// ------------------------------------------------------------------------------------------------ #include "Base/Color4.hpp" #include "Base/Color3.hpp" #include "Base/Shared.hpp" #include "Library/Random.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Color4 Color4::NIL = Color4(); const Color4 Color4::MIN = Color4(NumLimit< Color4::Value >::Min); const Color4 Color4::MAX = Color4(NumLimit< Color4::Value >::Max); // ------------------------------------------------------------------------------------------------ SQChar Color4::Delim = ','; // ------------------------------------------------------------------------------------------------ Color4::Color4() : r(0), g(0), b(0), a(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(Value sv) : r(sv), g(sv), b(sv), a(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(Value rv, Value gv, Value bv) : r(rv), g(gv), b(bv), a(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(Value rv, Value gv, Value bv, Value av) : r(rv), g(gv), b(bv), a(av) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::Color4(const Color4 & o) : r(o.r), g(o.g), b(o.b), a(o.a) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4::~Color4() { /* ... */ } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator = (const Color4 & o) { r = o.r; g = o.g; b = o.b; a = o.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator = (Value s) { r = s; g = s; b = s; a = s; return *this; } Color4 & Color4::operator = (CSStr name) { Set(GetColor(name)); return *this; } Color4 & Color4::operator = (const Color3 & c) { r = c.r; g = c.g; b = c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator += (const Color4 & c) { r += c.r; g += c.g; b += c.b; a += c.a; return *this; } Color4 & Color4::operator -= (const Color4 & c) { r -= c.r; g -= c.g; b -= c.b; a -= c.a; return *this; } Color4 & Color4::operator *= (const Color4 & c) { r *= c.r; g *= c.g; b *= c.b; a *= c.a; return *this; } Color4 & Color4::operator /= (const Color4 & c) { r /= c.r; g /= c.g; b /= c.b; a /= c.a; return *this; } Color4 & Color4::operator %= (const Color4 & c) { r %= c.r; g %= c.g; b %= c.b; a %= c.a; return *this; } Color4 & Color4::operator &= (const Color4 & c) { r &= c.r; g &= c.g; b &= c.b; a &= c.a; return *this; } Color4 & Color4::operator |= (const Color4 & c) { r |= c.r; g |= c.g; b |= c.b; a |= c.a; return *this; } Color4 & Color4::operator ^= (const Color4 & c) { r ^= c.r; g ^= c.g; b ^= c.b; a ^= c.a; return *this; } Color4 & Color4::operator <<= (const Color4 & c) { r <<= c.r; g <<= c.g; b <<= c.b; a <<= c.a; return *this; } Color4 & Color4::operator >>= (const Color4 & c) { r >>= c.r; g >>= c.g; b >>= c.b; a >>= c.a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator += (Value s) { r += s; g += s; b += s; a += s; return *this; } Color4 & Color4::operator -= (Value s) { r -= s; g -= s; b -= s; a -= s; return *this; } Color4 & Color4::operator *= (Value s) { r *= s; g *= s; b *= s; a *= s; return *this; } Color4 & Color4::operator /= (Value s) { r /= s; g /= s; b /= s; a /= s; return *this; } Color4 & Color4::operator %= (Value s) { r %= s; g %= s; b %= s; a %= s; return *this; } Color4 & Color4::operator &= (Value s) { r &= s; g &= s; b &= s; a &= s; return *this; } Color4 & Color4::operator |= (Value s) { r |= s; g |= s; b |= s; a |= s; return *this; } Color4 & Color4::operator ^= (Value s) { r ^= s; g ^= s; b ^= s; a ^= s; return *this; } Color4 & Color4::operator <<= (Value s) { r <<= s; g <<= s; b <<= s; a <<= s; return *this; } Color4 & Color4::operator >>= (Value s) { r >>= s; g >>= s; b >>= s; a >>= s; return *this; } // ------------------------------------------------------------------------------------------------ Color4 & Color4::operator ++ () { ++r; ++g; ++b; ++a; return *this; } Color4 & Color4::operator -- () { --r; --g; --b; --a; return *this; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ++ (int) { Color4 state(*this); ++r; ++g; ++b; ++a; return state; } Color4 Color4::operator -- (int) { Color4 state(*this); --r; --g; --b; --a; return state; } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + (const Color4 & c) const { return Color4(r + c.r, g + c.g, b + c.b, a + c.a); } Color4 Color4::operator - (const Color4 & c) const { return Color4(r - c.r, g - c.g, b - c.b, a - c.a); } Color4 Color4::operator * (const Color4 & c) const { return Color4(r * c.r, g * c.g, b * c.b, a * c.a); } Color4 Color4::operator / (const Color4 & c) const { return Color4(r / c.r, g / c.g, b / c.b, a / c.a); } Color4 Color4::operator % (const Color4 & c) const { return Color4(r % c.r, g % c.g, b % c.b, a % c.a); } Color4 Color4::operator & (const Color4 & c) const { return Color4(r & c.r, g & c.g, b & c.b, a & c.a); } Color4 Color4::operator | (const Color4 & c) const { return Color4(r | c.r, g | c.g, b | c.b, a | c.a); } Color4 Color4::operator ^ (const Color4 & c) const { return Color4(r ^ c.r, g ^ c.g, b ^ c.b, a ^ c.a); } Color4 Color4::operator << (const Color4 & c) const { return Color4(r << c.r, g << c.g, b << c.b, a << c.a); } Color4 Color4::operator >> (const Color4 & c) const { return Color4(r >> c.r, g >> c.g, b >> c.b, a >> c.a); } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + (Value s) const { return Color4(r + s, g + s, b + s, a + s); } Color4 Color4::operator - (Value s) const { return Color4(r - s, g - s, b - s, a - s); } Color4 Color4::operator * (Value s) const { return Color4(r * s, g * s, b * s, a * s); } Color4 Color4::operator / (Value s) const { return Color4(r / s, g / s, b / s, a / s); } Color4 Color4::operator % (Value s) const { return Color4(r % s, g % s, b % s, a % s); } Color4 Color4::operator & (Value s) const { return Color4(r & s, g & s, b & s, a & s); } Color4 Color4::operator | (Value s) const { return Color4(r | s, g | s, b | s, a | s); } Color4 Color4::operator ^ (Value s) const { return Color4(r ^ s, g ^ s, b ^ s, a ^ s); } Color4 Color4::operator << (Value s) const { return Color4(r << s, g << s, b << s, a << s); } Color4 Color4::operator >> (Value s) const { return Color4(r >> s, g >> s, b >> s, a >> s); } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator + () const { return Color4(r, g, b, a); } Color4 Color4::operator - () const { return Color4(0, 0, 0, 0); } // ------------------------------------------------------------------------------------------------ Color4 Color4::operator ~ () const { return Color4(~r, ~g, ~b, ~a); } // ------------------------------------------------------------------------------------------------ bool Color4::operator == (const Color4 & c) const { return (r == c.r) && (g == c.g) && (b == c.b) && (a == c.a); } bool Color4::operator != (const Color4 & c) const { return (r != c.r) && (g != c.g) && (b != c.b) && (a != c.a); } bool Color4::operator < (const Color4 & c) const { return (r < c.r) && (g < c.g) && (b < c.b) && (a < c.a); } bool Color4::operator > (const Color4 & c) const { return (r > c.r) && (g > c.g) && (b > c.b) && (a > c.a); } bool Color4::operator <= (const Color4 & c) const { return (r <= c.r) && (g <= c.g) && (b <= c.b) && (a <= c.a); } bool Color4::operator >= (const Color4 & c) const { return (r >= c.r) && (g >= c.g) && (b >= c.b) && (a >= c.a); } // ------------------------------------------------------------------------------------------------ Color4::operator Color3 () const { return Color3(r, g, b); } // ------------------------------------------------------------------------------------------------ Int32 Color4::Cmp(const Color4 & o) const { if (*this == o) return 0; else if (*this > o) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ CSStr Color4::ToString() const { return ToStringF("%u,%u,%u,%u", r, g, b, a); } // ------------------------------------------------------------------------------------------------ void Color4::Set(Value ns) { r = ns; g = ns; b = ns; a = ns; } void Color4::Set(Value nr, Value ng, Value nb) { r = nr; g = ng; b = nb; } void Color4::Set(Value nr, Value ng, Value nb, Value na) { r = nr; g = ng; b = nb; a = na; } // ------------------------------------------------------------------------------------------------ void Color4::Set(const Color4 & c) { r = c.r; g = c.g; b = c.b; a = c.a; } void Color4::Set(const Color3 & c) { r = c.r; g = c.g; b = c.b; a = 0; } // ------------------------------------------------------------------------------------------------ void Color4::Set(CSStr str, SQChar delim) { Set(GetColor4(str, delim)); } // ------------------------------------------------------------------------------------------------ void Color4::SetCol(CSStr name) { Set(GetColor(name)); } // ------------------------------------------------------------------------------------------------ Uint32 Color4::GetRGB() const { return Uint32(r << 16 | g << 8 | b); } void Color4::SetRGB(Uint32 p) { r = Value((p >> 16) & 0xFF); g = Value((p >> 8) & 0xFF); b = Value((p) & 0xFF); } // ------------------------------------------------------------------------------------------------ Uint32 Color4::GetRGBA() const { return Uint32(r << 24 | g << 16 | b << 8 | a); } void Color4::SetRGBA(Uint32 p) { r = Value((p >> 24) & 0xFF); g = Value((p >> 16) & 0xFF); b = Value((p >> 8) & 0xFF); a = Value((p) & 0xFF); } // ------------------------------------------------------------------------------------------------ Uint32 Color4::GetARGB() const { return Uint32(a << 24 | r << 16 | g << 8 | b); } void Color4::SetARGB(Uint32 p) { a = Value((p >> 24) & 0xFF); r = Value((p >> 16) & 0xFF); g = Value((p >> 8) & 0xFF); b = Value((p) & 0xFF); } // ------------------------------------------------------------------------------------------------ void Color4::Generate() { r = GetRandomUint8(); g = GetRandomUint8(); b = GetRandomUint8(); a = GetRandomUint8(); } void Color4::Generate(Value min, Value max) { if (max < min) { SqThrow("max value is lower than min value"); } else { r = GetRandomUint8(min, max); g = GetRandomUint8(min, max); b = GetRandomUint8(min, max); a = GetRandomUint8(min, max); } } void Color4::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax, Value amin, Value amax) { if (rmax < rmin || gmax < gmin || bmax < bmin || amax < amin) { SqThrow("max value is lower than min value"); } else { r = GetRandomUint8(rmin, rmax); g = GetRandomUint8(gmin, gmax); b = GetRandomUint8(bmin, bmax); a = GetRandomUint8(bmin, bmax); } } // ------------------------------------------------------------------------------------------------ void Color4::Random() { Set(GetRandomColor()); } // ------------------------------------------------------------------------------------------------ void Color4::Inverse() { r = Value(~r); g = Value(~g); b = Value(~b); a = Value(~a); } // ================================================================================================ void Register_Color4(HSQUIRRELVM vm) { typedef Color4::Value Val; RootTable(vm).Bind(_SC("Color4"), Class< Color4 >(vm, _SC("Color4")) /* Constructors */ .Ctor() .Ctor< Val >() .Ctor< Val, Val, Val >() .Ctor< Val, Val, Val, Val >() /* Static Members */ .SetStaticValue(_SC("Delim"), &Color4::Delim) /* Member Variables */ .Var(_SC("r"), &Color4::r) .Var(_SC("g"), &Color4::g) .Var(_SC("b"), &Color4::b) .Var(_SC("a"), &Color4::a) /* Properties */ .Prop(_SC("rgb"), &Color4::GetRGB, &Color4::SetRGB) .Prop(_SC("rgba"), &Color4::GetRGBA, &Color4::SetRGBA) .Prop(_SC("argb"), &Color4::GetARGB, &Color4::SetARGB) .Prop(_SC("str"), &Color4::SetCol) /* Core Metamethods */ .Func(_SC("_tostring"), &Color4::ToString) .Func(_SC("_cmp"), &Color4::Cmp) /* Metamethods */ .Func(_SC("_add"), &Color4::operator +) .Func(_SC("_sub"), &Color4::operator -) .Func(_SC("_mul"), &Color4::operator *) .Func(_SC("_div"), &Color4::operator /) .Func(_SC("_modulo"), &Color4::operator %) .Func(_SC("_unm"), &Color4::operator -) /* Setters */ .Overload(_SC("Set"), &Color4::Set) .Overload(_SC("Set"), &Color4::Set) .Overload(_SC("Set"), &Color4::Set) .Overload(_SC("SetCol4"), &Color4::Set) .Overload(_SC("SetCol3"), &Color4::Set) .Overload(_SC("SetStr"), &Color4::Set) /* Random Generators */ .Overload(_SC("Generate"), &Color4::Generate) .Overload(_SC("Generate"), &Color4::Generate) .Overload(_SC("Generate"), &Color4::Generate) /* Utility Methods */ .Func(_SC("Clear"), &Color4::Clear) .Func(_SC("Random"), &Color4::Random) .Func(_SC("Inverse"), &Color4::Inverse) /* Operator Exposure */ .Func(_SC("opAddAssign"), &Color4::operator +=) .Func(_SC("opSubAssign"), &Color4::operator -=) .Func(_SC("opMulAssign"), &Color4::operator *=) .Func(_SC("opDivAssign"), &Color4::operator /=) .Func(_SC("opModAssign"), &Color4::operator %=) .Func(_SC("opAndAssign"), &Color4::operator &=) .Func(_SC("opOrAssign"), &Color4::operator |=) .Func(_SC("opXorAssign"), &Color4::operator ^=) .Func(_SC("opShlAssign"), &Color4::operator <<=) .Func(_SC("opShrAssign"), &Color4::operator >>=) .Func(_SC("opAddAssignS"), &Color4::operator +=) .Func(_SC("opSubAssignS"), &Color4::operator -=) .Func(_SC("opMulAssignS"), &Color4::operator *=) .Func(_SC("opDivAssignS"), &Color4::operator /=) .Func(_SC("opModAssignS"), &Color4::operator %=) .Func(_SC("opAndAssignS"), &Color4::operator &=) .Func(_SC("opOrAssignS"), &Color4::operator |=) .Func(_SC("opXorAssignS"), &Color4::operator ^=) .Func(_SC("opShlAssignS"), &Color4::operator <<=) .Func(_SC("opShrAssignS"), &Color4::operator >>=) .Func(_SC("opPreInc"), &Color4::operator ++) .Func(_SC("opPreDec"), &Color4::operator --) .Func(_SC("opPostInc"), &Color4::operator ++) .Func(_SC("opPostDec"), &Color4::operator --) .Func(_SC("opAdd"), &Color4::operator +) .Func(_SC("opSub"), &Color4::operator -) .Func(_SC("opMul"), &Color4::operator *) .Func(_SC("opDiv"), &Color4::operator /) .Func(_SC("opMod"), &Color4::operator %) .Func(_SC("opAnd"), &Color4::operator &) .Func(_SC("opOr"), &Color4::operator |) .Func(_SC("opShl"), &Color4::operator ^) .Func(_SC("opShl"), &Color4::operator <<) .Func(_SC("opShr"), &Color4::operator >>) .Func(_SC("opAddS"), &Color4::operator +) .Func(_SC("opSubS"), &Color4::operator -) .Func(_SC("opMulS"), &Color4::operator *) .Func(_SC("opDivS"), &Color4::operator /) .Func(_SC("opModS"), &Color4::operator %) .Func(_SC("opAndS"), &Color4::operator &) .Func(_SC("opOrS"), &Color4::operator |) .Func(_SC("opShlS"), &Color4::operator ^) .Func(_SC("opShlS"), &Color4::operator <<) .Func(_SC("opShrS"), &Color4::operator >>) .Func(_SC("opUnPlus"), &Color4::operator +) .Func(_SC("opUnMinus"), &Color4::operator -) .Func(_SC("opCom"), &Color4::operator ~) .Func(_SC("opEqual"), &Color4::operator ==) .Func(_SC("opNotEqual"), &Color4::operator !=) .Func(_SC("opLessThan"), &Color4::operator <) .Func(_SC("opGreaterThan"), &Color4::operator >) .Func(_SC("opLessEqual"), &Color4::operator <=) .Func(_SC("opGreaterEqual"), &Color4::operator >=) ); } } // Namespace:: SqMod