// ------------------------------------------------------------------------------------------------ #include "Base/Color3.hpp" #include "Base/Color4.hpp" #include "Base/DynArg.hpp" #include "Core/Buffer.hpp" #include "Core/Utility.hpp" #include "Library/Numeric/Random.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMOD_DECL_TYPENAME(Typename, _SC("Color3")) // ------------------------------------------------------------------------------------------------ const Color3 Color3::NIL = Color3(); const Color3 Color3::MIN = Color3(std::numeric_limits< Color3::Value >::min()); const Color3 Color3::MAX = Color3(std::numeric_limits< Color3::Value >::max()); // ------------------------------------------------------------------------------------------------ SQChar Color3::Delim = ','; bool Color3::UpperCaseHex = false; // ------------------------------------------------------------------------------------------------ Color3::Color3(Value sv) noexcept : r(sv), g(sv), b(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3::Color3(Value rv, Value gv, Value bv) noexcept : r(rv), g(gv), b(bv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3::Color3(Value rv, Value gv, Value bv, Value /*av*/) noexcept : r(rv), g(gv), b(bv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator = (Value s) { r = s; g = s; b = s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator = (const Color4 & c) { r = c.r; g = c.g; b = c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator += (const Color3 & c) { r += c.r; g += c.g; b += c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -= (const Color3 & c) { r -= c.r; g -= c.g; b -= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator *= (const Color3 & c) { r *= c.r; g *= c.g; b *= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator /= (const Color3 & c) { r /= c.r; g /= c.g; b /= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator %= (const Color3 & c) { r %= c.r; g %= c.g; b %= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator &= (const Color3 & c) { r &= c.r; g &= c.g; b &= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator |= (const Color3 & c) { r |= c.r; g |= c.g; b |= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ^= (const Color3 & c) { r ^= c.r; g ^= c.g; b ^= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator <<= (const Color3 & c) { r <<= c.r; g <<= c.g; b <<= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator >>= (const Color3 & c) { r >>= c.r; g >>= c.g; b >>= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator += (Value s) { r += s; g += s; b += s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -= (Value s) { r -= s; g -= s; b -= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator *= (Value s) { r *= s; g *= s; b *= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator /= (Value s) { r /= s; g /= s; b /= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator %= (Value s) { r %= s; g %= s; b %= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator &= (Value s) { r &= s; g &= s; b &= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator |= (Value s) { r |= s; g |= s; b |= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ^= (Value s) { r ^= s; g ^= s; b ^= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator <<= (Value s) { r <<= s; g <<= s; b <<= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator >>= (Value s) { r >>= s; g >>= s; b >>= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ++ () { ++r; ++g; ++b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -- () { --r; --g; --b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ++ (int) // NOLINT(cert-dcl21-cpp) { Color3 state(*this); ++r; ++g; ++b; return state; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator -- (int) // NOLINT(cert-dcl21-cpp) { Color3 state(*this); --r; --g; --b; return state; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + (const Color3 & c) const { return {static_cast(r + c.r), static_cast(g + c.g), static_cast(b + c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - (const Color3 & c) const { return {static_cast(r - c.r), static_cast(g - c.g), static_cast(b - c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator * (const Color3 & c) const { return {static_cast(r * c.r), static_cast(g * c.g), static_cast(b * c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator / (const Color3 & c) const { return {static_cast(r / c.r), static_cast(g / c.g), static_cast(b / c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator % (const Color3 & c) const { return {static_cast(r % c.r), static_cast(g % c.g), static_cast(b % c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator & (const Color3 & c) const { return {static_cast(r & c.r), static_cast(g & c.g), static_cast(b & c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator | (const Color3 & c) const { return {static_cast(r | c.r), static_cast(g | c.g), static_cast(b | c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ^ (const Color3 & c) const { return {static_cast(r ^ c.r), static_cast(g ^ c.g), static_cast(b ^ c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator << (const Color3 & c) const { return {static_cast(r << c.r), static_cast(g << c.g), static_cast(b << c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator >> (const Color3 & c) const { return {static_cast(r >> c.r), static_cast(g >> c.g), static_cast(b >> c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + (Value s) const { return {static_cast(r + s), static_cast(g + s), static_cast(b + s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - (Value s) const { return {static_cast(r - s), static_cast(g - s), static_cast(b - s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator * (Value s) const { return {static_cast(r * s), static_cast(g * s), static_cast(b * s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator / (Value s) const { return {static_cast(r / s), static_cast(g / s), static_cast(b / s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator % (Value s) const { return {static_cast(r % s), static_cast(g % s), static_cast(b % s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator & (Value s) const { return {static_cast(r & s), static_cast(g & s), static_cast(b & s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator | (Value s) const { return {static_cast(r | s), static_cast(g | s), static_cast(b | s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ^ (Value s) const { return {static_cast(r ^ s), static_cast(g ^ s), static_cast(b ^ s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator << (Value s) const { return {static_cast(r << s), static_cast(g << s), static_cast(b << s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator >> (Value s) const { return {static_cast(r >> s), static_cast(g >> s), static_cast(b >> s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + () const { return {r, g, b}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - () const { return {0, 0, 0}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ~ () const { return {static_cast(~r), static_cast(~g), static_cast(~b)}; } // ------------------------------------------------------------------------------------------------ bool Color3::operator == (const Color3 & c) const { return (r == c.r) && (g == c.g) && (b == c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator != (const Color3 & c) const { return (r != c.r) || (g != c.g) || (b != c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator < (const Color3 & c) const { return (r < c.r) && (g < c.g) && (b < c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator > (const Color3 & c) const { return (r > c.r) && (g > c.g) && (b > c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator <= (const Color3 & c) const { return (r <= c.r) && (g <= c.g) && (b <= c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator >= (const Color3 & c) const { return (r >= c.r) && (g >= c.g) && (b >= c.b); } // ------------------------------------------------------------------------------------------------ Color3::operator Color4 () const { return {r, g, b}; } // ------------------------------------------------------------------------------------------------ int32_t Color3::Cmp(const Color3 & o) const { if (*this == o) { return 0; } else if (*this > o) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ String Color3::ToString() const { return fmt::format("{},{},{}", r, g, b); } // ------------------------------------------------------------------------------------------------ void Color3::SetScalar(Value ns) { r = ns; g = ns; b = ns; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor3(const Color3 & c) { r = c.r; g = c.g; b = c.b; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor3Ex(Value nr, Value ng, Value nb) { r = nr; g = ng; b = nb; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor4(const Color4 & c) { r = c.r; g = c.g; b = c.b; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor4Ex(Value nr, Value ng, Value nb, Value /*na*/) { r = nr; g = ng; b = nb; } // ------------------------------------------------------------------------------------------------ void Color3::SetStr(SQChar delim, StackStrF & values) { SetColor3(Color3::GetEx(delim, values)); } // ------------------------------------------------------------------------------------------------ void Color3::SetName(StackStrF & name) { SetColor3(GetColor(name)); } // ------------------------------------------------------------------------------------------------ uint32_t Color3::GetRGB() const { return uint32_t(r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetRGB(uint32_t p) { r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ uint32_t Color3::GetRGBA() const { return (r << 24u | g << 16u | b << 8u | 0u); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetRGBA(uint32_t p) { r = static_cast< Value >((p >> 24u) & 0xFFu); g = static_cast< Value >((p >> 16u) & 0xFFu); b = static_cast< Value >((p >> 8u) & 0xFFu); } // ------------------------------------------------------------------------------------------------ uint32_t Color3::GetARGB() const { return (0u << 24u | r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetARGB(uint32_t p) { r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ void Color3::Generate() { r = GetRandomUint8(); g = GetRandomUint8(); b = GetRandomUint8(); } // ------------------------------------------------------------------------------------------------ void Color3::Generate(Value min, Value max) { if (max < min) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(min, max); g = GetRandomUint8(min, max); b = GetRandomUint8(min, max); } // ------------------------------------------------------------------------------------------------ void Color3::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax) { if (rmax < rmin || gmax < gmin || bmax < bmin) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(rmin, rmax); g = GetRandomUint8(gmin, gmax); b = GetRandomUint8(bmin, bmax); } // ------------------------------------------------------------------------------------------------ void Color3::Random() { SetColor3(GetRandomColor()); } // ------------------------------------------------------------------------------------------------ void Color3::Inverse() { r = static_cast< Value >(~r); g = static_cast< Value >(~g); b = static_cast< Value >(~b); } // ------------------------------------------------------------------------------------------------ LightObj Color3::ToHex() const { SQChar buff[16]; // 7 should be enough // Attempt to perform the format in the local buffer if (std::snprintf(buff, 16, UpperCaseHex ? "%02X%02X%02X" : "%02x%02x%02x", r, g, b) <= 0) { STHROWF("Format failed (somehow)"); } // Return the resulted string return LightObj{buff, -1}; } // ------------------------------------------------------------------------------------------------ LightObj Color3::ToHex4() const { SQChar buff[16]; // 9 should be enough // Attempt to perform the format in the local buffer if (std::snprintf(buff, 16, UpperCaseHex ? "%02X%02X%02X%02X" : "%02x%02x%02x%02x", r, g, b, 0) <= 0) { STHROWF("Format failed (somehow)"); } // Return the resulted string return LightObj{buff, -1}; } // ------------------------------------------------------------------------------------------------ String Color3::Format(StackStrF & str) const { return fmt::format(str.ToStr() , fmt::arg("r", r) , fmt::arg("g", g) , fmt::arg("b", b) ); } // ------------------------------------------------------------------------------------------------ const Color3 & Color3::Get(StackStrF & str) { return Color3::GetEx(Color3::Delim, str); } // ------------------------------------------------------------------------------------------------ const Color3 & Color3::GetEx(SQChar delim, StackStrF & str) { static Color3 col; // The minimum and maximum values supported by the Color3 type static constexpr uint32_t min = std::numeric_limits< Color3::Value >::min(); static constexpr uint32_t max = std::numeric_limits< Color3::Value >::max(); // Clear previous values, if any col.Clear(); // Is the specified string empty? if (str.mLen <= 0) { return col; // Return the value as is! } // The format specifications that will be used to scan the string SQChar fs[] = _SC(" %u , %u , %u "); // Assign the specified delimiter fs[4] = delim; fs[9] = delim; // The sscanf function requires at least 32 bit integers uint32_t r = 0, g = 0, b = 0; // Attempt to extract the component values from the specified string std::sscanf(str.mPtr, fs, &r, &g, &b); // Cast the extracted integers to the value used by the Color3 type col.r = static_cast< Color3::Value >(Clamp(r, min, max)); col.g = static_cast< Color3::Value >(Clamp(g, min, max)); col.b = static_cast< Color3::Value >(Clamp(b, min, max)); // Return the resulted value return col; } /* ------------------------------------------------------------------------------------------------ * Retrieve the hex case preference of the Color3 type. */ static bool SqGetColor3UpperCaseHex() { return Color3::UpperCaseHex; } /* ------------------------------------------------------------------------------------------------ * Modify the hex case preference of the Color3 type. */ static void SqSetColor3UpperCaseHex(bool t) { Color3::UpperCaseHex = t; } // ================================================================================================ void Register_Color3(HSQUIRRELVM vm) { typedef Color3::Value Val; RootTable(vm).Bind(Typename::Str, Class< Color3 >(vm, Typename::Str) // Constructors .Ctor() .Ctor< Val >() .Ctor< Val, Val, Val >() .Ctor< Val, Val, Val, Val >() // Member Variables .Var(_SC("r"), &Color3::r) .Var(_SC("g"), &Color3::g) .Var(_SC("b"), &Color3::b) .Var(_SC("R"), &Color3::r) .Var(_SC("G"), &Color3::g) .Var(_SC("B"), &Color3::b) // Core Meta-methods .SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_typename"), &Typename::Fn) .Func(_SC("_tostring"), &Color3::ToString) // Meta-methods .SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .Func< Color3 (Color3::*)(void) const >(_SC("_unm"), &Color3::operator -) // Properties .Prop(_SC("RGB"), &Color3::GetRGB, &Color3::SetRGB) .Prop(_SC("RGBA"), &Color3::GetRGBA, &Color3::SetRGBA) .Prop(_SC("ARGB"), &Color3::GetARGB, &Color3::SetARGB) .Prop(_SC("Hex"), &Color3::ToHex) .Prop(_SC("Hex4"), &Color3::ToHex4) // Member Methods .Func(_SC("SetScalar"), &Color3::SetScalar) .Func(_SC("SetColor3"), &Color3::SetColor3) .Func(_SC("SetColor3Ex"), &Color3::SetColor3Ex) .Func(_SC("SetColor4"), &Color3::SetColor4) .Func(_SC("SetColor4Ex"), &Color3::SetColor4Ex) .FmtFunc(_SC("SetStr"), &Color3::SetStr) .FmtFunc(_SC("SetName"), &Color3::SetName) .Func(_SC("Clear"), &Color3::Clear) .FmtFunc(_SC("Format"), &Color3::Format) .Func(_SC("Random"), &Color3::Random) .Func(_SC("Inverse"), &Color3::Inverse) // Member Overloads .Overload< void (Color3::*)(void) >(_SC("Generate"), &Color3::Generate) .Overload< void (Color3::*)(Val, Val) >(_SC("Generate"), &Color3::Generate) .Overload< void (Color3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Color3::Generate) // Static Functions .StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Color3 >) .StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Color3 >) .StaticFunc(_SC("GetUpperCaseHex"), &SqGetColor3UpperCaseHex) .StaticFunc(_SC("SetUpperCaseHex"), &SqSetColor3UpperCaseHex) .StaticFmtFunc(_SC("FromStr"), &Color3::Get) .StaticFmtFunc(_SC("FromStrEx"), &Color3::GetEx) ); } } // Namespace:: SqMod