#ifndef _BASE_VECTOR4_HPP_ #define _BASE_VECTOR4_HPP_ // ------------------------------------------------------------------------------------------------ #include "Config.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct Vector4 { // -------------------------------------------------------------------------------------------- typedef SQFloat Value; // -------------------------------------------------------------------------------------------- static const Vector4 NIL; static const Vector4 MIN; static const Vector4 MAX; // -------------------------------------------------------------------------------------------- static SQChar Delim; // -------------------------------------------------------------------------------------------- Value x, y, z, w; // -------------------------------------------------------------------------------------------- Vector4(); Vector4(Value s); Vector4(Value xv, Value yv, Value zv); Vector4(Value xv, Value yv, Value zv, Value wv); // -------------------------------------------------------------------------------------------- Vector4(const Vector3 & v); Vector4(const Quaternion & q); // -------------------------------------------------------------------------------------------- Vector4(const SQChar * values, SQChar delim); // -------------------------------------------------------------------------------------------- Vector4(const Vector4 & v); Vector4(Vector4 && v); // -------------------------------------------------------------------------------------------- ~Vector4(); // -------------------------------------------------------------------------------------------- Vector4 & operator = (const Vector4 & v); Vector4 & operator = (Vector4 && v); // -------------------------------------------------------------------------------------------- Vector4 & operator = (Value s); Vector4 & operator = (const Vector3 & v); Vector4 & operator = (const Quaternion & q); // -------------------------------------------------------------------------------------------- Vector4 & operator += (const Vector4 & v); Vector4 & operator -= (const Vector4 & v); Vector4 & operator *= (const Vector4 & v); Vector4 & operator /= (const Vector4 & v); Vector4 & operator %= (const Vector4 & v); // -------------------------------------------------------------------------------------------- Vector4 & operator += (Value s); Vector4 & operator -= (Value s); Vector4 & operator *= (Value s); Vector4 & operator /= (Value s); Vector4 & operator %= (Value s); // -------------------------------------------------------------------------------------------- Vector4 & operator ++ (); Vector4 & operator -- (); // -------------------------------------------------------------------------------------------- Vector4 operator ++ (int); Vector4 operator -- (int); // -------------------------------------------------------------------------------------------- Vector4 operator + (const Vector4 & v) const; Vector4 operator - (const Vector4 & v) const; Vector4 operator * (const Vector4 & v) const; Vector4 operator / (const Vector4 & v) const; Vector4 operator % (const Vector4 & v) const; // -------------------------------------------------------------------------------------------- Vector4 operator + (Value s) const; Vector4 operator - (Value s) const; Vector4 operator * (Value s) const; Vector4 operator / (Value s) const; Vector4 operator % (Value s) const; // -------------------------------------------------------------------------------------------- Vector4 operator + () const; Vector4 operator - () const; // -------------------------------------------------------------------------------------------- bool operator == (const Vector4 & v) const; bool operator != (const Vector4 & v) const; bool operator < (const Vector4 & v) const; bool operator > (const Vector4 & v) const; bool operator <= (const Vector4 & v) const; bool operator >= (const Vector4 & v) const; // -------------------------------------------------------------------------------------------- SQInteger Cmp(const Vector4 & v) const; // -------------------------------------------------------------------------------------------- const SQChar * ToString() const; // -------------------------------------------------------------------------------------------- void Set(Value ns); void Set(Value nx, Value ny, Value nz); void Set(Value nx, Value ny, Value nz, Value nw); // -------------------------------------------------------------------------------------------- void Set(const Vector4 & v); void Set(const Vector3 & v); void Set(const Quaternion & q); // -------------------------------------------------------------------------------------------- void Set(const SQChar * values, SQChar delim); // -------------------------------------------------------------------------------------------- void Generate(); void Generate(Value min, Value max); void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax); // -------------------------------------------------------------------------------------------- void Clear() { x = 0.0, y = 0.0, z = 0.0, w = 0.0; } // -------------------------------------------------------------------------------------------- Vector4 Abs() const; }; } // Namespace:: SqMod #endif // _BASE_VECTOR4_HPP_