// // SqratObject: Referenced Squirrel Object Wrapper // // // Copyright (c) 2009 Brandon Jones // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // #pragma once #include #include #include "sqratAllocator.h" #include "sqratTypes.h" #include "sqratOverloadMethods.h" #include "sqratUtil.h" #include "sqratLightObj.h" namespace Sqrat { ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// The base class for classes that represent Squirrel objects /// /// \remarks /// All Object and derived classes MUST be destroyed before calling sq_close or your application will crash when exiting. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class Object { protected: /// @cond DEV HSQOBJECT mObj; bool mRelease; explicit Object(bool releaseOnDestroy) : mRelease(releaseOnDestroy) { sq_resetobject(&mObj); } /// @endcond public: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Default constructor (null) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object() : Object(true) { } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Copy constructor /// /// \param so Object to copy /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(const Object& so) : mObj(so.mObj), mRelease(so.mRelease) { sq_addref(SqVM(), &mObj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Move constructor /// /// \param so Object to move /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(Object&& so) noexcept : mObj(so.mObj), mRelease(so.mRelease) { so.ResetObj(); so.mRelease = false; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Light object copy constructor /// /// \param so Object to copy /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(const LightObj& so) : mObj(so.mObj), mRelease(!so.IsNull()) { sq_addref(SqVM(), &mObj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Light object copy constructor /// /// \param so Object to move /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(LightObj&& so) noexcept : mObj(so.mObj), mRelease(!so.IsNull()) { so.Reset(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a Squirrel object /// /// \param o Squirrel object /// \param v VM that the object will exist in /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(HSQOBJECT o, HSQUIRRELVM vm = SqVM()) : mObj(o), mRelease(!sq_isnull(o)) { sq_addref(vm, &mObj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a Squirrel object at a certain index on the stack /// /// \param i Index of the Squirrel object on stack /// \param v VM that the object will exist in /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object(SQInteger i, HSQUIRRELVM vm = SqVM()) : mRelease(true) { if (SQ_FAILED(sq_getstackobj(vm, i, &mObj))) { sq_resetobject(&mObj); mRelease = false; } else { sq_addref(vm, &mObj); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a C++ instance /// /// \param instance Pointer to a C++ class instance that has been bound already /// \param v VM that the object will exist in /// /// \tparam T Type of instance /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template Object(T* instance, HSQUIRRELVM vm = SqVM()) : mRelease(true) { // Preserve the stack state const StackGuard sg(vm); // Push the instance on the stack ClassType::PushInstance(vm, instance); // Attempt to retrieve it if (SQ_FAILED(sq_getstackobj(vm, -1, &mObj))) { sq_resetobject(&mObj); // nothing to release anymore mRelease = false; } else { sq_addref(vm, &mObj); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a C++ instance only if that instance exists. Otherwise, null is beings used. /// /// \param instance Pointer to a C++ class instance that has been bound already /// \param v VM that the object will exist in /// /// \tparam T Type of instance /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template Object(T* instance, std::nullptr_t, HSQUIRRELVM vm = SqVM()) : mRelease(true) { // Preserve the stack state const StackGuard sg(vm); // Push the instance on the stack ClassType::PushInstance(vm, instance, nullptr); // Attempt to retrieve it if (SQ_FAILED(sq_getstackobj(vm, -1, &mObj))) { sq_resetobject(&mObj); // nothing to release anymore mRelease = false; } else { sq_addref(vm, &mObj); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Constructs an Object from a C++ type /// /// \param t Identity of the type to create. /// \param v VM that the object will exist in. /// \param a Arguments to forward to the type constructor. /// /// \tparam T Type of instance /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template Object(SqTypeIdentity< T > SQ_UNUSED_ARG(t), HSQUIRRELVM v, A&&... a) : mRelease(true) { HSQUIRRELVM vm = SqVM(); // Create the instance and guard it to make sure it gets deleted in case of exceptions DeleteGuard< T > instance(new T(std::forward< A >(a)...)); // Preserve the stack state const StackGuard sg(vm); // Push the instance on the stack ClassType::PushInstance(vm, instance); // Attempt to retrieve it if (SQ_FAILED(sq_getstackobj(vm, -1, &mObj))) { sq_resetobject(&mObj); // nothing to release anymore mRelease = false; } else { sq_addref(vm, &mObj); } // Stop guarding the instance instance.Release(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Destructor /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual ~Object() { if(mRelease) { Release(); mRelease = false; } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so Object to copy /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(const Object& so) { if(mRelease) { Release(); } mObj = so.mObj; mRelease = so.mRelease; sq_addref(SqVM(), &GetObj()); return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so Object to move /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(Object&& so) noexcept { if(mRelease) { Release(); } mObj = so.mObj; mRelease = so.mRelease; so.Reset(); return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so LightObj to copy /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(const LightObj& so) { if(mRelease) { Release(); } mObj = so.mObj; mRelease = !so.IsNull(); sq_addref(SqVM(), &GetObj()); return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Assignment operator /// /// \param so LightObj to move /// /// \return The Object itself /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object& operator=(LightObj&& so) noexcept { if(mRelease) { Release(); } mObj = so.mObj; mRelease = !so.IsNull(); so.Reset(); return *this; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Discards obj member value without releasing the reference. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void ResetObj() { sq_resetobject(&GetObj()); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Discards any member values without releasing any references. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void Reset() { sq_resetobject(&GetObj()); mRelease = false; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel VM for this Object (copy) /// /// \return Squirrel VM associated with the Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQUIRRELVM GetVM() const { return SqVM(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the type of the Object as defined by the Squirrel API /// /// \return SQObjectType for the Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQObjectType GetType() const { return GetObj()._type; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks whether the Object is null /// /// \return True if the Object currently has a null value, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool IsNull() const { return sq_isnull(GetObj()); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for this Object (copy) /// /// \return Squirrel object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual HSQOBJECT GetObj() const { return mObj; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for this Object (reference) /// /// \return Squirrel object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// virtual HSQOBJECT& GetObj() { return mObj; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Allows the Object to be inputted directly into places that expect a HSQOBJECT /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// operator HSQOBJECT&() { return GetObj(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Sets the Object to null (removing its references to underlying Squirrel objects) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void Release() { if (!sq_isnull(mObj)) { sq_release(SqVM(), &mObj); sq_resetobject(&mObj); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Retrieves the number of references that exist to the managed object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQUnsignedInteger RefCount() { return sq_getrefcount(SqVM(), &mObj); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Retrieves the type-tag of the managed object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQUserPointer GetTypeTag() { SQUserPointer typeTag; sq_pushobject(SqVM(), GetObj()); sq_gettypetag(SqVM(), -1, &typeTag); sq_pop(SqVM(), 1); return typeTag; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value of a slot from the object /// /// \param slot Name of the slot /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object GetSlot(const SQChar* slot) const { HSQUIRRELVM vm = SqVM(); HSQOBJECT slotObj; sq_pushobject(vm, GetObj()); sq_pushstring(vm, slot, -1); #if !defined (SCRAT_NO_ERROR_CHECKING) if(SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return Object{}; // Return a nullptr object } else { sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; } #else sq_get(vm, -2); sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; #endif } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value of an index from the object /// /// \param index Index of the slot /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Object GetSlot(SQInteger index) const { HSQUIRRELVM vm = SqVM(); HSQOBJECT slotObj; sq_pushobject(vm, GetObj()); sq_pushinteger(vm, index); #if !defined (SCRAT_NO_ERROR_CHECKING) if(SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return Object{}; // Return a nullptr object } else { sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; } #else sq_get(vm, -2); sq_getstackobj(vm, -1, &slotObj); Object ret(slotObj, vm); // must addref before the pop! sq_pop(vm, 2); return ret; #endif } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks if the object has a slot with a specified key /// /// \param key Name of the key /// /// \return True if the Object has a value associated with key, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HasKey(const SQChar* key) const { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushstring(vm, key, -1); if (SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return false; } sq_pop(vm, 2); return true; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Checks if the object has a slot with a specified index /// /// \param index Index to check /// /// \return True if the Object has a value associated with index, otherwise false /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HasKey(SQInteger index) const { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushinteger(vm, index); if (SQ_FAILED(sq_get(vm, -2))) { sq_pop(vm, 1); return false; } sq_pop(vm, 2); return true; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Casts the object to a certain C++ type /// /// \tparam T Type to cast to /// /// \return A copy of the value of the Object with the given type /// /// \remarks /// This function MUST have its Error handled if it occurred. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template T Cast() const { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); T ret = Var(vm, -1).value; sq_pop(vm, 1); return ret; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Allows Object to be used like C++ arrays with the [] operator /// /// \param slot The slot key /// /// \tparam T Type of the slot key (usually doesnt need to be defined explicitly) /// /// \return An Object representing the value of the slot (can be a null object if nothing was found) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template inline Object operator[](T slot) { return GetSlot(slot); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Returns the size of the Object /// /// \return Size of Object /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SQInteger GetSize() const { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); SQInteger ret = sq_getsize(vm, -1); sq_pop(vm, 1); return ret; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Iterator for going over the slots in the object using Object::Next ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct iterator { /// @cond DEV friend class Object; /// @endcond ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Default constructor (null) /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// iterator() { Index = 0; sq_resetobject(&Key); sq_resetobject(&Value); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Returns the string value of the key the iterator is on if possible /// /// \return String or nullptr /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// const SQChar* getName() { return sq_objtostring(&Key); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for the key the iterator is on /// /// \return HSQOBJECT representing a key /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQOBJECT getKey() { return Key; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Gets the Squirrel object for the value the iterator is on /// /// \return HSQOBJECT representing a value /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// HSQOBJECT getValue() { return Value; } private: HSQOBJECT Key; HSQOBJECT Value; SQInteger Index; }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to go through all the slots in an Object (same limitations as sq_next) /// /// \param iter An iterator being used for going through the slots /// /// \return Whether there is a next slot /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Next(iterator& iter) const { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, mObj); sq_pushinteger(vm,iter.Index); if(SQ_SUCCEEDED(sq_next(vm,-2))) { sq_getstackobj(vm,-1,&iter.Value); sq_getstackobj(vm,-2,&iter.Key); sq_getinteger(vm,-3,&iter.Index); sq_pop(vm,4); return true; } else { sq_pop(vm,2); return false; } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to go through all the slots in an Object (same limitations as sq_next) /// /// \param func Functor that is continuously called to process values on the stack /// /// \tparam F Type of functor (usually doesnt need to be defined explicitly) /// /// \return Result value returned by squirrel. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template SQRESULT Foreach(F func) const { HSQUIRRELVM vm = SqVM(); const StackGuard sg(vm); sq_pushobject(vm, mObj); sq_pushnull(vm); SQRESULT res = SQ_OK; for(SQInteger i = 0; SQ_SUCCEEDED(sq_next(vm,-2)); ++i) { res = func(vm, i); if (SQ_FAILED(res)) { break; } sq_pop(vm,2); } return res; } protected: /// @cond DEV // Bind a function and it's associated Squirrel closure to the object inline void BindFunc(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); // Push object/environment sq_pushobject(vm, GetObj()); // Push name where the closure will be stored sq_pushstring(vm, name, -1); // Push the native closure pointer as a free variable SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); // Create the native closure sq_newclosure(vm, func, 1); // Set the closure name (for debug purposes) sq_setnativeclosurename(vm, -1, name); // Include it into the object sq_newslot(vm, -3, staticVar); // pop object/environment sq_pop(vm,1); } inline void BindFunc(const SQInteger index, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false, const SQChar* name = nullptr) { HSQUIRRELVM vm = SqVM(); // Push object/environment sq_pushobject(vm, GetObj()); // Push index where the closure will be stored sq_pushinteger(vm, index); // Push the native closure pointer as a free variable SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); // Create the native closure sq_newclosure(vm, func, 1); // Set the closure name (for debug purposes) if (name) sq_setnativeclosurename(vm, -1, name); // Include it into the object sq_newslot(vm, -3, staticVar); // pop object/environment sq_pop(vm,1); } // Bind a function and it's associated Squirrel closure to the object inline void BindOverload(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, SQFUNCTION overload, int argCount, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); string overloadName; overloadName.reserve(15); SqOverloadName::Get(name, argCount, overloadName); // Push object/environment sq_pushobject(vm, GetObj()); // Bind overload handler sq_pushstring(vm, name, -1); // function name is passed as a free variable //sq_pushstring(vm, name, -1); sq_push(vm, -1); // <- Let's cheat(?) by pushing the same object sq_newclosure(vm, overload, 1); // Set the closure name (for debug purposes) sq_setnativeclosurename(vm, -1, name); // Include it into the object sq_newslot(vm, -3, staticVar); // Bind overloaded function sq_pushstring(vm, overloadName.c_str(), static_cast(overloadName.size())); // Push the native closure pointer as a free variable SQUserPointer methodPtr = sq_newuserdata(vm, static_cast(methodSize)); memcpy(methodPtr, method, methodSize); sq_newclosure(vm, func, 1); // Set the closure name (for debug purposes) sq_setnativeclosurename(vm, -1, overloadName.c_str()); // Include it into the object sq_newslot(vm, -3, staticVar); // pop object/environment sq_pop(vm, 1); } // Set the value of a variable on the object. Changes to values set this way are not reciprocated template inline void BindValue(const SQChar* name, const V& val, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } template inline void BindValue(const SQInteger index, const V& val, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushinteger(vm, index); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } // Set the value of an instance on the object. Changes to values set this way are reciprocated back to the source instance template inline void BindInstance(const SQChar* name, V* val, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } template inline void BindInstance(const SQInteger index, V* val, bool staticVar = false) { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushinteger(vm, index); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } /// @endcond }; /// @cond DEV template<> inline void Object::BindValue(const SQChar* name, const int & val, bool staticVar /* = false */) { HSQUIRRELVM vm = SqVM(); sq_pushobject(vm, GetObj()); sq_pushstring(vm, name, -1); PushVar(vm, val); sq_newslot(vm, -3, staticVar); sq_pop(vm,1); // pop table } /// @endcond ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline LightObj::LightObj(const Object& obj) : mObj(obj.GetObj()) { if (!sq_isnull(mObj)) { sq_addref(obj.GetVM(), &mObj); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var { Object value; ///< The actual value of get operations ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value off the stack at idx as an Object /// /// \param vm Target VM /// \param idx Index trying to be read /// /// \remarks /// This function MUST have its Error handled if it occurred. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Var(HSQUIRRELVM vm, SQInteger idx) : value(idx, vm) { } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Called by Sqrat::PushVar to put an Object on the stack /// /// \param vm Target VM /// \param value Value to push on to the VM's stack /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static void push(HSQUIRRELVM vm, const Object& value) { sq_pushobject(vm, value.GetObj()); } }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push Object instances to and from the stack as references (Object is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Create a script object from the specified value on the default VM. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template < typename T > Object MakeObject(const T & v) { // Remember the current stack size const StackGuard sg; // Transform the specified value into a script object PushVar< T >(SqVM(), v); // Get the object from the stack and return it return Var< Object >(SqVM(), -1).value; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Create a script object from the specified value on the specified VM. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template < typename T > Object MakeObject(HSQUIRRELVM vm, const T & v) { // Remember the current stack size const StackGuard sg; // Transform the specified value into a script object PushVar< T >(vm, v); // Get the object from the stack and return it return Var< Object >(vm, -1).value; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push pure script objects to and from the stack as references (HSQOBJECT is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var { HSQOBJECT value; ///< The actual value of get operations ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Attempts to get the value off the stack at idx as an HSQOBJECT /// /// \param vm Target VM /// \param idx Index trying to be read /// /// \remarks /// This function MUST have its Error handled if it occurred. /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Var(HSQUIRRELVM vm, SQInteger idx) { if (SQ_FAILED(sq_getstackobj(vm, idx, &value))) { sq_resetobject(&value); } else { sq_addref(vm, &value); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Called by Sqrat::PushVar to put an HSQOBJECT on the stack /// /// \param vm Target VM /// \param value Value to push on to the VM's stack /// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static void push(HSQUIRRELVM vm, const HSQOBJECT& value) { sq_pushobject(vm, value); } }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push pure script objects to and from the stack as references (HSQOBJECT is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Used to get and push pure script objects to and from the stack as references (HSQOBJECT is always a reference) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// template<> struct Var : Var {Var(HSQUIRRELVM vm, SQInteger idx) : Var(vm, idx) {}}; }