// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"

// ------------------------------------------------------------------------------------------------
#include <limits>

// ------------------------------------------------------------------------------------------------
namespace SqMod {

// ------------------------------------------------------------------------------------------------
static const EnumElement g_SqMod[] = {
    {_SC("Version"),        SQMOD_VERSION},
    {_SC("Success"),        SQMOD_SUCCESS},
    {_SC("Failure"),        SQMOD_FAILURE},
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Arch"),           SQMOD_ARCHITECTURE},
    {_SC("Architecture"),   SQMOD_ARCHITECTURE},
    {_SC("Platform"),       SQMOD_PLATFORM},
    {_SC("MinChar"),        std::numeric_limits< SQChar >::min()},
    {_SC("MaxChar"),        std::numeric_limits< SQChar >::max()},
    {_SC("MinAchar"),       std::numeric_limits< Int8 >::min()},
    {_SC("MaxAchar"),       std::numeric_limits< Int8 >::max()},
    {_SC("MinByte"),        std::numeric_limits< Uint8 >::min()},
    {_SC("MaxByte"),        std::numeric_limits< Uint8 >::max()},
    {_SC("MinShort"),       std::numeric_limits< Int16 >::min()},
    {_SC("MaxShort"),       std::numeric_limits< Int16 >::max()},
    {_SC("MinWord"),        std::numeric_limits< Uint16 >::min()},
    {_SC("MaxWord"),        std::numeric_limits< Uint16 >::max()},
    {_SC("MinInt"),         std::numeric_limits< SQInteger >::min()},
    {_SC("MaxInt"),         std::numeric_limits< SQInteger >::max()},
    {_SC("MinInteger"),     std::numeric_limits< SQInteger >::min()},
    {_SC("MaxInteger"),     std::numeric_limits< SQInteger >::max()},
    {_SC("MinInt32"),       std::numeric_limits< SQInt32 >::min()},
    {_SC("MaxInt32"),       std::numeric_limits< SQInt32 >::max()},
    {_SC("MinFloat"),       std::numeric_limits< SQFloat >::min()},
    {_SC("MaxFloat"),       std::numeric_limits< SQFloat >::max()},
    {_SC("MinFloat32"),     std::numeric_limits< Float32 >::min()},
    {_SC("MaxFloat32"),     std::numeric_limits< Float32 >::max()},
    {_SC("FpNormal"),       FP_NORMAL},
    {_SC("FpSubnormal"),    FP_SUBNORMAL},
    {_SC("FpZero"),         FP_ZERO},
    {_SC("FpInfinite"),     FP_INFINITE},
    {_SC("FpNan"),          FP_NAN},
#ifdef SQUSEDOUBLE
    {_SC("HugeVal"),        HUGE_VAL},
#else
    {_SC("HugeVal"),        HUGE_VALF},
#endif // SQUSEDOUBLE
    {_SC("Infinity"),       INFINITY},
    {_SC("Inf"),            INFINITY},
    {_SC("Nan"),            NAN},
    {_SC("MaxTasks"),       SQMOD_MAX_TASKS},
    {_SC("MaxRoutines"),    SQMOD_MAX_ROUTINES},
    {_SC("MaxBlips"),       SQMOD_BLIP_POOL},
    {_SC("MaxCheckpoints"), SQMOD_CHECKPOINT_POOL},
    {_SC("MaxKeybinds"),    SQMOD_KEYBIND_POOL},
    {_SC("MaxObjects"),     SQMOD_OBJECT_POOL},
    {_SC("MaxPickups"),     SQMOD_PICKUP_POOL},
    {_SC("MaxPlayers"),     SQMOD_PLAYER_POOL},
    {_SC("MaxVehicles"),    SQMOD_VEHICLE_POOL}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_ArchitectureEnum[] = {
    {_SC("Unknown"),        SQMOD_ARCH_ID_UNKNOWN},
    {_SC("X32Bit"),         SQMOD_ARCH_ID_32_BIT},
    {_SC("X64Bit"),         SQMOD_ARCH_ID_64_BIT}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlatformEnum[] = {
    {_SC("Unknown"),        SQMOD_PLAT_ID_UNKNOWN},
    {_SC("Windows"),        SQMOD_PLAT_ID_WINDOWS},
    {_SC("Linux"),          SQMOD_PLAT_ID_LINUX},
    {_SC("MacOS"),          SQMOD_PLAT_ID_MACOS},
    {_SC("Unix"),           SQMOD_PLAT_ID_UNIX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_EventEnum[] = {
    {_SC("Unknown"),                    EVT_UNKNOWN},
    {_SC("CustomEvent"),                EVT_CUSTOMEVENT},
    {_SC("BlipCreated"),                EVT_BLIPCREATED},
    {_SC("CheckpointCreated"),          EVT_CHECKPOINTCREATED},
    {_SC("KeybindCreated"),             EVT_KEYBINDCREATED},
    {_SC("ObjectCreated"),              EVT_OBJECTCREATED},
    {_SC("PickupCreated"),              EVT_PICKUPCREATED},
    {_SC("PlayerCreated"),              EVT_PLAYERCREATED},
    {_SC("VehicleCreated"),             EVT_VEHICLECREATED},
    {_SC("BlipDestroyed"),              EVT_BLIPDESTROYED},
    {_SC("CheckpointDestroyed"),        EVT_CHECKPOINTDESTROYED},
    {_SC("KeybindDestroyed"),           EVT_KEYBINDDESTROYED},
    {_SC("ObjectDestroyed"),            EVT_OBJECTDESTROYED},
    {_SC("PickupDestroyed"),            EVT_PICKUPDESTROYED},
    {_SC("PlayerDestroyed"),            EVT_PLAYERDESTROYED},
    {_SC("VehicleDestroyed"),           EVT_VEHICLEDESTROYED},
    {_SC("BlipCustom"),                 EVT_BLIPCUSTOM},
    {_SC("CheckpointCustom"),           EVT_CHECKPOINTCUSTOM},
    {_SC("KeybindCustom"),              EVT_KEYBINDCUSTOM},
    {_SC("ObjectCustom"),               EVT_OBJECTCUSTOM},
    {_SC("PickupCustom"),               EVT_PICKUPCUSTOM},
    {_SC("PlayerCustom"),               EVT_PLAYERCUSTOM},
    {_SC("VehicleCustom"),              EVT_VEHICLECUSTOM},
    {_SC("ServerStartup"),              EVT_SERVERSTARTUP},
    {_SC("ServerShutdown"),             EVT_SERVERSHUTDOWN},
    {_SC("ServerFrame"),                EVT_SERVERFRAME},
    {_SC("IncomingConnection"),         EVT_INCOMINGCONNECTION},
    {_SC("PlayerRequestClass"),         EVT_PLAYERREQUESTCLASS},
    {_SC("PlayerRequestSpawn"),         EVT_PLAYERREQUESTSPAWN},
    {_SC("PlayerSpawn"),                EVT_PLAYERSPAWN},
    {_SC("PlayerWasted"),               EVT_PLAYERWASTED},
    {_SC("PlayerKilled"),               EVT_PLAYERKILLED},
    {_SC("PlayerEmbarking"),            EVT_PLAYEREMBARKING},
    {_SC("PlayerEmbarked"),             EVT_PLAYEREMBARKED},
    {_SC("PlayerDisembark"),            EVT_PLAYERDISEMBARK},
    {_SC("PlayerRename"),               EVT_PLAYERRENAME},
    {_SC("PlayerState"),                EVT_PLAYERSTATE},
    {_SC("StateNone"),                  EVT_STATENONE},
    {_SC("StateNormal"),                EVT_STATENORMAL},
    {_SC("StateAim"),                   EVT_STATEAIM},
    {_SC("StateDriver"),                EVT_STATEDRIVER},
    {_SC("StatePassenger"),             EVT_STATEPASSENGER},
    {_SC("StateEnterDriver"),           EVT_STATEENTERDRIVER},
    {_SC("StateEnterPassenger"),        EVT_STATEENTERPASSENGER},
    {_SC("StateExit"),                  EVT_STATEEXIT},
    {_SC("StateUnspawned"),             EVT_STATEUNSPAWNED},
    {_SC("PlayerAction"),               EVT_PLAYERACTION},
    {_SC("ActionNone"),                 EVT_ACTIONNONE},
    {_SC("ActionNormal"),               EVT_ACTIONNORMAL},
    {_SC("ActionAiming"),               EVT_ACTIONAIMING},
    {_SC("ActionShooting"),             EVT_ACTIONSHOOTING},
    {_SC("ActionJumping"),              EVT_ACTIONJUMPING},
    {_SC("ActionLieDown"),              EVT_ACTIONLIEDOWN},
    {_SC("ActionGettingUp"),            EVT_ACTIONGETTINGUP},
    {_SC("ActionJumpVehicle"),          EVT_ACTIONJUMPVEHICLE},
    {_SC("ActionDriving"),              EVT_ACTIONDRIVING},
    {_SC("ActionDying"),                EVT_ACTIONDYING},
    {_SC("ActionWasted"),               EVT_ACTIONWASTED},
    {_SC("ActionEmbarking"),            EVT_ACTIONEMBARKING},
    {_SC("ActionDisembarking"),         EVT_ACTIONDISEMBARKING},
    {_SC("PlayerBurning"),              EVT_PLAYERBURNING},
    {_SC("PlayerCrouching"),            EVT_PLAYERCROUCHING},
    {_SC("PlayerGameKeys"),             EVT_PLAYERGAMEKEYS},
    {_SC("PlayerStartTyping"),          EVT_PLAYERSTARTTYPING},
    {_SC("PlayerStopTyping"),           EVT_PLAYERSTOPTYPING},
    {_SC("PlayerAway"),                 EVT_PLAYERAWAY},
    {_SC("PlayerMessage"),              EVT_PLAYERMESSAGE},
    {_SC("PlayerCommand"),              EVT_PLAYERCOMMAND},
    {_SC("PlayerPrivateMessage"),       EVT_PLAYERPRIVATEMESSAGE},
    {_SC("PlayerKeyPress"),             EVT_PLAYERKEYPRESS},
    {_SC("PlayerKeyRelease"),           EVT_PLAYERKEYRELEASE},
    {_SC("PlayerSpectate"),             EVT_PLAYERSPECTATE},
    {_SC("PlayerUnspectate"),           EVT_PLAYERUNSPECTATE},
    {_SC("PlayerCrashReport"),          EVT_PLAYERCRASHREPORT},
    {_SC("PlayerModuleList"),           EVT_PLAYERMODULELIST},
    {_SC("VehicleExplode"),             EVT_VEHICLEEXPLODE},
    {_SC("VehicleRespawn"),             EVT_VEHICLERESPAWN},
    {_SC("ObjectShot"),                 EVT_OBJECTSHOT},
    {_SC("ObjectTouched"),              EVT_OBJECTTOUCHED},
    {_SC("ObjectWorld"),                EVT_OBJECTWORLD},
    {_SC("ObjectAlpha"),                EVT_OBJECTALPHA},
    {_SC("ObjectReport"),               EVT_OBJECTREPORT},
    {_SC("PickupClaimed"),              EVT_PICKUPCLAIMED},
    {_SC("PickupCollected"),            EVT_PICKUPCOLLECTED},
    {_SC("PickupRespawn"),              EVT_PICKUPRESPAWN},
    {_SC("PickupWorld"),                EVT_PICKUPWORLD},
    {_SC("PickupAlpha"),                EVT_PICKUPALPHA},
    {_SC("PickupAutomatic"),            EVT_PICKUPAUTOMATIC},
    {_SC("PickupAutoTimer"),            EVT_PICKUPAUTOTIMER},
    {_SC("PickupOption"),               EVT_PICKUPOPTION},
    {_SC("CheckpointEntered"),          EVT_CHECKPOINTENTERED},
    {_SC("CheckpointExited"),           EVT_CHECKPOINTEXITED},
    {_SC("CheckpointWorld"),            EVT_CHECKPOINTWORLD},
    {_SC("CheckpointRadius"),           EVT_CHECKPOINTRADIUS},
    {_SC("EntityPool"),                 EVT_ENTITYPOOL},
    {_SC("ClientScriptData"),           EVT_CLIENTSCRIPTDATA},
    {_SC("PlayerUpdate"),               EVT_PLAYERUPDATE},
    {_SC("VehicleUpdate"),              EVT_VEHICLEUPDATE},
    {_SC("PlayerHealth"),               EVT_PLAYERHEALTH},
    {_SC("PlayerArmour"),               EVT_PLAYERARMOUR},
    {_SC("PlayerWeapon"),               EVT_PLAYERWEAPON},
    {_SC("PlayerHeading"),              EVT_PLAYERHEADING},
    {_SC("PlayerPosition"),             EVT_PLAYERPOSITION},
    {_SC("PlayerOption"),               EVT_PLAYEROPTION},
    {_SC("PlayerAdmin"),                EVT_PLAYERADMIN},
    {_SC("PlayerWorld"),                EVT_PLAYERWORLD},
    {_SC("PlayerTeam"),                 EVT_PLAYERTEAM},
    {_SC("PlayerSkin"),                 EVT_PLAYERSKIN},
    {_SC("PlayerMoney"),                EVT_PLAYERMONEY},
    {_SC("PlayerScore"),                EVT_PLAYERSCORE},
    {_SC("PlayerWantedLevel"),          EVT_PLAYERWANTEDLEVEL},
    {_SC("PlayerImmunity"),             EVT_PLAYERIMMUNITY},
    {_SC("PlayerAlpha"),                EVT_PLAYERALPHA},
    {_SC("VehicleColor"),               EVT_VEHICLECOLOR},
    {_SC("VehicleColour"),              EVT_VEHICLECOLOR},
    {_SC("VehicleHealth"),              EVT_VEHICLEHEALTH},
    {_SC("VehiclePosition"),            EVT_VEHICLEPOSITION},
    {_SC("VehicleRotation"),            EVT_VEHICLEROTATION},
    {_SC("VehicleOption"),              EVT_VEHICLEOPTION},
    {_SC("VehicleWorld"),               EVT_VEHICLEWORLD},
    {_SC("VehicleImmunity"),            EVT_VEHICLEIMMUNITY},
    {_SC("VehiclePartStatus"),          EVT_VEHICLEPARTSTATUS},
    {_SC("VehicleTyreStatus"),          EVT_VEHICLETYRESTATUS},
    {_SC("VehicleDamageData"),          EVT_VEHICLEDAMAGEDATA},
    {_SC("VehicleRadio"),               EVT_VEHICLERADIO},
    {_SC("VehicleHandlingRule"),        EVT_VEHICLEHANDLINGRULE},
    {_SC("ServerOption"),               EVT_SERVEROPTION},
    {_SC("ScriptReload"),               EVT_SCRIPTRELOAD},
    {_SC("ScriptLoaded"),               EVT_SCRIPTLOADED},
    {_SC("Max"),                        EVT_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_CreateEnum[] = {
    {_SC("Default"),        SQMOD_CREATE_DEFAULT},
    {_SC("Manual"),         SQMOD_CREATE_MANUAL},
    {_SC("Pool"),           SQMOD_CREATE_POOL},
    {_SC("Automatic"),      SQMOD_CREATE_AUTOMATIC},
    {_SC("Overwrite"),      SQMOD_CREATE_OVERWRITE},
    {_SC("Import"),         SQMOD_CREATE_IMPORT}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_DestroyEnum[] = {
    {_SC("Default"),        SQMOD_DESTROY_DEFAULT},
    {_SC("Manual"),         SQMOD_DESTROY_MANUAL},
    {_SC("Pool"),           SQMOD_DESTROY_POOL},
    {_SC("Automatic"),      SQMOD_DESTROY_AUTOMATIC},
    {_SC("Overwrite"),      SQMOD_DESTROY_OVERWRITE},
    {_SC("Cleanup"),        SQMOD_DESTROY_CLEANUP}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_ServerErrorEnum[] = {
    {_SC("Unknown"),                    SQMOD_UNKNOWN},
    {_SC("None"),                       vcmpErrorNone},
    {_SC("NoSuchEntity"),               vcmpErrorNoSuchEntity},
    {_SC("BufferTooSmall"),             vcmpErrorBufferTooSmall},
    {_SC("TooLargeInput"),              vcmpErrorTooLargeInput},
    {_SC("ArgumentOutOfBounds"),        vcmpErrorArgumentOutOfBounds},
    {_SC("NullArgument"),               vcmpErrorNullArgument},
    {_SC("PoolExhausted"),              vcmpErrorPoolExhausted},
    {_SC("InvalidName"),                vcmpErrorInvalidName},
    {_SC("RequestDenied"),              vcmpErrorRequestDenied},
    {_SC("Max"),                        vcmpErrorRequestDenied}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_EntityPoolEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Vehicle"),        vcmpEntityPoolVehicle},
    {_SC("Object"),         vcmpEntityPoolObject},
    {_SC("Pickup"),         vcmpEntityPoolPickup},
    {_SC("Radio"),          vcmpEntityPoolRadio},
    {_SC("Player"),         vcmpEntityPoolPlayer},
    {_SC("Blip"),           vcmpEntityPoolBlip},
    {_SC("Checkpoint"),     vcmpEntityPoolCheckPoint},
    {_SC("Max"),            vcmpEntityPoolCheckPoint}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerUpdateEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Normal"),         vcmpPlayerUpdateNormal},
    {_SC("Driver"),         vcmpPlayerUpdateDriver},
    {_SC("Passenger"),      vcmpPlayerUpdatePassenger},
    {_SC("Max"),            vcmpPlayerUpdatePassenger}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleUpdateEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("DriverSync"),     vcmpVehicleUpdateDriverSync},
    {_SC("OtherSync"),      vcmpVehicleUpdateOtherSync},
    {_SC("Position"),       vcmpVehicleUpdatePosition},
    {_SC("Health"),         vcmpVehicleUpdateHealth},
    {_SC("Color"),          vcmpVehicleUpdateColour},
    {_SC("Colour"),         vcmpVehicleUpdateColour},
    {_SC("Rotation"),       vcmpVehicleUpdateRotation},
    {_SC("Max"),            vcmpVehicleUpdateRotation}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerVehicleEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Out"),            vcmpPlayerVehicleOut},
    {_SC("Entering"),       vcmpPlayerVehicleEntering},
    {_SC("Exiting"),        vcmpPlayerVehicleExiting},
    {_SC("In"),             vcmpPlayerVehicleIn},
    {_SC("Max"),            vcmpPlayerVehicleIn}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleSyncEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("None"),           vcmpVehicleSyncNone},
    {_SC("Driver"),         vcmpVehicleSyncDriver},
    {_SC("Passenger"),      vcmpVehicleSyncPassenger},
    {_SC("Near"),           vcmpVehicleSyncNear},
    {_SC("Max"),            vcmpVehicleSyncNear}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PartReasonEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Timeout"),        vcmpDisconnectReasonTimeout},
    {_SC("Quit"),           vcmpDisconnectReasonQuit},
    {_SC("Kick"),           vcmpDisconnectReasonKick},
    {_SC("Crash"),          vcmpDisconnectReasonCrash},
    {_SC("AntiCheat"),      vcmpDisconnectReasonAntiCheat},
    {_SC("Ban"),            vcmpDisconnectReasonAntiCheat + 1},
    {_SC("Max"),            vcmpDisconnectReasonAntiCheat + 1}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_ServerOptionEnum[] = {
    {_SC("Unknown"),                    SQMOD_UNKNOWN},
    {_SC("SyncFrameLimiter"),           vcmpServerOptionSyncFrameLimiter},
    {_SC("FrameLimiter"),               vcmpServerOptionFrameLimiter},
    {_SC("TaxiBoostJump"),              vcmpServerOptionTaxiBoostJump},
    {_SC("DriveOnWater"),               vcmpServerOptionDriveOnWater},
    {_SC("FastSwitch"),                 vcmpServerOptionFastSwitch},
    {_SC("FriendlyFire"),               vcmpServerOptionFriendlyFire},
    {_SC("DisableDriveBy"),             vcmpServerOptionDisableDriveBy},
    {_SC("PerfectHandling"),            vcmpServerOptionPerfectHandling},
    {_SC("FlyingCars"),                 vcmpServerOptionFlyingCars},
    {_SC("JumpSwitch"),                 vcmpServerOptionJumpSwitch},
    {_SC("ShowMarkers"),                vcmpServerOptionShowMarkers},
    {_SC("OnlyShowTeamMarkers"),        vcmpServerOptionOnlyShowTeamMarkers},
    {_SC("StuntBike"),                  vcmpServerOptionStuntBike},
    {_SC("ShootInAir"),                 vcmpServerOptionShootInAir},
    {_SC("ShowNameTags"),               vcmpServerOptionShowNameTags},
    {_SC("JoinMessages"),               vcmpServerOptionJoinMessages},
    {_SC("DeathMessages"),              vcmpServerOptionDeathMessages},
    {_SC("ChatTagsEnabled"),            vcmpServerOptionChatTagsEnabled},
    {_SC("UseClasses"),                 vcmpServerOptionUseClasses},
    {_SC("WallGlitch"),                 vcmpServerOptionWallGlitch},
    {_SC("DisableBackfaceCulling"),     vcmpServerOptionDisableBackfaceCulling},
    {_SC("DisableHeliBladeDamage"),     vcmpServerOptionDisableHeliBladeDamage},
    {_SC("DisableCrouch"),              vcmpServerOptionDisableCrouch},
    {_SC("Max"),                        vcmpServerOptionDisableCrouch}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerOptionEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("Controllable"),       vcmpPlayerOptionControllable},
    {_SC("DriveBy"),            vcmpPlayerOptionDriveBy},
    {_SC("WhiteScanlines"),     vcmpPlayerOptionWhiteScanlines},
    {_SC("GreenScanlines"),     vcmpPlayerOptionGreenScanlines},
    {_SC("Widescreen"),         vcmpPlayerOptionWidescreen},
    {_SC("ShowMarkers"),        vcmpPlayerOptionShowMarkers},
    {_SC("CanAttack"),          vcmpPlayerOptionCanAttack},
    {_SC("HasMarker"),          vcmpPlayerOptionHasMarker},
    {_SC("ChatTagsEnabled"),    vcmpPlayerOptionChatTagsEnabled},
    {_SC("DrunkEffects"),       vcmpPlayerOptionBleeding},
    {_SC("Max"),                vcmpPlayerOptionBleeding}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleOptionEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("DoorsLocked"),        vcmpVehicleOptionDoorsLocked},
    {_SC("Alarm"),              vcmpVehicleOptionAlarm},
    {_SC("Lights"),             vcmpVehicleOptionLights},
    {_SC("RadioLocked"),        vcmpVehicleOptionRadioLocked},
    {_SC("Ghost"),              vcmpVehicleOptionGhost},
    {_SC("Siren"),              vcmpVehicleOptionSiren},
    {_SC("SingleUse"),          vcmpVehicleOptionSingleUse},
    {_SC("EngineDisabled"),     vcmpVehicleOptionEngineDisabled},
    {_SC("BootOpen"),           vcmpVehicleOptionBootOpen},
    {_SC("BonnetOpen"),         vcmpVehicleOptionBonnetOpen},
    {_SC("Max"),                vcmpVehicleOptionBootOpen}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PickupOptionEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("SingleUse"),          vcmpPickupOptionSingleUse},
    {_SC("Max"),                vcmpPickupOptionSingleUse}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_NetworkStatisticsOptionEnum[] = {
    {_SC("Unknown"),                    SQMOD_UNKNOWN},
    {_SC("DataSentPerSecond"),          vcmpNetworkStatisticsOptionDataSentPerSecond},
    {_SC("DataResentPerSecond"),        vcmpNetworkStatisticsOptionDataResentPerSecond},
    {_SC("DataReceivedPerSecond"),      vcmpNetworkStatisticsOptionDataReceivedPerSecond},
    {_SC("DataDiscardedPerSecond"),     vcmpNetworkStatisticsOptionDataDiscardedPerSecond},
    {_SC("AllBytesSentPerSecond"),      vcmpNetworkStatisticsOptionAllBytesSentPerSecond},
    {_SC("AllBytesReceivedPerSecond"),  vcmpNetworkStatisticsOptionAllBytesReceivedPerSecond},
    {_SC("DataSentTotal"),              vcmpNetworkStatisticsOptionDataSentTotal},
    {_SC("DataResentTotal"),            vcmpNetworkStatisticsOptionDataResentTotal},
    {_SC("DataReceivedTotal"),          vcmpNetworkStatisticsOptionDataReceivedTotal},
    {_SC("DataDiscardedTotal"),         vcmpNetworkStatisticsOptionDataDiscardedTotal},
    {_SC("AllBytesSentTotal"),          vcmpNetworkStatisticsOptionAllBytesSentTotal},
    {_SC("AllBytesReceivedTotal"),      vcmpNetworkStatisticsOptionAllBytesReceivedTotal},
    {_SC("MessagesWaiting"),            vcmpNetworkStatisticsOptionMessagesWaiting},
    {_SC("MessagesResending"),          vcmpNetworkStatisticsOptionMessagesResending},
    {_SC("BytesResending"),             vcmpNetworkStatisticsOptionBytesResending},
    {_SC("PacketLossPerSecond"),        vcmpNetworkStatisticsOptionPacketLossPerSecond},
    {_SC("PacketLossTotal"),            vcmpNetworkStatisticsOptionPacketLossTotal},
    {_SC("Max"),                        vcmpNetworkStatisticsOptionPacketLossTotal}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_BodyPartEnum[] = {
    {_SC("Unknown"),        SQMOD_UNKNOWN},
    {_SC("Body"),           vcmpBodyPartBody},
    {_SC("Torso"),          vcmpBodyPartTorso},
    {_SC("LeftArm"),        vcmpBodyPartLeftArm},
    {_SC("RightArm"),       vcmpBodyPartRightArm},
    {_SC("LeftLeg"),        vcmpBodyPartLeftLeg},
    {_SC("RightLeg"),       vcmpBodyPartRightLeg},
    {_SC("Head"),           vcmpBodyPartHead},
    {_SC("LArm"),           vcmpBodyPartLeftArm},
    {_SC("RArm"),           vcmpBodyPartRightArm},
    {_SC("LLeg"),           vcmpBodyPartLeftLeg},
    {_SC("RLeg"),           vcmpBodyPartRightLeg},
    {_SC("InVehicle"),      vcmpBodyPartInVehicle},
    {_SC("Max"),            vcmpBodyPartInVehicle}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerStateEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("None"),               vcmpPlayerStateNone},
    {_SC("Normal"),             vcmpPlayerStateNormal},
    {_SC("Aim"),                vcmpPlayerStateAim},
    {_SC("Driver"),             vcmpPlayerStateDriver},
    {_SC("Passenger"),          vcmpPlayerStatePassenger},
    {_SC("EnterDriver"),        vcmpPlayerStateEnterDriver},
    {_SC("EnterPassenger"),     vcmpPlayerStateEnterPassenger},
    {_SC("Exit"),               vcmpPlayerStateExit},
    {_SC("Unspawned"),          vcmpPlayerStateUnspawned},
    {_SC("Max"),                vcmpPlayerStateUnspawned}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerActionEnum[] = {
    {_SC("Unknown"),                SQMOD_UNKNOWN},
    {_SC("None"),                   SQMOD_PLAYER_ACTION_NONE},
    {_SC("Normal"),                 SQMOD_PLAYER_ACTION_NORMAL},
    {_SC("Aiming"),                 SQMOD_PLAYER_ACTION_AIMING},
    {_SC("Shooting"),               SQMOD_PLAYER_ACTION_SHOOTING},
    {_SC("Jumping"),                SQMOD_PLAYER_ACTION_JUMPING},
    {_SC("LyingOnGround"),          SQMOD_PLAYER_ACTION_LYING_ON_GROUND},
    {_SC("GettingUp"),              SQMOD_PLAYER_ACTION_GETTING_UP},
    {_SC("JumpingFromVehicle"),     SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE},
    {_SC("Driving"),                SQMOD_PLAYER_ACTION_DRIVING},
    {_SC("Dying"),                  SQMOD_PLAYER_ACTION_DYING},
    {_SC("Wasted"),                 SQMOD_PLAYER_ACTION_WASTED},
    {_SC("EnteringVehicle"),        SQMOD_PLAYER_ACTION_ENTERING_VEHICLE},
    {_SC("ExitingVehicle"),         SQMOD_PLAYER_ACTION_EXITING_VEHICLE},
    {_SC("Max"),                    SQMOD_PLAYER_ACTION_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_WeatherEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("MostlyClear"),        SQMOD_WEATHER_MOSTLYCLEAR},
    {_SC("Overcast"),           SQMOD_WEATHER_OVERCAST},
    {_SC("ThunderStorm"),       SQMOD_WEATHER_THUNDERSTORM},
    {_SC("Storm"),              SQMOD_WEATHER_STORM},
    {_SC("Stormy"),             SQMOD_WEATHER_STORMY},
    {_SC("Foggy"),              SQMOD_WEATHER_FOGGY},
    {_SC("Fog"),                SQMOD_WEATHER_FOG},
    {_SC("Clear"),              SQMOD_WEATHER_CLEAR},
    {_SC("Sunny"),              SQMOD_WEATHER_SUNNY},
    {_SC("Rain"),               SQMOD_WEATHER_RAIN},
    {_SC("Rainy"),              SQMOD_WEATHER_RAINY},
    {_SC("DarkCloudy"),         SQMOD_WEATHER_DARKCLOUDY},
    {_SC("LightCloudy"),        SQMOD_WEATHER_LIGHTCLOUDY},
    {_SC("OvercastCloudy"),     SQMOD_WEATHER_OVERCASTCLOUDY},
    {_SC("BlackClouds"),        SQMOD_WEATHER_BLACKCLOUDS},
    {_SC("Max"),                SQMOD_WEATHER_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_WeaponEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("Unarmed"),            SQMOD_WEAPON_UNARMED},
    {_SC("BrassKnuckles"),      SQMOD_WEAPON_BRASSKNUCKLES},
    {_SC("Screwdriver"),        SQMOD_WEAPON_SCREWDRIVER},
    {_SC("GolfClub"),           SQMOD_WEAPON_GOLFCLUB},
    {_SC("Nightstick"),         SQMOD_WEAPON_NIGHTSTICK},
    {_SC("Knife"),              SQMOD_WEAPON_KNIFE},
    {_SC("BaseballBat"),        SQMOD_WEAPON_BASEBALLBAT},
    {_SC("Hammer"),             SQMOD_WEAPON_HAMMER},
    {_SC("MeatCleaver"),        SQMOD_WEAPON_MEATCLEAVER},
    {_SC("Machete"),            SQMOD_WEAPON_MACHETE},
    {_SC("Katana"),             SQMOD_WEAPON_KATANA},
    {_SC("Chainsaw"),           SQMOD_WEAPON_CHAINSAW},
    {_SC("Grenade"),            SQMOD_WEAPON_GRENADE},
    {_SC("Remote"),             SQMOD_WEAPON_REMOTE},
    {_SC("Teargas"),            SQMOD_WEAPON_TEARGAS},
    {_SC("Molotov"),            SQMOD_WEAPON_MOLOTOV},
    {_SC("Rocket"),             SQMOD_WEAPON_ROCKET},
    {_SC("Colt45"),             SQMOD_WEAPON_COLT45},
    {_SC("Python"),             SQMOD_WEAPON_PYTHON},
    {_SC("Shotgun"),            SQMOD_WEAPON_SHOTGUN},
    {_SC("Spas12"),             SQMOD_WEAPON_SPAS12},
    {_SC("Stubby"),             SQMOD_WEAPON_STUBBY},
    {_SC("Tec9"),               SQMOD_WEAPON_TEC9},
    {_SC("Uzi"),                SQMOD_WEAPON_UZI},
    {_SC("Ingram"),             SQMOD_WEAPON_INGRAM},
    {_SC("MP5"),                SQMOD_WEAPON_MP5},
    {_SC("M4"),                 SQMOD_WEAPON_M4},
    {_SC("Ruger"),              SQMOD_WEAPON_RUGER},
    {_SC("Sniper"),             SQMOD_WEAPON_SNIPER},
    {_SC("Laserscope"),         SQMOD_WEAPON_LASERSCOPE},
    {_SC("RocketLauncher"),     SQMOD_WEAPON_ROCKETLAUNCHER},
    {_SC("FlameThrower"),       SQMOD_WEAPON_FLAMETHROWER},
    {_SC("M60"),                SQMOD_WEAPON_M60},
    {_SC("Minigun"),            SQMOD_WEAPON_MINIGUN},
    {_SC("Bomb"),               SQMOD_WEAPON_BOMB},
    {_SC("HeliCannon"),         SQMOD_WEAPON_HELICANNON},
    {_SC("Camera"),             SQMOD_WEAPON_CAMERA},
    {_SC("Vehicle"),            SQMOD_WEAPON_VEHICLE},
    {_SC("HeliBlades1"),        SQMOD_WEAPON_HELIBLADES1},
    {_SC("Explosion1"),         SQMOD_WEAPON_EXPLOSION1},
    {_SC("Driveby"),            SQMOD_WEAPON_DRIVEBY},
    {_SC("Drowned"),            SQMOD_WEAPON_DROWNED},
    {_SC("Fall"),               SQMOD_WEAPON_FALL},
    {_SC("Explosion2"),         SQMOD_WEAPON_EXPLOSION2},
    {_SC("HeliBlades2"),        SQMOD_WEAPON_HELIBLADES2},
    {_SC("Suicide"),            SQMOD_WEAPON_SUICIDE},
    {_SC("Launcher"),           SQMOD_WEAPON_ROCKETLAUNCHER},
    {_SC("Missile"),            SQMOD_WEAPON_ROCKET},
    {_SC("Max"),                SQMOD_WEAPON_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleEnum[] = {
    {_SC("Unknown"),            SQMOD_UNKNOWN},
    {_SC("Landstalker"),        SQMOD_VEHICLE_LANDSTALKER},
    {_SC("Idaho"),              SQMOD_VEHICLE_IDAHO},
    {_SC("Stinger"),            SQMOD_VEHICLE_STINGER},
    {_SC("Linerunner"),         SQMOD_VEHICLE_LINERUNNER},
    {_SC("Perennial"),          SQMOD_VEHICLE_PERENNIAL},
    {_SC("Sentinel"),           SQMOD_VEHICLE_SENTINEL},
    {_SC("Rio"),                SQMOD_VEHICLE_RIO},
    {_SC("Firetruck"),          SQMOD_VEHICLE_FIRETRUCK},
    {_SC("Trashmaster"),        SQMOD_VEHICLE_TRASHMASTER},
    {_SC("Stretch"),            SQMOD_VEHICLE_STRETCH},
    {_SC("Manana"),             SQMOD_VEHICLE_MANANA},
    {_SC("Infernus"),           SQMOD_VEHICLE_INFERNUS},
    {_SC("Voodoo"),             SQMOD_VEHICLE_VOODOO},
    {_SC("Pony"),               SQMOD_VEHICLE_PONY},
    {_SC("Mule"),               SQMOD_VEHICLE_MULE},
    {_SC("Cheetah"),            SQMOD_VEHICLE_CHEETAH},
    {_SC("Ambulance"),          SQMOD_VEHICLE_AMBULANCE},
    {_SC("FBIWashington"),      SQMOD_VEHICLE_FBIWASHINGTON},
    {_SC("Moonbeam"),           SQMOD_VEHICLE_MOONBEAM},
    {_SC("Esperanto"),          SQMOD_VEHICLE_ESPERANTO},
    {_SC("Taxi"),               SQMOD_VEHICLE_TAXI},
    {_SC("Washington"),         SQMOD_VEHICLE_WASHINGTON},
    {_SC("Bobcat"),             SQMOD_VEHICLE_BOBCAT},
    {_SC("MrWhoopee"),          SQMOD_VEHICLE_MRWHOOPEE},
    {_SC("BFInjection"),        SQMOD_VEHICLE_BFINJECTION},
    {_SC("Hunter"),             SQMOD_VEHICLE_HUNTER},
    {_SC("Police"),             SQMOD_VEHICLE_POLICE},
    {_SC("Enforcer"),           SQMOD_VEHICLE_ENFORCER},
    {_SC("Securicar"),          SQMOD_VEHICLE_SECURICAR},
    {_SC("Banshee"),            SQMOD_VEHICLE_BANSHEE},
    {_SC("Predator"),           SQMOD_VEHICLE_PREDATOR},
    {_SC("Bus"),                SQMOD_VEHICLE_BUS},
    {_SC("Rhino"),              SQMOD_VEHICLE_RHINO},
    {_SC("BarracksOL"),         SQMOD_VEHICLE_BARRACKSOL},
    {_SC("Barracks"),           SQMOD_VEHICLE_BARRACKS},
    {_SC("CubanHermes"),        SQMOD_VEHICLE_CUBANHERMES},
    {_SC("Helicopter"),         SQMOD_VEHICLE_HELICOPTER},
    {_SC("Angel"),              SQMOD_VEHICLE_ANGEL},
    {_SC("Coach"),              SQMOD_VEHICLE_COACH},
    {_SC("Cabbie"),             SQMOD_VEHICLE_CABBIE},
    {_SC("Stallion"),           SQMOD_VEHICLE_STALLION},
    {_SC("Rumpo"),              SQMOD_VEHICLE_RUMPO},
    {_SC("RCBandit"),           SQMOD_VEHICLE_RCBANDIT},
    {_SC("Hearse"),             SQMOD_VEHICLE_HEARSE},
    {_SC("Packer"),             SQMOD_VEHICLE_PACKER},
    {_SC("SentinelXS"),         SQMOD_VEHICLE_SENTINELXS},
    {_SC("Admiral"),            SQMOD_VEHICLE_ADMIRAL},
    {_SC("Squalo"),             SQMOD_VEHICLE_SQUALO},
    {_SC("SeaSparrow"),         SQMOD_VEHICLE_SEASPARROW},
    {_SC("PizzaBoy"),           SQMOD_VEHICLE_PIZZABOY},
    {_SC("GangBurrito"),        SQMOD_VEHICLE_GANGBURRITO},
    {_SC("Airtrain"),           SQMOD_VEHICLE_AIRTRAIN},
    {_SC("Deaddodo"),           SQMOD_VEHICLE_DEADDODO},
    {_SC("Speeder"),            SQMOD_VEHICLE_SPEEDER},
    {_SC("Reefer"),             SQMOD_VEHICLE_REEFER},
    {_SC("Tropic"),             SQMOD_VEHICLE_TROPIC},
    {_SC("Flatbed"),            SQMOD_VEHICLE_FLATBED},
    {_SC("Yankee"),             SQMOD_VEHICLE_YANKEE},
    {_SC("Caddy"),              SQMOD_VEHICLE_CADDY},
    {_SC("Zebra"),              SQMOD_VEHICLE_ZEBRA},
    {_SC("ZebraCab"),           SQMOD_VEHICLE_ZEBRACAB},
    {_SC("TopFun"),             SQMOD_VEHICLE_TOPFUN},
    {_SC("Skimmer"),            SQMOD_VEHICLE_SKIMMER},
    {_SC("PCJ600"),             SQMOD_VEHICLE_PCJ600},
    {_SC("PCJ"),                SQMOD_VEHICLE_PCJ},
    {_SC("Faggio"),             SQMOD_VEHICLE_FAGGIO},
    {_SC("Freeway"),            SQMOD_VEHICLE_FREEWAY},
    {_SC("RCBaron"),            SQMOD_VEHICLE_RCBARON},
    {_SC("RCRaider"),           SQMOD_VEHICLE_RCRAIDER},
    {_SC("Glendale"),           SQMOD_VEHICLE_GLENDALE},
    {_SC("Oceanic"),            SQMOD_VEHICLE_OCEANIC},
    {_SC("Sanchez"),            SQMOD_VEHICLE_SANCHEZ},
    {_SC("Sparrow"),            SQMOD_VEHICLE_SPARROW},
    {_SC("Patriot"),            SQMOD_VEHICLE_PATRIOT},
    {_SC("LoveFist"),           SQMOD_VEHICLE_LOVEFIST},
    {_SC("CoastGuard"),         SQMOD_VEHICLE_COASTGUARD},
    {_SC("Dinghy"),             SQMOD_VEHICLE_DINGHY},
    {_SC("Hermes"),             SQMOD_VEHICLE_HERMES},
    {_SC("Sabre"),              SQMOD_VEHICLE_SABRE},
    {_SC("SabreTurbo"),         SQMOD_VEHICLE_SABRETURBO},
    {_SC("Phoenix"),            SQMOD_VEHICLE_PHOENIX},
    {_SC("Walton"),             SQMOD_VEHICLE_WALTON},
    {_SC("Regina"),             SQMOD_VEHICLE_REGINA},
    {_SC("Comet"),              SQMOD_VEHICLE_COMET},
    {_SC("Deluxo"),             SQMOD_VEHICLE_DELUXO},
    {_SC("Burrito"),            SQMOD_VEHICLE_BURRITO},
    {_SC("Spandex"),            SQMOD_VEHICLE_SPANDEX},
    {_SC("SpandExpress"),       SQMOD_VEHICLE_SPANDEXPRESS},
    {_SC("Marquis"),            SQMOD_VEHICLE_MARQUIS},
    {_SC("Baggage"),            SQMOD_VEHICLE_BAGGAGE},
    {_SC("BaggageHandler"),     SQMOD_VEHICLE_BAGGAGEHANDLER},
    {_SC("Kaufman"),            SQMOD_VEHICLE_KAUFMAN},
    {_SC("KaufmanCab"),         SQMOD_VEHICLE_KAUFMANCAB},
    {_SC("Maverick"),           SQMOD_VEHICLE_MAVERICK},
    {_SC("VCNMaverick"),        SQMOD_VEHICLE_VCNMAVERICK},
    {_SC("Rancher"),            SQMOD_VEHICLE_RANCHER},
    {_SC("FBIWancher"),         SQMOD_VEHICLE_FBIRANCHER},
    {_SC("Virgo"),              SQMOD_VEHICLE_VIRGO},
    {_SC("Greenwood"),          SQMOD_VEHICLE_GREENWOOD},
    {_SC("CubanJetmax"),        SQMOD_VEHICLE_CUBANJETMAX},
    {_SC("Hotring1"),           SQMOD_VEHICLE_HOTRING1},
    {_SC("HotringRacer1"),      SQMOD_VEHICLE_HOTRINGRACER1},
    {_SC("Sandking"),           SQMOD_VEHICLE_SANDKING},
    {_SC("Blista"),             SQMOD_VEHICLE_BLISTA},
    {_SC("Blistac"),            SQMOD_VEHICLE_BLISTAC},
    {_SC("BlistaCompact"),      SQMOD_VEHICLE_BLISTACOMPACT},
    {_SC("Compact"),            SQMOD_VEHICLE_COMPACT},
    {_SC("PoliceMav"),          SQMOD_VEHICLE_POLICEMAV},
    {_SC("PoliceMaverick"),     SQMOD_VEHICLE_POLICEMAVERICK},
    {_SC("Boxville"),           SQMOD_VEHICLE_BOXVILLE},
    {_SC("Benson"),             SQMOD_VEHICLE_BENSON},
    {_SC("Mesa"),               SQMOD_VEHICLE_MESA},
    {_SC("MesaGrande"),         SQMOD_VEHICLE_MESAGRANDE},
    {_SC("RCGoblin"),           SQMOD_VEHICLE_RCGOBLIN},
    {_SC("Hotring2"),           SQMOD_VEHICLE_HOTRING2},
    {_SC("HotringRacer2"),      SQMOD_VEHICLE_HOTRINGRACER2},
    {_SC("Hotring3"),           SQMOD_VEHICLE_HOTRING3},
    {_SC("HotringRacer3"),      SQMOD_VEHICLE_HOTRINGRACER3},
    {_SC("Bloodring1"),         SQMOD_VEHICLE_BLOODRING1},
    {_SC("BloodringBanger1"),   SQMOD_VEHICLE_BLOODRINGBANGER1},
    {_SC("Bloodring2"),         SQMOD_VEHICLE_BLOODRING2},
    {_SC("BloodringBanger2"),   SQMOD_VEHICLE_BLOODRINGBANGER2},
    {_SC("Vicechee"),           SQMOD_VEHICLE_VICECHEE},
    {_SC("PoliceCheetah"),      SQMOD_VEHICLE_POLICECHEETAH},
    {_SC("FBICheetah"),         SQMOD_VEHICLE_FBICHEETAH},
    {_SC("Cheetah2"),           SQMOD_VEHICLE_CHEETAH2},
    {_SC("Max"),                SQMOD_VEHICLE_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_SkinEnum[] = {
    {_SC("Unknown"),                SQMOD_UNKNOWN},
    {_SC("TommyVercetti"),          SQMOD_SKIN_TOMMY_VERCETTI},
    {_SC("Cop"),                    SQMOD_SKIN_COP},
    {_SC("Swat"),                   SQMOD_SKIN_SWAT},
    {_SC("FBI"),                    SQMOD_SKIN_FBI},
    {_SC("Army"),                   SQMOD_SKIN_ARMY},
    {_SC("Paramedic"),              SQMOD_SKIN_PARAMEDIC},
    {_SC("Fireman"),                SQMOD_SKIN_FIREMAN},
    {_SC("GolfGuyA"),               SQMOD_SKIN_GOLF_GUY_A},
    {_SC("BumLadyA"),               SQMOD_SKIN_BUM_LADY_A},
    {_SC("BumLadyB"),               SQMOD_SKIN_BUM_LADY_B},
    {_SC("PunkA"),                  SQMOD_SKIN_PUNK_A},
    {_SC("Lawyer"),                 SQMOD_SKIN_LAWYER},
    {_SC("SpanishLadyA"),           SQMOD_SKIN_SPANISH_LADY_A},
    {_SC("SpanishLadyB"),           SQMOD_SKIN_SPANISH_LADY_B},
    {_SC("CoolGuyA"),               SQMOD_SKIN_COOL_GUY_A},
    {_SC("ArabicGuy"),              SQMOD_SKIN_ARABIC_GUY},
    {_SC("BeachLadyA"),             SQMOD_SKIN_BEACH_LADY_A},
    {_SC("BeachLadyB"),             SQMOD_SKIN_BEACH_LADY_B},
    {_SC("BeachGuyA"),              SQMOD_SKIN_BEACH_GUY_A},
    {_SC("BeachGuyB"),              SQMOD_SKIN_BEACH_GUY_B},
    {_SC("OfficeLadyA"),            SQMOD_SKIN_OFFICE_LADY_A},
    {_SC("WaitressA"),              SQMOD_SKIN_WAITRESS_A},
    {_SC("FoodLady"),               SQMOD_SKIN_FOOD_LADY},
    {_SC("ProstituteA"),            SQMOD_SKIN_PROSTITUTE_A},
    {_SC("BumLadyC"),               SQMOD_SKIN_BUM_LADY_C},
    {_SC("BumGuyA"),                SQMOD_SKIN_BUM_GUY_A},
    {_SC("GarbageManA"),            SQMOD_SKIN_GARBAGEMAN_A},
    {_SC("TaxiDriverA"),            SQMOD_SKIN_TAXI_DRIVER_A},
    {_SC("HatianA"),                SQMOD_SKIN_HATIAN_A},
    {_SC("CriminalA"),              SQMOD_SKIN_CRIMINAL_A},
    {_SC("HoodLady"),               SQMOD_SKIN_HOOD_LADY},
    {_SC("GrannyA"),                SQMOD_SKIN_GRANNY_A},
    {_SC("BusinessManA"),           SQMOD_SKIN_BUSINESS_MAN_A},
    {_SC("ChurchGuy"),              SQMOD_SKIN_CHURCH_GUY},
    {_SC("ClubLady"),               SQMOD_SKIN_CLUB_LADY},
    {_SC("ChurchLady"),             SQMOD_SKIN_CHURCH_LADY},
    {_SC("Pimp"),                   SQMOD_SKIN_PIMP},
    {_SC("BeachLadyC"),             SQMOD_SKIN_BEACH_LADY_C},
    {_SC("BeachGuyC"),              SQMOD_SKIN_BEACH_GUY_C},
    {_SC("BeachLadyD"),             SQMOD_SKIN_BEACH_LADY_D},
    {_SC("BeachGuyD"),              SQMOD_SKIN_BEACH_GUY_D},
    {_SC("BusinessManB"),           SQMOD_SKIN_BUSINESS_MAN_B},
    {_SC("ProstituteB"),            SQMOD_SKIN_PROSTITUTE_B},
    {_SC("BumLadyD"),               SQMOD_SKIN_BUM_LADY_D},
    {_SC("BumGuyB"),                SQMOD_SKIN_BUM_GUY_B},
    {_SC("HatianB"),                SQMOD_SKIN_HATIAN_B},
    {_SC("ConstructionWorkerA"),    SQMOD_SKIN_CONSTRUCTION_WORKER_A},
    {_SC("PunkB"),                  SQMOD_SKIN_PUNK_B},
    {_SC("ProstituteC"),            SQMOD_SKIN_PROSTITUTE_C},
    {_SC("GrannyB"),                SQMOD_SKIN_GRANNY_B},
    {_SC("PunkC"),                  SQMOD_SKIN_PUNK_C},
    {_SC("BusinessManC"),           SQMOD_SKIN_BUSINESS_MAN_C},
    {_SC("SpanishLadyC"),           SQMOD_SKIN_SPANISH_LADY_C},
    {_SC("SpanishLadyD"),           SQMOD_SKIN_SPANISH_LADY_D},
    {_SC("CoolGuyB"),               SQMOD_SKIN_COOL_GUY_B},
    {_SC("BusinessManD"),           SQMOD_SKIN_BUSINESS_MAN_D},
    {_SC("BeachLadyE"),             SQMOD_SKIN_BEACH_LADY_E},
    {_SC("BeachGuyE"),              SQMOD_SKIN_BEACH_GUY_E},
    {_SC("BeachLadyF"),             SQMOD_SKIN_BEACH_LADY_F},
    {_SC("BeachGuyF"),              SQMOD_SKIN_BEACH_GUY_F},
    {_SC("ConstructionWorkerB"),    SQMOD_SKIN_CONSTRUCTION_WORKER_B},
    {_SC("GolfGuyB"),               SQMOD_SKIN_GOLF_GUY_B},
    {_SC("GolfLady"),               SQMOD_SKIN_GOLF_LADY},
    {_SC("GolfGuyC"),               SQMOD_SKIN_GOLF_GUY_C},
    {_SC("BeachLadyG"),             SQMOD_SKIN_BEACH_LADY_G},
    {_SC("BeachGuyG"),              SQMOD_SKIN_BEACH_GUY_G},
    {_SC("OfficeLadyB"),            SQMOD_SKIN_OFFICE_LADY_B},
    {_SC("BusinessManE"),           SQMOD_SKIN_BUSINESS_MAN_E},
    {_SC("BusinessManF"),           SQMOD_SKIN_BUSINESS_MAN_F},
    {_SC("ProstituteD"),            SQMOD_SKIN_PROSTITUTE_D},
    {_SC("BumLadyE"),               SQMOD_SKIN_BUM_LADY_E},
    {_SC("BumGuyC"),                SQMOD_SKIN_BUM_GUY_C},
    {_SC("SpanishGuy"),             SQMOD_SKIN_SPANISH_GUY},
    {_SC("TaxiDriverB"),            SQMOD_SKIN_TAXI_DRIVER_B},
    {_SC("GymLady"),                SQMOD_SKIN_GYM_LADY},
    {_SC("GymGuy"),                 SQMOD_SKIN_GYM_GUY},
    {_SC("SkateLady"),              SQMOD_SKIN_SKATE_LADY},
    {_SC("SkateGuy"),               SQMOD_SKIN_SKATE_GUY},
    {_SC("ShopperA"),               SQMOD_SKIN_SHOPPER_A},
    {_SC("ShopperB"),               SQMOD_SKIN_SHOPPER_B},
    {_SC("TouristA"),               SQMOD_SKIN_TOURIST_A},
    {_SC("TouristB"),               SQMOD_SKIN_TOURIST_B},
    {_SC("CubanA"),                 SQMOD_SKIN_CUBAN_A},
    {_SC("CubanB"),                 SQMOD_SKIN_CUBAN_B},
    {_SC("HatianC"),                SQMOD_SKIN_HATIAN_C},
    {_SC("HatianD"),                SQMOD_SKIN_HATIAN_D},
    {_SC("SharkA"),                 SQMOD_SKIN_SHARK_A},
    {_SC("SharkB"),                 SQMOD_SKIN_SHARK_B},
    {_SC("DiazGuyA"),               SQMOD_SKIN_DIAZ_GUY_A},
    {_SC("DiazGuyB"),               SQMOD_SKIN_DIAZ_GUY_B},
    {_SC("DBPSecurityA"),           SQMOD_SKIN_DBP_SECURITY_A},
    {_SC("DBPSecurityB"),           SQMOD_SKIN_DBP_SECURITY_B},
    {_SC("BikerA"),                 SQMOD_SKIN_BIKER_A},
    {_SC("BikerB"),                 SQMOD_SKIN_BIKER_B},
    {_SC("VercettiGuyA"),           SQMOD_SKIN_VERCETTI_GUY_A},
    {_SC("VercettiGuyB"),           SQMOD_SKIN_VERCETTI_GUY_B},
    {_SC("UndercoverCopA"),         SQMOD_SKIN_UNDERCOVER_COP_A},
    {_SC("UndercoverCopB"),         SQMOD_SKIN_UNDERCOVER_COP_B},
    {_SC("UndercoverCopC"),         SQMOD_SKIN_UNDERCOVER_COP_C},
    {_SC("UndercoverCopD"),         SQMOD_SKIN_UNDERCOVER_COP_D},
    {_SC("UndercoverCopE"),         SQMOD_SKIN_UNDERCOVER_COP_E},
    {_SC("UndercoverCopF"),         SQMOD_SKIN_UNDERCOVER_COP_F},
    {_SC("RichGuy"),                SQMOD_SKIN_RICH_GUY},
    {_SC("CoolGuyC"),               SQMOD_SKIN_COOL_GUY_C},
    {_SC("ProstituteE"),            SQMOD_SKIN_PROSTITUTE_E},
    {_SC("ProstituteF"),            SQMOD_SKIN_PROSTITUTE_F},
    {_SC("LoveFistA"),              SQMOD_SKIN_LOVE_FIST_A},
    {_SC("KenRosenburg"),           SQMOD_SKIN_KEN_ROSENBURG},
    {_SC("CandySuxx"),              SQMOD_SKIN_CANDY_SUXX},
    {_SC("Hilary"),                 SQMOD_SKIN_HILARY},
    {_SC("LoveFistB"),              SQMOD_SKIN_LOVE_FIST_B},
    {_SC("Phil"),                   SQMOD_SKIN_PHIL},
    {_SC("RockstarGuy"),            SQMOD_SKIN_ROCKSTAR_GUY},
    {_SC("Sonny"),                  SQMOD_SKIN_SONNY},
    {_SC("LanceA"),                 SQMOD_SKIN_LANCE_A},
    {_SC("MercadesA"),              SQMOD_SKIN_MERCADES_A},
    {_SC("LoveFistC"),              SQMOD_SKIN_LOVE_FIST_C},
    {_SC("AlexSrub"),               SQMOD_SKIN_ALEX_SRUB},
    {_SC("LanceCop"),               SQMOD_SKIN_LANCE_COP},
    {_SC("LanceB"),                 SQMOD_SKIN_LANCE_B},
    {_SC("Cortez"),                 SQMOD_SKIN_CORTEZ},
    {_SC("LoveFistD"),              SQMOD_SKIN_LOVE_FIST_D},
    {_SC("ColumbianGuyA"),          SQMOD_SKIN_COLUMBIAN_GUY_A},
    {_SC("HilaryRobber"),           SQMOD_SKIN_HILARY_ROBBER},
    {_SC("MercadesB"),              SQMOD_SKIN_MERCADES_B},
    {_SC("Cam"),                    SQMOD_SKIN_CAM},
    {_SC("CamRobber"),              SQMOD_SKIN_CAM_ROBBER},
    {_SC("PhilOneArm"),             SQMOD_SKIN_PHIL_ONE_ARM},
    {_SC("PhilRobber"),             SQMOD_SKIN_PHIL_ROBBER},
    {_SC("CoolGuyD"),               SQMOD_SKIN_COOL_GUY_D},
    {_SC("Pizzaman"),               SQMOD_SKIN_PIZZAMAN},
    {_SC("TaxiDriverC"),            SQMOD_SKIN_TAXI_DRIVER_C},
    {_SC("TaxiDriverD"),            SQMOD_SKIN_TAXI_DRIVER_D},
    {_SC("SailorA"),                SQMOD_SKIN_SAILOR_A},
    {_SC("SailorB"),                SQMOD_SKIN_SAILOR_B},
    {_SC("SailorC"),                SQMOD_SKIN_SAILOR_C},
    {_SC("Chef"),                   SQMOD_SKIN_CHEF},
    {_SC("CriminalB"),              SQMOD_SKIN_CRIMINAL_B},
    {_SC("FrenchGuy"),              SQMOD_SKIN_FRENCH_GUY},
    {_SC("GarbageManB"),            SQMOD_SKIN_GARBAGEMAN_B},
    {_SC("HatianE"),                SQMOD_SKIN_HATIAN_E},
    {_SC("WaitressB"),              SQMOD_SKIN_WAITRESS_B},
    {_SC("SonnyGuyA"),              SQMOD_SKIN_SONNY_GUY_A},
    {_SC("SonnyGuyB"),              SQMOD_SKIN_SONNY_GUY_B},
    {_SC("SonnyGuyC"),              SQMOD_SKIN_SONNY_GUY_C},
    {_SC("ColumbianGuyB"),          SQMOD_SKIN_COLUMBIAN_GUY_B},
    {_SC("ThugA"),                  SQMOD_SKIN_THUG_A},
    {_SC("BeachGuyH"),              SQMOD_SKIN_BEACH_GUY_H},
    {_SC("GarbageManC"),            SQMOD_SKIN_GARBAGEMAN_C},
    {_SC("GarbageManD"),            SQMOD_SKIN_GARBAGEMAN_D},
    {_SC("GarbageManE"),            SQMOD_SKIN_GARBAGEMAN_E},
    {_SC("Tranny"),                 SQMOD_SKIN_TRANNY},
    {_SC("ThugB"),                  SQMOD_SKIN_THUG_B},
    {_SC("SpandexGuyA"),            SQMOD_SKIN_SPANDEX_GUY_A},
    {_SC("SpandexGuyB"),            SQMOD_SKIN_SPANDEX_GUY_B},
    {_SC("StripperA"),              SQMOD_SKIN_STRIPPER_A},
    {_SC("StripperB"),              SQMOD_SKIN_STRIPPER_B},
    {_SC("StripperC"),              SQMOD_SKIN_STRIPPER_C},
    {_SC("StoreClerk"),             SQMOD_SKIN_STORE_CLERK},
    {_SC("Max"),                    SQMOD_SKIN_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_KeyCodeEnum[] = {
    {_SC("Unknown"),                SQMOD_UNKNOWN},
    {_SC("AbntC1"),                 SQMOD_KEYCODE_ABNT_C1},
    {_SC("AbntC2"),                 SQMOD_KEYCODE_ABNT_C2},
    {_SC("Add"),                    SQMOD_KEYCODE_ADD},
    {_SC("Attn"),                   SQMOD_KEYCODE_ATTN},
    {_SC("Back"),                   SQMOD_KEYCODE_BACK},
    {_SC("Cancel"),                 SQMOD_KEYCODE_CANCEL},
    {_SC("Clear"),                  SQMOD_KEYCODE_CLEAR},
    {_SC("Crsel"),                  SQMOD_KEYCODE_CRSEL},
    {_SC("Decimal"),                SQMOD_KEYCODE_DECIMAL},
    {_SC("Divide"),                 SQMOD_KEYCODE_DIVIDE},
    {_SC("Ereof"),                  SQMOD_KEYCODE_EREOF},
    {_SC("Escape"),                 SQMOD_KEYCODE_ESCAPE},
    {_SC("Execute"),                SQMOD_KEYCODE_EXECUTE},
    {_SC("Exsel"),                  SQMOD_KEYCODE_EXSEL},
    {_SC("IcoClear"),               SQMOD_KEYCODE_ICO_CLEAR},
    {_SC("IcoHelp"),                SQMOD_KEYCODE_ICO_HELP},
    {_SC("Key_0"),                  SQMOD_KEYCODE_KEY_0},
    {_SC("Key_1"),                  SQMOD_KEYCODE_KEY_1},
    {_SC("Key_2"),                  SQMOD_KEYCODE_KEY_2},
    {_SC("Key_3"),                  SQMOD_KEYCODE_KEY_3},
    {_SC("Key_4"),                  SQMOD_KEYCODE_KEY_4},
    {_SC("Key_5"),                  SQMOD_KEYCODE_KEY_5},
    {_SC("Key_6"),                  SQMOD_KEYCODE_KEY_6},
    {_SC("Key_7"),                  SQMOD_KEYCODE_KEY_7},
    {_SC("Key_8"),                  SQMOD_KEYCODE_KEY_8},
    {_SC("Key_9"),                  SQMOD_KEYCODE_KEY_9},
    {_SC("Key_a"),                  SQMOD_KEYCODE_KEY_A},
    {_SC("Key_b"),                  SQMOD_KEYCODE_KEY_B},
    {_SC("Key_c"),                  SQMOD_KEYCODE_KEY_C},
    {_SC("Key_d"),                  SQMOD_KEYCODE_KEY_D},
    {_SC("Key_e"),                  SQMOD_KEYCODE_KEY_E},
    {_SC("Key_f"),                  SQMOD_KEYCODE_KEY_F},
    {_SC("Key_g"),                  SQMOD_KEYCODE_KEY_G},
    {_SC("Key_h"),                  SQMOD_KEYCODE_KEY_H},
    {_SC("Key_i"),                  SQMOD_KEYCODE_KEY_I},
    {_SC("Key_j"),                  SQMOD_KEYCODE_KEY_J},
    {_SC("Key_k"),                  SQMOD_KEYCODE_KEY_K},
    {_SC("Key_l"),                  SQMOD_KEYCODE_KEY_L},
    {_SC("Key_m"),                  SQMOD_KEYCODE_KEY_M},
    {_SC("Key_n"),                  SQMOD_KEYCODE_KEY_N},
    {_SC("Key_o"),                  SQMOD_KEYCODE_KEY_O},
    {_SC("Key_p"),                  SQMOD_KEYCODE_KEY_P},
    {_SC("Key_q"),                  SQMOD_KEYCODE_KEY_Q},
    {_SC("Key_r"),                  SQMOD_KEYCODE_KEY_R},
    {_SC("Key_s"),                  SQMOD_KEYCODE_KEY_S},
    {_SC("Key_t"),                  SQMOD_KEYCODE_KEY_T},
    {_SC("Key_u"),                  SQMOD_KEYCODE_KEY_U},
    {_SC("Key_v"),                  SQMOD_KEYCODE_KEY_V},
    {_SC("Key_w"),                  SQMOD_KEYCODE_KEY_W},
    {_SC("Key_x"),                  SQMOD_KEYCODE_KEY_X},
    {_SC("Key_y"),                  SQMOD_KEYCODE_KEY_Y},
    {_SC("Key_z"),                  SQMOD_KEYCODE_KEY_Z},
    {_SC("Multiply"),               SQMOD_KEYCODE_MULTIPLY},
    {_SC("Noname"),                 SQMOD_KEYCODE_NONAME},
    {_SC("Numpad0"),                SQMOD_KEYCODE_NUMPAD0},
    {_SC("Numpad1"),                SQMOD_KEYCODE_NUMPAD1},
    {_SC("Numpad2"),                SQMOD_KEYCODE_NUMPAD2},
    {_SC("Numpad3"),                SQMOD_KEYCODE_NUMPAD3},
    {_SC("Numpad4"),                SQMOD_KEYCODE_NUMPAD4},
    {_SC("Numpad5"),                SQMOD_KEYCODE_NUMPAD5},
    {_SC("Numpad6"),                SQMOD_KEYCODE_NUMPAD6},
    {_SC("Numpad7"),                SQMOD_KEYCODE_NUMPAD7},
    {_SC("Numpad8"),                SQMOD_KEYCODE_NUMPAD8},
    {_SC("Numpad9"),                SQMOD_KEYCODE_NUMPAD9},
    {_SC("Oem1"),                   SQMOD_KEYCODE_OEM_1},
    {_SC("Oem102"),                 SQMOD_KEYCODE_OEM_102},
    {_SC("Oem2"),                   SQMOD_KEYCODE_OEM_2},
    {_SC("Oem3"),                   SQMOD_KEYCODE_OEM_3},
    {_SC("Oem4"),                   SQMOD_KEYCODE_OEM_4},
    {_SC("Oem5"),                   SQMOD_KEYCODE_OEM_5},
    {_SC("Oem6"),                   SQMOD_KEYCODE_OEM_6},
    {_SC("Oem7"),                   SQMOD_KEYCODE_OEM_7},
    {_SC("Oem8"),                   SQMOD_KEYCODE_OEM_8},
    {_SC("OemAttn"),                SQMOD_KEYCODE_OEM_ATTN},
    {_SC("OemAuto"),                SQMOD_KEYCODE_OEM_AUTO},
    {_SC("OemAx"),                  SQMOD_KEYCODE_OEM_AX},
    {_SC("OemBacktab"),             SQMOD_KEYCODE_OEM_BACKTAB},
    {_SC("OemClear"),               SQMOD_KEYCODE_OEM_CLEAR},
    {_SC("OemComma"),               SQMOD_KEYCODE_OEM_COMMA},
    {_SC("OemCopy"),                SQMOD_KEYCODE_OEM_COPY},
    {_SC("OemCusel"),               SQMOD_KEYCODE_OEM_CUSEL},
    {_SC("OemEnlw"),                SQMOD_KEYCODE_OEM_ENLW},
    {_SC("OemFinish"),              SQMOD_KEYCODE_OEM_FINISH},
    {_SC("OemFjLoya"),              SQMOD_KEYCODE_OEM_FJ_LOYA},
    {_SC("OemFjMasshou"),           SQMOD_KEYCODE_OEM_FJ_MASSHOU},
    {_SC("OemFjRoya"),              SQMOD_KEYCODE_OEM_FJ_ROYA},
    {_SC("OemFjTouroku"),           SQMOD_KEYCODE_OEM_FJ_TOUROKU},
    {_SC("OemJump"),                SQMOD_KEYCODE_OEM_JUMP},
    {_SC("OemMinus"),               SQMOD_KEYCODE_OEM_MINUS},
    {_SC("OemPa1"),                 SQMOD_KEYCODE_OEM_PA1},
    {_SC("OemPa2"),                 SQMOD_KEYCODE_OEM_PA2},
    {_SC("OemPa3"),                 SQMOD_KEYCODE_OEM_PA3},
    {_SC("OemPeriod"),              SQMOD_KEYCODE_OEM_PERIOD},
    {_SC("OemPlus"),                SQMOD_KEYCODE_OEM_PLUS},
    {_SC("OemReset"),               SQMOD_KEYCODE_OEM_RESET},
    {_SC("OemWsctrl"),              SQMOD_KEYCODE_OEM_WSCTRL},
    {_SC("Pa1"),                    SQMOD_KEYCODE_PA1},
    {_SC("Packet"),                 SQMOD_KEYCODE_PACKET},
    {_SC("Play"),                   SQMOD_KEYCODE_PLAY},
    {_SC("Processkey"),             SQMOD_KEYCODE_PROCESSKEY},
    {_SC("Return"),                 SQMOD_KEYCODE_RETURN},
    {_SC("Select"),                 SQMOD_KEYCODE_SELECT},
    {_SC("Separator"),              SQMOD_KEYCODE_SEPARATOR},
    {_SC("Space"),                  SQMOD_KEYCODE_SPACE},
    {_SC("Subtract"),               SQMOD_KEYCODE_SUBTRACT},
    {_SC("Tab"),                    SQMOD_KEYCODE_TAB},
    {_SC("Zoom"),                   SQMOD_KEYCODE_ZOOM},
    {_SC("Accept"),                 SQMOD_KEYCODE_ACCEPT},
    {_SC("Apps"),                   SQMOD_KEYCODE_APPS},
    {_SC("BrowserBack"),            SQMOD_KEYCODE_BROWSER_BACK},
    {_SC("BrowserFavorites"),       SQMOD_KEYCODE_BROWSER_FAVORITES},
    {_SC("BrowserForward"),         SQMOD_KEYCODE_BROWSER_FORWARD},
    {_SC("BrowserHome"),            SQMOD_KEYCODE_BROWSER_HOME},
    {_SC("BrowserRefresh"),         SQMOD_KEYCODE_BROWSER_REFRESH},
    {_SC("BrowserSearch"),          SQMOD_KEYCODE_BROWSER_SEARCH},
    {_SC("BrowserStop"),            SQMOD_KEYCODE_BROWSER_STOP},
    {_SC("Capital"),                SQMOD_KEYCODE_CAPITAL},
    {_SC("Convert"),                SQMOD_KEYCODE_CONVERT},
    {_SC("Delete"),                 SQMOD_KEYCODE_DELETE},
    {_SC("Down"),                   SQMOD_KEYCODE_DOWN},
    {_SC("End"),                    SQMOD_KEYCODE_END},
    {_SC("F1"),                     SQMOD_KEYCODE_F1},
    {_SC("F10"),                    SQMOD_KEYCODE_F10},
    {_SC("F11"),                    SQMOD_KEYCODE_F11},
    {_SC("F12"),                    SQMOD_KEYCODE_F12},
    {_SC("F13"),                    SQMOD_KEYCODE_F13},
    {_SC("F14"),                    SQMOD_KEYCODE_F14},
    {_SC("F15"),                    SQMOD_KEYCODE_F15},
    {_SC("F16"),                    SQMOD_KEYCODE_F16},
    {_SC("F17"),                    SQMOD_KEYCODE_F17},
    {_SC("F18"),                    SQMOD_KEYCODE_F18},
    {_SC("F19"),                    SQMOD_KEYCODE_F19},
    {_SC("F2"),                     SQMOD_KEYCODE_F2},
    {_SC("F20"),                    SQMOD_KEYCODE_F20},
    {_SC("F21"),                    SQMOD_KEYCODE_F21},
    {_SC("F22"),                    SQMOD_KEYCODE_F22},
    {_SC("F23"),                    SQMOD_KEYCODE_F23},
    {_SC("F24"),                    SQMOD_KEYCODE_F24},
    {_SC("F3"),                     SQMOD_KEYCODE_F3},
    {_SC("F4"),                     SQMOD_KEYCODE_F4},
    {_SC("F5"),                     SQMOD_KEYCODE_F5},
    {_SC("F6"),                     SQMOD_KEYCODE_F6},
    {_SC("F7"),                     SQMOD_KEYCODE_F7},
    {_SC("F8"),                     SQMOD_KEYCODE_F8},
    {_SC("F9"),                     SQMOD_KEYCODE_F9},
    {_SC("Final"),                  SQMOD_KEYCODE_FINAL},
    {_SC("Help"),                   SQMOD_KEYCODE_HELP},
    {_SC("Home"),                   SQMOD_KEYCODE_HOME},
    {_SC("Ico00"),                  SQMOD_KEYCODE_ICO_00},
    {_SC("Insert"),                 SQMOD_KEYCODE_INSERT},
    {_SC("Junja"),                  SQMOD_KEYCODE_JUNJA},
    {_SC("Kana"),                   SQMOD_KEYCODE_KANA},
    {_SC("Kanji"),                  SQMOD_KEYCODE_KANJI},
    {_SC("LaunchApp1"),             SQMOD_KEYCODE_LAUNCH_APP1},
    {_SC("LaunchApp2"),             SQMOD_KEYCODE_LAUNCH_APP2},
    {_SC("LaunchMail"),             SQMOD_KEYCODE_LAUNCH_MAIL},
    {_SC("LaunchMedia_select"),     SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT},
    {_SC("Lbutton"),                SQMOD_KEYCODE_LBUTTON},
    {_SC("Lcontrol"),               SQMOD_KEYCODE_LCONTROL},
    {_SC("Left"),                   SQMOD_KEYCODE_LEFT},
    {_SC("Lmenu"),                  SQMOD_KEYCODE_LMENU},
    {_SC("Lshift"),                 SQMOD_KEYCODE_LSHIFT},
    {_SC("Lwin"),                   SQMOD_KEYCODE_LWIN},
    {_SC("Mbutton"),                SQMOD_KEYCODE_MBUTTON},
    {_SC("MediaNextTrack"),         SQMOD_KEYCODE_MEDIA_NEXT_TRACK},
    {_SC("MediaPlayPause"),         SQMOD_KEYCODE_MEDIA_PLAY_PAUSE},
    {_SC("MediaPrevTrack"),         SQMOD_KEYCODE_MEDIA_PREV_TRACK},
    {_SC("MediaStop"),              SQMOD_KEYCODE_MEDIA_STOP},
    {_SC("Modechange"),             SQMOD_KEYCODE_MODECHANGE},
    {_SC("Next"),                   SQMOD_KEYCODE_NEXT},
    {_SC("Nonconvert"),             SQMOD_KEYCODE_NONCONVERT},
    {_SC("Numlock"),                SQMOD_KEYCODE_NUMLOCK},
    {_SC("OemFjJisho"),             SQMOD_KEYCODE_OEM_FJ_JISHO},
    {_SC("Pause"),                  SQMOD_KEYCODE_PAUSE},
    {_SC("Print"),                  SQMOD_KEYCODE_PRINT},
    {_SC("Prior"),                  SQMOD_KEYCODE_PRIOR},
    {_SC("Rbutton"),                SQMOD_KEYCODE_RBUTTON},
    {_SC("Rcontrol"),               SQMOD_KEYCODE_RCONTROL},
    {_SC("Right"),                  SQMOD_KEYCODE_RIGHT},
    {_SC("Rmenu"),                  SQMOD_KEYCODE_RMENU},
    {_SC("Rshift"),                 SQMOD_KEYCODE_RSHIFT},
    {_SC("Rwin"),                   SQMOD_KEYCODE_RWIN},
    {_SC("Scroll"),                 SQMOD_KEYCODE_SCROLL},
    {_SC("Sleep"),                  SQMOD_KEYCODE_SLEEP},
    {_SC("Snapshot"),               SQMOD_KEYCODE_SNAPSHOT},
    {_SC("Up"),                     SQMOD_KEYCODE_UP},
    {_SC("VolumeDown"),             SQMOD_KEYCODE_VOLUME_DOWN},
    {_SC("VolumeMute"),             SQMOD_KEYCODE_VOLUME_MUTE},
    {_SC("VolumeUp"),               SQMOD_KEYCODE_VOLUME_UP},
    {_SC("Xbutton1"),               SQMOD_KEYCODE_XBUTTON1},
    {_SC("Xbutton2"),               SQMOD_KEYCODE_XBUTTON2},
    {_SC("None"),                   SQMOD_KEYCODE_NONE},
    {_SC("Max"),                    SQMOD_KEYCODE_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElement g_AsciiEnum[] = {
    {_SC("Unknown"),                SQMOD_UNKNOWN},
    {_SC("NUL"),                    SQMOD_ASCII_NUL},
    {_SC("SOH"),                    SQMOD_ASCII_SOH},
    {_SC("STX"),                    SQMOD_ASCII_STX},
    {_SC("ETX"),                    SQMOD_ASCII_ETX},
    {_SC("EOT"),                    SQMOD_ASCII_EOT},
    {_SC("ENQ"),                    SQMOD_ASCII_ENQ},
    {_SC("ACK"),                    SQMOD_ASCII_ACK},
    {_SC("BEL"),                    SQMOD_ASCII_BEL},
    {_SC("BS"),                     SQMOD_ASCII_BS},
    {_SC("TAB"),                    SQMOD_ASCII_TAB},
    {_SC("LF"),                     SQMOD_ASCII_LF},
    {_SC("VT"),                     SQMOD_ASCII_VT},
    {_SC("FF"),                     SQMOD_ASCII_FF},
    {_SC("CR"),                     SQMOD_ASCII_CR},
    {_SC("SO"),                     SQMOD_ASCII_SO},
    {_SC("SI"),                     SQMOD_ASCII_SI},
    {_SC("DLE"),                    SQMOD_ASCII_DLE},
    {_SC("DC1"),                    SQMOD_ASCII_DC1},
    {_SC("DC2"),                    SQMOD_ASCII_DC2},
    {_SC("DC3"),                    SQMOD_ASCII_DC3},
    {_SC("DC4"),                    SQMOD_ASCII_DC4},
    {_SC("NAK"),                    SQMOD_ASCII_NAK},
    {_SC("SYN"),                    SQMOD_ASCII_SYN},
    {_SC("ETB"),                    SQMOD_ASCII_ETB},
    {_SC("CAN"),                    SQMOD_ASCII_CAN},
    {_SC("EM"),                     SQMOD_ASCII_EM},
    {_SC("SUB"),                    SQMOD_ASCII_SUB},
    {_SC("ESC"),                    SQMOD_ASCII_ESC},
    {_SC("FS"),                     SQMOD_ASCII_FS},
    {_SC("GS"),                     SQMOD_ASCII_GS},
    {_SC("RS"),                     SQMOD_ASCII_RS},
    {_SC("US"),                     SQMOD_ASCII_US},
    {_SC("Space"),                  SQMOD_ASCII_SPACE},
    {_SC("ExclamationPoint"),       SQMOD_ASCII_EXCLAMATION_POINT},
    {_SC("DoubleQuotes"),           SQMOD_ASCII_DOUBLE_QUOTES},
    {_SC("NumberSign"),             SQMOD_ASCII_NUMBER_SIGN},
    {_SC("DollarSign"),             SQMOD_ASCII_DOLLAR_SIGN},
    {_SC("PercentSign"),            SQMOD_ASCII_PERCENT_SIGN},
    {_SC("Ampersand"),              SQMOD_ASCII_AMPERSAND},
    {_SC("SingleQuote"),            SQMOD_ASCII_SINGLE_QUOTE},
    {_SC("OpeningParenthesis"),     SQMOD_ASCII_OPENING_PARENTHESIS},
    {_SC("ClosingParenthesis"),     SQMOD_ASCII_CLOSING_PARENTHESIS},
    {_SC("Asterisk"),               SQMOD_ASCII_ASTERISK},
    {_SC("Plus"),                   SQMOD_ASCII_PLUS},
    {_SC("Comma"),                  SQMOD_ASCII_COMMA},
    {_SC("Minus"),                  SQMOD_ASCII_MINUS},
    {_SC("Period"),                 SQMOD_ASCII_PERIOD},
    {_SC("Slash"),                  SQMOD_ASCII_SLASH},
    {_SC("Zero"),                   SQMOD_ASCII_ZERO},
    {_SC("One"),                    SQMOD_ASCII_ONE},
    {_SC("Two"),                    SQMOD_ASCII_TWO},
    {_SC("Three"),                  SQMOD_ASCII_THREE},
    {_SC("Four"),                   SQMOD_ASCII_FOUR},
    {_SC("Five"),                   SQMOD_ASCII_FIVE},
    {_SC("Six"),                    SQMOD_ASCII_SIX},
    {_SC("Seven"),                  SQMOD_ASCII_SEVEN},
    {_SC("Eight"),                  SQMOD_ASCII_EIGHT},
    {_SC("Nine"),                   SQMOD_ASCII_NINE},
    {_SC("Colon"),                  SQMOD_ASCII_COLON},
    {_SC("Emicolon"),               SQMOD_ASCII_EMICOLON},
    {_SC("LessThanSign"),           SQMOD_ASCII_LESS_THAN_SIGN},
    {_SC("EqualSign"),              SQMOD_ASCII_EQUAL_SIGN},
    {_SC("GreaterThanSign"),        SQMOD_ASCII_GREATER_THAN_SIGN},
    {_SC("QuestionMark"),           SQMOD_ASCII_QUESTION_MARK},
    {_SC("At"),                     SQMOD_ASCII_AT},
    {_SC("A"),                      SQMOD_ASCII_UPPER_A},
    {_SC("Upper_A"),                SQMOD_ASCII_UPPER_A},
    {_SC("B"),                      SQMOD_ASCII_UPPER_B},
    {_SC("Upper_B"),                SQMOD_ASCII_UPPER_B},
    {_SC("C"),                      SQMOD_ASCII_UPPER_C},
    {_SC("Upper_C"),                SQMOD_ASCII_UPPER_C},
    {_SC("D"),                      SQMOD_ASCII_UPPER_D},
    {_SC("Upper_D"),                SQMOD_ASCII_UPPER_D},
    {_SC("E"),                      SQMOD_ASCII_UPPER_E},
    {_SC("Upper_E"),                SQMOD_ASCII_UPPER_E},
    {_SC("F"),                      SQMOD_ASCII_UPPER_F},
    {_SC("Upper_F"),                SQMOD_ASCII_UPPER_F},
    {_SC("G"),                      SQMOD_ASCII_UPPER_G},
    {_SC("Upper_G"),                SQMOD_ASCII_UPPER_G},
    {_SC("H"),                      SQMOD_ASCII_UPPER_H},
    {_SC("Upper_H"),                SQMOD_ASCII_UPPER_H},
    {_SC("I"),                      SQMOD_ASCII_UPPER_I},
    {_SC("Upper_I"),                SQMOD_ASCII_UPPER_I},
    {_SC("J"),                      SQMOD_ASCII_UPPER_J},
    {_SC("Upper_J"),                SQMOD_ASCII_UPPER_J},
    {_SC("K"),                      SQMOD_ASCII_UPPER_K},
    {_SC("Upper_K"),                SQMOD_ASCII_UPPER_K},
    {_SC("L"),                      SQMOD_ASCII_UPPER_L},
    {_SC("Upper_L"),                SQMOD_ASCII_UPPER_L},
    {_SC("M"),                      SQMOD_ASCII_UPPER_M},
    {_SC("Upper_M"),                SQMOD_ASCII_UPPER_M},
    {_SC("N"),                      SQMOD_ASCII_UPPER_N},
    {_SC("Upper_N"),                SQMOD_ASCII_UPPER_N},
    {_SC("O"),                      SQMOD_ASCII_UPPER_O},
    {_SC("Upper_O"),                SQMOD_ASCII_UPPER_O},
    {_SC("P"),                      SQMOD_ASCII_UPPER_P},
    {_SC("Upper_P"),                SQMOD_ASCII_UPPER_P},
    {_SC("Q"),                      SQMOD_ASCII_UPPER_Q},
    {_SC("Upper_Q"),                SQMOD_ASCII_UPPER_Q},
    {_SC("R"),                      SQMOD_ASCII_UPPER_R},
    {_SC("Upper_R"),                SQMOD_ASCII_UPPER_R},
    {_SC("S"),                      SQMOD_ASCII_UPPER_S},
    {_SC("Upper_S"),                SQMOD_ASCII_UPPER_S},
    {_SC("T"),                      SQMOD_ASCII_UPPER_T},
    {_SC("Upper_T"),                SQMOD_ASCII_UPPER_T},
    {_SC("U"),                      SQMOD_ASCII_UPPER_U},
    {_SC("Upper_U"),                SQMOD_ASCII_UPPER_U},
    {_SC("V"),                      SQMOD_ASCII_UPPER_V},
    {_SC("Upper_V"),                SQMOD_ASCII_UPPER_V},
    {_SC("W"),                      SQMOD_ASCII_UPPER_W},
    {_SC("Upper_W"),                SQMOD_ASCII_UPPER_W},
    {_SC("X"),                      SQMOD_ASCII_UPPER_X},
    {_SC("Upper_X"),                SQMOD_ASCII_UPPER_X},
    {_SC("Y"),                      SQMOD_ASCII_UPPER_Y},
    {_SC("Upper_Y"),                SQMOD_ASCII_UPPER_Y},
    {_SC("Z"),                      SQMOD_ASCII_UPPER_Z},
    {_SC("Upper_Z"),                SQMOD_ASCII_UPPER_Z},
    {_SC("OpeningBracket"),         SQMOD_ASCII_OPENING_BRACKET},
    {_SC("Backslash"),              SQMOD_ASCII_BACKSLASH},
    {_SC("ClosingBracket"),         SQMOD_ASCII_CLOSING_BRACKET},
    {_SC("Caret"),                  SQMOD_ASCII_CARET},
    {_SC("Underscore"),             SQMOD_ASCII_UNDERSCORE},
    {_SC("GraveAccent"),            SQMOD_ASCII_GRAVE_ACCENT},
    {_SC("a"),                      SQMOD_ASCII_LOWER_A},
    {_SC("Lower_a"),                SQMOD_ASCII_LOWER_A},
    {_SC("b"),                      SQMOD_ASCII_LOWER_B},
    {_SC("Lower_b"),                SQMOD_ASCII_LOWER_B},
    {_SC("c"),                      SQMOD_ASCII_LOWER_C},
    {_SC("Lower_c"),                SQMOD_ASCII_LOWER_C},
    {_SC("d"),                      SQMOD_ASCII_LOWER_D},
    {_SC("Lower_d"),                SQMOD_ASCII_LOWER_D},
    {_SC("e"),                      SQMOD_ASCII_LOWER_E},
    {_SC("Lower_e"),                SQMOD_ASCII_LOWER_E},
    {_SC("f"),                      SQMOD_ASCII_LOWER_F},
    {_SC("Lower_f"),                SQMOD_ASCII_LOWER_F},
    {_SC("g"),                      SQMOD_ASCII_LOWER_G},
    {_SC("Lower_g"),                SQMOD_ASCII_LOWER_G},
    {_SC("h"),                      SQMOD_ASCII_LOWER_H},
    {_SC("Lower_h"),                SQMOD_ASCII_LOWER_H},
    {_SC("i"),                      SQMOD_ASCII_LOWER_I},
    {_SC("Lower_i"),                SQMOD_ASCII_LOWER_I},
    {_SC("j"),                      SQMOD_ASCII_LOWER_J},
    {_SC("Lower_j"),                SQMOD_ASCII_LOWER_J},
    {_SC("k"),                      SQMOD_ASCII_LOWER_K},
    {_SC("Lower_k"),                SQMOD_ASCII_LOWER_K},
    {_SC("l"),                      SQMOD_ASCII_LOWER_L},
    {_SC("Lower_l"),                SQMOD_ASCII_LOWER_L},
    {_SC("m"),                      SQMOD_ASCII_LOWER_M},
    {_SC("Lower_m"),                SQMOD_ASCII_LOWER_M},
    {_SC("n"),                      SQMOD_ASCII_LOWER_N},
    {_SC("Lower_n"),                SQMOD_ASCII_LOWER_N},
    {_SC("o"),                      SQMOD_ASCII_LOWER_O},
    {_SC("Lower_o"),                SQMOD_ASCII_LOWER_O},
    {_SC("p"),                      SQMOD_ASCII_LOWER_P},
    {_SC("Lower_p"),                SQMOD_ASCII_LOWER_P},
    {_SC("q"),                      SQMOD_ASCII_LOWER_Q},
    {_SC("Lower_q"),                SQMOD_ASCII_LOWER_Q},
    {_SC("r"),                      SQMOD_ASCII_LOWER_R},
    {_SC("Lower_r"),                SQMOD_ASCII_LOWER_R},
    {_SC("s"),                      SQMOD_ASCII_LOWER_S},
    {_SC("Lower_s"),                SQMOD_ASCII_LOWER_S},
    {_SC("t"),                      SQMOD_ASCII_LOWER_T},
    {_SC("Lower_t"),                SQMOD_ASCII_LOWER_T},
    {_SC("u"),                      SQMOD_ASCII_LOWER_U},
    {_SC("Lower_u"),                SQMOD_ASCII_LOWER_U},
    {_SC("v"),                      SQMOD_ASCII_LOWER_V},
    {_SC("Lower_v"),                SQMOD_ASCII_LOWER_V},
    {_SC("w"),                      SQMOD_ASCII_LOWER_W},
    {_SC("Lower_w"),                SQMOD_ASCII_LOWER_W},
    {_SC("x"),                      SQMOD_ASCII_LOWER_X},
    {_SC("Lower_x"),                SQMOD_ASCII_LOWER_X},
    {_SC("y"),                      SQMOD_ASCII_LOWER_Y},
    {_SC("Lower_y"),                SQMOD_ASCII_LOWER_Y},
    {_SC("z"),                      SQMOD_ASCII_LOWER_Z},
    {_SC("Lower_z"),                SQMOD_ASCII_LOWER_Z},
    {_SC("OpeningBrace"),           SQMOD_ASCII_OPENING_BRACE},
    {_SC("VerticalBar"),            SQMOD_ASCII_VERTICAL_BAR},
    {_SC("ClosingBrace"),           SQMOD_ASCII_CLOSING_BRACE},
    {_SC("Tilde"),                  SQMOD_ASCII_TILDE},
    {_SC("Undefined"),              SQMOD_ASCII_UNDEFINED},
    {_SC("Max"),                    SQMOD_ASCII_MAX}
};

// ------------------------------------------------------------------------------------------------
static const EnumElements g_EnumList[] = {
    {_SC("SqMod"),                      g_SqMod},
    {_SC("SqArchitecture"),             g_ArchitectureEnum},
    {_SC("SqPlatform"),                 g_PlatformEnum},
    {_SC("SqEvent"),                    g_EventEnum},
    {_SC("SqCreate"),                   g_CreateEnum},
    {_SC("SqDestroy"),                  g_DestroyEnum},
    {_SC("SqServerError"),              g_ServerErrorEnum},
    {_SC("SqEntityPool"),               g_EntityPoolEnum},
    {_SC("SqPlayerUpdate"),             g_PlayerUpdateEnum},
    {_SC("SqVehicleUpdate"),            g_VehicleUpdateEnum},
    {_SC("SqPlayerVehicle"),            g_PlayerVehicleEnum},
    {_SC("SqVehicleSync"),              g_VehicleSyncEnum},
    {_SC("SqPartReason"),               g_PartReasonEnum},
    {_SC("SqServerOption"),             g_ServerOptionEnum},
    {_SC("SqPlayerOption"),             g_PlayerOptionEnum},
    {_SC("SqVehicleOption"),            g_VehicleOptionEnum},
    {_SC("SqPickupOption"),             g_PickupOptionEnum},
    {_SC("NetworkStatisticsOption"),    g_NetworkStatisticsOptionEnum},
    {_SC("SqBodyPart"),                 g_BodyPartEnum},
    {_SC("SqPlayerState"),              g_PlayerStateEnum},
    {_SC("SqPlayerAction"),             g_PlayerActionEnum},
    {_SC("SqWeather"),                  g_WeatherEnum},
    {_SC("SqWep"),                      g_WeaponEnum},
    {_SC("SqVeh"),                      g_VehicleEnum},
    {_SC("SqSkin"),                     g_SkinEnum},
    {_SC("SqKeyCode"),                  g_KeyCodeEnum},
    {_SC("SqASCII"),                    g_AsciiEnum}
};

// ------------------------------------------------------------------------------------------------
void Register_Constants(HSQUIRRELVM vm)
{
    RegisterEnumerations(vm, g_EnumList);
}

} // Namespace:: SqMod