// ------------------------------------------------------------------------------------------------ #include "Base/Color4.hpp" #include "Base/Color3.hpp" #include "Base/DynArg.hpp" #include "Core/Buffer.hpp" #include "Core/Utility.hpp" #include "Library/Numeric/Random.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMOD_DECL_TYPENAME(Typename, _SC("Color4")) // ------------------------------------------------------------------------------------------------ const Color4 Color4::NIL = Color4(); const Color4 Color4::MIN = Color4(std::numeric_limits< Color4::Value >::min()); const Color4 Color4::MAX = Color4(std::numeric_limits< Color4::Value >::max()); // ------------------------------------------------------------------------------------------------ SQChar Color4::Delim = ','; bool Color4::UpperCaseHex = false; // ------------------------------------------------------------------------------------------------ Color4::Color4(Value sv) noexcept : r(sv), g(sv), b(sv), a(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(Value rv, Value gv, Value bv) noexcept : r(rv), g(gv), b(bv), a(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(Value rv, Value gv, Value bv, Value av) noexcept : r(rv), g(gv), b(bv), a(av) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator = (Value s) { r = s; g = s; b = s; a = s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator = (const Color3 & c) { r = c.r; g = c.g; b = c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator += (const Color4 & c) { r += c.r; g += c.g; b += c.b; a += c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator -= (const Color4 & c) { r -= c.r; g -= c.g; b -= c.b; a -= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator *= (const Color4 & c) { r *= c.r; g *= c.g; b *= c.b; a *= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator /= (const Color4 & c) { r /= c.r; g /= c.g; b /= c.b; a /= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator %= (const Color4 & c) { r %= c.r; g %= c.g; b %= c.b; a %= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator &= (const Color4 & c) { r &= c.r; g &= c.g; b &= c.b; a &= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator |= (const Color4 & c) { r |= c.r; g |= c.g; b |= c.b; a |= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator ^= (const Color4 & c) { r ^= c.r; g ^= c.g; b ^= c.b; a ^= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator <<= (const Color4 & c) { r <<= c.r; g <<= c.g; b <<= c.b; a <<= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator >>= (const Color4 & c) { r >>= c.r; g >>= c.g; b >>= c.b; a >>= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator += (Value s) { r += s; g += s; b += s; a += s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator -= (Value s) { r -= s; g -= s; b -= s; a -= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator *= (Value s) { r *= s; g *= s; b *= s; a *= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator /= (Value s) { r /= s; g /= s; b /= s; a /= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator %= (Value s) { r %= s; g %= s; b %= s; a %= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator &= (Value s) { r &= s; g &= s; b &= s; a &= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator |= (Value s) { r |= s; g |= s; b |= s; a |= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator ^= (Value s) { r ^= s; g ^= s; b ^= s; a ^= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator <<= (Value s) { r <<= s; g <<= s; b <<= s; a <<= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator >>= (Value s) { r >>= s; g >>= s; b >>= s; a >>= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator ++ () { ++r; ++g; ++b; ++a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator -- () { --r; --g; --b; --a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ++ (int) // NOLINT(cert-dcl21-cpp) { Color4 state(*this); ++r; ++g; ++b; ++a; return state; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator -- (int) // NOLINT(cert-dcl21-cpp) { Color4 state(*this); --r; --g; --b; --a; return state; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + (const Color4 & c) const { return {static_cast(r + c.r), static_cast(g + c.g), static_cast(b + c.b), static_cast(a + c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator - (const Color4 & c) const { return {static_cast(r - c.r), static_cast(g - c.g), static_cast(b - c.b), static_cast(a - c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator * (const Color4 & c) const { return {static_cast(r * c.r), static_cast(g * c.g), static_cast(b * c.b), static_cast(a * c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator / (const Color4 & c) const { return {static_cast(r / c.r), static_cast(g / c.g), static_cast(b / c.b), static_cast(a / c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator % (const Color4 & c) const { return {static_cast(r % c.r), static_cast(g % c.g), static_cast(b % c.b), static_cast(a % c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator & (const Color4 & c) const { return {static_cast(r & c.r), static_cast(g & c.g), static_cast(b & c.b), static_cast(a & c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator | (const Color4 & c) const { return {static_cast(r | c.r), static_cast(g | c.g), static_cast(b | c.b), static_cast(a | c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ^ (const Color4 & c) const { return {static_cast(r ^ c.r), static_cast(g ^ c.g), static_cast(b ^ c.b), static_cast(a ^ c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator << (const Color4 & c) const { return {static_cast(r << c.r), static_cast(g << c.g), static_cast(b << c.b), static_cast(a << c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator >> (const Color4 & c) const { return {static_cast(r >> c.r), static_cast(g >> c.g), static_cast(b >> c.b), static_cast(a >> c.a)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + (Value s) const { return {static_cast(r + s), static_cast(g + s), static_cast(b + s), static_cast(a + s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator - (Value s) const { return {static_cast(r - s), static_cast(g - s), static_cast(b - s), static_cast(a - s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator * (Value s) const { return {static_cast(r * s), static_cast(g * s), static_cast(b * s), static_cast(a * s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator / (Value s) const { return {static_cast(r / s), static_cast(g / s), static_cast(b / s), static_cast(a / s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator % (Value s) const { return {static_cast(r % s), static_cast(g % s), static_cast(b % s), static_cast(a % s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator & (Value s) const { return {static_cast(r & s), static_cast(g & s), static_cast(b & s), static_cast(a & s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator | (Value s) const { return {static_cast(r | s), static_cast(g | s), static_cast(b | s), static_cast(a | s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ^ (Value s) const { return {static_cast(r ^ s), static_cast(g ^ s), static_cast(b ^ s), static_cast(a ^ s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator << (Value s) const { return {static_cast(r << s), static_cast(g << s), static_cast(b << s), static_cast(a << s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator >> (Value s) const { return {static_cast(r >> s), static_cast(g >> s), static_cast(b >> s), static_cast(a >> s)}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + () const { return {r, g, b, a}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator - () const { return {0, 0, 0, 0}; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ~ () const { return {static_cast(~r), static_cast(~g), static_cast(~b), static_cast(~a)}; } // ------------------------------------------------------------------------------------------------ bool Color4::operator == (const Color4 & c) const { return (r == c.r) && (g == c.g) && (b == c.b) && (a == c.a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator != (const Color4 & c) const { return (r != c.r) || (g != c.g) || (b != c.b) || (a != c.a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator < (const Color4 & c) const { return (r < c.r) && (g < c.g) && (b < c.b) && (a < c.a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator > (const Color4 & c) const { return (r > c.r) && (g > c.g) && (b > c.b) && (a > c.a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator <= (const Color4 & c) const { return (r <= c.r) && (g <= c.g) && (b <= c.b) && (a <= c.a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator >= (const Color4 & c) const { return (r >= c.r) && (g >= c.g) && (b >= c.b) && (a >= c.a); } // ------------------------------------------------------------------------------------------------ Color4::operator Color3 () const { return {r, g, b}; } // ------------------------------------------------------------------------------------------------ int32_t Color4::Cmp(const Color4 & o) const { if (*this == o) { return 0; } else if (*this > o) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ String Color4::ToString() const { return fmt::format("{},{},{},{}", r, g, b, a); } // ------------------------------------------------------------------------------------------------ void Color4::SetScalar(Value ns) { r = ns; g = ns; b = ns; a = ns; } // ------------------------------------------------------------------------------------------------ void Color4::SetColor3(const Color3 & c) { r = c.r; g = c.g; b = c.b; a = 0; } // ------------------------------------------------------------------------------------------------ void Color4::SetColor3Ex(Value nr, Value ng, Value nb) { r = nr; g = ng; b = nb; } // ------------------------------------------------------------------------------------------------ void Color4::SetColor4(const Color4 & c) { r = c.r; g = c.g; b = c.b; a = c.a; } // ------------------------------------------------------------------------------------------------ void Color4::SetColor4Ex(Value nr, Value ng, Value nb, Value na) { r = nr; g = ng; b = nb; a = na; } // ------------------------------------------------------------------------------------------------ void Color4::SetStr(SQChar delim, StackStrF & values) { SetColor4(Color4::GetEx(delim, values)); } // ------------------------------------------------------------------------------------------------ void Color4::SetName(StackStrF & name) { SetColor3(GetColor(name)); } // ------------------------------------------------------------------------------------------------ uint32_t Color4::GetRGB() const { return uint32_t(r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color4::SetRGB(uint32_t p) { r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ uint32_t Color4::GetRGBA() const { return uint32_t(r << 24u | g << 16u | b << 8u | a); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color4::SetRGBA(uint32_t p) { r = static_cast< Value >((p >> 24u) & 0xFFu); g = static_cast< Value >((p >> 16u) & 0xFFu); b = static_cast< Value >((p >> 8u) & 0xFFu); a = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ uint32_t Color4::GetARGB() const { return uint32_t(a << 24u | r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color4::SetARGB(uint32_t p) { a = static_cast< Value >((p >> 24u) & 0xFFu); r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ void Color4::Generate() { r = GetRandomUint8(); g = GetRandomUint8(); b = GetRandomUint8(); a = GetRandomUint8(); } // ------------------------------------------------------------------------------------------------ void Color4::Generate(Value min, Value max) { if (max < min) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(min, max); g = GetRandomUint8(min, max); b = GetRandomUint8(min, max); a = GetRandomUint8(min, max); } // ------------------------------------------------------------------------------------------------ void Color4::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax, Value amin, Value amax) { if (rmax < rmin || gmax < gmin || bmax < bmin || amax < amin) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(rmin, rmax); g = GetRandomUint8(gmin, gmax); b = GetRandomUint8(bmin, bmax); a = GetRandomUint8(bmin, bmax); } // ------------------------------------------------------------------------------------------------ void Color4::Random() { SetColor3(GetRandomColor()); } // ------------------------------------------------------------------------------------------------ void Color4::Inverse() { r = static_cast< Value >(~r); g = static_cast< Value >(~g); b = static_cast< Value >(~b); a = static_cast< Value >(~a); } // ------------------------------------------------------------------------------------------------ LightObj Color4::ToHex() const { SQChar buff[16]; // 9 should be enough // Attempt to perform the format in the local buffer if (std::snprintf(buff, 16, UpperCaseHex ? "%02X%02X%02X%02X" : "%02x%02x%02x%02x", r, g, b, a) <= 0) { STHROWF("Format failed (somehow)"); } // Return the resulted string return LightObj{buff, -1}; } // ------------------------------------------------------------------------------------------------ LightObj Color4::ToHex3() const { SQChar buff[16]; // 7 should be enough // Attempt to perform the format in the local buffer if (std::snprintf(buff, 16, UpperCaseHex ? "%02X%02X%02X" : "%02x%02x%02x", r, g, b) <= 0) { STHROWF("Format failed (somehow)"); } // Return the resulted string return LightObj{buff, -1}; } // ------------------------------------------------------------------------------------------------ String Color4::Format(StackStrF & str) const { return fmt::format(str.ToStr() , fmt::arg("r", r) , fmt::arg("g", g) , fmt::arg("b", b) , fmt::arg("a", a) ); } // ------------------------------------------------------------------------------------------------ const Color4 & Color4::Get(StackStrF & str) { return Color4::GetEx(Color4::Delim, str); } // ------------------------------------------------------------------------------------------------ const Color4 & Color4::GetEx(SQChar delim, StackStrF & str) { static Color4 col; // The minimum and maximum values supported by the Color4 type static constexpr uint32_t min = std::numeric_limits< Color4::Value >::min(); static constexpr uint32_t max = std::numeric_limits< Color4::Value >::max(); // Clear previous values, if any col.Clear(); // Is the specified string empty? if (str.mLen <= 0) { return col; // Return the value as is! } // The format specifications that will be used to scan the string SQChar fs[] = _SC(" %u , %u , %u , %u "); // Assign the specified delimiter fs[4] = delim; fs[9] = delim; fs[14] = delim; // The sscanf function requires at least 32 bit integers uint32_t r = 0, g = 0, b = 0, a = 0; // Attempt to extract the component values from the specified string std::sscanf(str.mPtr, fs, &r, &g, &b, &a); // Cast the extracted integers to the value used by the Color4 type col.r = static_cast< Color4::Value >(Clamp(r, min, max)); col.g = static_cast< Color4::Value >(Clamp(g, min, max)); col.b = static_cast< Color4::Value >(Clamp(b, min, max)); col.a = static_cast< Color4::Value >(Clamp(a, min, max)); // Return the resulted value return col; } /* ------------------------------------------------------------------------------------------------ * Retrieve the hex case preference of the Color4 type. */ static bool SqGetColor4UpperCaseHex() { return Color4::UpperCaseHex; } /* ------------------------------------------------------------------------------------------------ * Modify the hex case preference of the Color4 type. */ static void SqSetColor4UpperCaseHex(bool t) { Color4::UpperCaseHex = t; } // ================================================================================================ void Register_Color4(HSQUIRRELVM vm) { typedef Color4::Value Val; RootTable(vm).Bind(Typename::Str, Class< Color4 >(vm, Typename::Str) // Constructors .Ctor() .Ctor< Val >() .Ctor< Val, Val, Val >() .Ctor< Val, Val, Val, Val >() // Member Variables .Var(_SC("r"), &Color4::r) .Var(_SC("g"), &Color4::g) .Var(_SC("b"), &Color4::b) .Var(_SC("a"), &Color4::a) .Var(_SC("R"), &Color4::r) .Var(_SC("G"), &Color4::g) .Var(_SC("B"), &Color4::b) .Var(_SC("A"), &Color4::a) // Core Meta-methods .SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .SquirrelFunc(_SC("_typename"), &Typename::Fn) .Func(_SC("_tostring"), &Color4::ToString) // Meta-methods .SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Color4 >, SQFloat, SQInteger, bool, std::nullptr_t, Color4 >) .Func< Color4 (Color4::*)(void) const >(_SC("_unm"), &Color4::operator -) // Properties .Prop(_SC("RGB"), &Color4::GetRGB, &Color4::SetRGB) .Prop(_SC("RGBA"), &Color4::GetRGBA, &Color4::SetRGBA) .Prop(_SC("ARGB"), &Color4::GetARGB, &Color4::SetARGB) .Prop(_SC("Hex"), &Color4::ToHex) .Prop(_SC("Hex3"), &Color4::ToHex3) // Member Methods .Func(_SC("SetScalar"), &Color4::SetScalar) .Func(_SC("SetColor3"), &Color4::SetColor3) .Func(_SC("SetColor3Ex"), &Color4::SetColor3Ex) .Func(_SC("SetColor4"), &Color4::SetColor4) .Func(_SC("SetColor4Ex"), &Color4::SetColor4Ex) .FmtFunc(_SC("SetStr"), &Color4::SetStr) .FmtFunc(_SC("SetName"), &Color4::SetName) .Func(_SC("Clear"), &Color4::Clear) .FmtFunc(_SC("Format"), &Color4::Format) .Func(_SC("Random"), &Color4::Random) .Func(_SC("Inverse"), &Color4::Inverse) // Member Overloads .Overload< void (Color4::*)(void) >(_SC("Generate"), &Color4::Generate) .Overload< void (Color4::*)(Val, Val) >(_SC("Generate"), &Color4::Generate) .Overload< void (Color4::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Color4::Generate) // Static Functions .StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Color4 >) .StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Color4 >) .StaticFunc(_SC("GetUpperCaseHex"), &SqGetColor4UpperCaseHex) .StaticFunc(_SC("SetUpperCaseHex"), &SqSetColor4UpperCaseHex) .StaticFmtFunc(_SC("FromStr"), &Color4::Get) .StaticFmtFunc(_SC("FromStrEx"), &Color4::GetEx) ); } } // Namespace:: SqMod