// ------------------------------------------------------------------------------------------------ #include "Library/SysPath.hpp" #include "Library/SysEnv.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ #ifdef SQMOD_OS_WINDOWS #include #else #include #endif // ------------------------------------------------------------------------------------------------ #ifdef SQMOD_OS_WINDOWS // Maximum path size in characters #define SQMOD_MAX_PATH (sizeof(TCHAR) * MAX_PATH) // Character to be used when working with path typedef TCHAR PChar; #else // Maximum path size in characters #define SQMOD_MAX_PATH (PATH_MAX) // Character to be used when working with path typedef CharT PChar; #endif // SQMOD_OS_WINDOWS // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQInteger SysPath::Typename(HSQUIRRELVM vm) { static SQChar name[] = _SC("SqSysPath"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ SysPath::SysPath() : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(bool absolute) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(absolute) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(CSStr path) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(CSStr path, Int32 style) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, static_cast< Style >(style)); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(CSStr path, Style style) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, style); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const Buffer & path, Int32 size) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, Style::Guess, size); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const Buffer & path, Style style, Int32 size) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, style, size); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const String & path) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, Style::Guess); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const String & path, Style style) : m_Dirs() , m_Name() , m_Drive(0) , m_Absolute(false) { Assign(path, style); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const SysPath & parent, CSStr name) : m_Dirs(parent.m_Dirs) , m_Name(name ? name : "") , m_Drive(parent.m_Drive) , m_Absolute(parent.m_Absolute) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const SysPath & parent, const String & name) : m_Dirs(parent.m_Dirs) , m_Name(name) , m_Drive(parent.m_Drive) , m_Absolute(parent.m_Absolute) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const SysPath & parent, const SysPath & relative) : m_Dirs(parent.m_Dirs) , m_Name(parent.m_Name) , m_Drive(parent.m_Drive) , m_Absolute(parent.m_Absolute) { // Resolve the specified path Resolve(relative); } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(const SysPath & o) : m_Dirs(o.m_Dirs) , m_Name(o.m_Name) , m_Drive(o.m_Drive) , m_Absolute(o.m_Absolute) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::SysPath(SysPath && o) : m_Dirs(std::move(o.m_Dirs)) , m_Name(std::move(o.m_Name)) , m_Drive(o.m_Drive) , m_Absolute(o.m_Absolute) { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath::~SysPath() { /* ... */ } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::operator = (const SysPath & o) { // Prevent self assignment if (this != &o) { m_Dirs = o.m_Dirs; m_Name = o.m_Name; m_Drive = o.m_Drive; m_Absolute = o.m_Absolute; } return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::operator = (SysPath && o) { // Prevent self assignment if (this != &o) { m_Dirs = std::move(o.m_Dirs); m_Name = std::move(o.m_Name); m_Drive = o.m_Drive; m_Absolute = o.m_Absolute; } return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::operator = (CSStr path) { Assign(path); return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::operator = (const String & path) { Assign(path); return *this; } // ------------------------------------------------------------------------------------------------ bool SysPath::operator == (const SysPath & o) const { return (m_Drive == o.m_Drive) && (m_Absolute == o.m_Absolute) && (m_Name == o.m_Name) && (m_Dirs == o.m_Dirs); } // ------------------------------------------------------------------------------------------------ bool SysPath::operator != (const SysPath & o) const { return !(*this == o); } // ------------------------------------------------------------------------------------------------ SysPath::operator bool () const { return (m_Dirs.empty() && m_Name.empty() && (m_Drive == 0) && !m_Absolute); } // ------------------------------------------------------------------------------------------------ const String & SysPath::operator [] (Uint32 n) const { // Is this within the bounds of the directory list? if (n < m_Dirs.size()) { return m_Dirs[n]; } // Fall back to the file name else { return m_Name; } } // ------------------------------------------------------------------------------------------------ Int32 SysPath::Cmp(const SysPath & o) const { if (*this == o) return 0; else if (ToBuffer().Position() > o.ToBuffer().Position()) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ Object SysPath::ToString() const { return BufferToStrObj(ToBuffer()); } // ------------------------------------------------------------------------------------------------ void SysPath::Swap(SysPath & path) { m_Dirs.swap(path.m_Dirs); m_Name.swap(path.m_Name); std::swap(m_Drive, path.m_Drive); std::swap(m_Absolute, path.m_Absolute); } // ------------------------------------------------------------------------------------------------ void SysPath::Clear() { m_Dirs.clear(); m_Name.clear(); m_Drive = 0; m_Absolute = false; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(CSStr path) { // Is the specified path valid? if (!path || *path == '\0') { // Just clear current path Clear(); } else { #ifdef SQMOD_OS_WINDOWS ParseWindows(path, path + strlen(path)); #else ParseUnix(path, path + strlen(path)); #endif // SQMOD_OS_WINDOWS } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(CSStr path, Int32 style) { return Assign(path, static_cast< Style >(style)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(CSStr path, Style style) { // Is the specified path valid? if (!path || *path == '\0') { // Just clear current path Clear(); } else { // Identify which style was requested switch (style) { case Style::Unix: ParseUnix(path, path + strlen(path)); break; case Style::Windows: ParseWindows(path, path + strlen(path)); break; case Style::Native: #ifdef SQMOD_OS_WINDOWS ParseWindows(path, path + strlen(path)); #else ParseUnix(path, path + strlen(path)); #endif // SQMOD_OS_WINDOWS break; case Style::Guess: ParseGuess(path, path + strlen(path)); break; case Style::Dynamic: ParseDynamic(path, path + strlen(path)); break; default: STHROWF("Unknown system path style"); } } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const Buffer & path, Int32 size) { // Is the specified path valid? if (!path) { // Just clear current path Clear(); } else if (size < 0) { #ifdef SQMOD_OS_WINDOWS ParseWindows(path.Data(), &path.Cursor()); #else ParseUnix(path.Data(), &path.Cursor()); #endif // SQMOD_OS_WINDOWS } else if (static_cast< Uint32 >(size) < path.Capacity()) { #ifdef SQMOD_OS_WINDOWS ParseWindows(path.Data(), path.Data() + size); #else ParseUnix(path.Data(), path.Data() + size); #endif // SQMOD_OS_WINDOWS } else { STHROWF("The specified path size is out of range: %u >= %u", size, path.Capacity()); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const Buffer & path, Style style, Int32 size) { // Is the specified path valid? if (!path) { // Just clear current path Clear(); } else if (size < 0) { // Identify which style was requested switch (style) { case Style::Unix: ParseUnix(path.Data(), &path.Cursor()); break; case Style::Windows: ParseWindows(path.Data(), &path.Cursor()); break; case Style::Native: #ifdef SQMOD_OS_WINDOWS ParseWindows(path.Data(), &path.Cursor()); #else ParseUnix(path.Data(), &path.Cursor()); #endif // SQMOD_OS_WINDOWS break; case Style::Guess: ParseGuess(path.Data(), &path.Cursor()); break; case Style::Dynamic: ParseDynamic(path.Data(), &path.Cursor()); break; default: STHROWF("Unknown system path style"); } } else if (static_cast< Uint32 >(size) < path.Capacity()) { // Identify which style was requested switch (style) { case Style::Unix: ParseUnix(path.Data(), path.Data() + size); break; case Style::Windows: ParseWindows(path.Data(), path.Data() + size); break; case Style::Native: #ifdef SQMOD_OS_WINDOWS ParseWindows(path.Data(), path.Data() + size); #else ParseUnix(path.Data(), path.Data() + size); #endif // SQMOD_OS_WINDOWS break; case Style::Guess: ParseGuess(path.Data(), path.Data() + size); break; case Style::Dynamic: ParseDynamic(path.Data(), path.Data() + size); break; default: STHROWF("Unknown system path style"); } } else { STHROWF("The specified path size is out of range: %u >= %u", size, path.Capacity()); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const String & path) { // Is the specified path valid? if (path.empty()) { // Just clear current path Clear(); } else { #ifdef SQMOD_OS_WINDOWS ParseWindows(path.data(), path.data() + path.size()); #else ParseUnix(path.data(), path.data() + path.size()); #endif // SQMOD_OS_WINDOWS } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const String & path, Style style) { // Is the specified path valid? if (path.empty()) { // Just clear current path Clear(); } else { // Identify which style was requested switch (style) { case Style::Unix: ParseUnix(path.data(), path.data() + path.size()); break; case Style::Windows: ParseWindows(path.data(), path.data() + path.size()); break; case Style::Native: #ifdef SQMOD_OS_WINDOWS ParseWindows(path.data(), path.data() + path.size()); #else ParseUnix(path.data(), path.data() + path.size()); #endif // SQMOD_OS_WINDOWS break; case Style::Guess: ParseGuess(path.data(), path.data() + path.size()); break; case Style::Dynamic: ParseDynamic(path.data(), path.data() + path.size()); break; default: STHROWF("Unknown system path style"); } } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const SysPath & parent, CSStr name) { // Copy the parent values *this = parent; // Set the specified file name SetFilename(name); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const SysPath & parent, const String & name) { // Copy the parent values *this = parent; // Set the specified file name SetFilename(name); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const SysPath & parent, const SysPath & relative) { // Copy the parent values *this = parent; // Resolve the specified path Resolve(relative); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(const SysPath & path) { // Just use regular assignment *this = path; // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Assign(SysPath && path) { // Just use regular assignment *this = path; // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(CSStr path) { // Assign the specified path Assign(path); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(CSStr path, Int32 style) { // Assign the specified path Assign(path, style); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(CSStr path, Style style) { // Assign the specified path Assign(path, style); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(const Buffer & path, Int32 size) { // Assign the specified path Assign(path, size); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(const Buffer & path, Style style, Int32 size) { // Assign the specified path Assign(path, style, size); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(const String & path) { // Assign the specified path Assign(path); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::AssignDir(const String & path, Style style) { // Assign the specified path Assign(path, style); // Force it to be a directory and allow chaining return MakeDirectory(); } // ------------------------------------------------------------------------------------------------ Buffer SysPath::ToBuffer() const { #ifdef SQMOD_OS_WINDOWS return BuildWindows(); #else return BuildUnix(); #endif // SQMOD_OS_WINDOWS } // ------------------------------------------------------------------------------------------------ Buffer SysPath::ToBuffer(Style style) const { if (style == Style::Unix) { return BuildUnix(); } else if (style == Style::Windows) { return BuildWindows(); } #ifdef SQMOD_OS_WINDOWS return BuildWindows(); #else return BuildUnix(); #endif // SQMOD_OS_WINDOWS } // ------------------------------------------------------------------------------------------------ Object SysPath::ToStr(Int32 style) const { return BufferToStrObj(ToBuffer(static_cast< Style >(style))); } // ------------------------------------------------------------------------------------------------ void SysPath::FromString(CSStr path) { Assign(path); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeDirectory() { // Do we even have a name? if (!m_Name.empty()) { // Make it a directory m_Dirs.push_back(std::move(m_Name)); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeFile() { // Do we have some directories and no existing file? if (!m_Dirs.empty() && m_Name.empty()) { // Use the last directory as a file m_Name = std::move(m_Dirs.back()); // Remove it from the directory list m_Dirs.pop_back(); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeParent() { // Do we have a name? if (m_Name.empty()) { // Do we have any existing directories? if (m_Dirs.empty()) { // Make sure this path isn't absolute if (!m_Absolute) { // Reference the parent directory m_Dirs.emplace_back(".."); } } else { // Are we already referencing a parent? if (m_Dirs.back().compare("..") == 0) { // Then reference the parent of that parent m_Dirs.emplace_back(".."); } // Just pop the last directory else { m_Dirs.pop_back(); } } } // Just clear the name else { m_Name.clear(); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeAbsolute() { // Is this path already absolute? if (!m_Absolute) { MakeAbsolute(Working()); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeAbsolute(const SysPath & base) { // Is this path already absolute? if (!m_Absolute) { MakeAbsolute(base); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::MakeAbsolute(SysPath && base) { // Is this path already absolute? if (!m_Absolute) { // Reserve the space upfront base.m_Dirs.reserve(base.m_Dirs.size() + m_Dirs.size()); // Move our directories at the back for (auto & dir : m_Dirs) { base.m_Dirs.push_back(std::move(dir)); } // Take ownership of base directories m_Dirs.swap(base.m_Dirs); // Copy the drive letter m_Drive = base.m_Drive; // Make absolute only if base is m_Absolute = base.m_Absolute; } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(const SysPath & path) { // Make sure this is a directory MakeDirectory(); // Only attempt to append if not empty if (!path.Empty()) { // Append the directories from the specified path m_Dirs.insert(m_Dirs.end(), path.m_Dirs.begin(), path.m_Dirs.end()); // Copy the file name if any m_Name = path.m_Name; } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(SysPath && path) { // Make sure this is a directory MakeDirectory(); // Only attempt to append if not empty if (!path.Empty()) { // Request the necessary directory list size upfront m_Dirs.reserve(m_Dirs.size() + path.m_Dirs.size()); // Move all directories at the back of our list for (auto & dir : path.m_Dirs) { m_Dirs.push_back(std::move(dir)); } // Move the file name if any m_Name = std::move(path.m_Name); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(CSStr path) { return Append(SysPath(path)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(CSStr path, Int32 style) { return Append(SysPath(path, style)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(CSStr path, Style style) { return Append(SysPath(path, style)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(const Buffer & path, Int32 size) { return Append(SysPath(path, size)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(const Buffer & path, Style style, Int32 size) { return Append(SysPath(path, style, size)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(const String & path) { return Append(SysPath(path)); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Append(const String & path, Style style) { return Append(SysPath(path, style)); } // ------------------------------------------------------------------------------------------------ const String & SysPath::Directory(Uint32 n) const { // Is this within the bounds of the directory list? if (n < m_Dirs.size()) { return m_Dirs[n]; } // Fall back to the file name else { return m_Name; } } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Push(CSStr dir) { // Is the specified directory valid? if (dir && *dir != 0) { Push(String(dir)); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Push(const String & dir) { // Is the specified directory valid? if (!dir.empty() && dir.compare(".") != 0) { Push(String(dir)); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Push(String && dir) { // Is the specified directory valid? if (!dir.empty() && dir.compare(".") != 0) { // Does it refer to a parent directory? if (dir.compare("..") == 0) { // Is out last directory already a reference to a parent? if (!m_Dirs.empty() && m_Dirs.back().compare("..") != 0) { m_Dirs.pop_back(); } // Move it at the back of our list else if (!m_Absolute) { m_Dirs.push_back(dir); } } // Move it at the back of our list else { m_Dirs.push_back(dir); } } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::PopBack() { // Do we even have any directories? if (!m_Dirs.empty()) { // Erase the last one m_Dirs.pop_back(); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::PopFront() { // Do we even have any directories? if (!m_Dirs.empty()) { // Erase the first one m_Dirs.erase(m_Dirs.begin()); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetFilename(CSStr name) { // Is the file name even valid? if (name) { m_Name.assign(name); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetFilename(const String & name) { // Is the file name even valid? m_Name.assign(name); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetFilename(String && name) { // Is the file name even valid? m_Name.assign(name); // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetBasename(CSStr name) { // Is the file name even valid? if (name) { // Extract the current extension String ext = GetExtension(); // Assign the new base name m_Name.assign(name); // Was there an extension before? if (!ext.empty()) { // Add the extension separator m_Name.push_back('.'); // Add the original extension m_Name.append(ext); } } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetBasename(const String & name) { // Extract the current extension String ext = GetExtension(); // Assign the new base name m_Name.assign(name); // Was there an extension before? if (!ext.empty()) { // Add the extension separator m_Name.push_back('.'); // Add the original extension m_Name.append(ext); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetBasename(String && name) { // Extract the current extension String ext = GetExtension(); // Assign the new base name m_Name.assign(name); // Was there an extension before? if (!ext.empty()) { // Add the extension separator m_Name.push_back('.'); // Add the original extension m_Name.append(ext); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ String SysPath::GetBasename() const { // Attempt to find the last dot in the file name const String::size_type pos = m_Name.rfind('.'); // Was there an extension separator? if (pos != String::npos) { // Return everything before the separator return m_Name.substr(0, pos); } // Return the whole name return m_Name; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetExtension(CSStr ext) { // Attempt to find the last dot in the file name const String::size_type pos = m_Name.rfind('.'); // Was there an extension separator? if (pos != String::npos) { // Erase the current extension m_Name.resize(pos); } // Is there an extension to append? if (ext && *ext != 0) { m_Name.push_back('.'); m_Name.append(ext); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::SetExtension(const String & ext) { // Attempt to find the last dot in the file name const String::size_type pos = m_Name.rfind('.'); // Was there an extension separator? if (pos != String::npos) { // Erase the current extension m_Name.resize(pos); } // Is there an extension to append? if (!ext.empty()) { m_Name.push_back('.'); m_Name.append(ext); } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ String SysPath::GetExtension() const { // Attempt to find the last dot in the file name const String::size_type pos = m_Name.rfind('.'); // Was there an extension separator? if (pos != String::npos) { // Return everything after the separator return m_Name.substr(pos + 1); } // Default to an empty string return String(); } // ------------------------------------------------------------------------------------------------ CSStr SysPath::GetExtensionC() const { // Attempt to find the last dot in the file name const String::size_type pos = m_Name.rfind('.'); // Was there an extension separator? if (pos != String::npos) { // Because indexing starts from 0, the separator is skipped return &m_Name[pos+1]; } // Default to an empty string return ""; } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Parent() const { // Make a copy SysPath p(*this); // Force the copy to be parent p.MakeParent(); // Return ownership of copy return std::move(p); } // ------------------------------------------------------------------------------------------------ SysPath & SysPath::Resolve(const SysPath & path) { // Is the specified path absolute? if (path.m_Absolute) { // Copy it's values Assign(path); } else { // Append its directories for (const auto & dir : path.m_Dirs) { Push(dir); } // Copy its file name m_Name = path.m_Name; } // Allow chaining return *this; } // ------------------------------------------------------------------------------------------------ void SysPath::ParseUnix(CSStr pos, CSStr end) { // Clear previous path information Clear(); // Is there even a path to parse? if (pos == end) { return; } // If the path starts with a forward slash then the path is absolute else if (*pos == '/') { // This is now an absolute path m_Absolute = true; // Skip this directory separator ++pos; } // If the path starts with the tilde character then the home directory was requested else if (*pos == '~') { // To be expanded, the tilde character must be followed by a slash or no other character if (pos == end || *(++pos) == '/') { // Obtain the home path SysPath up(Home()); // Take ownership, don't copy m_Dirs.swap(up.m_Dirs); // This is now an absolute path m_Absolute = true; } // Go back to the previous character and use it literally else { --pos; } } // Make another iterator to slice directory names in one go CSStr itr = pos; // Extract the remaining directories from the specified path while (itr != end) { // Have we encountered a directory separator? if (*itr == '/') { // Slice the name from the path if valid if (itr != pos) { m_Dirs.emplace_back(pos, itr); } // Move the iterator to the current position pos = ++itr; } else { ++itr; } } // Grab the last name if any if (pos != end) { m_Name.assign(pos, end); } } // ------------------------------------------------------------------------------------------------ void SysPath::ParseWindows(CSStr pos, CSStr end) { // Clear previous path information Clear(); // Is there even a path to parse? if (pos == end) { return; } // If the path starts with a forward slash then the path is absolute else if (*pos == '\\') { // This is now an absolute path m_Absolute = true; // Skip this directory separator ++pos; } // If the path starts with the tilde character then the home directory was requested else if (*pos == '~') { // To be expanded, the tilde character must be followed by a slash or no other character if (pos == end || *(++pos) == '\\') { // Obtain the home path SysPath up(Home()); // Take ownership, don't copy m_Dirs.swap(up.m_Dirs); // Also copy the drive letter m_Drive = up.m_Drive; // This is now an absolute path m_Absolute = true; } // Go back to the previous character and use it literally else { --pos; } } // Is it possible to have a drive letter? else if ((end - pos) > 2 && pos[1] == ':' && pos[2] == '\\' && isalpha(*pos) != 0) { // Grab the drive letter m_Drive = *pos; // Skip the drive path and colon pos += 2; } // Is it possible to have just the drive letter? else if ((end - pos) == 2 && pos[1] == ':' && isalpha(*pos) != 0) { // Grab the drive letter m_Drive = *pos; // Nothing left to parse return; } // Make another iterator to slice directory names in one go CSStr itr = pos; // Extract the remaining directories from the specified path while (itr != end) { // Have we encountered a directory separator? if (*itr == '\\') { // Slice the name from the path if valid if (itr != pos) { m_Dirs.emplace_back(pos, itr); } // Move the iterator to the current position pos = ++itr; } else { ++itr; } } // Grab the last name if any if (pos != end) { m_Name.assign(pos, end); } } // ------------------------------------------------------------------------------------------------ void SysPath::ParseDynamic(CSStr pos, CSStr end) { // Clear previous path information Clear(); // Is there even a path to parse? if (pos == end) { return; } // If the path starts with a slash then the path is absolute else if (*pos == '\\' || *pos == '/') { // This is now an absolute path m_Absolute = true; // Skip this directory separator ++pos; } // If the path starts with the tilde character then the home directory was requested else if (*pos == '~') { // Skip the tilde character ++pos; // The tilde character must be followed by a slash or no other character to be expanded if (pos == end || *pos == '/' || *pos == '\\') { // Obtain the home path SysPath up(Home()); // Take ownership, don't copy m_Dirs.swap(up.m_Dirs); #ifdef SQMOD_OS_WINDOWS // Also copy the drive letter m_Drive = up.m_Drive; #endif // SQMOD_OS_WINDOWS // This is now an absolute path m_Absolute = true; } // Go back to the previous character and use it literally else { --pos; } } #ifdef SQMOD_OS_WINDOWS // Is it possible to have a drive letter? else if ((end - pos) > 2 && pos[1] == ':' && (pos[2] == '\\' || pos[2] == '/') && isalpha(*pos) != 0) { // Grab the drive letter m_Drive = *pos; // Skip the drive path and colon pos += 2; } // Is it possible to have just the drive letter? else if ((end - pos) == 2 && pos[1] == ':' && isalpha(*pos) != 0) { // Grab the drive letter m_Drive = *pos; // Nothing left to parse return; } #endif // SQMOD_OS_WINDOWS // Make another iterator to slice directory names in one go CSStr itr = pos; // Extract the remaining directories from the specified path while (itr != end) { // Have we encountered a directory separator? if (*itr == '/' || *itr == '\\') { // Slice the name from the path if valid if (itr != pos) { m_Dirs.emplace_back(pos, itr); } // Move the iterator to the current position pos = ++itr; } else { ++itr; } } // Grab the last name if any if (pos != end) { m_Name.assign(pos, end); } } // ------------------------------------------------------------------------------------------------ void SysPath::ParseGuess(CSStr pos, CSStr end) { // Scan for forward slash const bool has_fwslash = (strchr(pos, '/') != NULL); const bool has_bwslash = (strchr(pos, '\\') != NULL); // Does it contain both forward and backward slashes? if (has_fwslash && has_bwslash) { ParseDynamic(pos, end); } // Does it contain the forward slash? else if (has_fwslash) { ParseUnix(pos, end); } // Does it contain the backward slash? else if (has_bwslash) { ParseWindows(pos, end); } // Does it contain a drive letter? else if ((end - pos) == 2 && pos[1] == ':' && isalpha(*pos) != 0) { ParseWindows(pos, end); } // Try to parse it as a dynamic path else { ParseDynamic(pos, end); } } // ------------------------------------------------------------------------------------------------ Buffer SysPath::BuildUnix() const { // Obtain a buffer capable of storing a full path Buffer b(SQMOD_MAX_PATH); // Is this an absolute path? if (m_Absolute) { // Start with a slash b.Push('/'); } // Concatenate all directories for (const auto & dir : m_Dirs) { // Append the name b.AppendS(dir.c_str(), dir.size()); // Separate from next b.Push('/'); } // Is there a file name to add? if (!m_Name.empty()) { b.AppendS(m_Name.c_str(), m_Name.size()); } // Make sure the string is null terminated b.Cursor() = '\0'; // Return ownership of buffer return std::move(b); } // ------------------------------------------------------------------------------------------------ Buffer SysPath::BuildWindows() const { // Obtain a buffer capable of storing a full path Buffer b(SQMOD_MAX_PATH); // Does it have a drive letter? if (isalpha(m_Drive) != 0) { // Add the drive letter b.Push(m_Drive); // Add the colon b.Push(':'); // Add the slash b.Push('\\'); } // Is this an absolute path? else if (m_Absolute) { // Start with a slash b.Push('\\'); } // Concatenate all directories for (const auto & dir : m_Dirs) { // Append the name b.AppendS(dir.c_str(), dir.size()); // Separate from next b.Push('\\'); } // Is there a file name to add? if (!m_Name.empty()) { b.AppendS(m_Name.c_str(), m_Name.size()); } // Make sure the string is null terminated b.Cursor() = '\0'; // Return ownership of buffer return std::move(b); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ForDirectory(CSStr path) { return SysPath(path).MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ForDirectory(CSStr path, Int32 style) { return SysPath(path, style).MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ForDirectory(CSStr path, Style style) { return SysPath(path, style).MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ForDirectory(const String & path) { return SysPath(path).MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ForDirectory(const String & path, Style style) { return SysPath(path, style).MakeDirectory(); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Expand(CSStr path) { return SysPath(SysEnv::ExpandPath(path)); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Home() { return SysPath(SysEnv::HomeDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::ConfigHome() { return SysPath(SysEnv::ConfigHomeDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::DataHome() { return SysPath(SysEnv::DataHomeDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::TempHome() { return SysPath(SysEnv::TempHomeDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::CacheHome() { return SysPath(SysEnv::CacheHomeDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Working() { return SysPath(SysEnv::WorkingDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Temp() { return SysPath(SysEnv::TempDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Config() { return SysPath(SysEnv::ConfigDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::System() { return SysPath(SysEnv::SystemDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::Null() { return SysPath(SysEnv::NullDir()); } // ------------------------------------------------------------------------------------------------ SysPath SysPath::With(const SysPath & parent, CSStr name) { return SysPath(parent, name); } // ================================================================================================ void Register_SysPath(HSQUIRRELVM vm) { RootTable(vm).Bind("SqSysPath", Class< SysPath >(vm, "SqSysPath") // Constructors .Ctor() .Ctor< CSStr >() .Ctor< CSStr, Int32 >() // Metamethods .Func(_SC("_cmp"), &SysPath::Cmp) .SquirrelFunc(_SC("_typename"), &SysPath::Typename) .Func(_SC("_tostring"), &SysPath::ToString) // Properties .Prop(_SC("String"), &SysPath::ToString, &SysPath::FromString) .Prop(_SC("Absolute"), &SysPath::IsAbsolute) .Prop(_SC("Relative"), &SysPath::IsRelative) .Prop(_SC("Directory"), &SysPath::IsDirectory) .Prop(_SC("File"), &SysPath::IsFile) .Prop(_SC("Empty"), &SysPath::Empty) .Prop(_SC("Drive"), &SysPath::GetDrive, &SysPath::SetDrive) .Prop(_SC("Depth"), &SysPath::Depth) .Prop(_SC("Filename"), &SysPath::GetFilename, &SysPath::SqSetFilename) .Prop(_SC("Basename"), &SysPath::GetBasename, &SysPath::SqSetBasename) .Prop(_SC("Extension"), &SysPath::GetExtensionC, &SysPath::SqSetExtension) .Prop(_SC("Parent"), &SysPath::Parent) // Member Methods .Func(_SC("Swap"), &SysPath::Swap) .Func(_SC("Clear"), &SysPath::Clear) .Func< SysPath & (SysPath::*)(const SysPath &) >(_SC("AssignPath"), &SysPath::Assign) .Func< SysPath & (SysPath::*)(const SysPath &) >(_SC("AppendPath"), &SysPath::Append) .Func(_SC("Build"), &SysPath::ToStr) .Func(_SC("ToStr"), &SysPath::ToStr) .Func(_SC("MakeDir"), &SysPath::MakeDirectory) .Func(_SC("MakeDirectory"), &SysPath::MakeDirectory) .Func(_SC("MakeFile"), &SysPath::MakeFile) .Func(_SC("MakeParent"), &SysPath::MakeParent) .Func(_SC("Dir"), &SysPath::Directory) .Func(_SC("Directory"), &SysPath::Directory) .Func< SysPath & (SysPath::*)(CSStr) >(_SC("Push"), &SysPath::Push) .Func(_SC("PopBack"), &SysPath::PopBack) .Func(_SC("PopFront"), &SysPath::PopFront) .Func< SysPath & (SysPath::*)(CSStr) >(_SC("SetFilename"), &SysPath::SetFilename) .Func(_SC("GetFilename"), &SysPath::GetFilename) .Func< SysPath & (SysPath::*)(CSStr) >(_SC("SetBasename"), &SysPath::SetBasename) .Func(_SC("GetBasename"), &SysPath::GetBasename) .Func< SysPath & (SysPath::*)(CSStr) >(_SC("SetExtension"), &SysPath::SetExtension) .Func(_SC("GetExtension"), &SysPath::GetExtension) .Func(_SC("Resolve"), &SysPath::Resolve) // Member Overloads .Overload< SysPath & (SysPath::*)(CSStr) >(_SC("Assign"), &SysPath::Assign) .Overload< SysPath & (SysPath::*)(CSStr, Int32) >(_SC("Assign"), &SysPath::Assign) .Overload< SysPath & (SysPath::*)(CSStr) >(_SC("AssignDir"), &SysPath::AssignDir) .Overload< SysPath & (SysPath::*)(CSStr, Int32) >(_SC("AssignDir"), &SysPath::AssignDir) .Overload< SysPath & (SysPath::*)(CSStr) >(_SC("Append"), &SysPath::Append) .Overload< SysPath & (SysPath::*)(CSStr, Int32) >(_SC("Append"), &SysPath::Append) .Overload< SysPath & (SysPath::*)(void) >(_SC("MakeAbsolute"), &SysPath::MakeAbsolute) .Overload< SysPath & (SysPath::*)(const SysPath &) >(_SC("MakeAbsolute"), &SysPath::MakeAbsolute) // Static Functions .StaticFunc(_SC("Separator"), &SysPath::Separator) .StaticFunc(_SC("PathSeparator"), &SysPath::PathSeparator) .StaticFunc< SysPath (*)(CSStr) >(_SC("Expand"), &SysPath::Expand) .StaticFunc(_SC("Home"), &SysPath::Home) .StaticFunc(_SC("ConfigHome"), &SysPath::ConfigHome) .StaticFunc(_SC("DataHome"), &SysPath::DataHome) .StaticFunc(_SC("TempHome"), &SysPath::TempHome) .StaticFunc(_SC("CacheHome"), &SysPath::CacheHome) .StaticFunc(_SC("Current"), &SysPath::Working) .StaticFunc(_SC("Working"), &SysPath::Working) .StaticFunc(_SC("Temp"), &SysPath::Temp) .StaticFunc(_SC("Config"), &SysPath::Config) .StaticFunc(_SC("System"), &SysPath::System) .StaticFunc(_SC("Null"), &SysPath::Null) .StaticFunc(_SC("With"), &SysPath::With) // Static Overloads .StaticOverload< SysPath (*)(CSStr) >(_SC("ForDir"), &SysPath::ForDirectory) .StaticOverload< SysPath (*)(CSStr, Int32) >(_SC("ForDir"), &SysPath::ForDirectory) .StaticOverload< SysPath (*)(CSStr) >(_SC("ForDirectory"), &SysPath::ForDirectory) .StaticOverload< SysPath (*)(CSStr, Int32) >(_SC("ForDirectory"), &SysPath::ForDirectory) ); ConstTable(vm).Enum(_SC("SqSysPathStyle"), Enumeration(vm) .Const(_SC("Unix"), static_cast< Int32 >(SysPath::Style::Unix)) .Const(_SC("Windows"), static_cast< Int32 >(SysPath::Style::Windows)) .Const(_SC("Native"), static_cast< Int32 >(SysPath::Style::Native)) .Const(_SC("Guess"), static_cast< Int32 >(SysPath::Style::Guess)) .Const(_SC("Dynamic"), static_cast< Int32 >(SysPath::Style::Dynamic)) ); } } // Namespace:: SqMod