#ifndef _ENTITY_TEXTDRAW_HPP_ #define _ENTITY_TEXTDRAW_HPP_ // ------------------------------------------------------------------------------------------------ #include "Entity.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Class responsible for managing the referenced textdraw instance. */ class CTextdraw : public Reference< CTextdraw > { public: /* -------------------------------------------------------------------------------------------- * Import the constructors, destructors and assignment operators from the base class. */ using RefType::Reference; /* -------------------------------------------------------------------------------------------- * Show the referenced textdraw instance to all players on the server. */ void ShowAll() const noexcept; /* -------------------------------------------------------------------------------------------- * Show the referenced textdraw instance to the specified player instance. */ void ShowFor(const Reference< CPlayer > & player) const noexcept; /* -------------------------------------------------------------------------------------------- * Show the referenced textdraw instance to all players in the specified range. */ void ShowRange(SQInt32 first, SQInt32 last) const noexcept; /* -------------------------------------------------------------------------------------------- * Hide the referenced textdraw instance from all players on the server. */ void HideAll() const noexcept; /* -------------------------------------------------------------------------------------------- * Hide the referenced textdraw instance from the specified player instance. */ void HideFor(const Reference< CPlayer > & player) const noexcept; /* -------------------------------------------------------------------------------------------- * Hide the referenced textdraw instance from all players in the specified range. */ void HideRange(SQInt32 first, SQInt32 last) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the position of the referenced textdraw instance for all players on the server. */ void SetPositionAll(const Vector2i & pos) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the position of the referenced textdraw instance for all players on the server. */ void SetPositionAllEx(SQInt32 x, SQInt32 y) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the position of the referenced textdraw instance for the specified player instance. */ void SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the position of the referenced textdraw instance for the specified player instance. */ void SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the position of the referenced textdraw instance for all players in the specified range. */ void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the center of the referenced textdraw instance for all players on the server. */ void SetColorAll(const Color4 & col) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the color of the referenced textdraw instance for all players on the server. */ void SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the color of the referenced textdraw instance for the specified player instance. */ void SetColorFor(const Reference< CPlayer > & player, const Color4 & col) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the color of the referenced textdraw instance for the specified player instance. */ void SetColorForEx(const Reference< CPlayer > & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept; /* -------------------------------------------------------------------------------------------- * Set the color of the referenced textdraw instance for all players in the specified range. */ void SetColorRange(SQInt32 first, SQInt32 last, const Color4 & col) const noexcept; /* -------------------------------------------------------------------------------------------- * Retrieve the text string used by the referenced textdraw instance. */ const SQChar * GetText() const noexcept; }; } // Namespace:: SqMod #endif // _ENTITY_TEXTDRAW_HPP_