// ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ void Register_Constants(HSQUIRRELVM vm) { ConstTable(vm).Enum(_SC("SqMod"), Enumeration(vm) .Const(_SC("Version"), SQMOD_VERSION) .Const(_SC("Success"), SQMOD_SUCCESS) .Const(_SC("Failure"), SQMOD_FAILURE) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Arch"), SQMOD_ARCHITECTURE) .Const(_SC("Platform"), SQMOD_PLATFORM) .Const(_SC("MinChar"), std::numeric_limits< SQChar >::min()) .Const(_SC("MaxChar"), std::numeric_limits< SQChar >::max()) .Const(_SC("MinAchar"), std::numeric_limits< Int8 >::min()) .Const(_SC("MaxAchar"), std::numeric_limits< Int8 >::max()) .Const(_SC("MinByte"), std::numeric_limits< Uint8 >::min()) .Const(_SC("MaxByte"), std::numeric_limits< Uint8 >::max()) .Const(_SC("MinShort"), std::numeric_limits< Int16 >::min()) .Const(_SC("MaxShort"), std::numeric_limits< Int16 >::max()) .Const(_SC("MinUshort"), std::numeric_limits< Uint16 >::min()) .Const(_SC("MaxUshort"), std::numeric_limits< Uint16 >::max()) .Const(_SC("MinInt"), std::numeric_limits< SQInteger >::min()) .Const(_SC("MaxInt"), std::numeric_limits< SQInteger >::max()) .Const(_SC("MinInteger"), std::numeric_limits< SQInteger >::min()) .Const(_SC("MaxInteger"), std::numeric_limits< SQInteger >::max()) .Const(_SC("MinInt32"), std::numeric_limits< SQInt32 >::min()) .Const(_SC("MaxInt32"), std::numeric_limits< SQInt32 >::max()) .Const(_SC("MinFloat"), std::numeric_limits< SQFloat >::min()) .Const(_SC("MaxFloat"), std::numeric_limits< SQFloat >::max()) .Const(_SC("MinFloat32"), std::numeric_limits< Float32 >::min()) .Const(_SC("MaxFloat32"), std::numeric_limits< Float32 >::max()) ); ConstTable(vm).Enum(_SC("SqArchitectre"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_ARCH_ID_UNKNOWN) .Const(_SC("X32Bit"), SQMOD_ARCH_ID_32_BIT) .Const(_SC("X64Bit"), SQMOD_ARCH_ID_64_BIT) ); ConstTable(vm).Enum(_SC("SqPlatform"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_PLAT_ID_UNKNOWN) .Const(_SC("Windows"), SQMOD_PLAT_ID_WINDOWS) .Const(_SC("Linux"), SQMOD_PLAT_ID_LINUX) .Const(_SC("MacOS"), SQMOD_PLAT_ID_MACOS) .Const(_SC("Unix"), SQMOD_PLAT_ID_UNIX) ); ConstTable(vm).Enum(_SC("SqEvent"), Enumeration(vm) .Const(_SC("Unknown"), EVT_UNKNOWN) .Const(_SC("BlipCreated"), EVT_BLIPCREATED) .Const(_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED) .Const(_SC("ForcefieldCreated"), EVT_FORCEFIELDCREATED) .Const(_SC("KeybindCreated"), EVT_KEYBINDCREATED) .Const(_SC("ObjectCreated"), EVT_OBJECTCREATED) .Const(_SC("PickupCreated"), EVT_PICKUPCREATED) .Const(_SC("PlayerCreated"), EVT_PLAYERCREATED) .Const(_SC("SpriteCreated"), EVT_SPRITECREATED) .Const(_SC("TextdrawCreated"), EVT_TEXTDRAWCREATED) .Const(_SC("VehicleCreated"), EVT_VEHICLECREATED) .Const(_SC("BlipDestroyed"), EVT_BLIPDESTROYED) .Const(_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED) .Const(_SC("ForcefieldDestroyed"), EVT_FORCEFIELDDESTROYED) .Const(_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED) .Const(_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED) .Const(_SC("PickupDestroyed"), EVT_PICKUPDESTROYED) .Const(_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED) .Const(_SC("SpriteDestroyed"), EVT_SPRITEDESTROYED) .Const(_SC("TextdrawDestroyed"), EVT_TEXTDRAWDESTROYED) .Const(_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED) .Const(_SC("BlipCustom"), EVT_BLIPCUSTOM) .Const(_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM) .Const(_SC("ForcefieldCustom"), EVT_FORCEFIELDCUSTOM) .Const(_SC("KeybindCustom"), EVT_KEYBINDCUSTOM) .Const(_SC("ObjectCustom"), EVT_OBJECTCUSTOM) .Const(_SC("PickupCustom"), EVT_PICKUPCUSTOM) .Const(_SC("PlayerCustom"), EVT_PLAYERCUSTOM) .Const(_SC("SpriteCustom"), EVT_SPRITECUSTOM) .Const(_SC("TextdrawCustom"), EVT_TEXTDRAWCUSTOM) .Const(_SC("VehicleCustom"), EVT_VEHICLECUSTOM) .Const(_SC("PlayerAway"), EVT_PLAYERAWAY) .Const(_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS) .Const(_SC("PlayerRename"), EVT_PLAYERRENAME) .Const(_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS) .Const(_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN) .Const(_SC("PlayerSpawn"), EVT_PLAYERSPAWN) .Const(_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING) .Const(_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING) .Const(_SC("PlayerChat"), EVT_PLAYERCHAT) .Const(_SC("PlayerCommand"), EVT_PLAYERCOMMAND) .Const(_SC("PlayerMessage"), EVT_PLAYERMESSAGE) .Const(_SC("PlayerHealth"), EVT_PLAYERHEALTH) .Const(_SC("PlayerArmour"), EVT_PLAYERARMOUR) .Const(_SC("PlayerWeapon"), EVT_PLAYERWEAPON) .Const(_SC("PlayerMove"), EVT_PLAYERMOVE) .Const(_SC("PlayerWasted"), EVT_PLAYERWASTED) .Const(_SC("PlayerKilled"), EVT_PLAYERKILLED) .Const(_SC("PlayerTeamKill"), EVT_PLAYERTEAMKILL) .Const(_SC("PlayerSpectate"), EVT_PLAYERSPECTATE) .Const(_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT) .Const(_SC("PlayerBurning"), EVT_PLAYERBURNING) .Const(_SC("PlayerCrouching"), EVT_PLAYERCROUCHING) .Const(_SC("PlayerState"), EVT_PLAYERSTATE) .Const(_SC("PlayerAction"), EVT_PLAYERACTION) .Const(_SC("StateNone"), EVT_STATENONE) .Const(_SC("StateNormal"), EVT_STATENORMAL) .Const(_SC("StateShooting"), EVT_STATESHOOTING) .Const(_SC("StateDriver"), EVT_STATEDRIVER) .Const(_SC("StatePassenger"), EVT_STATEPASSENGER) .Const(_SC("StateEnterDriver"), EVT_STATEENTERDRIVER) .Const(_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER) .Const(_SC("StateExitVehicle"), EVT_STATEEXITVEHICLE) .Const(_SC("StateUnspawned"), EVT_STATEUNSPAWNED) .Const(_SC("ActionNone"), EVT_ACTIONNONE) .Const(_SC("ActionNormal"), EVT_ACTIONNORMAL) .Const(_SC("ActionAiming"), EVT_ACTIONAIMING) .Const(_SC("ActionShooting"), EVT_ACTIONSHOOTING) .Const(_SC("ActionJumping"), EVT_ACTIONJUMPING) .Const(_SC("ActionLiedown"), EVT_ACTIONLIEDOWN) .Const(_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP) .Const(_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE) .Const(_SC("ActionDriving"), EVT_ACTIONDRIVING) .Const(_SC("ActionDying"), EVT_ACTIONDYING) .Const(_SC("ActionWasted"), EVT_ACTIONWASTED) .Const(_SC("ActionEmbarking"), EVT_ACTIONEMBARKING) .Const(_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING) .Const(_SC("VehicleRespawn"), EVT_VEHICLERESPAWN) .Const(_SC("VehicleExplode"), EVT_VEHICLEEXPLODE) .Const(_SC("VehicleHealth"), EVT_VEHICLEHEALTH) .Const(_SC("VehicleMove"), EVT_VEHICLEMOVE) .Const(_SC("PickupRespawn"), EVT_PICKUPRESPAWN) .Const(_SC("KeybindKeyPress"), EVT_KEYBINDKEYPRESS) .Const(_SC("KeybindKeyRelease"), EVT_KEYBINDKEYRELEASE) .Const(_SC("VehicleEmbarking"), EVT_VEHICLEEMBARKING) .Const(_SC("VehicleEmbarked"), EVT_VEHICLEEMBARKED) .Const(_SC("VehicleDisembark"), EVT_VEHICLEDISEMBARK) .Const(_SC("PickupClaimed"), EVT_PICKUPCLAIMED) .Const(_SC("PickupCollected"), EVT_PICKUPCOLLECTED) .Const(_SC("ObjectShot"), EVT_OBJECTSHOT) .Const(_SC("ObjectBump"), EVT_OBJECTBUMP) .Const(_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED) .Const(_SC("CheckpointExited"), EVT_CHECKPOINTEXITED) .Const(_SC("ForcefieldEntered"), EVT_FORCEFIELDENTERED) .Const(_SC("ForcefieldExited"), EVT_FORCEFIELDEXITED) .Const(_SC("ServerFrame"), EVT_SERVERFRAME) .Const(_SC("ServerStartup"), EVT_SERVERSTARTUP) .Const(_SC("ServerShutdown"), EVT_SERVERSHUTDOWN) .Const(_SC("InternalCommand"), EVT_INTERNALCOMMAND) .Const(_SC("LoginAttempt"), EVT_LOGINATTEMPT) .Const(_SC("CustomEvent"), EVT_CUSTOMEVENT) .Const(_SC("WorldOption"), EVT_WORLDOPTION) .Const(_SC("WorldToggle"), EVT_WORLDTOGGLE) .Const(_SC("ScriptReload"), EVT_SCRIPTRELOAD) .Const(_SC("ScriptLoaded"), EVT_SCRIPTLOADED) .Const(_SC("Max"), EVT_MAX) ); ConstTable(vm).Enum(_SC("SqCreate"), Enumeration(vm) .Const(_SC("Default"), SQMOD_CREATE_DEFAULT) .Const(_SC("Manual"), SQMOD_CREATE_MANUAL) .Const(_SC("Pool"), SQMOD_CREATE_POOL) .Const(_SC("Automatic"), SQMOD_CREATE_AUTOMATIC) .Const(_SC("Overwrite"), SQMOD_CREATE_OVERWRITE) .Const(_SC("Import"), SQMOD_CREATE_IMPORT) ); ConstTable(vm).Enum(_SC("SqDestroy"), Enumeration(vm) .Const(_SC("Default"), SQMOD_DESTROY_DEFAULT) .Const(_SC("Manual"), SQMOD_DESTROY_MANUAL) .Const(_SC("Pool"), SQMOD_DESTROY_POOL) .Const(_SC("Automatic"), SQMOD_DESTROY_AUTOMATIC) .Const(_SC("Overwrite"), SQMOD_DESTROY_OVERWRITE) .Const(_SC("Cleanup"), SQMOD_DESTROY_CLEANUP) ); ConstTable(vm).Enum(_SC("SqPoopUpdate"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Vehicle"), SQMOD_ENTITY_POOL_VEHICLE) .Const(_SC("Object"), SQMOD_ENTITY_POOL_OBJECT) .Const(_SC("Pickup"), SQMOD_ENTITY_POOL_PICKUP) .Const(_SC("Radio"), SQMOD_ENTITY_POOL_RADIO) .Const(_SC("Sprite"), SQMOD_ENTITY_POOL_SPRITE) .Const(_SC("Textdraw"), SQMOD_ENTITY_POOL_TEXTDRAW) .Const(_SC("Blip"), SQMOD_ENTITY_POOL_BLIP) .Const(_SC("Max"), SQMOD_ENTITY_POOL_MAX) ); ConstTable(vm).Enum(_SC("SqVehicleUpd"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Driver"), SQMOD_VEHICLEUPD_DRIVER) .Const(_SC("Other"), SQMOD_VEHICLEUPD_OTHER) .Const(_SC("Max"), SQMOD_VEHICLEUPD_MAX) ); ConstTable(vm).Enum(_SC("SqPlayerUpd"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("OnFoot"), SQMOD_PLAYERUPD_ONFOOT) .Const(_SC("Aim"), SQMOD_PLAYERUPD_AIM) .Const(_SC("Driver"), SQMOD_PLAYERUPD_DRIVER) .Const(_SC("Passenger"), SQMOD_PLAYERUPD_PASSENGER) .Const(_SC("Max"), SQMOD_PLAYERUPD_MAX) ); ConstTable(vm).Enum(_SC("SqPartReason"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Timeout"), SQMOD_PARTREASON_TIMEOUT) .Const(_SC("Disconnected"), SQMOD_PARTREASON_DISCONNECTED) .Const(_SC("KickedBanned"), SQMOD_PARTREASON_KICKEDBANNED) .Const(_SC("Crashed"), SQMOD_PARTREASON_CRASHED) .Const(_SC("Max"), SQMOD_PARTREASON_MAX) ); ConstTable(vm).Enum(_SC("SqBodypart"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Body"), SQMOD_BODYPART_BODY) .Const(_SC("Torso"), SQMOD_BODYPART_TORSO) .Const(_SC("LeftArm"), SQMOD_BODYPART_LEFTARM) .Const(_SC("LArm"), SQMOD_BODYPART_LEFTARM) .Const(_SC("RightArm"), SQMOD_BODYPART_RIGHTARM) .Const(_SC("RArm"), SQMOD_BODYPART_RIGHTARM) .Const(_SC("LeftLeg"), SQMOD_BODYPART_LEFTLEG) .Const(_SC("LLeg"), SQMOD_BODYPART_LEFTLEG) .Const(_SC("RightLeg"), SQMOD_BODYPART_RIGHTLEG) .Const(_SC("RLeg"), SQMOD_BODYPART_RIGHTLEG) .Const(_SC("Head"), SQMOD_BODYPART_HEAD) .Const(_SC("Max"), SQMOD_BODYPART_MAX) ); ConstTable(vm).Enum(_SC("SqPlayerState"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("None"), SQMOD_PLAYER_STATE_NONE) .Const(_SC("Normal"), SQMOD_PLAYER_STATE_NORMAL) .Const(_SC("Shooting"), SQMOD_PLAYER_STATE_SHOOTING) .Const(_SC("Driver"), SQMOD_PLAYER_STATE_DRIVER) .Const(_SC("Passenger"), SQMOD_PLAYER_STATE_PASSENGER) .Const(_SC("EnteringAsDriver"), SQMOD_PLAYER_STATE_ENTERING_AS_DRIVER) .Const(_SC("EnteringAsPassenger"), SQMOD_PLAYER_STATE_ENTERING_AS_PASSENGER) .Const(_SC("ExitingVehicle"), SQMOD_PLAYER_STATE_EXITING_VEHICLE) .Const(_SC("Unspawned"), SQMOD_PLAYER_STATE_UNSPAWNED) .Const(_SC("Max"), SQMOD_PLAYER_STATE_MAX) ); ConstTable(vm).Enum(_SC("SqPlayerAction"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("None"), SQMOD_PLAYER_ACTION_NONE) .Const(_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL) .Const(_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING) .Const(_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING) .Const(_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING) .Const(_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND) .Const(_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP) .Const(_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE) .Const(_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING) .Const(_SC("Dying"), SQMOD_PLAYER_ACTION_DYING) .Const(_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED) .Const(_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE) .Const(_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE) .Const(_SC("Max"), SQMOD_PLAYER_ACTION_MAX) ); ConstTable(vm).Enum(_SC("SqWeather"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("MostlyClear"), SQMOD_WEATHER_MOSTLYCLEAR) .Const(_SC("Overcast"), SQMOD_WEATHER_OVERCAST) .Const(_SC("ThunderStorm"), SQMOD_WEATHER_THUNDERSTORM) .Const(_SC("Storm"), SQMOD_WEATHER_STORM) .Const(_SC("Stormy"), SQMOD_WEATHER_STORMY) .Const(_SC("Foggy"), SQMOD_WEATHER_FOGGY) .Const(_SC("Fog"), SQMOD_WEATHER_FOG) .Const(_SC("Clear"), SQMOD_WEATHER_CLEAR) .Const(_SC("Sunny"), SQMOD_WEATHER_SUNNY) .Const(_SC("Rain"), SQMOD_WEATHER_RAIN) .Const(_SC("Rainy"), SQMOD_WEATHER_RAINY) .Const(_SC("DarkCloudy"), SQMOD_WEATHER_DARKCLOUDY) .Const(_SC("LightCloudy"), SQMOD_WEATHER_LIGHTCLOUDY) .Const(_SC("OvercastCloudy"), SQMOD_WEATHER_OVERCASTCLOUDY) .Const(_SC("BlackClouds"), SQMOD_WEATHER_BLACKCLOUDS) .Const(_SC("Max"), SQMOD_WEATHER_MAX) ); ConstTable(vm).Enum(_SC("SqWep"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Unarmed"), SQMOD_WEAPON_UNARMED) .Const(_SC("BrassKnuckles"), SQMOD_WEAPON_BRASSKNUCKLES) .Const(_SC("Screwdriver"), SQMOD_WEAPON_SCREWDRIVER) .Const(_SC("GolfClub"), SQMOD_WEAPON_GOLFCLUB) .Const(_SC("Nightstick"), SQMOD_WEAPON_NIGHTSTICK) .Const(_SC("Knife"), SQMOD_WEAPON_KNIFE) .Const(_SC("BaseballBat"), SQMOD_WEAPON_BASEBALLBAT) .Const(_SC("Hammer"), SQMOD_WEAPON_HAMMER) .Const(_SC("MeatCleaver"), SQMOD_WEAPON_MEATCLEAVER) .Const(_SC("Machete"), SQMOD_WEAPON_MACHETE) .Const(_SC("Katana"), SQMOD_WEAPON_KATANA) .Const(_SC("Chainsaw"), SQMOD_WEAPON_CHAINSAW) .Const(_SC("Grenade"), SQMOD_WEAPON_GRENADE) .Const(_SC("Remote"), SQMOD_WEAPON_REMOTE) .Const(_SC("Teargas"), SQMOD_WEAPON_TEARGAS) .Const(_SC("Molotov"), SQMOD_WEAPON_MOLOTOV) .Const(_SC("Rocket"), SQMOD_WEAPON_ROCKET) .Const(_SC("Colt45"), SQMOD_WEAPON_COLT45) .Const(_SC("Python"), SQMOD_WEAPON_PYTHON) .Const(_SC("Shotgun"), SQMOD_WEAPON_SHOTGUN) .Const(_SC("Spas12"), SQMOD_WEAPON_SPAS12) .Const(_SC("Stubby"), SQMOD_WEAPON_STUBBY) .Const(_SC("Tec9"), SQMOD_WEAPON_TEC9) .Const(_SC("Uzi"), SQMOD_WEAPON_UZI) .Const(_SC("Ingram"), SQMOD_WEAPON_INGRAM) .Const(_SC("MP5"), SQMOD_WEAPON_MP5) .Const(_SC("M4"), SQMOD_WEAPON_M4) .Const(_SC("Ruger"), SQMOD_WEAPON_RUGER) .Const(_SC("Sniper"), SQMOD_WEAPON_SNIPER) .Const(_SC("Laserscope"), SQMOD_WEAPON_LASERSCOPE) .Const(_SC("RocketLauncher"), SQMOD_WEAPON_ROCKETLAUNCHER) .Const(_SC("FlameThrower"), SQMOD_WEAPON_FLAMETHROWER) .Const(_SC("M60"), SQMOD_WEAPON_M60) .Const(_SC("Minigun"), SQMOD_WEAPON_MINIGUN) .Const(_SC("Bomb"), SQMOD_WEAPON_BOMB) .Const(_SC("HeliCannon"), SQMOD_WEAPON_HELICANNON) .Const(_SC("Camera"), SQMOD_WEAPON_CAMERA) .Const(_SC("Vehicle"), SQMOD_WEAPON_VEHICLE) .Const(_SC("Explosion1"), SQMOD_WEAPON_EXPLOSION1) .Const(_SC("Driveby"), SQMOD_WEAPON_DRIVEBY) .Const(_SC("Drowned"), SQMOD_WEAPON_DROWNED) .Const(_SC("Fall"), SQMOD_WEAPON_FALL) .Const(_SC("Explosion2"), SQMOD_WEAPON_EXPLOSION2) .Const(_SC("Suicide"), SQMOD_WEAPON_SUICIDE) .Const(_SC("Launcher"), SQMOD_WEAPON_ROCKETLAUNCHER) .Const(_SC("Max"), SQMOD_WEAPON_MAX) ); ConstTable(vm).Enum(_SC("SqVeh"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Landstalker"), SQMOD_VEHICLE_LANDSTALKER) .Const(_SC("Idaho"), SQMOD_VEHICLE_IDAHO) .Const(_SC("Stinger"), SQMOD_VEHICLE_STINGER) .Const(_SC("Linerunner"), SQMOD_VEHICLE_LINERUNNER) .Const(_SC("Perennial"), SQMOD_VEHICLE_PERENNIAL) .Const(_SC("Sentinel"), SQMOD_VEHICLE_SENTINEL) .Const(_SC("Rio"), SQMOD_VEHICLE_RIO) .Const(_SC("Firetruck"), SQMOD_VEHICLE_FIRETRUCK) .Const(_SC("Trashmaster"), SQMOD_VEHICLE_TRASHMASTER) .Const(_SC("Stretch"), SQMOD_VEHICLE_STRETCH) .Const(_SC("Manana"), SQMOD_VEHICLE_MANANA) .Const(_SC("Infernus"), SQMOD_VEHICLE_INFERNUS) .Const(_SC("Voodoo"), SQMOD_VEHICLE_VOODOO) .Const(_SC("Pony"), SQMOD_VEHICLE_PONY) .Const(_SC("Mule"), SQMOD_VEHICLE_MULE) .Const(_SC("Cheetah"), SQMOD_VEHICLE_CHEETAH) .Const(_SC("Ambulance"), SQMOD_VEHICLE_AMBULANCE) .Const(_SC("Fbiwashington"), SQMOD_VEHICLE_FBIWASHINGTON) .Const(_SC("Moonbeam"), SQMOD_VEHICLE_MOONBEAM) .Const(_SC("Esperanto"), SQMOD_VEHICLE_ESPERANTO) .Const(_SC("Taxi"), SQMOD_VEHICLE_TAXI) .Const(_SC("Washington"), SQMOD_VEHICLE_WASHINGTON) .Const(_SC("Bobcat"), SQMOD_VEHICLE_BOBCAT) .Const(_SC("Mrwhoopee"), SQMOD_VEHICLE_MRWHOOPEE) .Const(_SC("Bfinjection"), SQMOD_VEHICLE_BFINJECTION) .Const(_SC("Hunter"), SQMOD_VEHICLE_HUNTER) .Const(_SC("Police"), SQMOD_VEHICLE_POLICE) .Const(_SC("Enforcer"), SQMOD_VEHICLE_ENFORCER) .Const(_SC("Securicar"), SQMOD_VEHICLE_SECURICAR) .Const(_SC("Banshee"), SQMOD_VEHICLE_BANSHEE) .Const(_SC("Predator"), SQMOD_VEHICLE_PREDATOR) .Const(_SC("Bus"), SQMOD_VEHICLE_BUS) .Const(_SC("Rhino"), SQMOD_VEHICLE_RHINO) .Const(_SC("Barracksol"), SQMOD_VEHICLE_BARRACKSOL) .Const(_SC("Barracks"), SQMOD_VEHICLE_BARRACKS) .Const(_SC("Cubanhermes"), SQMOD_VEHICLE_CUBANHERMES) .Const(_SC("Helicopter"), SQMOD_VEHICLE_HELICOPTER) .Const(_SC("Angel"), SQMOD_VEHICLE_ANGEL) .Const(_SC("Coach"), SQMOD_VEHICLE_COACH) .Const(_SC("Cabbie"), SQMOD_VEHICLE_CABBIE) .Const(_SC("Stallion"), SQMOD_VEHICLE_STALLION) .Const(_SC("Rumpo"), SQMOD_VEHICLE_RUMPO) .Const(_SC("Rcbandit"), SQMOD_VEHICLE_RCBANDIT) .Const(_SC("Hearse"), SQMOD_VEHICLE_HEARSE) .Const(_SC("Packer"), SQMOD_VEHICLE_PACKER) .Const(_SC("Sentinelxs"), SQMOD_VEHICLE_SENTINELXS) .Const(_SC("Admiral"), SQMOD_VEHICLE_ADMIRAL) .Const(_SC("Squalo"), SQMOD_VEHICLE_SQUALO) .Const(_SC("Seasparrow"), SQMOD_VEHICLE_SEASPARROW) .Const(_SC("Pizzaboy"), SQMOD_VEHICLE_PIZZABOY) .Const(_SC("Gangburrito"), SQMOD_VEHICLE_GANGBURRITO) .Const(_SC("Airtrain"), SQMOD_VEHICLE_AIRTRAIN) .Const(_SC("Deaddodo"), SQMOD_VEHICLE_DEADDODO) .Const(_SC("Speeder"), SQMOD_VEHICLE_SPEEDER) .Const(_SC("Reefer"), SQMOD_VEHICLE_REEFER) .Const(_SC("Tropic"), SQMOD_VEHICLE_TROPIC) .Const(_SC("Flatbed"), SQMOD_VEHICLE_FLATBED) .Const(_SC("Yankee"), SQMOD_VEHICLE_YANKEE) .Const(_SC("Caddy"), SQMOD_VEHICLE_CADDY) .Const(_SC("Zebra"), SQMOD_VEHICLE_ZEBRA) .Const(_SC("Zebracab"), SQMOD_VEHICLE_ZEBRACAB) .Const(_SC("Topfun"), SQMOD_VEHICLE_TOPFUN) .Const(_SC("Skimmer"), SQMOD_VEHICLE_SKIMMER) .Const(_SC("Pcj600"), SQMOD_VEHICLE_PCJ600) .Const(_SC("Pcj"), SQMOD_VEHICLE_PCJ) .Const(_SC("Faggio"), SQMOD_VEHICLE_FAGGIO) .Const(_SC("Freeway"), SQMOD_VEHICLE_FREEWAY) .Const(_SC("Rcbaron"), SQMOD_VEHICLE_RCBARON) .Const(_SC("Rcraider"), SQMOD_VEHICLE_RCRAIDER) .Const(_SC("Glendale"), SQMOD_VEHICLE_GLENDALE) .Const(_SC("Oceanic"), SQMOD_VEHICLE_OCEANIC) .Const(_SC("Sanchez"), SQMOD_VEHICLE_SANCHEZ) .Const(_SC("Sparrow"), SQMOD_VEHICLE_SPARROW) .Const(_SC("Patriot"), SQMOD_VEHICLE_PATRIOT) .Const(_SC("Lovefist"), SQMOD_VEHICLE_LOVEFIST) .Const(_SC("Coastguard"), SQMOD_VEHICLE_COASTGUARD) .Const(_SC("Dinghy"), SQMOD_VEHICLE_DINGHY) .Const(_SC("Hermes"), SQMOD_VEHICLE_HERMES) .Const(_SC("Sabre"), SQMOD_VEHICLE_SABRE) .Const(_SC("Sabreturbo"), SQMOD_VEHICLE_SABRETURBO) .Const(_SC("Phoenix"), SQMOD_VEHICLE_PHOENIX) .Const(_SC("Walton"), SQMOD_VEHICLE_WALTON) .Const(_SC("Regina"), SQMOD_VEHICLE_REGINA) .Const(_SC("Comet"), SQMOD_VEHICLE_COMET) .Const(_SC("Deluxo"), SQMOD_VEHICLE_DELUXO) .Const(_SC("Burrito"), SQMOD_VEHICLE_BURRITO) .Const(_SC("Spandex"), SQMOD_VEHICLE_SPANDEX) .Const(_SC("Spandexpress"), SQMOD_VEHICLE_SPANDEXPRESS) .Const(_SC("Marquis"), SQMOD_VEHICLE_MARQUIS) .Const(_SC("Baggage"), SQMOD_VEHICLE_BAGGAGE) .Const(_SC("Baggagehandler"), SQMOD_VEHICLE_BAGGAGEHANDLER) .Const(_SC("Kaufman"), SQMOD_VEHICLE_KAUFMAN) .Const(_SC("Kaufmancab"), SQMOD_VEHICLE_KAUFMANCAB) .Const(_SC("Maverick"), SQMOD_VEHICLE_MAVERICK) .Const(_SC("Vcnmaverick"), SQMOD_VEHICLE_VCNMAVERICK) .Const(_SC("Rancher"), SQMOD_VEHICLE_RANCHER) .Const(_SC("Fbirancher"), SQMOD_VEHICLE_FBIRANCHER) .Const(_SC("Virgo"), SQMOD_VEHICLE_VIRGO) .Const(_SC("Greenwood"), SQMOD_VEHICLE_GREENWOOD) .Const(_SC("Cubanjetmax"), SQMOD_VEHICLE_CUBANJETMAX) .Const(_SC("Hotring1"), SQMOD_VEHICLE_HOTRING1) .Const(_SC("Hotringracer1"), SQMOD_VEHICLE_HOTRINGRACER1) .Const(_SC("Sandking"), SQMOD_VEHICLE_SANDKING) .Const(_SC("Blista"), SQMOD_VEHICLE_BLISTA) .Const(_SC("Blistac"), SQMOD_VEHICLE_BLISTAC) .Const(_SC("Blistacompact"), SQMOD_VEHICLE_BLISTACOMPACT) .Const(_SC("Compact"), SQMOD_VEHICLE_COMPACT) .Const(_SC("Policemav"), SQMOD_VEHICLE_POLICEMAV) .Const(_SC("Policemaverick"), SQMOD_VEHICLE_POLICEMAVERICK) .Const(_SC("Boxville"), SQMOD_VEHICLE_BOXVILLE) .Const(_SC("Benson"), SQMOD_VEHICLE_BENSON) .Const(_SC("Mesa"), SQMOD_VEHICLE_MESA) .Const(_SC("Mesagrande"), SQMOD_VEHICLE_MESAGRANDE) .Const(_SC("Rcgoblin"), SQMOD_VEHICLE_RCGOBLIN) .Const(_SC("Hotring2"), SQMOD_VEHICLE_HOTRING2) .Const(_SC("Hotringracer2"), SQMOD_VEHICLE_HOTRINGRACER2) .Const(_SC("Hotring3"), SQMOD_VEHICLE_HOTRING3) .Const(_SC("Hotringracer3"), SQMOD_VEHICLE_HOTRINGRACER3) .Const(_SC("Bloodring1"), SQMOD_VEHICLE_BLOODRING1) .Const(_SC("Bloodringbanger1"), SQMOD_VEHICLE_BLOODRINGBANGER1) .Const(_SC("Bloodring2"), SQMOD_VEHICLE_BLOODRING2) .Const(_SC("Bloodringbanger2"), SQMOD_VEHICLE_BLOODRINGBANGER2) .Const(_SC("Vicechee"), SQMOD_VEHICLE_VICECHEE) .Const(_SC("PoliceCheetah"), SQMOD_VEHICLE_POLICECHEETAH) .Const(_SC("FBICheetah"), SQMOD_VEHICLE_FBICHEETAH) .Const(_SC("Cheetah2"), SQMOD_VEHICLE_CHEETAH2) .Const(_SC("Max"), SQMOD_VEHICLE_MAX) ); ConstTable(vm).Enum(_SC("SqSkin"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Tommy_vercetti"), SQMOD_SKIN_TOMMY_VERCETTI) .Const(_SC("Cop"), SQMOD_SKIN_COP) .Const(_SC("Swat"), SQMOD_SKIN_SWAT) .Const(_SC("Fbi"), SQMOD_SKIN_FBI) .Const(_SC("Army"), SQMOD_SKIN_ARMY) .Const(_SC("Paramedic"), SQMOD_SKIN_PARAMEDIC) .Const(_SC("Fireman"), SQMOD_SKIN_FIREMAN) .Const(_SC("Golf_guy_a"), SQMOD_SKIN_GOLF_GUY_A) .Const(_SC("Bum_lady_a"), SQMOD_SKIN_BUM_LADY_A) .Const(_SC("Bum_lady_b"), SQMOD_SKIN_BUM_LADY_B) .Const(_SC("Punk_a"), SQMOD_SKIN_PUNK_A) .Const(_SC("Lawyer"), SQMOD_SKIN_LAWYER) .Const(_SC("Spanish_lady_a"), SQMOD_SKIN_SPANISH_LADY_A) .Const(_SC("Spanish_lady_b"), SQMOD_SKIN_SPANISH_LADY_B) .Const(_SC("Cool_guy_a"), SQMOD_SKIN_COOL_GUY_A) .Const(_SC("Arabic_guy"), SQMOD_SKIN_ARABIC_GUY) .Const(_SC("Beach_lady_a"), SQMOD_SKIN_BEACH_LADY_A) .Const(_SC("Beach_lady_b"), SQMOD_SKIN_BEACH_LADY_B) .Const(_SC("Beach_guy_a"), SQMOD_SKIN_BEACH_GUY_A) .Const(_SC("Beach_guy_b"), SQMOD_SKIN_BEACH_GUY_B) .Const(_SC("Office_lady_a"), SQMOD_SKIN_OFFICE_LADY_A) .Const(_SC("Waitress_a"), SQMOD_SKIN_WAITRESS_A) .Const(_SC("Food_lady"), SQMOD_SKIN_FOOD_LADY) .Const(_SC("Prostitute_a"), SQMOD_SKIN_PROSTITUTE_A) .Const(_SC("Bum_lady_c"), SQMOD_SKIN_BUM_LADY_C) .Const(_SC("Bum_guy_a"), SQMOD_SKIN_BUM_GUY_A) .Const(_SC("Garbageman_a"), SQMOD_SKIN_GARBAGEMAN_A) .Const(_SC("Taxi_driver_a"), SQMOD_SKIN_TAXI_DRIVER_A) .Const(_SC("Hatian_a"), SQMOD_SKIN_HATIAN_A) .Const(_SC("Criminal_a"), SQMOD_SKIN_CRIMINAL_A) .Const(_SC("Hood_lady"), SQMOD_SKIN_HOOD_LADY) .Const(_SC("Granny_a"), SQMOD_SKIN_GRANNY_A) .Const(_SC("Business_man_a"), SQMOD_SKIN_BUSINESS_MAN_A) .Const(_SC("Church_guy"), SQMOD_SKIN_CHURCH_GUY) .Const(_SC("Club_lady"), SQMOD_SKIN_CLUB_LADY) .Const(_SC("Church_lady"), SQMOD_SKIN_CHURCH_LADY) .Const(_SC("Pimp"), SQMOD_SKIN_PIMP) .Const(_SC("Beach_lady_c"), SQMOD_SKIN_BEACH_LADY_C) .Const(_SC("Beach_guy_c"), SQMOD_SKIN_BEACH_GUY_C) .Const(_SC("Beach_lady_d"), SQMOD_SKIN_BEACH_LADY_D) .Const(_SC("Beach_guy_d"), SQMOD_SKIN_BEACH_GUY_D) .Const(_SC("Business_man_b"), SQMOD_SKIN_BUSINESS_MAN_B) .Const(_SC("Prostitute_b"), SQMOD_SKIN_PROSTITUTE_B) .Const(_SC("Bum_lady_d"), SQMOD_SKIN_BUM_LADY_D) .Const(_SC("Bum_guy_b"), SQMOD_SKIN_BUM_GUY_B) .Const(_SC("Hatian_b"), SQMOD_SKIN_HATIAN_B) .Const(_SC("Construction_worker_a"), SQMOD_SKIN_CONSTRUCTION_WORKER_A) .Const(_SC("Punk_b"), SQMOD_SKIN_PUNK_B) .Const(_SC("Prostitute_c"), SQMOD_SKIN_PROSTITUTE_C) .Const(_SC("Granny_b"), SQMOD_SKIN_GRANNY_B) .Const(_SC("Punk_c"), SQMOD_SKIN_PUNK_C) .Const(_SC("Business_man_c"), SQMOD_SKIN_BUSINESS_MAN_C) .Const(_SC("Spanish_lady_c"), SQMOD_SKIN_SPANISH_LADY_C) .Const(_SC("Spanish_lady_d"), SQMOD_SKIN_SPANISH_LADY_D) .Const(_SC("Cool_guy_b"), SQMOD_SKIN_COOL_GUY_B) .Const(_SC("Business_man_d"), SQMOD_SKIN_BUSINESS_MAN_D) .Const(_SC("Beach_lady_e"), SQMOD_SKIN_BEACH_LADY_E) .Const(_SC("Beach_guy_e"), SQMOD_SKIN_BEACH_GUY_E) .Const(_SC("Beach_lady_f"), SQMOD_SKIN_BEACH_LADY_F) .Const(_SC("Beach_guy_f"), SQMOD_SKIN_BEACH_GUY_F) .Const(_SC("Construction_worker_b"), SQMOD_SKIN_CONSTRUCTION_WORKER_B) .Const(_SC("Golf_guy_b"), SQMOD_SKIN_GOLF_GUY_B) .Const(_SC("Golf_lady"), SQMOD_SKIN_GOLF_LADY) .Const(_SC("Golf_guy_c"), SQMOD_SKIN_GOLF_GUY_C) .Const(_SC("Beach_lady_g"), SQMOD_SKIN_BEACH_LADY_G) .Const(_SC("Beach_guy_g"), SQMOD_SKIN_BEACH_GUY_G) .Const(_SC("Office_lady_b"), SQMOD_SKIN_OFFICE_LADY_B) .Const(_SC("Business_man_e"), SQMOD_SKIN_BUSINESS_MAN_E) .Const(_SC("Business_man_f"), SQMOD_SKIN_BUSINESS_MAN_F) .Const(_SC("Prostitute_d"), SQMOD_SKIN_PROSTITUTE_D) .Const(_SC("Bum_lady_e"), SQMOD_SKIN_BUM_LADY_E) .Const(_SC("Bum_guy_c"), SQMOD_SKIN_BUM_GUY_C) .Const(_SC("Spanish_guy"), SQMOD_SKIN_SPANISH_GUY) .Const(_SC("Taxi_driver_b"), SQMOD_SKIN_TAXI_DRIVER_B) .Const(_SC("Gym_lady"), SQMOD_SKIN_GYM_LADY) .Const(_SC("Gym_guy"), SQMOD_SKIN_GYM_GUY) .Const(_SC("Skate_lady"), SQMOD_SKIN_SKATE_LADY) .Const(_SC("Skate_guy"), SQMOD_SKIN_SKATE_GUY) .Const(_SC("Shopper_a"), SQMOD_SKIN_SHOPPER_A) .Const(_SC("Shopper_b"), SQMOD_SKIN_SHOPPER_B) .Const(_SC("Tourist_a"), SQMOD_SKIN_TOURIST_A) .Const(_SC("Tourist_b"), SQMOD_SKIN_TOURIST_B) .Const(_SC("Cuban_a"), SQMOD_SKIN_CUBAN_A) .Const(_SC("Cuban_b"), SQMOD_SKIN_CUBAN_B) .Const(_SC("Hatian_c"), SQMOD_SKIN_HATIAN_C) .Const(_SC("Hatian_d"), SQMOD_SKIN_HATIAN_D) .Const(_SC("Shark_a"), SQMOD_SKIN_SHARK_A) .Const(_SC("Shark_b"), SQMOD_SKIN_SHARK_B) .Const(_SC("Diaz_guy_a"), SQMOD_SKIN_DIAZ_GUY_A) .Const(_SC("Diaz_guy_b"), SQMOD_SKIN_DIAZ_GUY_B) .Const(_SC("Dbp_security_a"), SQMOD_SKIN_DBP_SECURITY_A) .Const(_SC("Dbp_security_b"), SQMOD_SKIN_DBP_SECURITY_B) .Const(_SC("Biker_a"), SQMOD_SKIN_BIKER_A) .Const(_SC("Biker_b"), SQMOD_SKIN_BIKER_B) .Const(_SC("Vercetti_guy_a"), SQMOD_SKIN_VERCETTI_GUY_A) .Const(_SC("Vercetti_guy_b"), SQMOD_SKIN_VERCETTI_GUY_B) .Const(_SC("Undercover_cop_a"), SQMOD_SKIN_UNDERCOVER_COP_A) .Const(_SC("Undercover_cop_b"), SQMOD_SKIN_UNDERCOVER_COP_B) .Const(_SC("Undercover_cop_c"), SQMOD_SKIN_UNDERCOVER_COP_C) .Const(_SC("Undercover_cop_d"), SQMOD_SKIN_UNDERCOVER_COP_D) .Const(_SC("Undercover_cop_e"), SQMOD_SKIN_UNDERCOVER_COP_E) .Const(_SC("Undercover_cop_f"), SQMOD_SKIN_UNDERCOVER_COP_F) .Const(_SC("Rich_guy"), SQMOD_SKIN_RICH_GUY) .Const(_SC("Cool_guy_c"), SQMOD_SKIN_COOL_GUY_C) .Const(_SC("Prostitute_e"), SQMOD_SKIN_PROSTITUTE_E) .Const(_SC("Prostitute_f"), SQMOD_SKIN_PROSTITUTE_F) .Const(_SC("Love_fist_a"), SQMOD_SKIN_LOVE_FIST_A) .Const(_SC("Ken_rosenburg"), SQMOD_SKIN_KEN_ROSENBURG) .Const(_SC("Candy_suxx"), SQMOD_SKIN_CANDY_SUXX) .Const(_SC("Hilary"), SQMOD_SKIN_HILARY) .Const(_SC("Love_fist_b"), SQMOD_SKIN_LOVE_FIST_B) .Const(_SC("Phil"), SQMOD_SKIN_PHIL) .Const(_SC("Rockstar_guy"), SQMOD_SKIN_ROCKSTAR_GUY) .Const(_SC("Sonny"), SQMOD_SKIN_SONNY) .Const(_SC("Lance_a"), SQMOD_SKIN_LANCE_A) .Const(_SC("Mercades_a"), SQMOD_SKIN_MERCADES_A) .Const(_SC("Love_fist_c"), SQMOD_SKIN_LOVE_FIST_C) .Const(_SC("Alex_srub"), SQMOD_SKIN_ALEX_SRUB) .Const(_SC("Lance_cop"), SQMOD_SKIN_LANCE_COP) .Const(_SC("Lance_b"), SQMOD_SKIN_LANCE_B) .Const(_SC("Cortez"), SQMOD_SKIN_CORTEZ) .Const(_SC("Love_fist_d"), SQMOD_SKIN_LOVE_FIST_D) .Const(_SC("Columbian_guy_a"), SQMOD_SKIN_COLUMBIAN_GUY_A) .Const(_SC("Hilary_robber"), SQMOD_SKIN_HILARY_ROBBER) .Const(_SC("Mercades_b"), SQMOD_SKIN_MERCADES_B) .Const(_SC("Cam"), SQMOD_SKIN_CAM) .Const(_SC("Cam_robber"), SQMOD_SKIN_CAM_ROBBER) .Const(_SC("Phil_one_arm"), SQMOD_SKIN_PHIL_ONE_ARM) .Const(_SC("Phil_robber"), SQMOD_SKIN_PHIL_ROBBER) .Const(_SC("Cool_guy_d"), SQMOD_SKIN_COOL_GUY_D) .Const(_SC("Pizzaman"), SQMOD_SKIN_PIZZAMAN) .Const(_SC("Taxi_driver_c"), SQMOD_SKIN_TAXI_DRIVER_C) .Const(_SC("Taxi_driver_d"), SQMOD_SKIN_TAXI_DRIVER_D) .Const(_SC("Sailor_a"), SQMOD_SKIN_SAILOR_A) .Const(_SC("Sailor_b"), SQMOD_SKIN_SAILOR_B) .Const(_SC("Sailor_c"), SQMOD_SKIN_SAILOR_C) .Const(_SC("Chef"), SQMOD_SKIN_CHEF) .Const(_SC("Criminal_b"), SQMOD_SKIN_CRIMINAL_B) .Const(_SC("French_guy"), SQMOD_SKIN_FRENCH_GUY) .Const(_SC("Garbageman_b"), SQMOD_SKIN_GARBAGEMAN_B) .Const(_SC("Hatian_e"), SQMOD_SKIN_HATIAN_E) .Const(_SC("Waitress_b"), SQMOD_SKIN_WAITRESS_B) .Const(_SC("Sonny_guy_a"), SQMOD_SKIN_SONNY_GUY_A) .Const(_SC("Sonny_guy_b"), SQMOD_SKIN_SONNY_GUY_B) .Const(_SC("Sonny_guy_c"), SQMOD_SKIN_SONNY_GUY_C) .Const(_SC("Columbian_guy_b"), SQMOD_SKIN_COLUMBIAN_GUY_B) .Const(_SC("Thug_a"), SQMOD_SKIN_THUG_A) .Const(_SC("Beach_guy_h"), SQMOD_SKIN_BEACH_GUY_H) .Const(_SC("Garbageman_c"), SQMOD_SKIN_GARBAGEMAN_C) .Const(_SC("Garbageman_d"), SQMOD_SKIN_GARBAGEMAN_D) .Const(_SC("Garbageman_e"), SQMOD_SKIN_GARBAGEMAN_E) .Const(_SC("Tranny"), SQMOD_SKIN_TRANNY) .Const(_SC("Thug_b"), SQMOD_SKIN_THUG_B) .Const(_SC("Spandex_guy_a"), SQMOD_SKIN_SPANDEX_GUY_A) .Const(_SC("Spandex_guy_b"), SQMOD_SKIN_SPANDEX_GUY_B) .Const(_SC("Stripper_a"), SQMOD_SKIN_STRIPPER_A) .Const(_SC("Stripper_b"), SQMOD_SKIN_STRIPPER_B) .Const(_SC("Stripper_c"), SQMOD_SKIN_STRIPPER_C) .Const(_SC("Store_clerk"), SQMOD_SKIN_STORE_CLERK) .Const(_SC("Max"), SQMOD_SKIN_MAX) ); ConstTable(vm).Enum(_SC("SqKeycode"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Abnt_c1"), SQMOD_KEYCODE_ABNT_C1) .Const(_SC("Abnt_c2"), SQMOD_KEYCODE_ABNT_C2) .Const(_SC("Add"), SQMOD_KEYCODE_ADD) .Const(_SC("Attn"), SQMOD_KEYCODE_ATTN) .Const(_SC("Back"), SQMOD_KEYCODE_BACK) .Const(_SC("Cancel"), SQMOD_KEYCODE_CANCEL) .Const(_SC("Clear"), SQMOD_KEYCODE_CLEAR) .Const(_SC("Crsel"), SQMOD_KEYCODE_CRSEL) .Const(_SC("Decimal"), SQMOD_KEYCODE_DECIMAL) .Const(_SC("Divide"), SQMOD_KEYCODE_DIVIDE) .Const(_SC("Ereof"), SQMOD_KEYCODE_EREOF) .Const(_SC("Escape"), SQMOD_KEYCODE_ESCAPE) .Const(_SC("Execute"), SQMOD_KEYCODE_EXECUTE) .Const(_SC("Exsel"), SQMOD_KEYCODE_EXSEL) .Const(_SC("Ico_clear"), SQMOD_KEYCODE_ICO_CLEAR) .Const(_SC("Ico_help"), SQMOD_KEYCODE_ICO_HELP) .Const(_SC("Key_0"), SQMOD_KEYCODE_KEY_0) .Const(_SC("Key_1"), SQMOD_KEYCODE_KEY_1) .Const(_SC("Key_2"), SQMOD_KEYCODE_KEY_2) .Const(_SC("Key_3"), SQMOD_KEYCODE_KEY_3) .Const(_SC("Key_4"), SQMOD_KEYCODE_KEY_4) .Const(_SC("Key_5"), SQMOD_KEYCODE_KEY_5) .Const(_SC("Key_6"), SQMOD_KEYCODE_KEY_6) .Const(_SC("Key_7"), SQMOD_KEYCODE_KEY_7) .Const(_SC("Key_8"), SQMOD_KEYCODE_KEY_8) .Const(_SC("Key_9"), SQMOD_KEYCODE_KEY_9) .Const(_SC("Key_a"), SQMOD_KEYCODE_KEY_A) .Const(_SC("Key_b"), SQMOD_KEYCODE_KEY_B) .Const(_SC("Key_c"), SQMOD_KEYCODE_KEY_C) .Const(_SC("Key_d"), SQMOD_KEYCODE_KEY_D) .Const(_SC("Key_e"), SQMOD_KEYCODE_KEY_E) .Const(_SC("Key_f"), SQMOD_KEYCODE_KEY_F) .Const(_SC("Key_g"), SQMOD_KEYCODE_KEY_G) .Const(_SC("Key_h"), SQMOD_KEYCODE_KEY_H) .Const(_SC("Key_i"), SQMOD_KEYCODE_KEY_I) .Const(_SC("Key_j"), SQMOD_KEYCODE_KEY_J) .Const(_SC("Key_k"), SQMOD_KEYCODE_KEY_K) .Const(_SC("Key_l"), SQMOD_KEYCODE_KEY_L) .Const(_SC("Key_m"), SQMOD_KEYCODE_KEY_M) .Const(_SC("Key_n"), SQMOD_KEYCODE_KEY_N) .Const(_SC("Key_o"), SQMOD_KEYCODE_KEY_O) .Const(_SC("Key_p"), SQMOD_KEYCODE_KEY_P) .Const(_SC("Key_q"), SQMOD_KEYCODE_KEY_Q) .Const(_SC("Key_r"), SQMOD_KEYCODE_KEY_R) .Const(_SC("Key_s"), SQMOD_KEYCODE_KEY_S) .Const(_SC("Key_t"), SQMOD_KEYCODE_KEY_T) .Const(_SC("Key_u"), SQMOD_KEYCODE_KEY_U) .Const(_SC("Key_v"), SQMOD_KEYCODE_KEY_V) .Const(_SC("Key_w"), SQMOD_KEYCODE_KEY_W) .Const(_SC("Key_x"), SQMOD_KEYCODE_KEY_X) .Const(_SC("Key_y"), SQMOD_KEYCODE_KEY_Y) .Const(_SC("Key_z"), SQMOD_KEYCODE_KEY_Z) .Const(_SC("Multiply"), SQMOD_KEYCODE_MULTIPLY) .Const(_SC("Noname"), SQMOD_KEYCODE_NONAME) .Const(_SC("Numpad0"), SQMOD_KEYCODE_NUMPAD0) .Const(_SC("Numpad1"), SQMOD_KEYCODE_NUMPAD1) .Const(_SC("Numpad2"), SQMOD_KEYCODE_NUMPAD2) .Const(_SC("Numpad3"), SQMOD_KEYCODE_NUMPAD3) .Const(_SC("Numpad4"), SQMOD_KEYCODE_NUMPAD4) .Const(_SC("Numpad5"), SQMOD_KEYCODE_NUMPAD5) .Const(_SC("Numpad6"), SQMOD_KEYCODE_NUMPAD6) .Const(_SC("Numpad7"), SQMOD_KEYCODE_NUMPAD7) .Const(_SC("Numpad8"), SQMOD_KEYCODE_NUMPAD8) .Const(_SC("Numpad9"), SQMOD_KEYCODE_NUMPAD9) .Const(_SC("Oem_1"), SQMOD_KEYCODE_OEM_1) .Const(_SC("Oem_102"), SQMOD_KEYCODE_OEM_102) .Const(_SC("Oem_2"), SQMOD_KEYCODE_OEM_2) .Const(_SC("Oem_3"), SQMOD_KEYCODE_OEM_3) .Const(_SC("Oem_4"), SQMOD_KEYCODE_OEM_4) .Const(_SC("Oem_5"), SQMOD_KEYCODE_OEM_5) .Const(_SC("Oem_6"), SQMOD_KEYCODE_OEM_6) .Const(_SC("Oem_7"), SQMOD_KEYCODE_OEM_7) .Const(_SC("Oem_8"), SQMOD_KEYCODE_OEM_8) .Const(_SC("Oem_attn"), SQMOD_KEYCODE_OEM_ATTN) .Const(_SC("Oem_auto"), SQMOD_KEYCODE_OEM_AUTO) .Const(_SC("Oem_ax"), SQMOD_KEYCODE_OEM_AX) .Const(_SC("Oem_backtab"), SQMOD_KEYCODE_OEM_BACKTAB) .Const(_SC("Oem_clear"), SQMOD_KEYCODE_OEM_CLEAR) .Const(_SC("Oem_comma"), SQMOD_KEYCODE_OEM_COMMA) .Const(_SC("Oem_copy"), SQMOD_KEYCODE_OEM_COPY) .Const(_SC("Oem_cusel"), SQMOD_KEYCODE_OEM_CUSEL) .Const(_SC("Oem_enlw"), SQMOD_KEYCODE_OEM_ENLW) .Const(_SC("Oem_finish"), SQMOD_KEYCODE_OEM_FINISH) .Const(_SC("Oem_fj_loya"), SQMOD_KEYCODE_OEM_FJ_LOYA) .Const(_SC("Oem_fj_masshou"), SQMOD_KEYCODE_OEM_FJ_MASSHOU) .Const(_SC("Oem_fj_roya"), SQMOD_KEYCODE_OEM_FJ_ROYA) .Const(_SC("Oem_fj_touroku"), SQMOD_KEYCODE_OEM_FJ_TOUROKU) .Const(_SC("Oem_jump"), SQMOD_KEYCODE_OEM_JUMP) .Const(_SC("Oem_minus"), SQMOD_KEYCODE_OEM_MINUS) .Const(_SC("Oem_pa1"), SQMOD_KEYCODE_OEM_PA1) .Const(_SC("Oem_pa2"), SQMOD_KEYCODE_OEM_PA2) .Const(_SC("Oem_pa3"), SQMOD_KEYCODE_OEM_PA3) .Const(_SC("Oem_period"), SQMOD_KEYCODE_OEM_PERIOD) .Const(_SC("Oem_plus"), SQMOD_KEYCODE_OEM_PLUS) .Const(_SC("Oem_reset"), SQMOD_KEYCODE_OEM_RESET) .Const(_SC("Oem_wsctrl"), SQMOD_KEYCODE_OEM_WSCTRL) .Const(_SC("Pa1"), SQMOD_KEYCODE_PA1) .Const(_SC("Packet"), SQMOD_KEYCODE_PACKET) .Const(_SC("Play"), SQMOD_KEYCODE_PLAY) .Const(_SC("Processkey"), SQMOD_KEYCODE_PROCESSKEY) .Const(_SC("Return"), SQMOD_KEYCODE_RETURN) .Const(_SC("Select"), SQMOD_KEYCODE_SELECT) .Const(_SC("Separator"), SQMOD_KEYCODE_SEPARATOR) .Const(_SC("Space"), SQMOD_KEYCODE_SPACE) .Const(_SC("Subtract"), SQMOD_KEYCODE_SUBTRACT) .Const(_SC("Tab"), SQMOD_KEYCODE_TAB) .Const(_SC("Zoom"), SQMOD_KEYCODE_ZOOM) .Const(_SC("Accept"), SQMOD_KEYCODE_ACCEPT) .Const(_SC("Apps"), SQMOD_KEYCODE_APPS) .Const(_SC("Browser_back"), SQMOD_KEYCODE_BROWSER_BACK) .Const(_SC("Browser_favorites"), SQMOD_KEYCODE_BROWSER_FAVORITES) .Const(_SC("Browser_forward"), SQMOD_KEYCODE_BROWSER_FORWARD) .Const(_SC("Browser_home"), SQMOD_KEYCODE_BROWSER_HOME) .Const(_SC("Browser_refresh"), SQMOD_KEYCODE_BROWSER_REFRESH) .Const(_SC("Browser_search"), SQMOD_KEYCODE_BROWSER_SEARCH) .Const(_SC("Browser_stop"), SQMOD_KEYCODE_BROWSER_STOP) .Const(_SC("Capital"), SQMOD_KEYCODE_CAPITAL) .Const(_SC("Convert"), SQMOD_KEYCODE_CONVERT) .Const(_SC("Delete"), SQMOD_KEYCODE_DELETE) .Const(_SC("Down"), SQMOD_KEYCODE_DOWN) .Const(_SC("End"), SQMOD_KEYCODE_END) .Const(_SC("F1"), SQMOD_KEYCODE_F1) .Const(_SC("F10"), SQMOD_KEYCODE_F10) .Const(_SC("F11"), SQMOD_KEYCODE_F11) .Const(_SC("F12"), SQMOD_KEYCODE_F12) .Const(_SC("F13"), SQMOD_KEYCODE_F13) .Const(_SC("F14"), SQMOD_KEYCODE_F14) .Const(_SC("F15"), SQMOD_KEYCODE_F15) .Const(_SC("F16"), SQMOD_KEYCODE_F16) .Const(_SC("F17"), SQMOD_KEYCODE_F17) .Const(_SC("F18"), SQMOD_KEYCODE_F18) .Const(_SC("F19"), SQMOD_KEYCODE_F19) .Const(_SC("F2"), SQMOD_KEYCODE_F2) .Const(_SC("F20"), SQMOD_KEYCODE_F20) .Const(_SC("F21"), SQMOD_KEYCODE_F21) .Const(_SC("F22"), SQMOD_KEYCODE_F22) .Const(_SC("F23"), SQMOD_KEYCODE_F23) .Const(_SC("F24"), SQMOD_KEYCODE_F24) .Const(_SC("F3"), SQMOD_KEYCODE_F3) .Const(_SC("F4"), SQMOD_KEYCODE_F4) .Const(_SC("F5"), SQMOD_KEYCODE_F5) .Const(_SC("F6"), SQMOD_KEYCODE_F6) .Const(_SC("F7"), SQMOD_KEYCODE_F7) .Const(_SC("F8"), SQMOD_KEYCODE_F8) .Const(_SC("F9"), SQMOD_KEYCODE_F9) .Const(_SC("Final"), SQMOD_KEYCODE_FINAL) .Const(_SC("Help"), SQMOD_KEYCODE_HELP) .Const(_SC("Home"), SQMOD_KEYCODE_HOME) .Const(_SC("Ico_00"), SQMOD_KEYCODE_ICO_00) .Const(_SC("Insert"), SQMOD_KEYCODE_INSERT) .Const(_SC("Junja"), SQMOD_KEYCODE_JUNJA) .Const(_SC("Kana"), SQMOD_KEYCODE_KANA) .Const(_SC("Kanji"), SQMOD_KEYCODE_KANJI) .Const(_SC("Launch_app1"), SQMOD_KEYCODE_LAUNCH_APP1) .Const(_SC("Launch_app2"), SQMOD_KEYCODE_LAUNCH_APP2) .Const(_SC("Launch_mail"), SQMOD_KEYCODE_LAUNCH_MAIL) .Const(_SC("Launch_media_select"), SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT) .Const(_SC("Lbutton"), SQMOD_KEYCODE_LBUTTON) .Const(_SC("Lcontrol"), SQMOD_KEYCODE_LCONTROL) .Const(_SC("Left"), SQMOD_KEYCODE_LEFT) .Const(_SC("Lmenu"), SQMOD_KEYCODE_LMENU) .Const(_SC("Lshift"), SQMOD_KEYCODE_LSHIFT) .Const(_SC("Lwin"), SQMOD_KEYCODE_LWIN) .Const(_SC("Mbutton"), SQMOD_KEYCODE_MBUTTON) .Const(_SC("Media_next_track"), SQMOD_KEYCODE_MEDIA_NEXT_TRACK) .Const(_SC("Media_play_pause"), SQMOD_KEYCODE_MEDIA_PLAY_PAUSE) .Const(_SC("Media_prev_track"), SQMOD_KEYCODE_MEDIA_PREV_TRACK) .Const(_SC("Media_stop"), SQMOD_KEYCODE_MEDIA_STOP) .Const(_SC("Modechange"), SQMOD_KEYCODE_MODECHANGE) .Const(_SC("Next"), SQMOD_KEYCODE_NEXT) .Const(_SC("Nonconvert"), SQMOD_KEYCODE_NONCONVERT) .Const(_SC("Numlock"), SQMOD_KEYCODE_NUMLOCK) .Const(_SC("Oem_fj_jisho"), SQMOD_KEYCODE_OEM_FJ_JISHO) .Const(_SC("Pause"), SQMOD_KEYCODE_PAUSE) .Const(_SC("Print"), SQMOD_KEYCODE_PRINT) .Const(_SC("Prior"), SQMOD_KEYCODE_PRIOR) .Const(_SC("Rbutton"), SQMOD_KEYCODE_RBUTTON) .Const(_SC("Rcontrol"), SQMOD_KEYCODE_RCONTROL) .Const(_SC("Right"), SQMOD_KEYCODE_RIGHT) .Const(_SC("Rmenu"), SQMOD_KEYCODE_RMENU) .Const(_SC("Rshift"), SQMOD_KEYCODE_RSHIFT) .Const(_SC("Rwin"), SQMOD_KEYCODE_RWIN) .Const(_SC("Scroll"), SQMOD_KEYCODE_SCROLL) .Const(_SC("Sleep"), SQMOD_KEYCODE_SLEEP) .Const(_SC("Snapshot"), SQMOD_KEYCODE_SNAPSHOT) .Const(_SC("Up"), SQMOD_KEYCODE_UP) .Const(_SC("Volume_down"), SQMOD_KEYCODE_VOLUME_DOWN) .Const(_SC("Volume_mute"), SQMOD_KEYCODE_VOLUME_MUTE) .Const(_SC("Volume_up"), SQMOD_KEYCODE_VOLUME_UP) .Const(_SC("Xbutton1"), SQMOD_KEYCODE_XBUTTON1) .Const(_SC("Xbutton2"), SQMOD_KEYCODE_XBUTTON2) .Const(_SC("None"), SQMOD_KEYCODE_NONE) .Const(_SC("Max"), SQMOD_KEYCODE_MAX) ); ConstTable(vm).Enum(_SC("SqASCII"), Enumeration(vm) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Nul"), SQMOD_ASCII_NUL) .Const(_SC("Soh"), SQMOD_ASCII_SOH) .Const(_SC("Stx"), SQMOD_ASCII_STX) .Const(_SC("Etx"), SQMOD_ASCII_ETX) .Const(_SC("Eot"), SQMOD_ASCII_EOT) .Const(_SC("Enq"), SQMOD_ASCII_ENQ) .Const(_SC("Ack"), SQMOD_ASCII_ACK) .Const(_SC("Bel"), SQMOD_ASCII_BEL) .Const(_SC("Bs"), SQMOD_ASCII_BS) .Const(_SC("Tab"), SQMOD_ASCII_TAB) .Const(_SC("Lf"), SQMOD_ASCII_LF) .Const(_SC("Vt"), SQMOD_ASCII_VT) .Const(_SC("Ff"), SQMOD_ASCII_FF) .Const(_SC("Cr"), SQMOD_ASCII_CR) .Const(_SC("So"), SQMOD_ASCII_SO) .Const(_SC("Si"), SQMOD_ASCII_SI) .Const(_SC("Dle"), SQMOD_ASCII_DLE) .Const(_SC("Dc1"), SQMOD_ASCII_DC1) .Const(_SC("Dc2"), SQMOD_ASCII_DC2) .Const(_SC("Dc3"), SQMOD_ASCII_DC3) .Const(_SC("Dc4"), SQMOD_ASCII_DC4) .Const(_SC("Nak"), SQMOD_ASCII_NAK) .Const(_SC("Syn"), SQMOD_ASCII_SYN) .Const(_SC("Etb"), SQMOD_ASCII_ETB) .Const(_SC("Can"), SQMOD_ASCII_CAN) .Const(_SC("Em"), SQMOD_ASCII_EM) .Const(_SC("Sub"), SQMOD_ASCII_SUB) .Const(_SC("Esc"), SQMOD_ASCII_ESC) .Const(_SC("Fs"), SQMOD_ASCII_FS) .Const(_SC("Gs"), SQMOD_ASCII_GS) .Const(_SC("Rs"), SQMOD_ASCII_RS) .Const(_SC("Us"), SQMOD_ASCII_US) .Const(_SC("Space"), SQMOD_ASCII_SPACE) .Const(_SC("Exclamation_point"), SQMOD_ASCII_EXCLAMATION_POINT) .Const(_SC("Double_quotes"), SQMOD_ASCII_DOUBLE_QUOTES) .Const(_SC("Number_sign"), SQMOD_ASCII_NUMBER_SIGN) .Const(_SC("Dollar_sign"), SQMOD_ASCII_DOLLAR_SIGN) .Const(_SC("Percent_sign"), SQMOD_ASCII_PERCENT_SIGN) .Const(_SC("Ampersand"), SQMOD_ASCII_AMPERSAND) .Const(_SC("Single_quote"), SQMOD_ASCII_SINGLE_QUOTE) .Const(_SC("Opening_parenthesis"), SQMOD_ASCII_OPENING_PARENTHESIS) .Const(_SC("Closing_parenthesis"), SQMOD_ASCII_CLOSING_PARENTHESIS) .Const(_SC("Asterisk"), SQMOD_ASCII_ASTERISK) .Const(_SC("Plus"), SQMOD_ASCII_PLUS) .Const(_SC("Comma"), SQMOD_ASCII_COMMA) .Const(_SC("Minus"), SQMOD_ASCII_MINUS) .Const(_SC("Period"), SQMOD_ASCII_PERIOD) .Const(_SC("Slash"), SQMOD_ASCII_SLASH) .Const(_SC("Zero"), SQMOD_ASCII_ZERO) .Const(_SC("One"), SQMOD_ASCII_ONE) .Const(_SC("Two"), SQMOD_ASCII_TWO) .Const(_SC("Three"), SQMOD_ASCII_THREE) .Const(_SC("Four"), SQMOD_ASCII_FOUR) .Const(_SC("Five"), SQMOD_ASCII_FIVE) .Const(_SC("Six"), SQMOD_ASCII_SIX) .Const(_SC("Seven"), SQMOD_ASCII_SEVEN) .Const(_SC("Eight"), SQMOD_ASCII_EIGHT) .Const(_SC("Nine"), SQMOD_ASCII_NINE) .Const(_SC("Colon"), SQMOD_ASCII_COLON) .Const(_SC("Emicolon"), SQMOD_ASCII_EMICOLON) .Const(_SC("Less_than_sign"), SQMOD_ASCII_LESS_THAN_SIGN) .Const(_SC("Equal_sign"), SQMOD_ASCII_EQUAL_SIGN) .Const(_SC("Greater_than_sign"), SQMOD_ASCII_GREATER_THAN_SIGN) .Const(_SC("Question_mark"), SQMOD_ASCII_QUESTION_MARK) .Const(_SC("At"), SQMOD_ASCII_AT) .Const(_SC("Upper_a"), SQMOD_ASCII_UPPER_A) .Const(_SC("Upper_b"), SQMOD_ASCII_UPPER_B) .Const(_SC("Upper_c"), SQMOD_ASCII_UPPER_C) .Const(_SC("Upper_d"), SQMOD_ASCII_UPPER_D) .Const(_SC("Upper_e"), SQMOD_ASCII_UPPER_E) .Const(_SC("Upper_f"), SQMOD_ASCII_UPPER_F) .Const(_SC("Upper_g"), SQMOD_ASCII_UPPER_G) .Const(_SC("Upper_h"), SQMOD_ASCII_UPPER_H) .Const(_SC("Upper_i"), SQMOD_ASCII_UPPER_I) .Const(_SC("Upper_j"), SQMOD_ASCII_UPPER_J) .Const(_SC("Upper_k"), SQMOD_ASCII_UPPER_K) .Const(_SC("Upper_l"), SQMOD_ASCII_UPPER_L) .Const(_SC("Upper_m"), SQMOD_ASCII_UPPER_M) .Const(_SC("Upper_n"), SQMOD_ASCII_UPPER_N) .Const(_SC("Upper_o"), SQMOD_ASCII_UPPER_O) .Const(_SC("Upper_p"), SQMOD_ASCII_UPPER_P) .Const(_SC("Upper_q"), SQMOD_ASCII_UPPER_Q) .Const(_SC("Upper_r"), SQMOD_ASCII_UPPER_R) .Const(_SC("Upper_s"), SQMOD_ASCII_UPPER_S) .Const(_SC("Upper_t"), SQMOD_ASCII_UPPER_T) .Const(_SC("Upper_u"), SQMOD_ASCII_UPPER_U) .Const(_SC("Upper_v"), SQMOD_ASCII_UPPER_V) .Const(_SC("Upper_w"), SQMOD_ASCII_UPPER_W) .Const(_SC("Upper_x"), SQMOD_ASCII_UPPER_X) .Const(_SC("Upper_y"), SQMOD_ASCII_UPPER_Y) .Const(_SC("Upper_z"), SQMOD_ASCII_UPPER_Z) .Const(_SC("Opening_bracket"), SQMOD_ASCII_OPENING_BRACKET) .Const(_SC("Backslash"), SQMOD_ASCII_BACKSLASH) .Const(_SC("Closing_bracket"), SQMOD_ASCII_CLOSING_BRACKET) .Const(_SC("Caret"), SQMOD_ASCII_CARET) .Const(_SC("Underscore"), SQMOD_ASCII_UNDERSCORE) .Const(_SC("Grave_accent"), SQMOD_ASCII_GRAVE_ACCENT) .Const(_SC("Lower_a"), SQMOD_ASCII_LOWER_A) .Const(_SC("Lower_b"), SQMOD_ASCII_LOWER_B) .Const(_SC("Lower_c"), SQMOD_ASCII_LOWER_C) .Const(_SC("Lower_d"), SQMOD_ASCII_LOWER_D) .Const(_SC("Lower_e"), SQMOD_ASCII_LOWER_E) .Const(_SC("Lower_f"), SQMOD_ASCII_LOWER_F) .Const(_SC("Lower_g"), SQMOD_ASCII_LOWER_G) .Const(_SC("Lower_h"), SQMOD_ASCII_LOWER_H) .Const(_SC("Lower_i"), SQMOD_ASCII_LOWER_I) .Const(_SC("Lower_j"), SQMOD_ASCII_LOWER_J) .Const(_SC("Lower_k"), SQMOD_ASCII_LOWER_K) .Const(_SC("Lower_l"), SQMOD_ASCII_LOWER_L) .Const(_SC("Lower_m"), SQMOD_ASCII_LOWER_M) .Const(_SC("Lower_n"), SQMOD_ASCII_LOWER_N) .Const(_SC("Lower_o"), SQMOD_ASCII_LOWER_O) .Const(_SC("Lower_p"), SQMOD_ASCII_LOWER_P) .Const(_SC("Lower_q"), SQMOD_ASCII_LOWER_Q) .Const(_SC("Lower_r"), SQMOD_ASCII_LOWER_R) .Const(_SC("Lower_s"), SQMOD_ASCII_LOWER_S) .Const(_SC("Lower_t"), SQMOD_ASCII_LOWER_T) .Const(_SC("Lower_u"), SQMOD_ASCII_LOWER_U) .Const(_SC("Lower_v"), SQMOD_ASCII_LOWER_V) .Const(_SC("Lower_w"), SQMOD_ASCII_LOWER_W) .Const(_SC("Lower_x"), SQMOD_ASCII_LOWER_X) .Const(_SC("Lower_y"), SQMOD_ASCII_LOWER_Y) .Const(_SC("Lower_z"), SQMOD_ASCII_LOWER_Z) .Const(_SC("Opening_brace"), SQMOD_ASCII_OPENING_BRACE) .Const(_SC("Vertical_bar"), SQMOD_ASCII_VERTICAL_BAR) .Const(_SC("Closing_brace"), SQMOD_ASCII_CLOSING_BRACE) .Const(_SC("Tilde"), SQMOD_ASCII_TILDE) .Const(_SC("Undefined"), SQMOD_ASCII_UNDEFINED) .Const(_SC("Max"), SQMOD_ASCII_MAX) ); } } // Namespace:: SqMod