#pragma once // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages a single blip entity. */ class CBlip { // -------------------------------------------------------------------------------------------- friend class Core; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit CBlip(Int32 id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CBlip(const CBlip &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CBlip(CBlip &&) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CBlip & operator = (const CBlip &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CBlip & operator = (CBlip &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid blip reference [%s]", m_Tag.c_str()); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CBlip & ApplyTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed blip entity. */ bool Destroy() { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed blip entity. */ bool Destroy(Int32 header) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed blip entity. */ bool Destroy(Int32 header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(Int32 header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the referenced blip entity exists. */ Int32 GetWorld() const; /* -------------------------------------------------------------------------------------------- * Retrieve the scale of the managed blip entity. */ Int32 GetScale() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed blip entity. */ const Vector3 & GetPosition() const; /* -------------------------------------------------------------------------------------------- * Retrieve the color of the managed blip entity. */ const Color4 & GetColor() const; /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the sprite used by the managed blip entity. */ Int32 GetSprID() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed blip entity. */ Float32 GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed blip entity. */ Float32 GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed blip entity. */ Float32 GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Retrieve the red color of the managed blip entity. */ Int32 GetColorR() const; /* -------------------------------------------------------------------------------------------- * Retrieve the green color of the managed blip entity. */ Int32 GetColorG() const; /* -------------------------------------------------------------------------------------------- * Retrieve the blue color of the managed blip entity. */ Int32 GetColorB() const; /* -------------------------------------------------------------------------------------------- * Retrieve the alpha transparency of the managed blip entity. */ Int32 GetColorA() const; }; } // Namespace:: SqMod