#ifndef _ENTITY_PICKUP_HPP_ #define _ENTITY_PICKUP_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Circular locks employed by the pickup manager. */ enum PickupCircularLocks { PICKUPCL_EMIT_PICKUP_WORLD = (1 << 0), PICKUPCL_EMIT_PICKUP_ALPHA = (2 << 0), PICKUPCL_EMIT_PICKUP_AUTOMATIC = (3 << 0), PICKUPCL_EMIT_PICKUP_AUTOTIMER = (4 << 0) }; /* ------------------------------------------------------------------------------------------------ * Manages a single pickup entity. */ class CPickup { // -------------------------------------------------------------------------------------------- friend class Core; private: // -------------------------------------------------------------------------------------------- static Vector3 s_Vector3; /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Prevent events from triggering themselves. */ Uint32 m_CircularLocks; /* -------------------------------------------------------------------------------------------- * Base constructor. */ CPickup(Int32 id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CPickup(const CPickup &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CPickup(CPickup &&) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~CPickup(); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CPickup & operator = (const CPickup &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CPickup & operator = (CPickup &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity instance otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid pickup reference [%s]", m_Tag.c_str()); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(const StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CPickup & ApplyTag(const StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed pickup entity. */ bool Destroy() { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed pickup entity. */ bool Destroy(Int32 header) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed pickup entity. */ bool Destroy(Int32 header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(Int32 header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * See if the managed pickup entity is streamed for the specified player. */ bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed pickup entity exists. */ Int32 GetWorld() const; /* -------------------------------------------------------------------------------------------- * Mpdify the world in which the managed pickup entity exists. */ void SetWorld(Int32 world); /* -------------------------------------------------------------------------------------------- * Retrieve the alpha of the managed pickup entity. */ Int32 GetAlpha() const; /* -------------------------------------------------------------------------------------------- * Mpdify the alpha of the managed pickup entity. */ void SetAlpha(Int32 alpha); /* -------------------------------------------------------------------------------------------- * See whether the managed pickup entity is automatic. */ bool GetAutomatic() const; /* -------------------------------------------------------------------------------------------- * Set whether the managed pickup entity is automatic. */ void SetAutomatic(bool toggle); /* -------------------------------------------------------------------------------------------- * Retrieve the automatic timer of the managed pickup entity. */ Int32 GetAutoTimer() const; /* -------------------------------------------------------------------------------------------- * Mpdify the automatic timer of the managed pickup entity. */ void SetAutoTimer(Int32 timer); /* -------------------------------------------------------------------------------------------- * Refresh the managed pickup entity. */ void Refresh() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed pickup entity. */ const Vector3 & GetPosition(); /* -------------------------------------------------------------------------------------------- * Mpdify the position of the managed pickup entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Mpdify the position of the managed pickup entity. */ void SetPositionEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the model of the managed pickup entity. */ Int32 GetModel() const; /* -------------------------------------------------------------------------------------------- * Retrieve the quantity of the managed pickup entity. */ Int32 GetQuantity() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed pickup entity. */ Float32 GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed pickup entity. */ Float32 GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed pickup entity. */ Float32 GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed pickup entity. */ void SetPositionX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed pickup entity. */ void SetPositionY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed pickup entity. */ void SetPositionZ(Float32 z) const; }; } // Namespace:: SqMod #endif // _ENTITY_PICKUP_HPP_