// ------------------------------------------------------------------------------------------------ #include "Library/Numeric/Random.hpp" #include "Base/Shared.hpp" #include "Base/Buffer.hpp" // ------------------------------------------------------------------------------------------------ #include #include #include #include // ------------------------------------------------------------------------------------------------ #ifdef SQMOD_OS_WINDOWS #include #else #include #include #endif // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ static std::unique_ptr< std::mt19937 > RG32_MT19937 = std::unique_ptr< std::mt19937 >(new std::mt19937(GenerateSeed())); static std::unique_ptr< std::mt19937_64 > RG64_MT19937 = std::unique_ptr< std::mt19937_64 >(new std::mt19937_64(GenerateSeed())); // ------------------------------------------------------------------------------------------------ static std::uniform_int_distribution< Int8 > Int8_Dist(std::numeric_limits< Int8 >::min(), std::numeric_limits< Int8 >::max()); static std::uniform_int_distribution< Uint8 > Uint8_Dist(std::numeric_limits< Uint8 >::min(), std::numeric_limits< Uint8 >::max()); static std::uniform_int_distribution< Int16 > Int16_Dist(std::numeric_limits< Int16 >::min(), std::numeric_limits< Int16 >::max()); static std::uniform_int_distribution< Uint16 > Uint16_Dist(std::numeric_limits< Uint16 >::min(), std::numeric_limits< Uint16 >::max()); static std::uniform_int_distribution< Int32 > Int32_Dist(std::numeric_limits< Int32 >::min(), std::numeric_limits< Int32 >::max()); static std::uniform_int_distribution< Uint32 > Uint32_Dist(std::numeric_limits< Uint32 >::min(), std::numeric_limits< Uint32 >::max()); static std::uniform_int_distribution< Int64 > Int64_Dist(std::numeric_limits< Int64 >::min(), std::numeric_limits< Int64 >::max()); static std::uniform_int_distribution< Uint64 > Uint64_Dist(std::numeric_limits< Uint64 >::min(), std::numeric_limits< Uint64 >::max()); static std::uniform_real_distribution Float32_Dist(std::numeric_limits< Float32 >::min(), std::numeric_limits< Float32 >::max()); static std::uniform_real_distribution Float64_Dist(std::numeric_limits< Float64 >::min(), std::numeric_limits< Float64 >::max()); // ------------------------------------------------------------------------------------------------ static std::uniform_int_distribution< String::value_type > String_Dist(std::numeric_limits< String::value_type >::min(), std::numeric_limits< String::value_type >::max()); // ------------------------------------------------------------------------------------------------ SizeT GenerateSeed() { Ulong a = clock(); Ulong b = time(NULL); #ifdef SQMOD_OS_WINDOWS Ulong c = _getpid(); #else Ulong c = getpid(); #endif // Mangle a=a-b; a=a-c; a=a^(c >> 13); b=b-c; b=b-a; b=b^(a << 8); c=c-a; c=c-b; c=c^(b >> 13); a=a-b; a=a-c; a=a^(c >> 12); b=b-c; b=b-a; b=b^(a << 16); c=c-a; c=c-b; c=c^(b >> 5); a=a-b; a=a-c; a=a^(c >> 3); b=b-c; b=b-a; b=b^(a << 10); c=c-a; c=c-b; c=c^(b >> 15); // Return result return c; } // ------------------------------------------------------------------------------------------------ SizeT GenerateSeed2() { struct { std::clock_t c; std::time_t t; #ifdef SQMOD_OS_WINDOWS int p; #else pid_t p; #endif } data; data.c = std::clock(); data.t = std::time(nullptr); #ifdef SQMOD_OS_WINDOWS data.p = _getpid(); #else data.p = getpid(); #endif // Mangle and return result return FnvHash(reinterpret_cast< const uint8_t * >(&data), sizeof(data)); } // ------------------------------------------------------------------------------------------------ void ReseedRandom() { RG32_MT19937.reset(new std::mt19937(GenerateSeed())); RG64_MT19937.reset(new std::mt19937_64(GenerateSeed())); } void ReseedRandom(Uint32 n) { RG32_MT19937.reset(new std::mt19937(n)); RG64_MT19937.reset(new std::mt19937_64(n)); } // ------------------------------------------------------------------------------------------------ void ReseedRandom32() { RG32_MT19937.reset(new std::mt19937(GenerateSeed())); } void ReseedRandom32(Uint32 n) { RG32_MT19937.reset(new std::mt19937(n)); } // ------------------------------------------------------------------------------------------------ void ReseedRandom64() { RG64_MT19937.reset(new std::mt19937_64(GenerateSeed())); } void ReseedRandom64(Uint32 n) { RG64_MT19937.reset(new std::mt19937_64(n)); } // ------------------------------------------------------------------------------------------------ Int8 GetRandomInt8() { return Int8_Dist(*RG32_MT19937); } Int8 GetRandomInt8(Int8 n) { return std::uniform_int_distribution< Int8 >(0, n)(*RG32_MT19937); } Int8 GetRandomInt8(Int8 m, Int8 n) { return std::uniform_int_distribution< Int8 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Uint8 GetRandomUint8() { return Uint8_Dist(*RG32_MT19937); } Uint8 GetRandomUint8(Uint8 n) { return std::uniform_int_distribution< Uint8 >(0, n)(*RG32_MT19937); } Uint8 GetRandomUint8(Uint8 m, Uint8 n) { return std::uniform_int_distribution< Uint8 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Int16 GetRandomInt16() { return Int16_Dist(*RG32_MT19937); } Int16 GetRandomInt16(Int16 n) { return std::uniform_int_distribution< Int16 >(0, n)(*RG32_MT19937); } Int16 GetRandomInt16(Int16 m, Int16 n) { return std::uniform_int_distribution< Int16 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Uint16 GetRandomUint16() { return Uint16_Dist(*RG32_MT19937); } Uint16 GetRandomUint16(Uint16 n) { return std::uniform_int_distribution< Uint16 >(0, n)(*RG32_MT19937); } Uint16 GetRandomUint16(Uint16 m, Uint16 n) { return std::uniform_int_distribution< Uint16 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Int32 GetRandomInt32() { return Int32_Dist(*RG32_MT19937); } Int32 GetRandomInt32(Int32 n) { return std::uniform_int_distribution< Int32 >(0, n)(*RG32_MT19937); } Int32 GetRandomInt32(Int32 m, Int32 n) { return std::uniform_int_distribution< Int32 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Uint32 GetRandomUint32() { return Int32_Dist(*RG32_MT19937); } Uint32 GetRandomUint32(Uint32 n) { return std::uniform_int_distribution< Int32 >(0, n)(*RG32_MT19937); } Uint32 GetRandomUint32(Uint32 m, Uint32 n) { return std::uniform_int_distribution< Int32 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Int64 GetRandomInt64() { return Int64_Dist(*RG64_MT19937); } Int64 GetRandomInt64(Int64 n) { return std::uniform_int_distribution< Int64 >(0, n)(*RG64_MT19937); } Int64 GetRandomInt64(Int64 m, Int64 n) { return std::uniform_int_distribution< Int64 >(m, n)(*RG64_MT19937); } // ------------------------------------------------------------------------------------------------ Uint64 GetRandomUint64() { return Uint64_Dist(*RG64_MT19937); } Uint64 GetRandomUint64(Uint64 n) { return std::uniform_int_distribution< Uint64 >(0, n)(*RG64_MT19937); } Uint64 GetRandomUint64(Uint64 m, Uint64 n) { return std::uniform_int_distribution< Uint64 >(m, n)(*RG64_MT19937); } // ------------------------------------------------------------------------------------------------ Float32 GetRandomFloat32() { return Float32_Dist(*RG32_MT19937); } Float32 GetRandomFloat32(Float32 n) { return std::uniform_real_distribution< Float32 >(0, n)(*RG32_MT19937); } Float32 GetRandomFloat32(Float32 m, Float32 n) { return std::uniform_real_distribution< Float32 >(m, n)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ Float64 GetRandomFloat64() { return Float64_Dist(*RG64_MT19937); } Float64 GetRandomFloat64(Float64 n) { return std::uniform_real_distribution< Float64 >(0, n)(*RG64_MT19937); } Float64 GetRandomFloat64(Float64 m, Float64 n) { return std::uniform_real_distribution< Float64 >(m, n)(*RG64_MT19937); } // ------------------------------------------------------------------------------------------------ void GetRandomString(String & str, String::size_type len) { // Resize to the requested size and fill with 0 str.resize(len); // Generate the requested amount of characters for (auto & c : str) { c = String_Dist(*RG32_MT19937); } } void GetRandomString(String & str, String::size_type len, String::value_type n) { // Resize to the requested size and fill with 0 str.resize(len); // Create the custom distribution std::uniform_int_distribution< String::value_type > dist(1, n); // Generate the requested amount of characters for (auto & c : str) { c = dist(*RG32_MT19937); } } void GetRandomString(String & str, String::size_type len, String::value_type m, String::value_type n) { // Resize to the requested size and fill with 0 str.resize(len); // Create the custom distribution std::uniform_int_distribution< String::value_type > dist(m, n); // Generate the requested amount of characters for (auto & c : str) { c = dist(*RG32_MT19937); } } // ------------------------------------------------------------------------------------------------ bool GetRandomBool() { return std::bernoulli_distribution()(*RG32_MT19937); } bool GetRandomBool(SQFloat p) { return std::bernoulli_distribution(p)(*RG32_MT19937); } // ------------------------------------------------------------------------------------------------ static String RandomString(Int32 len) { // Is there anything to generate? if (len <= 0) return _SC(""); // Prepare the string buffer String str; // Request the random fill GetRandomString(str, len); // Return ownership of the string return str; } // ------------------------------------------------------------------------------------------------ static String RandomString(Int32 len, SQChar n) { // Is there anything to generate? if (len <= 0) return _SC(""); // Prepare the string buffer String str; // Request the random fill GetRandomString(str, len, n); // Return ownership of the string return str; } // ------------------------------------------------------------------------------------------------ static String RandomString(Int32 len, SQChar m, SQChar n) { // Is there anything to generate? if (len <= 0) return _SC(""); // Prepare the string buffer String str; // Request the random fill GetRandomString(str, len, m, n); // Return ownership of the string return str; } // ------------------------------------------------------------------------------------------------ void Register_Random(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqRand"), Table(vm) .Func(_SC("GenSeed"), &GenerateSeed) .Func(_SC("GenSeed2"), &GenerateSeed2) .Overload< void (*)(void) >(_SC("Reseed"), &ReseedRandom) .Overload< void (*)(Uint32) >(_SC("Reseed"), &ReseedRandom) .Overload< void (*)(void) >(_SC("Reseed32"), &ReseedRandom32) .Overload< void (*)(Uint32) >(_SC("Reseed32"), &ReseedRandom32) .Overload< void (*)(void) >(_SC("Reseed64"), &ReseedRandom64) .Overload< void (*)(Uint32) >(_SC("Reseed64"), &ReseedRandom64) #ifdef _SQ64 .Overload< SQInteger (*)(void) >(_SC("Integer"), &GetRandomInt64) .Overload< SQInteger (*)(SQInteger) >(_SC("Integer"), &GetRandomInt64) .Overload< SQInteger (*)(SQInteger, SQInteger) >(_SC("Integer"), &GetRandomInt64) #else .Overload< SQInteger (*)(void) >(_SC("Integer"), &GetRandomInt32) .Overload< SQInteger (*)(SQInteger) >(_SC("Integer"), &GetRandomInt32) .Overload< SQInteger (*)(SQInteger, SQInteger) >(_SC("Integer"), &GetRandomInt32) #endif // _SQ64 #ifdef SQUSEDOUBLE .Overload< SQFloat (*)(void) >(_SC("Float"), &GetRandomFloat64) .Overload< SQFloat (*)(SQFloat) >(_SC("Float"), &GetRandomFloat64) .Overload< SQFloat (*)(SQFloat, SQFloat) >(_SC("Float"), &GetRandomFloat64) #else .Overload< SQFloat (*)(void) >(_SC("Float"), &GetRandomFloat32) .Overload< SQFloat (*)(SQFloat) >(_SC("Float"), &GetRandomFloat32) .Overload< SQFloat (*)(SQFloat, SQFloat) >(_SC("Float"), &GetRandomFloat32) #endif // SQUSEDOUBLE .Overload< String (*)(Int32) >(_SC("String"), &RandomString) .Overload< String (*)(Int32, SQChar) >(_SC("String"), &RandomString) .Overload< String (*)(Int32, SQChar, SQChar) >(_SC("String"), &RandomString) .Overload< bool (*)(void) >(_SC("Bool"), &GetRandomBool) .Overload< bool (*)(SQFloat) >(_SC("Bool"), &GetRandomBool) ); } } // Namespace:: SqMod