// // SqratObject: Referenced Squirrel Object Wrapper // // // Copyright (c) 2009 Brandon Jones // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // #if !defined(_SCRAT_OBJECT_H_) #define _SCRAT_OBJECT_H_ #ifdef SQMOD_PLUGIN_API #include #else #include #endif // SQMOD_PLUGIN_API #include #include "sqratAllocator.h" #include "sqratTypes.h" #include "sqratOverloadMethods.h" #include "sqratUtil.h" namespace Sqrat { ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// The base class for classes that represent Squirrel objects /// /// \remarks /// All Object and derived classes MUST be destroyed before calling sq_close or your application will crash when exiting. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class Object { protected: /// @cond DEV HSQUIRRELVM vm; HSQOBJECT obj; bool release; Object(HSQUIRRELVM v, bool releaseOnDestroy = true) : vm(v), release(releaseOnDestroy) { sq_resetobject(&obj); } /// @endcond public: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Default constructor (null) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object() : vm(0), release(true) { sq_resetobject(&obj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Copy constructor /// /// \param so Object to copy /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(const Object& so) : vm(so.vm), obj(so.obj), release(so.release) { sq_addref(vm, &obj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Move constructor /// /// \param so Object to move /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(Object&& so) : vm(so.vm), obj(so.obj), release(so.release) { sq_resetobject(&so.GetObject()); so.release = false; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a Squirrel object /// /// \param o Squirrel object /// \param v VM that the object will exist in /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(HSQOBJECT o, HSQUIRRELVM v = DefaultVM::Get()) : vm(v), obj(o), release(true) { sq_addref(vm, &obj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a C++ instance /// /// \param instance Pointer to a C++ class instance that has been bound already /// \param v VM that the object will exist in /// /// \tparam T Type of instance /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template Object(T* instance, HSQUIRRELVM v = DefaultVM::Get()) : vm(v), release(true) { ClassType::PushInstance(vm, instance); sq_getstackobj(vm, -1, &obj); sq_addref(vm, &obj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Destructor /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual ~Object() { if(release) { Release(); release = false; } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so Object to copy /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(const Object& so) { if(release) { Release(); } vm = so.vm; obj = so.obj; release = so.release; sq_addref(vm, &GetObject()); return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so Object to move /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(Object&& so) { if(release) { Release(); } vm = so.vm; obj = so.obj; release = so.release; sq_resetobject(&so.GetObject()); so.release = false; return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel VM for this Object (reference) /// /// \return Squirrel VM associated with the Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQUIRRELVM& GetVM() { return vm; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel VM for this Object (copy) /// /// \return Squirrel VM associated with the Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQUIRRELVM GetVM() const { return vm; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the type of the Object as defined by the Squirrel API /// /// \return SQObjectType for the Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQObjectType GetType() const { return GetObject()._type; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks whether the Object is null /// /// \return True if the Object currently has a null value, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool IsNull() const { return sq_isnull(GetObject()); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for this Object (copy) /// /// \return Squirrel object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual HSQOBJECT GetObject() const { return obj; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for this Object (reference) /// /// \return Squirrel object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual HSQOBJECT& GetObject() { return obj; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Allows the Object to be inputted directly into places that expect a HSQOBJECT /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// operator HSQOBJECT&() { return GetObject(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Sets the Object to null (removing its references to underlying Squirrel objects) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void Release() { sq_release(vm, &obj); sq_resetobject(&obj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value of a slot from the object /// /// \param slot Name of the slot /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object GetSlot(const SQChar* slot) const { HSQOBJECT slotObj; sq_pushobject(vm, GetObject()); sq_pushstring(vm, slot, -1); #if !defined (SCRAT_NO_ERROR_CHECKING) if(SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return Object(vm); // Return a NULL object } else { sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; } #else sq_get(vm, -2); sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; #endif } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value of an index from the object /// /// \param index Index of the slot /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object GetSlot(SQInteger index) const { HSQOBJECT slotObj; sq_pushobject(vm, GetObject()); sq_pushinteger(vm, index); #if !defined (SCRAT_NO_ERROR_CHECKING) if(SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return Object(vm); // Return a NULL object } else { sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; } #else sq_get(vm, -2); sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; #endif } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks if the object has a slot with a specified key /// /// \param key Name of the key /// /// \return True if the Object has a value associated with key, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HasKey(const SQChar* key) const { sq_pushobject(vm, GetObject()); sq_pushstring(vm, key, -1); if (SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return false; } sq_pop(vm, 2); return true; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks if the object has a slot with a specified index /// /// \param index Index to check /// /// \return True if the Object has a value associated with index, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HasKey(SQInteger index) const { sq_pushobject(vm, GetObject()); sq_pushinteger(vm, index); if (SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return false; } sq_pop(vm, 2); return true; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Casts the object to a certain C++ type /// /// \tparam T Type to cast to /// /// \return A copy of the value of the Object with the given type /// /// \remarks /// This function MUST have its Error handled if it occurred. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template T Cast() const { sq_pushobject(vm, GetObject()); T ret = Var(vm, -1).value; sq_pop(vm, 1); return ret; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Allows Object to be used like C++ arrays with the [] operator /// /// \param slot The slot key /// /// \tparam T Type of the slot key (usually doesnt need to be defined explicitly) /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template inline Object operator[](T slot) { return GetSlot(slot); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Returns the size of the Object /// /// \return Size of Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQInteger GetSize() const { sq_pushobject(vm, GetObject()); SQInteger ret = sq_getsize(vm, -1); sq_pop(vm, 1); return ret; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Iterator for going over the slots in the object using Object::Next ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct iterator { /// @cond DEV friend class Object; /// @endcond ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Default constructor (null) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// iterator() { Index = 0; sq_resetobject(&Key); sq_resetobject(&Value); Key._type = OT_NULL; Value._type = OT_NULL; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Returns the string value of the key the iterator is on if possible /// /// \return String or NULL /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// const SQChar* getName() { return sq_objtostring(&Key); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for the key the iterator is on /// /// \return HSQOBJECT representing a key /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQOBJECT getKey() { return Key; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for the value the iterator is on /// /// \return HSQOBJECT representing a value /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQOBJECT getValue() { return Value; } private: HSQOBJECT Key; HSQOBJECT Value; SQInteger Index; }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to go through all the slots in an Object (same limitations as sq_next) /// /// \param iter An iterator being used for going through the slots /// /// \return Whether there is a next slot /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Next(iterator& iter) const { sq_pushobject(vm,obj); sq_pushinteger(vm,iter.Index); if(SQ_SUCCEEDED(sq_next(vm,-2))) { sq_getstackobj(vm,-1,&iter.Value); sq_getstackobj(vm,-2,&iter.Key); sq_getinteger(vm,-3,&iter.Index); sq_pop(vm,4); return true; } else { sq_pop(vm,2); return false; } } protected: /// @cond DEV // Bind a function and it's associated Squirrel closure to the object inline void BindFunc(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushstring(vm, name, -1); SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); sq_newclosure(vm, func, 1); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } inline void BindFunc(const SQInteger index, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushinteger(vm, index); SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); sq_newclosure(vm, func, 1); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } // Bind a function and it's associated Squirrel closure to the object inline void BindOverload(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, SQFUNCTION overload, int argCount, bool staticVar = false) { string overloadName = SqOverloadName::Get(name, argCount); sq_pushobject(vm, GetObject()); // Bind overload handler sq_pushstring(vm, name, -1); sq_pushstring(vm, name, -1); // function name is passed as a free variable sq_newclosure(vm, overload, 1); sq_newslot(vm, -3, staticVar); // Bind overloaded function sq_pushstring(vm, overloadName.c_str(), -1); SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); sq_newclosure(vm, func, 1); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } // Set the value of a variable on the object. Changes to values set this way are not reciprocated template inline void BindValue(const SQChar* name, const V& val, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } template inline void BindValue(const SQInteger index, const V& val, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushinteger(vm, index); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } // Set the value of an instance on the object. Changes to values set this way are reciprocated back to the source instance template inline void BindInstance(const SQChar* name, V* val, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } template inline void BindInstance(const SQInteger index, V* val, bool staticVar = false) { sq_pushobject(vm, GetObject()); sq_pushinteger(vm, index); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } /// @endcond }; /// @cond DEV template<> inline void Object::BindValue(const SQChar* name, const int & val, bool staticVar /* = false */) { sq_pushobject(vm, GetObject()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } /// @endcond ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var { Object value; ///< The actual value of get operations ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value off the stack at idx as an Object /// /// \param vm Target VM /// \param idx Index trying to be read /// /// \remarks /// This function MUST have its Error handled if it occurred. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Var(HSQUIRRELVM vm, SQInteger idx) { HSQOBJECT sqValue; sq_getstackobj(vm, idx, &sqValue); value = Object(sqValue, vm); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Called by Sqrat::PushVar to put an Object on the stack /// /// \param vm Target VM /// \param value Value to push on to the VM's stack /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static void push(HSQUIRRELVM vm, const Object& value) { sq_pushobject(vm, value.GetObject()); } }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; } #endif