/* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleCreated */ SqCore.On().VehicleCreated.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleDestroyed */ SqCore.On().VehicleDestroyed.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleCustom */ SqCore.On().VehicleCustom.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleStream */ SqCore.On().VehicleStream.Connect(function(/*SqPlayer*/ client, /*SqVehicle*/ vehicle, /*bool*/ is_deleted) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleExplode */ SqCore.On().VehicleExplode.Connect(function(/*SqVehicle*/ vehicle) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleRespawn */ SqCore.On().VehicleRespawn.Connect(function(/*SqVehicle*/ vehicle) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleUpdate */ SqCore.On().VehicleUpdate.Connect(function(/*SqVehicle*/ vehicle, /*int*/ update_type) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleColor */ SqCore.On().VehicleColor.Connect(function(/*SqVehicle*/ vehicle, /*int*/ changed) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleHealth */ SqCore.On().VehicleHealth.Connect(function(/*SqVehicle*/ vehicle, /*float*/ old_health, /*float*/ new_health) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehiclePosition */ SqCore.On().VehiclePosition.Connect(function(/*SqVehicle*/ vehicle) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleRotation */ SqCore.On().VehicleRotation.Connect(function(/*SqVehicle*/ vehicle) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleOption */ SqCore.On().VehicleOption.Connect(function(/*SqVehicle*/ vehicle, /*int*/ option_id, /*bool*/ value, /*int*/ header, /*object*/ payload) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleWorld */ SqCore.On().VehicleWorld.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_world, /*int*/ new_world) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleImmunity */ SqCore.On().VehicleImmunity.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_immunity, /*int*/ new_immunity) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehiclePartStatus */ SqCore.On().VehiclePartStatus.Connect(function(/*SqVehicle*/ vehicle, /*int*/ part, /*int*/ old_status, /*int*/ new_status) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleTyreStatus */ SqCore.On().VehicleTyreStatus.Connect(function(/*SqVehicle*/ vehicle, /*int*/ tyre, /*int*/ old_status, /*int*/ new_status) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleDamageData */ SqCore.On().VehicleDamageData.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_data, /*int*/ new_data) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleRadio */ SqCore.On().VehicleRadio.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_radio, /*int*/ new_radio) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleHandlingRule */ SqCore.On().VehicleHandlingRule.Connect(function(/*SqVehicle*/ vehicle, /*int*/ rule, /*float*/ old_data, /*float*/ new_data) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleEnterArea */ SqCore.On().VehicleEnterArea.Connect(function(/*SqVehicle*/ vehicle, /*SqArea*/ area) { }); /* -------------------------------------------------------------------------------------------------------------------- * Bind to global event: VehicleLeaveArea */ SqCore.On().VehicleLeaveArea.Connect(function(/*SqVehicle*/ vehicle, /*SqArea*/ area) { });