#pragma once // ------------------------------------------------------------------------------------------------ #include "Core/Common.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ #include #include #include #include #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ static constexpr uint32_t MAX_WORKER_THREADS = 32; // Hard coded worker threads limit. /* ------------------------------------------------------------------------------------------------ * Item that can be given to the thread pool to process data in a separate thread. */ struct ThreadPoolItem { /* -------------------------------------------------------------------------------------------- * Default constructor. */ ThreadPoolItem() noexcept = default; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ ThreadPoolItem(const ThreadPoolItem & o) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ ThreadPoolItem(ThreadPoolItem && o) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ virtual ~ThreadPoolItem() = default; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ ThreadPoolItem & operator = (const ThreadPoolItem & o) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ ThreadPoolItem & operator = (ThreadPoolItem && o) = delete; /* -------------------------------------------------------------------------------------------- * Invoked in worker thread by the thread pool after obtaining the task from the queue. * Must return true to indicate that the task can be performed. False indicates failure. */ SQMOD_NODISCARD virtual bool OnPrepare() { return true; } /* -------------------------------------------------------------------------------------------- * Called in worker by the thread pool to performed by the associated tasks. * Will be called continuously while the returned value is true. While false means it finished. */ SQMOD_NODISCARD virtual bool OnProcess() { return false; }; /* -------------------------------------------------------------------------------------------- * Invoked in main thread by the thread pool after the task was completed. */ virtual void OnCompleted() { } /* -------------------------------------------------------------------------------------------- * Called in worker by the thread pool to let the task know that it will be aborted. * Most likely due to a shutdown of the thread pool. */ virtual void OnAborted(bool SQ_UNUSED_ARG(retry)) { } }; /* ------------------------------------------------------------------------------------------------ * Internal thread pool used to reduce stuttering from the plug-in whenever necessary and/or possible. */ class ThreadPool { private: // -------------------------------------------------------------------------------------------- static ThreadPool s_Inst; // ThreadPool instance. /* -------------------------------------------------------------------------------------------- * Default constructor. */ ThreadPool() noexcept; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~ThreadPool(); private: // -------------------------------------------------------------------------------------------- using Pool = std::vector< std::thread >; // Worker container. using Item = std::unique_ptr< ThreadPoolItem >; // Owning pointer of an item. // -------------------------------------------------------------------------------------------- using Finished = moodycamel::ConcurrentQueue< Item >; // Finished items. // -------------------------------------------------------------------------------------------- std::atomic_bool m_Running; // Whether the threads are allowed to run. // -------------------------------------------------------------------------------------------- std::mutex m_Mutex; std::condition_variable m_CV; std::queue< Item > m_Queue; // -------------------------------------------------------------------------------------------- Finished m_Finished; // Non-blocking concurrent queue of finished items. // -------------------------------------------------------------------------------------------- Pool m_Threads; // Pool of worker threads. private: /* -------------------------------------------------------------------------------------------- * Internal function used to process tasks. */ void WorkerProc(); public: /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ ThreadPool(const ThreadPool & o) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ ThreadPool(ThreadPool && o) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ ThreadPool & operator = (const ThreadPool & o) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ ThreadPool & operator = (ThreadPool && o) = delete; /* -------------------------------------------------------------------------------------------- * Retrieve the thread pool instance. */ static ThreadPool & Get() { return s_Inst; } /* -------------------------------------------------------------------------------------------- * Initialize the thread pool. */ bool Initialize(uint32_t count); /* -------------------------------------------------------------------------------------------- * Terminate the thread pool. */ void Terminate(bool shutdown = false); /* -------------------------------------------------------------------------------------------- * Process finished items. */ void Process(); /* -------------------------------------------------------------------------------------------- * Queue an item to be processed. Will take ownership of the given pointer! */ void Enqueue(ThreadPoolItem * item) { // Only queue valid items if (!item || !m_Running) return; // Only queue if worker threads exist if (!m_Threads.empty()) { // Acquire a lock on the mutex std::unique_lock< std::mutex > lock(m_Mutex); // Push the item in the queue m_Queue.push(Item(item)); // Release the mutex before notifying lock.unlock(); // Notify one thread that there's work m_CV.notify_one(); } else { // Take ownership Item i{item}; // Perform the task in-place if (i->OnPrepare()) { if (i->OnProcess()) { i->OnAborted(true); // Not accepted in single thread } } // Task is completed in processing stage m_Finished.enqueue(std::move(i)); } } /* -------------------------------------------------------------------------------------------- * Retrieve the number of worker threads. */ SQMOD_NODISCARD size_t GetThreadCount() { return m_Threads.size(); } }; } // Namespace:: SqMod