQuery(), m_OnModify(), m_OnGained(), m_OnLost() , m_Tag(std::move(tag)), m_Data() , m_LockEntries(false), m_LockClasses(false), m_LockUnits(false) { // Remember this instance ChainInstance(); } /* ------------------------------------------------------------------------------------------- * Copy constructor (disabled). */ PvManager(const PvManager & o) = delete; /* ------------------------------------------------------------------------------------------- * Move constructor (disabled). */ PvManager(PvManager && o) = delete; /* ------------------------------------------------------------------------------------------- * Destructor. */ ~PvManager() { // Forget about this instance UnchainInstance(); } /* ------------------------------------------------------------------------------------------- * Copy assignment operator (disabled). */ PvManager & operator = (const PvManager & o) = delete; /* ------------------------------------------------------------------------------------------- * Move assignment operator (disabled). */ PvManager & operator = (PvManager && o) = delete; /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ SQMOD_NODISCARD auto ToString() const { return m_Tag.mObj; } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ SQMOD_NODISCARD auto GetTag() const { return m_Tag.mObj; } /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag) { m_Tag = std::move(tag); } /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ SQMOD_NODISCARD PvManager & ApplyTag(StackStrF & tag) { SetTag(tag); return *this; } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ SQMOD_NODISCARD LightObj & GetData() { return m_Data; } /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data) { m_Data = data; } /* -------------------------------------------------------------------------------------------- * Release all script resources. Recursively forward request to all classes, units and entries. */ void Release(); /* -------------------------------------------------------------------------------------------- * Terminate the all managers by releasing their classes and units and callbacks. */ void Terminate(); /* -------------------------------------------------------------------------------------------- * Makes sure you can modify current entries. */ void ModifyEntries() { if (m_LockEntries) { STHROWF("Entries cannot be modified"); } } /* -------------------------------------------------------------------------------------------- * Makes sure you can modify current entries. */ void ModifyClasses() { if (m_LockClasses) { STHROWF("Classes cannot be modified"); } } /* -------------------------------------------------------------------------------------------- * Makes sure you can modify current entries. */ void ModifyUnits() { if (m_LockUnits) { STHROWF("Units cannot be modified"); } } /* -------------------------------------------------------------------------------------------- * Bind a script function to the status query callback. */ void SetOnQuery(Function & func) { m_OnQuery = std::move(func); } /* -------------------------------------------------------------------------------------------- * Retrieve the function bound to the status query callback. */ SQMOD_NODISCARD const Function & GetOnQuery() const { return m_OnQuery; } /* -------------------------------------------------------------------------------------------- * Find out the callback that must be invoked to handle query events for a certain entry. */ SQMOD_NODISCARD const Function & GetOnQuery(SQInteger id) const { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does the specified entry exist? if (itr != m_Entries.end()) { return itr->second->mOnQuery; } // Default to the global one return m_OnQuery; } /* -------------------------------------------------------------------------------------------- * Bind a script function to the status modify callback. */ void SetOnModify(Function & func) { m_OnModify = std::move(func); } /* -------------------------------------------------------------------------------------------- * Retrieve the function bound to the status modify callback. */ SQMOD_NODISCARD const Function & GetOnModify() const { return m_OnModify; } /* -------------------------------------------------------------------------------------------- * Find out the callback that must be invoked to handle modify events for a certain entry. */ SQMOD_NODISCARD const Function & GetOnModify(SQInteger id) const { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does the specified entry exist? if (itr != m_Entries.end()) { return itr->second->mOnModify; } // Default to the global one return m_OnModify; } /* -------------------------------------------------------------------------------------------- * Bind a script function to the status gained callback. */ void SetOnGained(Function & func) { m_OnGained = std::move(func); } /* -------------------------------------------------------------------------------------------- * Retrieve the function bound to the status gained callback. */ SQMOD_NODISCARD const Function & GetOnGained() const { return m_OnGained; } /* -------------------------------------------------------------------------------------------- * Find out the callback that must be invoked to handle gained events for a certain entry. */ SQMOD_NODISCARD const Function & GetOnGained(SQInteger id) const { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does the specified entry exist? if (itr != m_Entries.end()) { return itr->second->mOnGained; } // Default to the global one return m_OnGained; } /* -------------------------------------------------------------------------------------------- * Bind a script function to the status lost callback. */ void SetOnLost(Function & func) { m_OnLost = std::move(func); } /* -------------------------------------------------------------------------------------------- * Retrieve the function bound to the status lost callback. */ SQMOD_NODISCARD Function & GetOnLost() { return m_OnLost; } /* -------------------------------------------------------------------------------------------- * Find out the callback that must be invoked to handle lost events for a certain entry. */ SQMOD_NODISCARD Function & GetOnLost(SQInteger id) { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does the specified entry exist? if (itr != m_Entries.end()) { return itr->second->mOnLost; } // Default to the global one return m_OnLost; } /* -------------------------------------------------------------------------------------------- * Make sure a specific entry exists and return a smart reference to it. */ SQMOD_NODISCARD const PvEntry::Ref & GetValidEntry(SQInteger id) { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does this entry exist? if (itr == m_Entries.end()) { STHROWF("Entry ({}) doesn't exists", id); } // Return the reference return itr->second; } /* -------------------------------------------------------------------------------------------- * Make sure a specific class exists and return a smart reference to it. */ SQMOD_NODISCARD const PvClass::Ref & GetValidClass(SQInteger id) { // Look for a the specified class auto itr = m_Classes.find(PvIdentity(id)); // Does this class exist? if (itr == m_Classes.end()) { STHROWF("Class ({}) doesn't exists", id); } // Return the reference return itr->second; } /* -------------------------------------------------------------------------------------------- * Make sure a specific unit exists and return a smart reference to it. */ SQMOD_NODISCARD const PvUnit::Ref & GetValidUnit(SQInteger id) { // Look for a the specified unit auto itr = m_Units.find(PvIdentity(id)); // Does this unit exist? if (itr == m_Units.end()) { STHROWF("Unit ({}) doesn't exists", id); } // Return the reference return itr->second; } /* -------------------------------------------------------------------------------------------- * Make sure a specific entry exists and return a reference to it. */ SQMOD_NODISCARD PvEntry & ValidEntry(SQInteger id) { return *GetValidEntry(id); } /* -------------------------------------------------------------------------------------------- * Make sure a specific class exists and return a reference to it. */ SQMOD_NODISCARD PvClass & ValidClass(SQInteger id) { return *GetValidClass(id); } /* -------------------------------------------------------------------------------------------- * Make sure a specific unit exists and return a reference to it. */ SQMOD_NODISCARD PvUnit & ValidUnit(SQInteger id) { return *GetValidUnit(id); } /* -------------------------------------------------------------------------------------------- * Make sure a specific entry exists and return a smart reference to it. */ SQMOD_NODISCARD const PvEntry::Ref & GetValidEntryWithTag(StackStrF & tag) { const size_t h = tag.GetHash(); for (const auto & e : m_Entries) { if (e.first.mHash == h) { return e.second; } } // Not found STHROWF("Entry ({}) doesn't exists", tag.mPtr); SQ_UNREACHABLE } /* -------------------------------------------------------------------------------------------- * Make sure a specific class exists and return a smart reference to it. */ SQMOD_NODISCARD const PvClass::Ref & GetValidClassWithTag(StackStrF & tag) { const size_t h = tag.GetHash(); for (const auto & c : m_Classes) { if (c.first.mHash == h) { return c.second; } } // Not found STHROWF("Class ({}) doesn't exists", tag.mPtr); SQ_UNREACHABLE } /* -------------------------------------------------------------------------------------------- * Make sure a specific unit exists and return a smart reference to it. */ SQMOD_NODISCARD const PvUnit::Ref & GetValidUnitWithTag(StackStrF & tag) { const size_t h = tag.GetHash(); for (const auto & u : m_Units) { if (u.first.mHash == h) { return u.second; } } // Not found STHROWF("Unit ({}) doesn't exists", tag.mPtr); SQ_UNREACHABLE } /* -------------------------------------------------------------------------------------------- * Retrieve the default value of an entry. */ SQMOD_NODISCARD SQInteger GetEntryValue(SQInteger id) const { // Look for a the specified entry auto itr = m_Entries.find(PvIdentity(id)); // Does this entry exist? if (itr == m_Entries.end()) { STHROWF("Entry ({}) doesn't exists", id); } // Return the associated callback return itr->second->mDefault; } /* -------------------------------------------------------------------------------------------- * Update the hash of the specified entry. */ void UpdateEntryHash(SQInteger id, size_t hash) { auto itr = m_Entries.find(PvIdentity(id)); // Only update if it exists if (itr != m_Entries.end()) { itr->first.mHash = hash; } } /* -------------------------------------------------------------------------------------------- * Update the hash of the specified class. */ void UpdateClassHash(SQInteger id, size_t hash) { auto itr = m_Classes.find(PvIdentity(id)); // Only update if it exists if (itr != m_Classes.end()) { itr->first.mHash = hash; } } /* -------------------------------------------------------------------------------------------- * Update the hash of the specified unit. */ void UpdateUnitHash(SQInteger id, size_t hash) { auto itr = m_Units.find(PvIdentity(id)); // Only update if it exists if (itr != m_Units.end()) { itr->first.mHash = hash; } } /* -------------------------------------------------------------------------------------------- * Create a entry unit. It throws an error if it already exists. */ LightObj CreateEntry(SQInteger id, StackStrF & name); /* -------------------------------------------------------------------------------------------- * Create a class unit. It throws an error if it already exists. */ LightObj CreateClass(SQInteger id, StackStrF & name); /* -------------------------------------------------------------------------------------------- * Create a unit unit. It throws an error if it already exists. */ LightObj CreateUnit(SQInteger id, const SqPvClass & cls, StackStrF & name); /* -------------------------------------------------------------------------------------------- * Performs the necessary checks to see if privileges were gained or lost when changing classes. */ void PropagateParentAssign(const PvClass & cls, const PvClass::Ref & parent); void PropagateParentAssign(const PvClass::Ref & cls, const PvClass::Ref & parent) { PropagateParentAssign(*cls, parent); } /* -------------------------------------------------------------------------------------------- * Performs the necessary checks to see if privileges were gained or lost when changing classes. */ void PropagateParentChange(const PvClass & cls, const PvClass::Ref & parent); void PropagateParentChange(const PvClass::Ref & cls, const PvClass::Ref & parent) { PropagateParentChange(*cls, parent); } /* -------------------------------------------------------------------------------------------- * Performs the necessary checks to see if privileges were gained or lost when changing classes. */ void PropagateClassChange(const PvUnit & unit, const PvClass::Ref & cls); void PropagateClassChange(const PvUnit::Ref & unit, const PvClass::Ref & cls) { PropagateClassChange(*unit, cls); } /* -------------------------------------------------------------------------------------------- * Retrieve a entry with a certain identifier from this manager. */ SQMOD_NODISCARD LightObj GetEntryWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * Retrieve a entry with a certain tag from this manager. */ SQMOD_NODISCARD LightObj GetEntryWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * See if a entry with a certain identifier exists in this manager. */ bool HaveEntryWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * See if a entry with a certain tag exists in this manager. */ bool HaveEntryWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve a class with a certain identifier from this manager. */ SQMOD_NODISCARD LightObj GetClassWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * Retrieve a class with a certain tag from this manager. */ SQMOD_NODISCARD LightObj GetClassWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * See if a class with a certain identifier exists in this manager. */ bool HaveClassWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * See if a class with a certain tag exists in this manager. */ bool HaveClassWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve a unit with a certain identifier from this manager. */ SQMOD_NODISCARD LightObj GetUnitWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * Retrieve a unit with a certain tag from this manager. */ SQMOD_NODISCARD LightObj GetUnitWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * See if a unit with a certain identifier exists in this manager. */ bool HaveUnitWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * See if a unit with a certain tag exists in this manager. */ bool HaveUnitWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Remove a entry with a certain identifier from this manager. */ void RemoveEntryWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * Remove a entry with a certain tag from this manager. */ void RemoveEntryWithTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Remove a class with a certain identifier from this manager. */ void RemoveClassWithID(SqPvClass & sub, SQInteger id); /* -------------------------------------------------------------------------------------------- * Remove a class with a certain tag from this manager. */ void RemoveClassWithTag(SqPvClass & sub, StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Remove a unit with a certain identifier from this manager. */ void RemoveUnitWithID(SQInteger id); /* -------------------------------------------------------------------------------------------- * Remove a unit with a certain tag from this manager. */ void RemoveUnitWithTag(StackStrF & tag); }; } // Namespace:: SqMod