#pragma once // ------------------------------------------------------------------------------------------------ #include "Core/Common.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Circular locks employed by the object manager. */ enum ObjectCircularLocks { OBJECTCL_EMIT_OBJECT_WORLD = (1u << 0u), OBJECTCL_EMIT_OBJECT_ALPHA = (2u << 0u), OBJECTCL_EMIT_OBJECT_REPORT = (3u << 0u) }; /* ------------------------------------------------------------------------------------------------ * Manages a single object entity. */ class CObject { // -------------------------------------------------------------------------------------------- friend class Core; friend class ObjectInst; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ int32_t m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Prevent events from triggering themselves. */ uint32_t m_CircularLocks; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit CObject(int32_t id); public: /* -------------------------------------------------------------------------------------------- * The default duration to use when moving the object. */ uint32_t mMoveToDuration; uint32_t mMoveByDuration; /* -------------------------------------------------------------------------------------------- * The default duration to use when rotating the object to Quaternion. */ uint32_t mRotateToDuration; uint32_t mRotateByDuration; /* -------------------------------------------------------------------------------------------- * The default duration to use when rotating the object to Euler. */ uint32_t mRotateToEulerDuration; uint32_t mRotateByEulerDuration; /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const int32_t Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CObject(const CObject &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CObject(CObject &&) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CObject & operator = (const CObject &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CObject & operator = (CObject &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity instance otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid object reference [{}]", m_Tag); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ SQMOD_NODISCARD const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ SQMOD_NODISCARD static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ SQMOD_NODISCARD int32_t GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ SQMOD_NODISCARD bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ SQMOD_NODISCARD const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CObject & ApplyTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ SQMOD_NODISCARD LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed object entity. */ bool Destroy0() const // NOLINT(modernize-use-nodiscard) { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed object entity. */ bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed object entity. */ bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard) /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ SQMOD_NODISCARD LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(int32_t header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * See if the managed object entity is streamed for the specified player. */ SQMOD_NODISCARD bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Retrieve the model of the managed object entity. */ SQMOD_NODISCARD int32_t GetModel() const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed object entity exists. */ SQMOD_NODISCARD int32_t GetWorld() const; /* -------------------------------------------------------------------------------------------- * Modify the world in which the managed object entity exists. */ void SetWorld(int32_t world); /* -------------------------------------------------------------------------------------------- * Retrieve the alpha of the managed object entity. */ SQMOD_NODISCARD int32_t GetAlpha() const; /* -------------------------------------------------------------------------------------------- * Modify the alpha of the managed object entity. */ void SetAlpha(int32_t alpha); /* -------------------------------------------------------------------------------------------- * Modify the alpha of the managed object entity over the specified time. */ void SetAlphaEx(int32_t alpha, uint32_t time); /* -------------------------------------------------------------------------------------------- * Move the managed object entity to the specified position over the specified time. */ void MoveTo(const Vector3 & pos, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Move the managed object entity to the specified position over the specified time. */ void MoveToEx(float x, float y, float z, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Move the managed object entity by the specified position over the specified time. */ void MoveBy(const Vector3 & pos, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Move the managed object entity by the specified position over the specified time. */ void MoveByEx(float x, float y, float z, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed object entity. */ SQMOD_NODISCARD Vector3 GetPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed object entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed object entity. */ void SetPositionEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity to the specified rotation over the specified time. */ void RotateTo(const Quaternion & rot, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity to the specified rotation over the specified time. */ void RotateToEx(float x, float y, float z, float w, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity to the specified Euler rotation over the specified time. */ void RotateToEuler(const Vector3 & rot, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity to the specified Euler rotation over the specified time. */ void RotateToEulerEx(float x, float y, float z, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity by the specified rotation over the specified time. */ void RotateBy(const Quaternion & rot, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity by the specified rotation over the specified time. */ void RotateByEx(float x, float y, float z, float w, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity by the specified Euler rotation over the specified time. */ void RotateByEuler(const Vector3 & rot, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Rotate the managed object entity by the specified Euler rotation over the specified time. */ void RotateByEulerEx(float x, float y, float z, uint32_t time) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation of the managed object entity. */ SQMOD_NODISCARD Quaternion GetRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the Euler rotation of the managed object entity. */ SQMOD_NODISCARD Vector3 GetRotationEuler() const; /* -------------------------------------------------------------------------------------------- * See whether the managed object entity reports gunshots. */ SQMOD_NODISCARD bool GetShotReport() const; /* -------------------------------------------------------------------------------------------- * Set whether the managed object entity reports gunshots. */ void SetShotReport(bool toggle); /* -------------------------------------------------------------------------------------------- * See whether the managed object entity reports player bumps. */ SQMOD_NODISCARD bool GetTouchedReport() const; /* -------------------------------------------------------------------------------------------- * Set whether the managed object entity reports player bumps. */ void SetTouchedReport(bool toggle); /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed object entity. */ SQMOD_NODISCARD float GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed object entity. */ SQMOD_NODISCARD float GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed object entity. */ SQMOD_NODISCARD float GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed object entity. */ void SetPositionX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed object entity. */ void SetPositionY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed object entity. */ void SetPositionZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the x axis of the managed object entity. */ SQMOD_NODISCARD float GetRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the y axis of the managed object entity. */ SQMOD_NODISCARD float GetRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the z axis of the managed object entity. */ SQMOD_NODISCARD float GetRotationZ() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation amount of the managed object entity. */ SQMOD_NODISCARD float GetRotationW() const; /* -------------------------------------------------------------------------------------------- * Retrieve the Euler rotation on the x axis of the managed object entity. */ SQMOD_NODISCARD float GetEulerRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the Euler rotation on the y axis of the managed object entity. */ SQMOD_NODISCARD float GetEulerRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the Euler rotation on the z axis of the managed object entity. */ SQMOD_NODISCARD float GetEulerRotationZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed object entity. */ void MoveToX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed object entity. */ void MoveToY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed object entity. */ void MoveToZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed object entity. */ void MoveByX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed object entity. */ void MoveByY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed object entity. */ void MoveByZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed object entity. */ void RotateToX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed object entity. */ void RotateToY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed object entity. */ void RotateToZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the w axis of the managed object entity. */ void RotateToW(float w) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed object entity. */ void RotateByX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed object entity. */ void RotateByY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed object entity. */ void RotateByZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the w axis of the managed object entity. */ void RotateByW(float w) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed object entity. */ void RotateToEulerX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed object entity. */ void RotateToEulerY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed object entity. */ void RotateToEulerZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed object entity. */ void RotateByEulerX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed object entity. */ void RotateByEulerY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed object entity. */ void RotateByEulerZ(float z) const; }; } // Namespace:: SqMod