#ifndef _ENTITY_VEHICLE_HPP_ #define _ENTITY_VEHICLE_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Circular locks employed by the vehicle manager. */ enum VehicleCircularLocks { VEHICLECL_EMIT_VEHICLE_OPTION = (1 << 0), VEHICLECL_EMIT_VEHICLE_WORLD = (1 << 1), VEHICLECL_EMIT_VEHICLE_IMMUNITY = (1 << 2), VEHICLECL_EMIT_VEHICLE_PARTSTATUS = (1 << 3), VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1 << 4), VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1 << 5), VEHICLECL_EMIT_VEHICLE_RADIO = (1 << 6), VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1 << 7) }; /* ------------------------------------------------------------------------------------------------ * Manages a single vehicle entity. */ class CVehicle { // -------------------------------------------------------------------------------------------- friend class Core; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Prevent events from triggering themselves. */ Uint32 m_CircularLocks; /* -------------------------------------------------------------------------------------------- * Base constructor. */ CVehicle(Int32 id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CVehicle(const CVehicle &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CVehicle(CVehicle &&) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~CVehicle(); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CVehicle & operator = (const CVehicle &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CVehicle & operator = (CVehicle &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid vehicle reference [%s]", m_Tag.c_str()); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(const StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CVehicle & ApplyTag(const StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy() { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy(Int32 header) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy(Int32 header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(Int32 header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * See if the managed vehicle entity is streamed for the specified player. */ bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Retrieve the current option value of the managed vehicle entity. */ bool GetOption(Int32 option_id) const; /* -------------------------------------------------------------------------------------------- * Modify the current option value of the managed vehicle entity. */ void SetOption(Int32 option_id, bool toggle); /* -------------------------------------------------------------------------------------------- * Modify the current option value of the managed vehicle entity. */ void SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the synchronization source of the managed vehicle entity. */ Int32 GetSyncSource() const; /* -------------------------------------------------------------------------------------------- * Retrieve the synchronization type of the managed vehicle entity. */ Int32 GetSyncType() const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed vehicle entity exists. */ Int32 GetWorld() const; /* -------------------------------------------------------------------------------------------- * Modify the world in which the managed vehicle entity exists. */ void SetWorld(Int32 world); /* -------------------------------------------------------------------------------------------- * Retrieve the vehicle model of the managed vehicle entity. */ Int32 GetModel() const; /* -------------------------------------------------------------------------------------------- * Retrieve the slot occupant from the managed vehicle entity. */ LightObj & GetOccupant(Int32 slot) const; /* -------------------------------------------------------------------------------------------- * Retrieve the slot occupant identifier from the managed vehicle entity. */ Int32 GetOccupantID(Int32 slot) const; /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity has an occupant in a certain slot. */ bool HasOccupant(Int32 slot) const; /* -------------------------------------------------------------------------------------------- * Respawn the managed vehicle entity. */ void Respawn() const; /* -------------------------------------------------------------------------------------------- * Retrieve the immunity flags of the managed vehicle entity. */ Int32 GetImmunity() const; /* -------------------------------------------------------------------------------------------- * Modify the immunity flags of the managed vehicle entity. */ void SetImmunity(Int32 flags); /* -------------------------------------------------------------------------------------------- * Explode the managed vehicle entity. */ void Explode() const; /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity is wrecked. */ bool IsWrecked() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed vehicle entity. */ Vector3 GetPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionEx(const Vector3 & pos, bool empty) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation of the managed vehicle entity. */ Quaternion GetRotation() const; /* -------------------------------------------------------------------------------------------- * Modify the rotation of the managed vehicle entity. */ void SetRotation(const Quaternion & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation of the managed vehicle entity. */ void SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation of the managed vehicle entity. */ Vector3 GetRotationEuler() const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation of the managed vehicle entity. */ void SetRotationEuler(const Vector3 & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation of the managed vehicle entity. */ void SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the speed of the managed vehicle entity. */ Vector3 GetSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void SetSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void SetSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void AddSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void AddSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative speed of the managed vehicle entity. */ Vector3 GetRelativeSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void SetRelativeSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void SetRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void AddRelativeSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void AddRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn speed of the managed vehicle entity. */ Vector3 GetTurnSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void SetTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void SetTurnSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void AddTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn speed of the managed vehicle entity. */ Vector3 GetRelativeTurnSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void SetRelativeTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void SetRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void AddRelativeTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void AddRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the spawn position of the managed vehicle entity. */ Vector3 GetSpawnPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the spawn position of the managed vehicle entity. */ void SetSpawnPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the spawn position of the managed vehicle entity. */ void SetSpawnPositionEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the spawn rotation of the managed vehicle entity. */ Quaternion GetSpawnRotation() const; /* -------------------------------------------------------------------------------------------- * Modify the spawn rotation of the managed vehicle entity. */ void SetSpawnRotation(const Quaternion & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler spawn rotation of the managed vehicle entity. */ Vector3 GetSpawnRotationEuler() const; /* -------------------------------------------------------------------------------------------- * Modify the euler spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEuler(const Vector3 & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the euler spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEulerEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the respawn timer of the managed vehicle entity. */ Uint32 GetIdleRespawnTimer() const; /* -------------------------------------------------------------------------------------------- * Modify the respawn timer of the managed vehicle entity. */ void SetIdleRespawnTimer(Uint32 millis) const; /* -------------------------------------------------------------------------------------------- * Retrieve the health of the managed vehicle entity. */ Float32 GetHealth() const; /* -------------------------------------------------------------------------------------------- * Modify the health of the managed vehicle entity. */ void SetHealth(Float32 amount) const; /* -------------------------------------------------------------------------------------------- * Fix the damage and restore health for the managed vehicle entity. */ void Fix() const; /* -------------------------------------------------------------------------------------------- * Retrieve the primary color of the managed vehicle entity. */ Int32 GetPrimaryColor() const; /* -------------------------------------------------------------------------------------------- * Modify the primary color of the managed vehicle entity. */ void SetPrimaryColor(Int32 col) const; /* -------------------------------------------------------------------------------------------- * Retrieve the secondary color of the managed vehicle entity. */ Int32 GetSecondaryColor() const; /* -------------------------------------------------------------------------------------------- * Modify the secondary color of the managed vehicle entity. */ void SetSecondaryColor(Int32 col) const; /* -------------------------------------------------------------------------------------------- * Modify the primary and secondary colors of the managed vehicle entity. */ void SetColors(Int32 primary, Int32 secondary) const; /* -------------------------------------------------------------------------------------------- * Retrieve the part status of the managed vehicle entity. */ Int32 GetPartStatus(Int32 part) const; /* -------------------------------------------------------------------------------------------- * Modify the part status of the managed vehicle entity. */ void SetPartStatus(Int32 part, Int32 status); /* -------------------------------------------------------------------------------------------- * Retrieve the tyre status of the managed vehicle entity. */ Int32 GetTyreStatus(Int32 tyre) const; /* -------------------------------------------------------------------------------------------- * Modify the tyre status of the managed vehicle entity. */ void SetTyreStatus(Int32 tyre, Int32 status); /* -------------------------------------------------------------------------------------------- * Retrieve the damage data of the managed vehicle entity. */ Uint32 GetDamageData() const; /* -------------------------------------------------------------------------------------------- * Modify the damage data of the managed vehicle entity. */ void SetDamageData(Uint32 data); /* -------------------------------------------------------------------------------------------- * Retrieve the radio of the managed vehicle entity. */ Int32 GetRadio() const; /* -------------------------------------------------------------------------------------------- * Retrieve the radio of the managed vehicle entity. */ void SetRadio(Int32 radio); /* -------------------------------------------------------------------------------------------- * Retrieve the turret rotation of the managed vehicle entity. */ Vector2 GetTurretRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the horizontal turret rotation of the managed vehicle entity. */ Float32 GetHorizontalTurretRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the vertical turret rotation of the managed vehicle entity. */ Float32 GetVerticalTurretRotation() const; /* -------------------------------------------------------------------------------------------- * See whether the specified handling ruleexists in the managed vehicle entity. */ bool ExistsHandlingRule(Int32 rule) const; /* -------------------------------------------------------------------------------------------- * Retrieve the handling data of the managed vehicle entity. */ Float32 GetHandlingRule(Int32 rule) const; /* -------------------------------------------------------------------------------------------- * Modify the handling data of the managed vehicle entity. */ void SetHandlingRule(Int32 rule, Float32 data); /* -------------------------------------------------------------------------------------------- * Reset the specified handling rule for the managed vehicle entity. */ void ResetHandlingRule(Int32 rule); /* -------------------------------------------------------------------------------------------- * Reset all the handling rules for the managed vehicle entity. */ void ResetHandlings() const; /* -------------------------------------------------------------------------------------------- * Retrieve the lights data for the managed vehicle entity. */ Int32 GetLightsData() const; /* -------------------------------------------------------------------------------------------- * Modify the lights data for the managed vehicle entity. */ void SetLightsData(Int32 data) const; /* -------------------------------------------------------------------------------------------- * Embark the specified player entity into the managed vehicle entity. */ bool Embark(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Embark the specified player entity into the managed vehicle entity. */ bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const; /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity collides with user defined areas. */ bool GetCollideAreas() const; /* -------------------------------------------------------------------------------------------- * Set whether the managed vehicle entity can collide with user defined areas. */ void SetCollideAreas(bool toggle) const; /* -------------------------------------------------------------------------------------------- * Set whether the managed vehicle entity can collide with user defined areas (with last test). */ void SetAreasCollide(bool toggle) const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked position changes for the managed vehicle entity. */ SQInteger GetTrackPosition() const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked position changes for the managed vehicle entity. */ void SetTrackPosition(SQInteger num) const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked rotation changes for the managed vehicle entity. */ SQInteger GetTrackRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked rotation changes for the managed vehicle entity. */ void SetTrackRotation(SQInteger num) const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known primary color for the managed vehicle entity. */ Int32 GetLastPrimaryColor() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known secondary color for the managed vehicle entity. */ Int32 GetLastSecondaryColor() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known health for the managed vehicle entity. */ Float32 GetLastHealth() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known position for the managed player entity. */ const Vector3 & GetLastPosition() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known rotation for the managed player entity. */ const Quaternion & GetLastRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed vehicle entity. */ Float32 GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed vehicle entity. */ Float32 GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed vehicle entity. */ Float32 GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed vehicle entity. */ void SetPositionX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed vehicle entity. */ void SetPositionY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed vehicle entity. */ void SetPositionZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the x axis of the managed vehicle entity. */ Float32 GetRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the y axis of the managed vehicle entity. */ Float32 GetRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the z axis of the managed vehicle entity. */ Float32 GetRotationZ() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation amount of the managed vehicle entity. */ Float32 GetRotationW() const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed vehicle entity. */ void SetRotationX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed vehicle entity. */ void SetRotationY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed vehicle entity. */ void SetRotationZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation amount of the managed vehicle entity. */ void SetRotationW(Float32 w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the x axis of the managed vehicle entity. */ Float32 GetEulerRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the y axis of the managed vehicle entity. */ Float32 GetEulerRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the z axis of the managed vehicle entity. */ Float32 GetEulerRotationZ() const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the x axis of the managed vehicle entity. */ void SetEulerRotationX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the y axis of the managed vehicle entity. */ void SetEulerRotationY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the z axis of the managed vehicle entity. */ void SetEulerRotationZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the x axis of the managed vehicle entity. */ Float32 GetSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the y axis of the managed vehicle entity. */ Float32 GetSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the z axis of the managed vehicle entity. */ Float32 GetSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the x axis of the managed vehicle entity. */ void SetSpeedX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the y axis of the managed vehicle entity. */ void SetSpeedY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the z axis of the managed vehicle entity. */ void SetSpeedZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the x axis of the managed vehicle entity. */ Float32 GetRelativeSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the y axis of the managed vehicle entity. */ Float32 GetRelativeSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the z axis of the managed vehicle entity. */ Float32 GetRelativeSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the x axis of the managed vehicle entity. */ void SetRelativeSpeedX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the y axis of the managed vehicle entity. */ void SetRelativeSpeedY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the z axis of the managed vehicle entity. */ void SetRelativeSpeedZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the x axis of the managed vehicle entity. */ Float32 GetTurnSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the y axis of the managed vehicle entity. */ Float32 GetTurnSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the z axis of the managed vehicle entity. */ Float32 GetTurnSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the x axis of the managed vehicle entity. */ void SetTurnSpeedX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the y axis of the managed vehicle entity. */ void SetTurnSpeedY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the z axis of the managed vehicle entity. */ void SetTurnSpeedZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the x axis of the managed vehicle entity. */ Float32 GetRelativeTurnSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the y axis of the managed vehicle entity. */ Float32 GetRelativeTurnSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the z axis of the managed vehicle entity. */ Float32 GetRelativeTurnSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the x axis of the managed vehicle entity. */ void SetRelativeTurnSpeedX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the y axis of the managed vehicle entity. */ void SetRelativeTurnSpeedY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the z axis of the managed vehicle entity. */ void SetRelativeTurnSpeedZ(Float32 z) const; }; } // Namespace:: SqMod #endif // _ENTITY_VEHICLE_HPP_