// ------------------------------------------------------------------------------------------------ #include "Entity/Checkpoint.hpp" #include "Entity/Player.hpp" #include "Base/Color4.hpp" #include "Base/Vector3.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ Color4 CCheckpoint::s_Color4; Vector3 CCheckpoint::s_Vector3; // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::s_ColorR; Int32 CCheckpoint::s_ColorG; Int32 CCheckpoint::s_ColorB; Int32 CCheckpoint::s_ColorA; // ------------------------------------------------------------------------------------------------ const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL; // ------------------------------------------------------------------------------------------------ SQInteger CCheckpoint::Typename(HSQUIRRELVM vm) { static const SQChar name[] = _SC("SqCheckpoint"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ CCheckpoint::CCheckpoint(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL)) , m_Tag(ToStrF("%d", id)) { /* ... */ } // ------------------------------------------------------------------------------------------------ CCheckpoint::~CCheckpoint() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::Cmp(const CCheckpoint & o) const { if (m_ID == o.m_ID) { return 0; } else if (m_ID > o.m_ID) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ const String & CCheckpoint::ToString() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ const String & CCheckpoint::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetTag(CSStr tag) { m_Tag.assign(tag); } // ------------------------------------------------------------------------------------------------ Object & CCheckpoint::GetData() { // Validate the managed identifier Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetData(Object & data) { // Validate the managed identifier Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CCheckpoint::Destroy(Int32 header, Object & payload) { // Validate the managed identifier Validate(); // Perform the requested operation return Core::Get().DelCheckpoint(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::BindEvent(Int32 evid, Object & env, Function & func) const { // Validate the managed identifier Validate(); // Obtain the function instance called for this event Function & event = Core::Get().GetCheckpointEvent(m_ID, evid); // Is the specified callback function null? if (func.IsNull()) { event.ReleaseGently(); // Then release the current callback } // Does this function need a custom environment? else if (env.IsNull()) { event = func; } // Assign the specified environment and function else { event = Function(env.GetVM(), env, func.GetFunc()); } } // ------------------------------------------------------------------------------------------------ bool CCheckpoint::IsStreamedFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Return the requested information return _Func->IsCheckPointStreamedForPlayer(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ bool CCheckpoint::IsSphere() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->IsCheckPointSphere(m_ID); } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetWorld() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetCheckPointWorld(m_ID); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetWorld(Int32 world) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointWorld(m_ID, world); } // ------------------------------------------------------------------------------------------------ const Color4 & CCheckpoint::GetColor() const { // Validate the managed identifier Validate(); // Clear previous color information, if any s_ColorR = s_ColorG = s_ColorB = s_ColorA = 0; // Query the server for the color values _Func->GetCheckPointColour(m_ID, &s_ColorR, &s_ColorG, &s_ColorB, &s_ColorA); // Convert and assign the retrieved values s_Color4.Set(s_ColorR, s_ColorG, s_ColorB, s_ColorA); // Return the requested information return s_Color4; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColor(const Color4 & col) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointColour(m_ID, col.r, col.g, col.b, col.a); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointColour(m_ID, r, g, b, 0xFF); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointColour(m_ID, r, g, b, a); } // ------------------------------------------------------------------------------------------------ const Vector3 & CCheckpoint::GetPosition() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.Clear(); // Query the server for the position values _Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z); // Return the requested information return s_Vector3; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetPosition(const Vector3 & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointPosition(m_ID, pos.x, pos.y, pos.z); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetPositionEx(Float32 x, Float32 y, Float32 z) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointPosition(m_ID, x, y, z); } // ------------------------------------------------------------------------------------------------ Float32 CCheckpoint::GetRadius() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetCheckPointRadius(m_ID); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetRadius(Float32 radius) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetCheckPointRadius(m_ID, radius); } // ------------------------------------------------------------------------------------------------ Object & CCheckpoint::GetOwner() const { // Validate the managed identifier Validate(); // Return the requested information return Core::Get().GetPlayer(_Func->GetCheckPointOwner(m_ID)).mObj; } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetOwnerID() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetCheckPointOwner(m_ID); } // ------------------------------------------------------------------------------------------------ Float32 CCheckpoint::GetPositionX() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.x = 0; // Query the server for the requested component value _Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, nullptr); // Return the requested information return s_Vector3.x; } // ------------------------------------------------------------------------------------------------ Float32 CCheckpoint::GetPositionY() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.y = 0; // Query the server for the requested component value _Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, nullptr); // Return the requested information return s_Vector3.y; } // ------------------------------------------------------------------------------------------------ Float32 CCheckpoint::GetPositionZ() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.z = 0; // Query the server for the requested component value _Func->GetCheckPointPosition(m_ID, nullptr, nullptr, &s_Vector3.z); // Return the requested information return s_Vector3.z; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetPositionX(Float32 x) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z); // Perform the requested operation _Func->SetCheckPointPosition(m_ID, x, s_Vector3.y, s_Vector3.z); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetPositionY(Float32 y) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z); // Perform the requested operation _Func->SetCheckPointPosition(m_ID, s_Vector3.x, y, s_Vector3.z); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetPositionZ(Float32 z) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr); // Perform the requested operation _Func->SetCheckPointPosition(m_ID, s_Vector3.z, s_Vector3.y, z); } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetColorR() const { // Validate the managed identifier Validate(); // Clear previous color information, if any s_ColorR = 0; // Query the server for the requested component value _Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, NULL, NULL); // Return the requested information return s_ColorR; } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetColorG() const { // Validate the managed identifier Validate(); // Clear previous color information, if any s_ColorG = 0; // Query the server for the requested component value _Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, NULL, NULL); // Return the requested information return s_ColorG; } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetColorB() const { // Validate the managed identifier Validate(); // Clear previous color information, if any s_ColorB = 0; // Query the server for the requested component value _Func->GetCheckPointColour(m_ID, NULL, NULL, &s_ColorB, NULL); // Return the requested information return s_ColorB; } // ------------------------------------------------------------------------------------------------ Int32 CCheckpoint::GetColorA() const { // Validate the managed identifier Validate(); // Clear previous color information, if any s_ColorA = 0; // Query the server for the requested component value _Func->GetCheckPointColour(m_ID, NULL, NULL, NULL, &s_ColorA); // Return the requested information return s_ColorA; } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorR(Int32 r) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, &s_ColorB, &s_ColorA); // Perform the requested operation _Func->SetCheckPointColour(m_ID, r, s_ColorG, s_ColorB, s_ColorA); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorG(Int32 g) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, &s_ColorB, &s_ColorA); // Perform the requested operation _Func->SetCheckPointColour(m_ID, s_ColorR, g, s_ColorB, s_ColorA); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorB(Int32 b) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointColour(m_ID, &s_ColorB, &s_ColorG, NULL, &s_ColorA); // Perform the requested operation _Func->SetCheckPointColour(m_ID, s_ColorB, s_ColorG, b, s_ColorA); } // ------------------------------------------------------------------------------------------------ void CCheckpoint::SetColorA(Int32 a) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetCheckPointColour(m_ID, &s_ColorA, &s_ColorG, &s_ColorB, NULL); // Perform the requested operation _Func->SetCheckPointColour(m_ID, s_ColorA, s_ColorG, s_ColorB, a); } // ------------------------------------------------------------------------------------------------ static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius) { return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius, Int32 header, Object & payload) { return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos, const Color4 & color, Float32 radius) { return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos, const Color4 & color, Float32 radius, Int32 header, Object & payload) { return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius, header, payload); } // ================================================================================================ void Register_CCheckpoint(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqCheckpoint"), Class< CCheckpoint, NoConstructor< CCheckpoint > >(vm, _SC("SqCheckpoint")) // Meta-methods .Func(_SC("_cmp"), &CCheckpoint::Cmp) .SquirrelFunc(_SC("_typename"), &CCheckpoint::Typename) .Func(_SC("_tostring"), &CCheckpoint::ToString) // Static Values .SetStaticValue(_SC("MaxID"), CCheckpoint::Max) // Core Properties .Prop(_SC("ID"), &CCheckpoint::GetID) .Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag) .Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData) .Prop(_SC("Active"), &CCheckpoint::IsActive) // Core Methods .Func(_SC("Bind"), &CCheckpoint::BindEvent) // Core Overloads .Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy) .Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy) .Overload< bool (CCheckpoint::*)(Int32, Object &) >(_SC("Destroy"), &CCheckpoint::Destroy) // Properties .Prop(_SC("Sphere"), &CCheckpoint::IsSphere) .Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld) .Prop(_SC("Color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor) .Prop(_SC("Colour"), &CCheckpoint::GetColor, &CCheckpoint::SetColor) .Prop(_SC("Pos"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition) .Prop(_SC("Position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition) .Prop(_SC("Radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius) .Prop(_SC("Owner"), &CCheckpoint::GetOwner) .Prop(_SC("OwnerID"), &CCheckpoint::GetOwnerID) .Prop(_SC("PosX"), &CCheckpoint::GetPositionX, &CCheckpoint::SetPositionX) .Prop(_SC("PosY"), &CCheckpoint::GetPositionY, &CCheckpoint::SetPositionY) .Prop(_SC("PosZ"), &CCheckpoint::GetPositionZ, &CCheckpoint::SetPositionZ) .Prop(_SC("Red"), &CCheckpoint::GetColorR, &CCheckpoint::SetColorR) .Prop(_SC("Green"), &CCheckpoint::GetColorG, &CCheckpoint::SetColorG) .Prop(_SC("Blue"), &CCheckpoint::GetColorB, &CCheckpoint::SetColorB) .Prop(_SC("Alpha"), &CCheckpoint::GetColorA, &CCheckpoint::SetColorA) // Member Methods .Func(_SC("StreamedFor"), &CCheckpoint::IsStreamedFor) .Func(_SC("SetPos"), &CCheckpoint::SetPositionEx) .Func(_SC("SetPosition"), &CCheckpoint::SetPositionEx) // Member Overloads .Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8) const > (_SC("SetColor"), &CCheckpoint::SetColorEx) .Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8, Uint8) const > (_SC("SetColor"), &CCheckpoint::SetColorEx) // Static Overloads .StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) > (_SC("CreateEx"), &Checkpoint_CreateEx) .StaticOverload< Object & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, Object &) > (_SC("CreateEx"), &Checkpoint_CreateEx) .StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) > (_SC("Create"), &Checkpoint_Create) .StaticOverload< Object & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, Object &) > (_SC("Create"), &Checkpoint_Create) ); } } // Namespace:: SqMod